Adding DCS#1137
Conversation
Make it so you can listen to multiple CTCSS or DPL tones on a single channel. Add search mode S in Tone -> Search for CTCSS or DPL tone on that channel Tone = 0 -> Do nothing no gate
…s channel number instead of the transmissions tg number. Since all calls for multichannl are recorded under the top channels channel id.
…o recieved within callTimeout. This makes sense, and helps it stop flapping open/closed or being stuck open all the time and eating CPU
…me Out, show when we close naturally.
Tone squelch refactor & DCS Let's get this party started.
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7b85068 Tone-related functions have been removed from global_structs.h and re-homed into a new tone_manager. This should also help with troubleshooting/compiling in the future as global_structs.h is widely included across the whole project. |
Co-authored-by: Copilot <copilot@github.com>
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98a5d58 The new custom squelch block residing at Even if that collision is unlikely, OOT blocks should follow There are other OOT t-r blocks to transition to |
Co-authored-by: Copilot <copilot@github.com>
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742550a - Remove vestigial code regarding a previous notched-reference implementation that is no longer present, as well as references to a non-existent While otherwise unused,
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Co-authored-by: Copilot <copilot@github.com>
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e864c5a - Removed mutex from CTCSS and DCS main Guards remain where appropriate, such as between reset() and get_verdict(). |
Co-authored-by: Copilot <copilot@github.com>
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8b10b13 - When an explicit CTCSS or DCS tone was set, a side analysis was conducted on the unselected mode for debugging purposes. For this to have useful value, it would require simultaneous use of CTCSS and DCS tones in the same transmission, which is an improbable configuration to use as a default. Even for debugging purposes, the non-indicated tone type would never clear the other squelch, so the additional resource cost doesn't have the ability to do thing it might purport to address (e.g. notify the user that a DCS-only channel was enabled by a specific CTCSS tone). This does not change search mode, which will continue to analyze both tones separately and report back the highest confidence winner. |
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b8a0756 - CTCSS behaved largely the same regardless of whether it was gating on a single tone, or operating in an open search mode. It would lead to odd scenarios where short transmissions would successfully open squelch, but the detection algorithm would be unable to finish scoring the probable tone. This eliminates search in single-tone/single-frequency configurations. If the received CTCSS tone opens squelch, it does not need additional scoring as it already is the correct tone. This should speed up tone recognition for short duration calls, and ensure that they send the tone data downstream upon conclusion. |
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02bc53d - Bring DCS to functional parity with the CTCSS decoder where it has a better split between single-code gating and open search. When a code is input into the channel.csv, only the indicated code and its cyclic alias will be recognized (e.g. D023N and D047I have identical bitstreams). Previously, the DCS block recognized the indicated code and its inverse (e.g. D023N and D023I) as well as both cyclic aliases (D047I and D047N). Single-code enabled channels should no longer "latch on" to incorrect, but otherwise valid DCS codes and get stuck that way. When in search mode, the existence of a valid DCS code should always take precedence over probable CTCSS tones detected by the gnuradio block. This is for multiple reasons:
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56b40d5 - Per ongoing reports in discord, squelch options seem to have issues with interference from adjacent channels. Initial investigation shows that the filter used by the channelizer is likely too wide and shows overlap with neighboring channels. This small edit should establish a passband across the center +/- 5200 Hz, and establish a stop band at the boundary, not a couple kHz inside the next channel. |
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