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Color Luma

Menu Path : Operator > Color > Color Luma

This Color Luma Operator outputs the luma (perceived brightness) of the input color.

The luma value of a color is useful in many scenarios, for example:

  • You can use it to recolor particles and still maintain their original brightness.
  • You can utilize it in the simulation itself and make the brightest particles move faster.

Note: Color Operators work on a per-particle level. To recolor the particle's texture on a per-pixel level, use Color Mapping in the system's output Context or create your own shader via Shader Graph.

Operator properties

Inputs Type Description
Color Color The Color to calculate the luma for.
Output Type Description
luma Color The luma value of Color.