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//===- Encoder.h - Offload API Command Encoder Abstraction ----------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef OFFLOADTEST_API_ENCODER_H
#define OFFLOADTEST_API_ENCODER_H
#include "API/API.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Error.h"
#include <cstddef>
#include <cstdint>
namespace offloadtest {
class Buffer;
class PipelineState;
class Texture;
/// Base class for all command encoders. An encoder records commands into a
/// command buffer. Call endEncoding() when done recording. Barriers are
/// automatically inserted between commands.
class CommandEncoder {
GPUAPI API;
bool Ended = false;
protected:
/// Backend-specific cleanup. Called exactly once, either explicitly via
/// endEncoding() or implicitly from the most-derived destructor.
virtual void endEncodingImpl() = 0;
public:
explicit CommandEncoder(GPUAPI API) : API(API) {}
virtual ~CommandEncoder();
CommandEncoder(const CommandEncoder &) = delete;
CommandEncoder &operator=(const CommandEncoder &) = delete;
GPUAPI getAPI() const { return API; }
bool isEnded() const { return Ended; }
/// Begin a named debug group. Visible in GPU debuggers (PIX, RenderDoc,
/// Xcode). Must be balanced by a corresponding popDebugGroup() call.
virtual void pushDebugGroup(llvm::StringRef Label) {}
/// End the most recently pushed debug group.
virtual void popDebugGroup() {}
/// Insert a point-in-time debug marker.
virtual void insertDebugSignpost(llvm::StringRef Label) {}
/// Finish recording. No further commands may be recorded after this call.
/// Idempotent: safe to call more than once. If not called explicitly, the
/// most-derived destructor invokes it as a safeguard against leaked open
/// encoders.
void endEncoding() {
if (Ended)
return;
endEncodingImpl();
Ended = true;
}
};
/// Encoder for recording compute dispatch commands.
class ComputeEncoder : public CommandEncoder {
public:
using CommandEncoder::CommandEncoder;
/// Dispatch a compute grid. GroupCount specifies how many workgroups to
/// launch in each dimension. The workgroup size is derived from \p PSO
/// (e.g. the shader's numthreads attribute), which is also bound for the
/// dispatch.
virtual llvm::Error dispatch(const PipelineState &PSO, uint32_t GroupCountX,
uint32_t GroupCountY, uint32_t GroupCountZ) = 0;
/// Copy \p Size bytes from \p Src at \p SrcOffset to \p Dst at
/// \p DstOffset.
virtual llvm::Error copyBufferToBuffer(Buffer &Src, size_t SrcOffset,
Buffer &Dst, size_t DstOffset,
size_t Size) = 0;
virtual llvm::Error copyCounterToBuffer(Buffer &Src, Buffer &Dst) = 0;
virtual llvm::Error copyBufferToTexture(Buffer &Src, Texture &Dst) = 0;
virtual llvm::Error copyTextureToBuffer(Texture &Src, Buffer &Dst) = 0;
};
struct Viewport {
float X = 0.0f, Y = 0.0f;
float Width = 0.0f, Height = 0.0f;
float MinDepth = 0.0f, MaxDepth = 1.0f;
};
struct ScissorRect {
int32_t X = 0, Y = 0;
uint32_t Width = 0, Height = 0;
};
class RenderEncoder : public CommandEncoder {
public:
using CommandEncoder::CommandEncoder;
virtual void setViewport(const Viewport &VP) = 0;
virtual void setScissor(const ScissorRect &Rect) = 0;
virtual void setVertexBuffer(uint32_t Slot, Buffer *VB, size_t Offset,
uint32_t Stride) = 0;
virtual llvm::Error drawInstanced(const PipelineState &PSO,
uint32_t VertexCount,
uint32_t InstanceCount,
uint32_t FirstVertex = 0,
uint32_t FirstInstance = 0) = 0;
virtual llvm::Error dispatchMesh(const PipelineState &PSO,
uint32_t GroupCountX, uint32_t GroupCountY,
uint32_t GroupCountZ) = 0;
};
} // namespace offloadtest
#endif // OFFLOADTEST_API_ENCODER_H