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using System.Collections.Generic;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.HighDefinition
{
internal class DLSSPass
{
#region public members, general engine code
public struct Parameters
{
public bool resetHistory;
public float preExposure;
public HDCamera hdCamera;
public GlobalDynamicResolutionSettings drsSettings;
}
public static bool SetupFeature()
{
#if ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
if (!NVIDIA.NVUnityPlugin.IsLoaded())
return false;
if (s_ExpectedDeviceVersion != NVIDIA.GraphicsDevice.version)
{
Debug.LogWarning("Cannot instantiate NVIDIA device because the version HDRP expects does not match the backend version.");
return false;
}
if (!SystemInfo.graphicsDeviceVendor.ToLowerInvariant().Contains("nvidia"))
return false;
var device = NVIDIA.GraphicsDevice.CreateGraphicsDevice();
return device != null && device.IsFeatureAvailable(NVIDIA.GraphicsDeviceFeature.DLSS);
#else
return false;
#endif
}
public static DLSSPass Create()
{
DLSSPass dlssPass = null;
#if ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
if (!SetupFeature())
return null;
dlssPass = new DLSSPass(NVIDIA.GraphicsDevice.device);
#endif
return dlssPass;
}
public void BeginFrame(HDCamera hdCamera)
{
#if ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
InternalNVIDIABeginFrame(hdCamera);
#endif
}
public void SetupDRSScaling(bool enableAutomaticSettings, Camera camera, in HDAdditionalCameraData hdCam, XRPass xrPass, ref GlobalDynamicResolutionSettings dynamicResolutionSettings)
{
#if ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
InternalNVIDIASetupDRSScaling(enableAutomaticSettings, camera, hdCam, xrPass, ref dynamicResolutionSettings);
#endif
}
public void Render(
DLSSPass.Parameters parameters,
UpscalerResources.CameraResources resources,
CommandBuffer cmdBuffer)
{
#if ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
InternalNVIDIARender(parameters, resources, cmdBuffer);
#endif
}
#endregion
#region private members, nvidia specific code
#if ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
private static uint s_ExpectedDeviceVersion = 0x06;
private UpscalerCameras m_CameraStates = new UpscalerCameras();
private CommandBuffer m_CommandBuffer = new CommandBuffer();
private NVIDIA.GraphicsDevice m_Device = null;
private DLSSPass(NVIDIA.GraphicsDevice device)
{
m_Device = device;
}
private struct DlssViewData
{
public NVIDIA.DLSSQuality perfQuality;
public UpscalerResolution inputRes;
public UpscalerResolution outputRes;
public float sharpness;
public float jitterX;
public float jitterY;
public bool reset;
public uint presetQuality;
public uint presetBalanced;
public uint presetPerformance;
public uint presetUltraPerformance;
public uint presetDLAA;
public bool CanFitInput(in UpscalerResolution inputRect)
{
return inputRes.width >= inputRect.width && inputRes.height > inputRect.height;
}
}
private struct OptimalSettingsRequest
{
public NVIDIA.DLSSQuality quality;
public Rect viewport;
public NVIDIA.OptimalDLSSSettingsData optimalSettings;
public bool CanFit(UpscalerResolution rect)
{
return rect.width >= optimalSettings.minWidth && rect.height >= optimalSettings.minHeight
&& rect.width <= optimalSettings.maxWidth && rect.height <= optimalSettings.maxHeight;
}
}
private static bool IsOptimalSettingsValid(in NVIDIA.OptimalDLSSSettingsData optimalSettings)
{
return optimalSettings.maxHeight >= optimalSettings.minHeight
&& optimalSettings.maxWidth >= optimalSettings.minWidth
&& optimalSettings.maxWidth != 0
&& optimalSettings.maxHeight != 0
&& optimalSettings.minWidth != 0
&& optimalSettings.minHeight != 0;
}
private class ViewState
{
private NVIDIA.DLSSContext m_DlssContext = null;
private NVIDIA.GraphicsDevice m_Device;
private DlssViewData m_Data = new DlssViewData();
private bool m_UsingOptimalSettings = false;
private bool m_UseAutomaticSettings = false;
private UpscalerResolution m_BackbufferRes;
