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Visual Effect Project Settings

Visual Effect Graph Project Settings is a section in Unity Project Settings Window. You can access these settings in Edit > Project Settings > VFX.

Properties:

Name Description
Current Scriptable Render Pipeline Displays Currently Used Render Pipeline Asset detected for VFX Graph Shader Compilation.
Fixed Time Step Fixed Delay Before Simulation Steps for effects configured in Fixed Delta Time Simulation
Max Delta Time Maximum Fixed Time Step allowed for simulation.
Indirect Shader (Automatically Set) Master Compute Shader used for Indirect Calls
Copy Buffer Shader (Automatically Set) Compute Shader used for Compute Buffer Copy
Sort Shader (Automatically Set) Compute Shader used for Particle Sorting
Strip Update Shader (Automatically Set) Compute Shader used for Particle Strips update

Note: Fixed Delta time works in asynchronous update with deltaTime = N * FixedTimeStep (with deltaTime = min(deltaTime , MaxDeltaTime)).

N is determined by the current framerate.

In this mode, deltaTime can equal 0 at certain frames.