ShapeAsset Cleanup and Standardization refactor#1754
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Azaezel merged 4 commits intoMay 31, 2026
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Areloch
commented
May 31, 2026
- Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
- Removed the old SHAPE_ASSET macros
- Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid.
- Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions
- Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
…a material and animations tracking Removed the old SHAPE_ASSET macros Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid. Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
marauder2k7
reviewed
May 31, 2026
…e asset taml file so they can register as dependencies with the assetdatabase
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