private OptimalSettingsRequest m_OptimalSettingsRequest = new OptimalSettingsRequest();
public NVIDIA.DLSSContext DLSSContext { get { return m_DlssContext; } }
public bool useAutomaticSettings { get { return m_UseAutomaticSettings; } }
public OptimalSettingsRequest OptimalSettingsRequestData { get { return m_OptimalSettingsRequest; } }
public ViewState()
{
}
public void Init(NVIDIA.GraphicsDevice device)
{
m_Device = device;
m_DlssContext = null;
}
public void RequestUseAutomaticSettings(bool useAutomaticSettings, NVIDIA.DLSSQuality quality, Rect viewport, in NVIDIA.OptimalDLSSSettingsData optimalSettings)
{
m_UseAutomaticSettings = useAutomaticSettings;
m_OptimalSettingsRequest.quality = quality;
m_OptimalSettingsRequest.viewport = viewport;
m_OptimalSettingsRequest.optimalSettings = optimalSettings;
}
public void ClearAutomaticSettings()
{
m_UseAutomaticSettings = false;
}
private bool ShouldUseAutomaticSettings()
{
if (!m_UseAutomaticSettings || m_DlssContext == null)
return false;
return m_DlssContext.initData.quality == m_OptimalSettingsRequest.quality
&& m_DlssContext.initData.outputRTHeight == (uint)m_OptimalSettingsRequest.viewport.height
&& m_DlssContext.initData.outputRTWidth == (uint)m_OptimalSettingsRequest.viewport.width
&& IsOptimalSettingsValid(m_OptimalSettingsRequest.optimalSettings);
}
static NVIDIA.DLSSPreset Uint2Preset(uint preset)
{
if (preset >= (uint)NVIDIA.DLSSPreset.Preset_Default && preset <= (uint)NVIDIA.DLSSPreset.Preset_M)
return (NVIDIA.DLSSPreset)preset;
Debug.LogWarningFormat("Unknown DLSS Preset value {0}, using default value.", preset);
return NVIDIA.DLSSPreset.Preset_Default;
}
static bool PresetChanged(in DlssViewData prev, in DlssViewData curr)
{
return prev.presetQuality != curr.presetQuality ||
prev.presetBalanced != curr.presetBalanced ||
prev.presetPerformance != curr.presetPerformance ||
prev.presetUltraPerformance != curr.presetUltraPerformance ||
prev.presetDLAA != curr.presetDLAA;
}
public void UpdateViewState(
in DlssViewData viewData,
CommandBuffer cmdBuffer)
{
if(m_Device == null)
return;
bool shouldUseOptimalSettings = ShouldUseAutomaticSettings();
bool isNew = false;
if (viewData.outputRes != m_Data.outputRes ||
(viewData.inputRes.width > m_BackbufferRes.width || viewData.inputRes.height > m_BackbufferRes.height) ||
(viewData.inputRes != m_BackbufferRes && !m_OptimalSettingsRequest.CanFit(viewData.inputRes)) ||
viewData.perfQuality != m_Data.perfQuality ||
m_DlssContext == null ||
shouldUseOptimalSettings != m_UsingOptimalSettings ||
PresetChanged(viewData, m_Data)
)
{
isNew = true;
m_BackbufferRes = viewData.inputRes;
if (m_DlssContext != null)
{
m_Device.DestroyFeature(cmdBuffer, m_DlssContext);
m_DlssContext = null;
}
var settings = new NVIDIA.DLSSCommandInitializationData();
settings.SetFlag(NVIDIA.DLSSFeatureFlags.IsHDR, true);
settings.SetFlag(NVIDIA.DLSSFeatureFlags.MVLowRes, true);
settings.SetFlag(NVIDIA.DLSSFeatureFlags.DepthInverted, true);
settings.inputRTWidth = m_BackbufferRes.width;
settings.inputRTHeight = m_BackbufferRes.height;
settings.outputRTWidth = viewData.outputRes.width;
settings.outputRTHeight = viewData.outputRes.height;
settings.quality = viewData.perfQuality;
settings.presetQualityMode = Uint2Preset(viewData.presetQuality);
settings.presetBalancedMode = Uint2Preset(viewData.presetBalanced);
settings.presetPerformanceMode = Uint2Preset(viewData.presetPerformance);
settings.presetUltraPerformanceMode = Uint2Preset(viewData.presetUltraPerformance);
settings.presetDlaaMode = Uint2Preset(viewData.presetDLAA);
m_UsingOptimalSettings = shouldUseOptimalSettings;
m_DlssContext = m_Device.CreateFeature(cmdBuffer, settings);
}
m_Data = viewData;
m_Data.reset = isNew || viewData.reset;
}
public void SubmitDlssCommands(
Texture source,
Texture depth,
Texture motionVectors,
Texture biasColorMask,
Texture output,
float preExposure,
CommandBuffer cmdBuffer)
{
if (m_DlssContext == null)
return;
