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Fix 5.2 compatibility for ray tracing
1 parent 006cdf7 commit a954bd7

1 file changed

Lines changed: 2 additions & 1 deletion

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Source/RealtimeMeshComponent/Private/RenderProxy/RealtimeMeshComponentProxy.cpp

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,6 @@
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#include "RealtimeMeshComponent.h"
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#include "Materials/Material.h"
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#include "PhysicsEngine/BodySetup.h"
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//#include "TessellationRendering.h"
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#include "PrimitiveSceneProxy.h"
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#include "UnrealEngine.h"
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#include "SceneManagement.h"
@@ -289,7 +288,9 @@ namespace RealtimeMesh
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RayTracingInstance.InstanceTransforms.Add(LocalToWorld);
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RayTracingInstance.Materials.Add(Batch);
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#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION < 2
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RayTracingInstance.BuildInstanceMaskAndFlags(FeatureLevel);
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#endif
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OutRayTracingInstances.Add(RayTracingInstance);
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},
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GetUniformBuffer(),

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