Making an editor (Part 1) #31
soverthe
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hey thats hella cool! ima try it out as soon as i can and ima let you know what it think! |
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I watched a few talks about CellPond and got a new appreciation for spatial programming and felt like SandPond is still more regular programming-y than spatial, so I set out to make an editor for it where you could make elements in a similar way to CellPond (but with a bit more letters I guess d: )
The first step is to turn the already existing elements into blocks that you can click, which is currently more or less done, there are still some cases where it doesn't work quite right but it works for the most part, you can check it out in the SandPonder fork or just by looking at this image of some rules for the ThichSwapLine element: https://imgur.com/a/lCFstKg
I still have a lot to do for this to be finished but I'm already a bit proud that I managed to get to this point, I'll post updates when I make significant progress but that will take a while
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