m_DlssContext.executeData.sharpness = m_UsingOptimalSettings ? m_OptimalSettingsRequest.optimalSettings.sharpness : m_Data.sharpness;
m_DlssContext.executeData.mvScaleX = -((float)m_Data.inputRes.width);
m_DlssContext.executeData.mvScaleY = -((float)m_Data.inputRes.height);
m_DlssContext.executeData.subrectOffsetX = 0;
m_DlssContext.executeData.subrectOffsetY = 0;
m_DlssContext.executeData.subrectWidth = m_Data.inputRes.width;
m_DlssContext.executeData.subrectHeight = m_Data.inputRes.height;
m_DlssContext.executeData.jitterOffsetX = m_Data.jitterX;
m_DlssContext.executeData.jitterOffsetY = m_Data.jitterY;
m_DlssContext.executeData.preExposure = preExposure;
m_DlssContext.executeData.invertYAxis = 1u;
m_DlssContext.executeData.invertXAxis = 0u;
m_DlssContext.executeData.reset = m_Data.reset ? 1 : 0;
var textureTable = new NVIDIA.DLSSTextureTable()
{
colorInput = source,
colorOutput = output,
depth = depth,
motionVectors = motionVectors,
biasColorMask = biasColorMask
};
m_Device.ExecuteDLSS(cmdBuffer, m_DlssContext, textureTable);
}
public void Cleanup(CommandBuffer cmdBuffer)
{
if (m_DlssContext != null)
{
m_Device.DestroyFeature(cmdBuffer, m_DlssContext);
m_DlssContext = null;
}
m_Device = null;
m_Data = new DlssViewData();
m_UsingOptimalSettings = false;
m_UseAutomaticSettings = false;
m_BackbufferRes = new UpscalerResolution();
m_OptimalSettingsRequest = new OptimalSettingsRequest();
}
}
private class DLSSCamera
{
List<ViewState> m_Views = null;
NVIDIA.GraphicsDevice m_Device = null;
PerformDynamicRes m_ScaleDelegate = null;
public PerformDynamicRes ScaleDelegate { get { return m_ScaleDelegate; } }
public List<ViewState> ViewStates { get { return m_Views; } }
public DLSSCamera()
{
m_ScaleDelegate = ScaleFn;
}
public void Init(NVIDIA.GraphicsDevice device)
{
m_Device = device;
}
public void ClearAutomaticSettings()
{
if (m_Views == null)
return;
foreach (var v in m_Views)
v.ClearAutomaticSettings();
}
private float ScaleFn()
{
if (m_Views == null || m_Views.Count == 0)
return 100.0f;
var viewState = m_Views[0];
if (!viewState.useAutomaticSettings)
return 100.0f;
var optimalSettings = viewState.OptimalSettingsRequestData.optimalSettings;
var targetViewport = viewState.OptimalSettingsRequestData.viewport;
float suggestedPercentageX = (float)optimalSettings.outRenderWidth / targetViewport.width;
float suggestedPercentageY = (float)optimalSettings.outRenderHeight / targetViewport.height;
return Mathf.Min(suggestedPercentageX, suggestedPercentageY) * 100.0f;
}
public void SubmitCommands(
HDCamera camera,
float preExposure,
in DlssViewData viewData,
in UpscalerResources.CameraResources camResources,
CommandBuffer cmdBuffer)
{
int cameraViewCount = 1;
int activeViewId = 0;
if (camera.xr.enabled)
{
cameraViewCount = camera.xr.singlePassEnabled ? camera.xr.viewCount : 2;
activeViewId = camera.xr.multipassId;
}
if (m_Views == null || m_Views.Count != cameraViewCount)
{
if (m_Views != null)
Cleanup(cmdBuffer);
m_Views = ListPool<ViewState>.Get();
for (int viewId = 0; viewId < cameraViewCount; ++viewId)
{
var newView = GenericPool<ViewState>.Get();
newView.Init(m_Device);
m_Views.Add(newView);
}
}
void RunPass(ViewState viewState, CommandBuffer cmdBuffer, in DlssViewData viewData, in UpscalerResources.ViewResources viewResources)
{
viewState.UpdateViewState(viewData, cmdBuffer);
viewState.SubmitDlssCommands(
viewResources.source,
viewResources.depth,
viewResources.motionVectors,
viewResources.biasColorMask,
viewResources.output, preExposure, cmdBuffer);
}
if (camResources.copyToViews)
{
Assertions.Assert.IsTrue(camera.xr.enabled && camera.xr.singlePassEnabled, "XR must be enabled for tmp copying to views to occur");
//copy to tmp views first, to maximize pipelining
for (int viewId = 0; viewId < m_Views.Count; ++viewId)
{
ViewState viewState = m_Views[viewId];
UpscalerResources.ViewResources tmpResources = viewId == 0 ? camResources.tmpView0 : camResources.tmpView1;
