Greate work!
How should we approach humanoid robots or quadruped robots with floating bases? Is it possible to upgrade to a kinematic version that supports floating bases? Because most of them need to calculate the end effector's global pose and velocity in the world coordinate system, etc
Greate work!
How should we approach humanoid robots or quadruped robots with floating bases? Is it possible to upgrade to a kinematic version that supports floating bases? Because most of them need to calculate the end effector's global pose and velocity in the world coordinate system, etc