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Update README.md
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README.md

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@@ -11,7 +11,7 @@ The plugin can be used in both C++ and Blueprint projects.
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**At the moment, the package is compatible only with Unreal Engine 4.**
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1. Download [**package file**](https://github.com/TrickyFatCat/TrickyAnimationComponents/releases/);
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2. Unzip the package to the Plugins folder in engine folder, e.g. `C:\Program Files\Epic Games\UE_4.27\Engine\Plugins`;
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2. Unzip the package into Plugins folder of your project, e.g. `D:\UnrealProjects\MyProject\Plugins`;
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3. Restart the project;
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In this case the plugin can be used for any blueprint project.
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* Great for splines with many points and when the animation time between them must be constant;
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6. `StartPointIndex` - the point index from which the animation will be started;
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7. `IsReversed` - determines if the order of points will be reversed or not;
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8. `StopAtPoints` - toggles if the owner will stop at the spline points during the animation;
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9. `WaitAtStart` - toggles if the owner will "stop" at the start point;
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8. `StopMode` - determines the rules how the owner should stop at the points;
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9. `WaitAtAnimationStart` - toggles if the owner will "stop" at the start point;
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10. `UseCustomStops` - enables custom stops adjustments;
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11. `CustomStops` - map with point indexes and wait time;
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12. `WaitTimer` - how long the owner will wait at the point;
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13. `SplineOffset` - the offset along the spline;
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14. `LocationOffset` - location offset relative to the current location along the spline;
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15. `InheritRotation` - determines if the rotation along spline must be applied to the owner;
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16. `InheritScale` - determines if the scale along spline must be applied to the owner;
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11. `WaitTimer` - how long the owner will wait at the point;
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12. `SplineOffset` - the offset along the spline;
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13. `LocationOffset` - location offset relative to the current location along the spline;
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14. `InheritRotation` - determines if the rotation along spline must be applied to the owner;
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15. `InheritScale` - determines if the scale along spline must be applied to the owner;
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### Functions
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3. `AnimateTo` - animates to the chosen point. Works only in the manual mode;
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4. `Pause` - pauses the animation;
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5. `Resume` - resumes the animation;
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6. `IsPlaying` - returns true if the animation is playing;
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### TimelineAnimationComponent
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