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215 lines (169 loc) · 3.58 KB
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P36
package pfb.basics
fun main(args: Array<String>) {
val x = 7 + 5
println(x)
}
package pfb.basics
fun main(args: Array<String>) {
for (i in 1..10) {
//Loop body goes here
}
}
P37
package pfb.basics
fun main(args: Array<String>) {
for (i in 1..10) {
val x = 7 * i
println("7 times $i is $x")
}
}
package pfb.basics
fun main(args: Array<String>) {
for (s in 1..10) {
//Print out the s times table
println()
}
}
P38
package pfb.basics
fun main(args: Array<String>) {
for (s in 1..10) {
for (i in 1..10) {
//Define x to be s times i
//Print out s, i and the result
}
println()
}
}
package pfb.basics
fun main(args: Array<String>) {
for (i in 1..20) {
val div = i / 5
val rem = i % 5
println("i: $i, div: $div, rem: $rem")
}
}
fun tileColors(): Array<Array<Int>> {
val shades = Array<Array<Int>>(16) {
Array<Int>(16) { 0 }
}
for (row in 0..15) {
for (col in 0..15) {
shades[row][col] = row * col
}
}
return shades
}
P40
fun tileColors(): Array<Array<Int>> {
val shades = Array<Array<Int>>(16) {
Array<Int>(16) { 0 }
}
for (row in 0..15) {
for (col in 0..15) {
val remainder = row % 2
if (remainder == 0) {
shades[row][col] = 0
} else {
shades[row][col] = 255
}
}
}
return shades
}
P41
fun tileColors(): Array<Array<Int>> {
val shades = Array<Array<Int>>(7) {
Array<Int>(7) { 0 }
}
for (row in 0..6) {
for (col in 0..6) {
val remainder = (row * col) % 2
if (remainder == 0) {
shades[row][col] = 255
} else {
shades[row][col] = 0
}
}
}
return shades
}
----------------------------------
package pfb.basics
fun main(args: Array<String>) {
val x = 7 - 5
println(x)
}
package pfb.basics
fun main(args: Array<String>) {
val x = 7 * 5
println(x)
}
P42
package pfb.basics
fun main(args: Array<String>) {
for (i in 1..10) {
val x = 7 * i
println(x)
}
}
package pfb.basics
fun main(args: Array<String>) {
for (s in 1..10) {
for (i in 1..10) {
val x = s * i
print("$s*$i=$x\t")
}
println()
}
}
fun tileColors(): Array<Array<Int>> {
val shades = Array<Array<Int>>(16) {
Array<Int>(16) { 0 }
}
for (row in 0..15) {
for (col in 0..15) {
val remainder = (row + col) % 2
if (remainder == 0) {
shades[row][col] = 0
} else {
shades[row][col] = 255
}
}
}
return shades
}
P43
fun tileColors(): Array<Array<Int>> {
val shades = Array<Array<Int>>(16) {
Array<Int>(16) { 0 }
}
for (row in 0..15) {
for (col in 0..15) {
val remainder = (row + col) % 2
if (remainder == 0) {
shades[row][col] = 0
} else {
shades[row][col] = 255
}
}
}
return shades
}
fun tileColors(): Array<Array<Int>> {
val shades = Array<Array<Int>>(8) {
Array<Int>(8) { 0 }
}
for (row in 0..7) {
for (col in 0..7) {
val remainder = (row + col) % 2
if (remainder == 0) {
shades[row][col] = 255
} else {
shades[row][col] = 0
}
}
}
return shades
}