|
| 1 | +.\" Man page for Gothic2Notr (OpenGothic) |
| 2 | +.TH GOTHIC2NOTR 6 "January 2026" "OpenGothic" "Games" |
| 3 | +.SH NAME |
| 4 | +Gothic2Notr \- open source re-implementation of Gothic 2: Night of the Raven |
| 5 | +.SH SYNOPSIS |
| 6 | +.B Gothic2Notr |
| 7 | +.RB [ \-g |
| 8 | +.IR path ] |
| 9 | +.RB [ \-game:\fImodfile.ini\fR ] |
| 10 | +.RB [ options ] |
| 11 | +.SH DESCRIPTION |
| 12 | +.B OpenGothic |
| 13 | +is a feature-complete Gothic game client, compatible with the original |
| 14 | +game data and mods. It makes the original Gothic 1 and Gothic 2 work on |
| 15 | +modern systems using Vulkan graphics (or Metal on macOS, DirectX 12 on Windows). |
| 16 | +.PP |
| 17 | +Gothic 2: Night of the Raven is required as OpenGothic does not provide |
| 18 | +any built-in game assets or scripts. |
| 19 | +.SH OPTIONS |
| 20 | +.TP |
| 21 | +.BI \-g " path" |
| 22 | +Specify the path containing Gothic game data. If not provided, OpenGothic |
| 23 | +attempts to auto-detect common installation paths. |
| 24 | +.TP |
| 25 | +.BI \-game: modfile.ini |
| 26 | +Specify a game modification manifest file (GothicStarter compatibility). |
| 27 | +.TP |
| 28 | +.B \-nomenu |
| 29 | +Skip the main menu and start the game directly. |
| 30 | +.TP |
| 31 | +.B \-devmode |
| 32 | +Enable marvin-mode (developer/debug mode) at the start of the game. |
| 33 | +.TP |
| 34 | +.BI \-w " worldname.zen" |
| 35 | +Specify the startup world. Default is newworld.zen. |
| 36 | +.TP |
| 37 | +.B \-save q |
| 38 | +Load the quick save on start. |
| 39 | +.TP |
| 40 | +.BI \-save " number" |
| 41 | +Load a specified save-game slot on start. |
| 42 | +.TP |
| 43 | +.BR \-v ", " \-validation |
| 44 | +Enable validation layers for the graphics API (useful for debugging). |
| 45 | +.TP |
| 46 | +.B \-dx12 |
| 47 | +Force DirectX 12 renderer instead of Vulkan (Windows only). |
| 48 | +.TP |
| 49 | +.B \-g1 |
| 50 | +Assume a Gothic 1 installation. |
| 51 | +.TP |
| 52 | +.B \-g2c |
| 53 | +Assume a Gothic 2 classic installation (without Night of the Raven). |
| 54 | +.TP |
| 55 | +.B \-g2 |
| 56 | +Assume a Gothic 2: Night of the Raven installation. |
| 57 | +.TP |
| 58 | +.BI \-rt " boolean" |
| 59 | +Explicitly enable or disable ray-query. Affects only capable hardware. |
| 60 | +Off by default for integrated GPUs. |
| 61 | +.TP |
| 62 | +.BI \-gi " boolean" |
| 63 | +Explicitly enable or disable ray-traced global illumination. |
| 64 | +.TP |
| 65 | +.BI \-ms " boolean" |
| 66 | +Explicitly enable or disable meshlets (mesh shaders). |
| 67 | +.TP |
| 68 | +.BI \-aa " number" |
| 69 | +Enable anti-aliasing. Number can be 0-2, where 2 is the most expensive AA. |
| 70 | +.TP |
| 71 | +.B \-window |
| 72 | +Windowed debugging mode (not recommended for normal play). |
| 73 | +.SH GRAPHICS OPTIONS |
| 74 | +The in-game menu provides additional graphics settings: |
| 75 | +.TP |
| 76 | +.B Cloud Shadows |
| 77 | +Mapped to SSAO (Screen Space Ambient Occlusion). |
| 78 | +.TP |
| 79 | +.B Radial Fog |
| 80 | +Mapped to volumetric fog. |
| 81 | +.TP |
| 82 | +.B Reflections |
| 83 | +Screen space reflections. |
| 84 | +.TP |
| 85 | +.B Video settings |
| 86 | +Internal 3D rendering resolution can be altered here. UI and text |
| 87 | +are always rendered at full resolution. |
| 88 | +.SH MODIFICATIONS |
| 89 | +Mods can be installed as usual. Provide the modfile.ini to OpenGothic via |
| 90 | +the |
| 91 | +.B \-game: |
| 92 | +parameter to play. |
| 93 | +.PP |
| 94 | +.B Supported: |
| 95 | +Content mods (retexture/reworld/animations) that only rely on regular |
| 96 | +scripting and do not use memory hacking. |
| 97 | +.PP |
| 98 | +.B Not supported: |
| 99 | +Ikarus/LeGo (partial support in progress), Union, DX11 Renderer, |
| 100 | +AST SDK, Ninja. |
| 101 | +.SH FILES |
| 102 | +.TP |
| 103 | +.I save_slot_0.sav |
| 104 | +Quick save file, stored in the current working directory. |
| 105 | +.TP |
| 106 | +.I save_slot_1.sav " ... " save_slot_15.sav |
| 107 | +Regular save files, stored in the current working directory. |
| 108 | +.TP |
| 109 | +.I log.txt |
| 110 | +Log file created in the current working directory. |
| 111 | +.PP |
| 112 | +On macOS, if Gothic data is located in |
| 113 | +.IR ~/Library/Application\ Support/OpenGothic/ , |
| 114 | +the working directory is changed there automatically, so saves and logs |
| 115 | +are stored alongside the game data. |
| 116 | +.SH EXIT STATUS |
| 117 | +.TP |
| 118 | +.B 0 |
| 119 | +Successful program execution. |
| 120 | +.TP |
| 121 | +.B non-zero |
| 122 | +An error occurred, check log.txt for details. |
| 123 | +.SH BUGS |
| 124 | +Report bugs at https://github.com/Try/OpenGothic/issues |
| 125 | +.SH SEE ALSO |
| 126 | +Project homepage: https://github.com/Try/OpenGothic |
| 127 | +.PP |
| 128 | +Discord community: https://discord.gg/G9XvcFQnn6 |
| 129 | +.SH AUTHORS |
| 130 | +OpenGothic is developed by Try and contributors. |
0 commit comments