This repository was archived by the owner on Feb 1, 2026. It is now read-only.
Commit 09584be
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fix: typescript build issues (#578)
* chore(tsconfig): update module resolution and linting options
- Changed moduleResolution from "node" to "bundler" for improved compatibility with bundlers.
- Added allowImportingTsExtensions to enable importing TypeScript files with extensions.
- Updated linting options: enabled noFallthroughCasesInSwitch, noUnusedParameters, and isolatedModules.
- Removed declaration, sourceMap, and esModuleInterop options for cleaner configuration.
* fix(Edges): ensure parent is a Mesh instance before accessing geometry
* refactor(Lensflare): migrate Lensflare import to three-stdlib for improved typescript compatibility
* fix(Outline): enhance OutlineMaterial type definition and improve material instantiation for better TypeScript support
* fix(PositionalAudio): migrate PositionalAudioHelper import to three-stdlib for improved TypeScript compatibility
* refactor(PointerLockControls): enhance TypeScript support by extending PointerLockControls with event types and enabling shallow references
* fix(SVGLoader): implement TresSVGLoader class to enhance compatibility with TresJS loader interface and streamline SVG loading process
* fix(GLTFLoader): implement TresGLTFLoader class for enhanced compatibility with TresJS loader system and improve GLTF loading functionality
* refactor(meshGlassMaterial): consolidate imports for improved readability and maintainability
* refactor(Line2): consolidate Line2 imports from three-stdlib for improved compatibility and maintainability
* refactor(ShaderData): replace mapLinear and clamp imports with MathUtils methods for improved consistency and maintainability
* fix(Precipitation): enhance texture handling by adding support for texture URLs and updating prop types for better flexibility
* refactor(FBXLoader): implement TresFBXLoader class to enhance compatibility with TresJS loader system and improve FBX loading functionality
* chore(playground): improved demos for gltf and fbx
* refactor(useEnvironment): simplify loader logic and improve type handling for environment map loading
* chore(FBXModelDemo): add OrbitControls and adjust FBXModel position and shadow casting
* chore(Jeep): adjust truck position, enable shadow casting for mesh components
* chore: adding shadows and correct spacial parameters to model playgrounds
* refactor(PointerLockControls): revert wrong change on extend PointerLockControls
* chore: fix lint
* refactor(useFBX): improve type handling for useFBX function to support generic path types similar to useGLTF
* refactor(Precipitation): update prop type documentation to correctly reference PrecipitationProps instead of StarsProps and ContactShadowsProps
* refactor(useEnvironment): simplify loader callback by removing unnecessary type annotation
* refactor(Edges): improve type checks for parent geometry in Edges component
* refactor(Precipitation): enhance prop type definitions and improve texture handling logic
* refactor(Edges): reorder import statements for better readability1 parent c16c6e5 commit 09584be
25 files changed
Lines changed: 469 additions & 269 deletions
File tree
- playground/vue
- src
- components
- fbx
- gltf
- pages/loaders
- router/routes
- src/core
- abstractions
- Lensflare
- Outline
- controls
- loaders
- SVG
- useFBX
- useGLTF
- materials/meshGlassMaterial
- shapes
- staging
- Sparkles
- useEnvironment
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