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Transformation Matrix Node

Description

Defines a constant Matrix 4x4 value for a common Transformation Matrix in the shader. The Transformation Matrix can be selected from the dropdown parameter.

Two output value options for this node, Inverse Projection and Inverse View Projection, are not compatible with the Built-In Render Pipeline target. When you choose either of these options and target the Built-In Render Pipeline, this node produces an entirely black result.

Ports

Name Direction Type Binding Description
Out Output Matrix 4 None Output value

Controls

Control Description
(Dropdown) Sets the output value. The options are:
  • Model
  • InverseModel
  • View
  • InverseView
  • Projection
  • InverseProjection
  • ViewProjection
  • InverseViewProjection

Generated Code Example

The following example code represents one possible outcome of this node per mode.

Model

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_M;

InverseModel

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_M;

View

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_V;

InverseView

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_V;

Projection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_P;

InverseProjection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_P;

ViewProjection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_VP;

InverseViewProjection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_VP;