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world.js
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127 lines (116 loc) · 1.75 KB
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class World {
constructor(targetElm) {
this.targetElm = targetElm;
// Map the map... oh boy this is not intuitive code... :P
this.walls = this._map().map((o) => new Wall(o));
console.log("And thus the world was created");
}
render() {
this.targetElm.innerHTML = this.walls.map((o) => o.html()).join('');
}
spawnWall(position, orientation) {
this.walls.push(new Wall({
type: 'wall',
texture: 'wall1',
position: position,
rotation: orientation,
width: 300,
height: 300
}));
}
getWall(id) {
return this.walls.find((w) => w.id == id);
}
json() {
return this.walls.map((w) => w.json());
}
_map() {
return JSON.parse(`
[
{
"type": "floor",
"texture": "floor4",
"position": [
0,
150,
-300
],
"rotation": [
90,
0,
0
],
"width": 3000,
"height": 3000,
"repeat": true
},
{
"type": "wall",
"texture": "wall1",
"position": [
0,
0,
-450
],
"rotation": [
0,
0,
0
],
"width": 300,
"height": 300,
"text": "wsad"
},
{
"type": "wall",
"texture": "wall2",
"position": [
-150,
0,
-300
],
"rotation": [
0,
90,
0
],
"width": 300,
"height": 300,
"text": "<- / ->"
},
{
"type": "wall",
"texture": "wall3",
"position": [
150,
0,
-300
],
"rotation": [
0,
-90,
0
],
"width": 300,
"height": 300
},
{
"type": "wall",
"texture": "wall4",
"position": [
0,
0,
-150
],
"rotation": [
0,
180,
0
],
"width": 300,
"height": 300
}
]
`);
}
}