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Contents | Home > Use an Existing Project with Cluster Display

Quick Start: Use an Existing Project with Cluster Display

This guide describes how to enable Cluster Display in an existing Unity project.

NOTE: Cluster Display rendering requires URP or HDRP 14.0.3 or newer.

  1. Navigate to your project's Packages\manifest.json.

  2. Add the cluster display packages:

        "com.unity.cluster-display": "file:{path to package}/source/com.unity.cluster-display",
        "com.unity.cluster-display.graphics": "file:{path to package}/source/com.unity.cluster-display.graphics"
  3. You should now see in your Project Settings a section for Cluster Display. Check the Enable On Play option. Cluster Display Settings

  4. Select the Cluster Rendering subsection. Click the Set up Cluster Renderer button. This will create a new Cluster Renderer component in your scene, as well as add a Cluster Camera component to existing cameras. You can edit your projection settings from the Settings window or in the Inspector. Cluster Rendering Settings

  5. Edit your Project Settings as per the following recommendations:

    • In Quality > Other, set VSync Count to Every V Blank.

    Set vsync

    • In Player > Other Settings > Configuration, set Scripting Backend to IL2CPP. (Currently broken, use managed)

    • In Player > Other Settings > Configuration, enable the Use Incremental GC option (checkbox) to help avoiding framerate jitters caused by garbage collection.

    • In Player > Resolution and Presentation > Resolution, set Fullscreen Mode to FullScreen Window (see Standalone Player Settings for more details).

    Fullscreen Exclusive

    • Verify that your Unity project has Run in Background set to true

    Run in background

  6. To run your Cluster Display-enabled game, create a standalone build and follow the directions for Mission Control.