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Merge pull request #1689 from ZombieSoul/fix-physics-player-collision
Fix wrong variable in physics collision loop
2 parents 622e483 + 014ab69 commit 58632d0

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Lines changed: 1 addition & 1 deletion

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Engine/source/T3D/player.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5169,7 +5169,7 @@ bool Player::updatePos(const F32 travelTime)
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Collision& colCheck = collisionList[i];
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if (colCheck.object)
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{
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SceneObject* obj = static_cast<SceneObject*>(col.object);
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SceneObject* obj = static_cast<SceneObject*>(colCheck.object);
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if (obj->getTypeMask() & PlayerObjectType)
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{
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_handleCollision( colCheck );

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