@@ -1397,8 +1397,269 @@ public enum Enums
13971397
13981398 GZ_OPENAL_CAPTURE_DEVICE_SPECIFIER = 0x310 ,
13991399 GZ_OPENAL_CAPTURE_DEFAULT_DEVICE_SPECIFIER = 0x311 ,
1400- GZ_OPENAL_CAPTURE_SAMPLES = 0x312
1401-
1400+ GZ_OPENAL_CAPTURE_SAMPLES = 0x312 ,
1401+
1402+ // Gizmo3D imp of OpenGL 4.3
1403+
1404+ GZ_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 ,
1405+ GZ_VERTEX_ATTRIB_ARRAY_LONG = 0x874E ,
1406+ GZ_COMPRESSED_RGB8_ETC1 = 0x8D64 ,
1407+ GZ_COMPRESSED_RGB8_ETC2 = 0x9274 ,
1408+ GZ_COMPRESSED_SRGB8_ETC2 = 0x9275 ,
1409+ GZ_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 ,
1410+ GZ_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 ,
1411+ GZ_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 ,
1412+ GZ_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 ,
1413+ GZ_COMPRESSED_R11_EAC = 0x9270 ,
1414+ GZ_COMPRESSED_SIGNED_R11_EAC = 0x9271 ,
1415+ GZ_COMPRESSED_RG11_EAC = 0x9272 ,
1416+ GZ_COMPRESSED_SIGNED_RG11_EAC = 0x9273 ,
1417+ GZ_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 ,
1418+ GZ_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A ,
1419+ GZ_MAX_ELEMENT_INDEX = 0x8D6B ,
1420+ GZ_COMPUTE_SHADER = 0x91B9 ,
1421+ GZ_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB ,
1422+ GZ_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC ,
1423+ GZ_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD ,
1424+ GZ_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 ,
1425+ GZ_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 ,
1426+ GZ_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 ,
1427+ GZ_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 ,
1428+ GZ_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 ,
1429+ GZ_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB ,
1430+ GZ_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE ,
1431+ GZ_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF ,
1432+ GZ_COMPUTE_WORK_GROUP_SIZE = 0x8267 ,
1433+ GZ_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC ,
1434+ GZ_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED ,
1435+ GZ_DISPATCH_INDIRECT_BUFFER = 0x90EE ,
1436+ GZ_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF ,
1437+ GZ_COMPUTE_SHADER_BIT = 0x00000020 ,
1438+ GZ_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 ,
1439+ GZ_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 ,
1440+ GZ_DEBUG_CALLBACK_FUNCTION = 0x8244 ,
1441+ GZ_DEBUG_CALLBACK_USER_PARAM = 0x8245 ,
1442+ GZ_DEBUG_SOURCE_API = 0x8246 ,
1443+ GZ_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 ,
1444+ GZ_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 ,
1445+ GZ_DEBUG_SOURCE_THIRD_PARTY = 0x8249 ,
1446+ GZ_DEBUG_SOURCE_APPLICATION = 0x824A ,
1447+ GZ_DEBUG_SOURCE_OTHER = 0x824B ,
1448+ GZ_DEBUG_TYPE_ERROR = 0x824C ,
1449+ GZ_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D ,
1450+ GZ_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E ,
1451+ GZ_DEBUG_TYPE_PORTABILITY = 0x824F ,
1452+ GZ_DEBUG_TYPE_PERFORMANCE = 0x8250 ,
1453+ GZ_DEBUG_TYPE_OTHER = 0x8251 ,
1454+ GZ_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 ,
1455+ GZ_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 ,
