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Copy pathRobofleetBPFunctionLibrary.cpp
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196 lines (170 loc) · 6.18 KB
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// Fill out your copyright notice in the Description page of Project Settings.
#include "RobofleetBPFunctionLibrary.h"
#include "Modules/ModuleManager.h"
#include "RobofleetUnrealClientModule.h"
#include "RobofleetClientBase.h"
void URobofleetBPFunctionLibrary::StartRobofleetSession(FString HostUrl, const UObject* WorldContextObject)
{
FRobofleetUnrealClientModule::Get()->StartRobofleetSession(HostUrl, WorldContextObject);
}
FString URobofleetBPFunctionLibrary::GetRobotStatus(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetRobotStatus(RobotName);
}
return TEXT("");
}
float URobofleetBPFunctionLibrary::GetRobotBatteryLevel(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetRobotBatteryLevel(RobotName);
}
return 0.0f;
}
FString URobofleetBPFunctionLibrary::GetRobotLocationString(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetRobotLocationString(RobotName);
}
return TEXT("");
}
FVector URobofleetBPFunctionLibrary::GetRobotPosition(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetRobotPosition(RobotName);
}
return FVector(0,0,0);
}
TArray<FString> URobofleetBPFunctionLibrary::GetAllRobotsAtSite(const FString& Location)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetAllRobotsAtSite(Location);
}
return TArray<FString>();
}
bool URobofleetBPFunctionLibrary::IsRobotOk(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->IsRobotOk(RobotName);
}
return false;
}
TArray<uint8> URobofleetBPFunctionLibrary::GetRobotImage(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetRobotImage(RobotName);
}
return TArray<uint8>();
}
bool URobofleetBPFunctionLibrary::IsRobotImageCompressed(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->IsRobotImageCompressed(RobotName);
}
return bool();
}
void URobofleetBPFunctionLibrary::PrintRobotsSeen()
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
FRobofleetUnrealClientModule::Get()->RobofleetClient->PrintRobotsSeen();
}
}
void URobofleetBPFunctionLibrary::RegisterRobotSubscription(FString TopicName, FString RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
FRobofleetUnrealClientModule::Get()->RobofleetClient->RegisterRobotSubscription(TopicName, RobotName);
}
}
URobofleetBase* URobofleetBPFunctionLibrary::GetClientReference()
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient;
}
FString URobofleetBPFunctionLibrary::GetDetectedName(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetDetectedName(RobotName);
}
return TEXT("");
}
FString URobofleetBPFunctionLibrary::GetDetectedRepIDRef(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetDetectedRepIDRef(RobotName);
}
return TEXT("");
}
FString URobofleetBPFunctionLibrary::GetDetectedAnchorIDRef(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetDetectedAnchorIDRef(RobotName);
}
return TEXT("");
}
FVector URobofleetBPFunctionLibrary::GetDetectedPositionRef(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetDetectedPositionRef(RobotName);
}
return FVector(0, 0, 0);
}
FVector URobofleetBPFunctionLibrary::GetDetectedPositionGlobal(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetDetectedPositionGlobal(RobotName);
}
return FVector(0, 0, 0);
}
TArray<uint8> URobofleetBPFunctionLibrary::GetDetectedImage(const FString& RobotName)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
return FRobofleetUnrealClientModule::Get()->RobofleetClient->GetDetectedImage(RobotName);
}
return TArray<uint8>();
}
// Publish Messages to Robofleet
// *TODO: These need to be rate limited somewhere in the client as there is the potential to overload the server
void URobofleetBPFunctionLibrary::PublishStatusMsg(const FString& RobotName, const FRobotStatus& StatusMsg)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
RobotStatus robot_status;
robot_status.battery_level = StatusMsg.battery_level;
robot_status.location = std::string(TCHAR_TO_UTF8(*StatusMsg.location));
robot_status.status = std::string(TCHAR_TO_UTF8(*StatusMsg.status));
robot_status.is_ok = StatusMsg.is_ok;
FRobofleetUnrealClientModule::Get()->RobofleetClient->PublishStatusMsg(RobotName, robot_status);
}
}
void URobofleetBPFunctionLibrary::PublishLocationMsg(const FString& RobotName, const FRobotLocationStamped& LocationMsg)
{
if (FRobofleetUnrealClientModule::Get()->IsSessionRunning())
{
RobotLocationStamped robot_location;
robot_location.header.frame_id = std::string(TCHAR_TO_UTF8(*LocationMsg.header.frame_id));
robot_location.header.stamp._nsec = LocationMsg.header.stamp._nsec;
robot_location.header.stamp._sec = LocationMsg.header.stamp._sec;
robot_location.header.seq = LocationMsg.header.seq;
robot_location.x = LocationMsg.x;
robot_location.y = LocationMsg.y;
robot_location.z = LocationMsg.z;
robot_location.theta = LocationMsg.theta;
FRobofleetUnrealClientModule::Get()->RobofleetClient->PublishLocationMsg(RobotName, robot_location);
}
}
// need to add detected image