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Water

Create water in the High Definition Render Pipeline (HDRP).

Page Description
Use the water system in your Project A basic water workflow.
Capabilities of the water system The capabilities and limitations of the water system.
Water system simulation How the water system simulation works.
Quality and performance decisions How to make quality decisions and optimize performance.
Water Override for Volumes Purpose of the water Volume Override.
Water surface fluctuations Resources on applying effects like swell, agitation, and deformation across the water surface.
Decals and masking in the water system How decals and masks work in the water system.
Foam in the water system Control how much foam appears on your water surface.
Customize caustics in the water system Customize the appearance of the bright light patterns caused by the curved water surface reflecting and refracting light.
Create a current in the water system Apply a current map to a water surface.
Deform a water surface Use a water decal to alter the shape of a water surface.
Exclude part of a water surface Prevent water from appearing on top of other surfaces.
Underwater view Learn more about the underwater view of the water surface simulation.
Materials in the water system The effects of water Material properties.
Synchronize water surfaces Synchronize water simulation across all clients in a multiplayer game.
Debug modes in the water system To place masks, deformation, and foam correctly, use the debug modes in the water system.
VFX Graph in the water system How to make VFX Graph interact with the water system.