1456+ GZ_DEBUG_LOGGED_MESSAGES = 0x9145 ,
1457+ GZ_DEBUG_SEVERITY_HIGH = 0x9146 ,
1458+ GZ_DEBUG_SEVERITY_MEDIUM = 0x9147 ,
1459+ GZ_DEBUG_SEVERITY_LOW = 0x9148 ,
1460+ GZ_DEBUG_TYPE_MARKER = 0x8268 ,
1461+ GZ_DEBUG_TYPE_PUSH_GROUP = 0x8269 ,
1462+ GZ_DEBUG_TYPE_POP_GROUP = 0x826A ,
1463+ GZ_DEBUG_SEVERITY_NOTIFICATION = 0x826B ,
1464+ GZ_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C ,
1465+ GZ_DEBUG_GROUP_STACK_DEPTH = 0x826D ,
1466+ GZ_BUFFER = 0x82E0 ,
1467+ GZ_SHADER = 0x82E1 ,
1468+ GZ_PROGRAM = 0x82E2 ,
1469+ GZ_QUERY = 0x82E3 ,
1470+ GZ_PROGRAM_PIPELINE = 0x82E4 ,
1471+ GZ_SAMPLER = 0x82E6 ,
1472+ GZ_MAX_LABEL_LENGTH = 0x82E8 ,
1473+ GZ_DEBUG_OUTPUT = 0x92E0 ,
1474+ GZ_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 ,
1475+ GZ_MAX_UNIFORM_LOCATIONS = 0x826E ,
1476+ GZ_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 ,
1477+ GZ_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 ,
1478+ GZ_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 ,
1479+ GZ_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 ,
1480+ GZ_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 ,
1481+ GZ_MAX_FRAMEBUFFER_WIDTH = 0x9315 ,
1482+ GZ_MAX_FRAMEBUFFER_HEIGHT = 0x9316 ,
1483+ GZ_MAX_FRAMEBUFFER_LAYERS = 0x9317 ,
1484+ GZ_MAX_FRAMEBUFFER_SAMPLES = 0x9318 ,
1485+ GZ_INTERNALFORMAT_SUPPORTED = 0x826F ,
1486+ GZ_INTERNALFORMAT_PREFERRED = 0x8270 ,
1487+ GZ_INTERNALFORMAT_RED_SIZE = 0x8271 ,
1488+ GZ_INTERNALFORMAT_GREEN_SIZE = 0x8272 ,
1489+ GZ_INTERNALFORMAT_BLUE_SIZE = 0x8273 ,
1490+ GZ_INTERNALFORMAT_ALPHA_SIZE = 0x8274 ,
1491+ GZ_INTERNALFORMAT_DEPTH_SIZE = 0x8275 ,
1492+ GZ_INTERNALFORMAT_STENCIL_SIZE = 0x8276 ,
1493+ GZ_INTERNALFORMAT_SHARED_SIZE = 0x8277 ,
1494+ GZ_INTERNALFORMAT_RED_TYPE = 0x8278 ,
1495+ GZ_INTERNALFORMAT_GREEN_TYPE = 0x8279 ,
1496+ GZ_INTERNALFORMAT_BLUE_TYPE = 0x827A ,
1497+ GZ_INTERNALFORMAT_ALPHA_TYPE = 0x827B ,
1498+ GZ_INTERNALFORMAT_DEPTH_TYPE = 0x827C ,
1499+ GZ_INTERNALFORMAT_STENCIL_TYPE = 0x827D ,
1500+ GZ_MAX_WIDTH = 0x827E ,
1501+ GZ_MAX_HEIGHT = 0x827F ,
1502+ GZ_MAX_DEPTH = 0x8280 ,
1503+ GZ_MAX_LAYERS = 0x8281 ,
1504+ GZ_MAX_COMBINED_DIMENSIONS = 0x8282 ,
1505+ GZ_COLOR_COMPONENTS = 0x8283 ,
1506+ GZ_DEPTH_COMPONENTS = 0x8284 ,
1507+ GZ_STENCIL_COMPONENTS = 0x8285 ,
1508+ GZ_COLOR_RENDERABLE = 0x8286 ,
1509+ GZ_DEPTH_RENDERABLE = 0x8287 ,
1510+ GZ_STENCIL_RENDERABLE = 0x8288 ,
1511+ GZ_FRAMEBUFFER_RENDERABLE = 0x8289 ,
1512+ GZ_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A ,
1513+ GZ_FRAMEBUFFER_BLEND = 0x828B ,
1514+ GZ_READ_PIXELS = 0x828C ,
1515+ GZ_READ_PIXELS_FORMAT = 0x828D ,
1516+ GZ_READ_PIXELS_TYPE = 0x828E ,
1517+ GZ_TEXTURE_IMAGE_FORMAT = 0x828F ,
1518+ GZ_TEXTURE_IMAGE_TYPE = 0x8290 ,
1519+ GZ_GET_TEXTURE_IMAGE_FORMAT = 0x8291 ,
1520+ GZ_GET_TEXTURE_IMAGE_TYPE = 0x8292 ,
1521+ GZ_MIPMAP = 0x8293 ,
1522+ GZ_MANUAL_GENERATE_MIPMAP = 0x8294 ,
1523+ GZ_AUTO_GENERATE_MIPMAP = 0x8295 ,
1524+ GZ_COLOR_ENCODING = 0x8296 ,
1525+ GZ_SRGB_READ = 0x8297 ,
1526+ GZ_SRGB_WRITE = 0x8298 ,
1527+ GZ_FILTER = 0x829A ,
1528+ GZ_VERTEX_TEXTURE = 0x829B ,
1529+ GZ_TESS_CONTROL_TEXTURE = 0x829C ,
1530+ GZ_TESS_EVALUATION_TEXTURE = 0x829D ,
