Contents | Home > Use an Existing Project with Cluster Display
This guide describes how to enable Cluster Display in an existing Unity project.
NOTE: Cluster Display rendering requires URP or HDRP 14.0.3 or newer.
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Navigate to your project's Packages\manifest.json.
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Add the cluster display packages:
"com.unity.cluster-display": "file:{path to package}/source/com.unity.cluster-display", "com.unity.cluster-display.graphics": "file:{path to package}/source/com.unity.cluster-display.graphics"
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You should now see in your Project Settings a section for Cluster Display. Check the Enable On Play option.

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Select the Cluster Rendering subsection. Click the Set up Cluster Renderer button. This will create a new Cluster Renderer component in your scene, as well as add a Cluster Camera component to existing cameras. You can edit your projection settings from the Settings window or in the Inspector.

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Edit your Project Settings as per the following recommendations:
- In Quality > Other, set VSync Count to Every V Blank.
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In Player > Other Settings > Configuration, set Scripting Backend to IL2CPP.(Currently broken, use managed) -
In Player > Other Settings > Configuration, enable the Use Incremental GC option (checkbox) to help avoiding framerate jitters caused by garbage collection.
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In Player > Resolution and Presentation > Resolution, set Fullscreen Mode to FullScreen Window (see Standalone Player Settings for more details).
- Verify that your Unity project has Run in Background set to true
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To run your Cluster Display-enabled game, create a standalone build and follow the directions for Mission Control.


