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AxesManager.cpp
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145 lines (122 loc) · 2.96 KB
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/*
* AxesManager.cpp
*
* Created on: 30.01.21
* Author: Jon Lidgard
*/
#include <stdint.h>
#include <string>
#include "constants.h"
#include "cmsis_os.h"
#include "AxesManager.h"
//ClassIdentifier AxesManager::info = {
// .name = "NONE" ,
// .id = 0,
// .hidden = true
//};
//const ClassIdentifier AxesManager::getInfo(){
// return info;
//}
AxesManager::AxesManager(volatile Control_t* control) {
this->control = control;
//this->restoreFlash();
}
AxesManager::~AxesManager() {
deleteAxes();
}
void AxesManager::deleteAxes(){
// for (auto axis : axes) {
// delete axis;
// }
axes.clear();
axis_count = 0;
}
void AxesManager::setEffectsCalculator(EffectsCalculator* calc) {
this->effects_calc = calc;
}
//void AxesManager::restoreFlash() {
// uint16_t val;
// bool res = (Flash_Read(ADR_AXIS_COUNT, &val));
//
// if (!res || !this->validAxisRange(val)) {
// val = 1;
// }
// this->setAxisCount(val);
//// for (auto &axis : axes) {
//// axis->restoreFlash();
//// }
//}
//
//void AxesManager::saveFlash() {
// Flash_Write(ADR_AXIS_COUNT, this->axis_count);
//}
void AxesManager::update() {
for (auto &axis: axes) {
axis->prepareForUpdate();
}
effects_calc->calculateEffects(axes);
}
void AxesManager::updateTorque() {
for (auto &axis: axes) {
axis->updateDriveTorque();
}
}
void AxesManager::cfEffectsFreqToEffectsCalc(uint16_t freq){
effects_calc->setCfEffectsFreq(freq);
}
std::vector<int32_t>* AxesManager::getAxisValues(){
this->axisValues.clear(); // Empty axes
for (std::size_t i=0; i < axes.size(); i++) {
Encoder* enc = axes[i]->getEncoder();
if(enc && enc->getEncoderType() != EncoderType::NONE){ // If encoder not none type
this->axisValues.push_back(axes[i]->getLastScaledEnc());
//this->axisValues[i] = axes[i]->getLastScaledEnc();
}
}
return &this->axisValues;
}
void AxesManager::emergencyStop(bool reset) {
for (auto &axis : axes) {
axis->emergencyStop(reset);
}
}
uint8_t AxesManager::getAxisCount() { return axis_count; }
bool AxesManager::validAxisRange(uint8_t val) {
return ((val>0) && (val<=MAX_AXIS));
}
bool AxesManager::setAxisCount(int8_t count) {
if (!this->validAxisRange(count)) {
return false; // invalid number of axis
}
// Really need to use some form of mutex
Flash_Write(ADR_AXIS_COUNT, count);
while (count < axis_count) {
uint8_t pos = axis_count-1;
axes.erase(axes.begin()+pos);
axis_count--;
}
while (count > axis_count) {
axes.push_back( std::make_unique<Axis>('X'+axis_count, control) ); // Axis are indexed from 1-X to 3-Z
axis_count++;
}
control->update_disabled = false;
// Allocate axis value buffer
this->axisValues.reserve(axis_count);
//this->axisValues = std::vector<int32_t>(axis_count,0);
return true;
}
void AxesManager::usbSuspend() {
for (auto &axis : axes) {
axis->usbSuspend();
}
}
void AxesManager::usbResume() {
for (auto &axis : axes) {
axis->usbResume();
}
}
void AxesManager::resetPosZero() {
for (auto &axis : axes) {
axis->setPos(0);
}
}