1531+ GZ_GEOMETRY_TEXTURE = 0x829E ,
1532+ GZ_FRAGMENT_TEXTURE = 0x829F ,
1533+ GZ_COMPUTE_TEXTURE = 0x82A0 ,
1534+ GZ_TEXTURE_SHADOW = 0x82A1 ,
1535+ GZ_TEXTURE_GATHER = 0x82A2 ,
1536+ GZ_TEXTURE_GATHER_SHADOW = 0x82A3 ,
1537+ GZ_SHADER_IMAGE_LOAD = 0x82A4 ,
1538+ GZ_SHADER_IMAGE_STORE = 0x82A5 ,
1539+ GZ_SHADER_IMAGE_ATOMIC = 0x82A6 ,
1540+ GZ_IMAGE_TEXEL_SIZE = 0x82A7 ,
1541+ GZ_IMAGE_COMPATIBILITY_CLASS = 0x82A8 ,
1542+ GZ_IMAGE_PIXEL_FORMAT = 0x82A9 ,
1543+ GZ_IMAGE_PIXEL_TYPE = 0x82AA ,
1544+ GZ_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC ,
1545+ GZ_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD ,
1546+ GZ_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE ,
1547+ GZ_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF ,
1548+ GZ_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 ,
1549+ GZ_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 ,
1550+ GZ_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 ,
1551+ GZ_CLEAR_BUFFER = 0x82B4 ,
1552+ GZ_TEXTURE_VIEW = 0x82B5 ,
1553+ GZ_VIEW_COMPATIBILITY_CLASS = 0x82B6 ,
1554+ GZ_FULL_SUPPORT = 0x82B7 ,
1555+ GZ_CAVEAT_SUPPORT = 0x82B8 ,
1556+ GZ_IMAGE_CLASS_4_X_32 = 0x82B9 ,
1557+ GZ_IMAGE_CLASS_2_X_32 = 0x82BA ,
1558+ GZ_IMAGE_CLASS_1_X_32 = 0x82BB ,
1559+ GZ_IMAGE_CLASS_4_X_16 = 0x82BC ,
1560+ GZ_IMAGE_CLASS_2_X_16 = 0x82BD ,
1561+ GZ_IMAGE_CLASS_1_X_16 = 0x82BE ,
1562+ GZ_IMAGE_CLASS_4_X_8 = 0x82BF ,
1563+ GZ_IMAGE_CLASS_2_X_8 = 0x82C0 ,
1564+ GZ_IMAGE_CLASS_1_X_8 = 0x82C1 ,
1565+ GZ_IMAGE_CLASS_11_11_10 = 0x82C2 ,
1566+ GZ_IMAGE_CLASS_10_10_10_2 = 0x82C3 ,
1567+ GZ_VIEW_CLASS_128_BITS = 0x82C4 ,
1568+ GZ_VIEW_CLASS_96_BITS = 0x82C5 ,
1569+ GZ_VIEW_CLASS_64_BITS = 0x82C6 ,
1570+ GZ_VIEW_CLASS_48_BITS = 0x82C7 ,
1571+ GZ_VIEW_CLASS_32_BITS = 0x82C8 ,
1572+ GZ_VIEW_CLASS_24_BITS = 0x82C9 ,
1573+ GZ_VIEW_CLASS_16_BITS = 0x82CA ,
1574+ GZ_VIEW_CLASS_8_BITS = 0x82CB ,
1575+ GZ_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC ,
1576+ GZ_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD ,
1577+ GZ_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE ,
1578+ GZ_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF ,
1579+ GZ_VIEW_CLASS_RGTC1_RED = 0x82D0 ,
1580+ GZ_VIEW_CLASS_RGTC2_RG = 0x82D1 ,
1581+ GZ_VIEW_CLASS_BPTC_UNORM = 0x82D2 ,
1582+ GZ_VIEW_CLASS_BPTC_FLOAT = 0x82D3 ,
1583+ GZ_UNIFORM = 0x92E1 ,
1584+ GZ_UNIFORM_BLOCK = 0x92E2 ,
1585+ GZ_PROGRAM_INPUT = 0x92E3 ,
1586+ GZ_PROGRAM_OUTPUT = 0x92E4 ,
1587+ GZ_BUFFER_VARIABLE = 0x92E5 ,
1588+ GZ_SHADER_STORAGE_BLOCK = 0x92E6 ,
1589+ GZ_VERTEX_SUBROUTINE = 0x92E8 ,
1590+ GZ_TESS_CONTROL_SUBROUTINE = 0x92E9 ,
1591+ GZ_TESS_EVALUATION_SUBROUTINE = 0x92EA ,
1592+ GZ_GEOMETRY_SUBROUTINE = 0x92EB ,
1593+ GZ_FRAGMENT_SUBROUTINE = 0x92EC ,
1594+ GZ_COMPUTE_SUBROUTINE = 0x92ED ,
1595+ GZ_VERTEX_SUBROUTINE_UNIFORM = 0x92EE ,
1596+ GZ_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF ,
1597+ GZ_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 ,
1598+ GZ_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 ,
1599+ GZ_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 ,
1600+ GZ_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 ,
