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Jolt Physics implementation without vcpkg#1743

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marauder2k7 wants to merge 2 commits into
TorqueGameEngines:developmentfrom
marauder2k9-torque:JoltPhysics-NoVCPKG
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Jolt Physics implementation without vcpkg#1743
marauder2k7 wants to merge 2 commits into
TorqueGameEngines:developmentfrom
marauder2k9-torque:JoltPhysics-NoVCPKG

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@marauder2k7
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@marauder2k7 marauder2k7 marked this pull request as draft May 17, 2026 18:01
@dottools
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I'm confused. Wasn't many dependencies moved from local source copy to vcpkg recently and now jolt is being moved to a local source copy? Why?

@marauder2k7
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I'm confused. Wasn't many dependencies moved from local source copy to vcpkg recently and now jolt is being moved to a local source copy? Why?

Its not agreed yet whether or not we will be switching to vcpkg so needed to do an implementation without vcpkg just to be ready for whichever way is decided

@Azaezel
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Azaezel commented May 17, 2026

The general philosophy is not to rely on assuming dependencies are just always going to be in a verified, tested state hosted "someplace in the cloud". No matter what indirect tooling that is used to accomplish that. For some cases there's no getting around it. But we'd like to keep that to a minimum.

@marauder2k7
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marauder2k7 commented May 17, 2026

yeah atm the only one restricted to being downloaded is assimp because the repo doesnt support lfs, although granted, that will only happen once no matter how many projects you create etc but still

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3 participants