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Copy pathGameDatabaseContextExtensions.cs
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33 lines (26 loc) · 1.08 KB
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using Refresh.Database;
using Refresh.Database.Models.Assets;
using Refresh.Database.Models.Authentication;
using Refresh.Database.Models.Levels;
namespace Refresh.Core.Extensions;
public static class GameDatabaseContextExtensions
{
public static void UpdateLevelModdedStatus(this GameDatabaseContext database, GameLevel level, bool save = true)
{
database.SetLevelModdedStatus(level, database.GetLevelModdedStatus(level), save);
}
public static bool GetLevelModdedStatus(this GameDatabaseContext database, GameLevel level)
{
// Skip this for PSP assets, as we can't read them nor determine their type (yet)
if (level.GameVersion == TokenGame.LittleBigPlanetPSP)
return false;
bool modded = false;
GameAsset? rootAsset = database.GetAssetFromHash(level.RootResource);
rootAsset?.TraverseDependenciesRecursively(database, (_, asset) =>
{
if (asset != null && (asset.AssetFlags & AssetFlags.Modded) != 0)
modded = true;
});
return modded;
}
}