1601+ GZ_TRANSFORM_FEEDBACK_VARYING = 0x92F4 ,
1602+ GZ_ACTIVE_RESOURCES = 0x92F5 ,
1603+ GZ_MAX_NAME_LENGTH = 0x92F6 ,
1604+ GZ_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 ,
1605+ GZ_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 ,
1606+ GZ_NAME_LENGTH = 0x92F9 ,
1607+ GZ_TYPE = 0x92FA ,
1608+ GZ_ARRAY_SIZE = 0x92FB ,
1609+ GZ_OFFSET = 0x92FC ,
1610+ GZ_BLOCK_INDEX = 0x92FD ,
1611+ GZ_ARRAY_STRIDE = 0x92FE ,
1612+ GZ_MATRIX_STRIDE = 0x92FF ,
1613+ GZ_IS_ROW_MAJOR = 0x9300 ,
1614+ GZ_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 ,
1615+ GZ_BUFFER_BINDING = 0x9302 ,
1616+ GZ_BUFFER_DATA_SIZE = 0x9303 ,
1617+ GZ_NUM_ACTIVE_VARIABLES = 0x9304 ,
1618+ GZ_ACTIVE_VARIABLES = 0x9305 ,
1619+ GZ_REFERENCED_BY_VERTEX_SHADER = 0x9306 ,
1620+ GZ_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 ,
1621+ GZ_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 ,
1622+ GZ_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 ,
1623+ GZ_REFERENCED_BY_FRAGMENT_SHADER = 0x930A ,
1624+ GZ_REFERENCED_BY_COMPUTE_SHADER = 0x930B ,
1625+ GZ_TOP_LEVEL_ARRAY_SIZE = 0x930C ,
1626+ GZ_TOP_LEVEL_ARRAY_STRIDE = 0x930D ,
1627+ GZ_LOCATION = 0x930E ,
1628+ GZ_LOCATION_INDEX = 0x930F ,
1629+ GZ_IS_PER_PATCH = 0x92E7 ,
1630+ GZ_SHADER_STORAGE_BUFFER = 0x90D2 ,
1631+ GZ_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 ,
1632+ GZ_SHADER_STORAGE_BUFFER_START = 0x90D4 ,
1633+ GZ_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 ,
1634+ GZ_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 ,
1635+ GZ_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 ,
1636+ GZ_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 ,
1637+ GZ_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 ,
1638+ GZ_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA ,
1639+ GZ_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB ,
1640+ GZ_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC ,
1641+ GZ_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD ,
1642+ GZ_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE ,
1643+ GZ_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF ,
1644+ GZ_SHADER_STORAGE_BARRIER_BIT = 0x00002000 ,
1645+ GZ_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 ,
1646+ GZ_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA ,
1647+ GZ_TEXTURE_BUFFER_OFFSET = 0x919D ,
1648+ GZ_TEXTURE_BUFFER_SIZE = 0x919E ,
1649+ GZ_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F ,
1650+ GZ_TEXTURE_VIEW_MIN_LEVEL = 0x82DB ,
1651+ GZ_TEXTURE_VIEW_NUM_LEVELS = 0x82DC ,
1652+ GZ_TEXTURE_VIEW_MIN_LAYER = 0x82DD ,
1653+ GZ_TEXTURE_VIEW_NUM_LAYERS = 0x82DE ,
1654+ GZ_TEXTURE_IMMUTABLE_LEVELS = 0x82DF ,
1655+ GZ_VERTEX_ATTRIB_BINDING = 0x82D4 ,
1656+ GZ_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 ,
1657+ GZ_VERTEX_BINDING_DIVISOR = 0x82D6 ,
1658+ GZ_VERTEX_BINDING_OFFSET = 0x82D7 ,
1659+ GZ_VERTEX_BINDING_STRIDE = 0x82D8 ,
1660+ GZ_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 ,
1661+ GZ_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA ,
1662+ GZ_VERTEX_BINDING_BUFFER = 0x8F4F ,
14021663 }
14031664
14041665 }
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