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ImpulseGenVCtl.h
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69 lines (57 loc) · 1.59 KB
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/*
VocoderSynth is a DSP plugin.
Copyright 2024 Tim Krause
This file is part of VocoderSynth
VocoderSynth is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License,
or (at your option) any later version.
VocoderSynth is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with VocoderSynth. If not, see
<https://www.gnu.org/licenses/>.
Contact: tim.krause@twkrause.ca
*/
#pragma once
#include <memory>
#include "LPC.h"
#include "ImpulseGen.h"
#include "SincTable.h"
#include "FIRFilter.h"
#include "LowPass.h"
class VocoderSynth;
struct Buffer
{
std::unique_ptr<float[]> x;
int N;
int i_x;
Buffer(int N);
bool StoreComplete(float x);
};
struct ImpulseGenVCtl
{
int N_window;
int N_cor;
int i_hi;
int SS_rate;
int N_ss_buffer;
double sample_rate;
bool noise;
//std::unique_ptr<float[]> cor;
std::unique_ptr<float[]> SS_buffer;
std::unique_ptr<Buffer> buffers[2];
ImpulseGen gen;
LowPass lopass;
LPC lpc;
FIRFilter firFilter;
VocoderSynth &plugin;
ImpulseGenVCtl(double sample_rate, VocoderSynth &plugin);
float Evaluate(float x);
private:
void SuperSample(float *src, int Nsrc, float *dst);
float PitchCorrelate(int lag);
void Correlate(void);
};