cmdBuffer.CopyTexture(camResources.resources.source, viewId, tmpResources.source, 0);
cmdBuffer.CopyTexture(camResources.resources.depth, viewId, tmpResources.depth, 0);
cmdBuffer.CopyTexture(camResources.resources.motionVectors, viewId, tmpResources.motionVectors, 0);
if (camResources.resources.biasColorMask != null)
cmdBuffer.CopyTexture(camResources.resources.biasColorMask, viewId, tmpResources.biasColorMask, 0);
}
for (int viewId = 0; viewId < m_Views.Count; ++viewId)
{
ViewState viewState = m_Views[viewId];
UpscalerResources.ViewResources tmpResources = viewId == 0 ? camResources.tmpView0 : camResources.tmpView1;
RunPass(viewState, cmdBuffer, viewData, tmpResources);
cmdBuffer.CopyTexture(tmpResources.output, 0, camResources.resources.output, viewId);
}
}
else
{
RunPass(m_Views[activeViewId], cmdBuffer, viewData, camResources.resources);
}
}
public void Cleanup(CommandBuffer cmdBuffer)
{
if (m_Views == null)
return;
foreach (var v in m_Views)
{
v.Cleanup(cmdBuffer);
GenericPool<ViewState>.Release(v);
}
ListPool<ViewState>.Release(m_Views);
m_Views = null;
m_Device = null;
}
}
private void CleanupCameraStates()
{
Dictionary<EntityId, UpscalerCameras.State> cameras = m_CameraStates.cameras;
m_CommandBuffer.Clear();
foreach (var kv in cameras)
{
var cameraState = kv.Value;
if (!m_CameraStates.HasCameraStateExpired(cameraState) || cameraState.data == null)
continue;
var dlssCamera = cameraState.data as DLSSCamera;
dlssCamera.Cleanup(m_CommandBuffer);
GenericPool<DLSSCamera>.Release(dlssCamera);
cameraState.data = null;
}
Graphics.ExecuteCommandBuffer(m_CommandBuffer);
m_CameraStates.CleanupCameraStates();
}
private void InternalNVIDIASetupDRSScaling(bool enableAutomaticSettings, Camera camera, in HDAdditionalCameraData hdCam, XRPass xrPass, ref GlobalDynamicResolutionSettings dynamicResolutionSettings)
{
if (m_Device == null)
return;
UpscalerCameras.State cameraState = m_CameraStates.GetState(camera);
if (cameraState == null)
return;
var dlssCamera = cameraState.data as DLSSCamera;
if (dlssCamera.ViewStates == null || dlssCamera.ViewStates.Count == 0)
return;
if (dlssCamera.ViewStates[0].DLSSContext == null)
return;
var usedQuality = dlssCamera.ViewStates[0].DLSSContext.initData.quality;
Rect finalViewport = xrPass != null && xrPass.enabled ? xrPass.GetViewport() : new Rect(camera.pixelRect.x, camera.pixelRect.y, camera.pixelWidth, camera.pixelHeight);
NVIDIA.OptimalDLSSSettingsData optimalSettings = new NVIDIA.OptimalDLSSSettingsData();
m_Device.GetOptimalSettings((uint)finalViewport.width, (uint)finalViewport.height, usedQuality, out optimalSettings);
foreach (var view in dlssCamera.ViewStates)
{
if (view == null)
continue;
view.RequestUseAutomaticSettings(enableAutomaticSettings, usedQuality, finalViewport, optimalSettings);
}
if (enableAutomaticSettings)
{
if (IsOptimalSettingsValid(optimalSettings) && enableAutomaticSettings)
{
dynamicResolutionSettings.maxPercentage = Mathf.Min((float)optimalSettings.maxWidth / finalViewport.width, (float)optimalSettings.maxHeight / finalViewport.height) * 100.0f;
dynamicResolutionSettings.minPercentage = Mathf.Max((float)optimalSettings.minWidth / finalViewport.width, (float)optimalSettings.minHeight / finalViewport.height) * 100.0f;
DynamicResolutionHandler.SetSystemDynamicResScaler(dlssCamera.ScaleDelegate, DynamicResScalePolicyType.ReturnsPercentage);
DynamicResolutionHandler.SetActiveDynamicScalerSlot(DynamicResScalerSlot.System);
}
}
else
{
dlssCamera.ClearAutomaticSettings();
}
}
private void InternalNVIDIABeginFrame(HDCamera hdCamera)
{
if (m_Device == null)
return;
m_CameraStates.ProcessExpiredCameras();
UpscalerCameras.State cameraState = m_CameraStates.GetState(hdCamera.camera);
var dlssCamera = cameraState != null ? cameraState.data as DLSSCamera : (DLSSCamera)null;
bool dlssActive = hdCamera.IsDLSSEnabled();
if (cameraState == null && dlssActive)
{
dlssCamera = GenericPool<DLSSCamera>.Get();
dlssCamera.Init(m_Device);
cameraState = m_CameraStates.CreateState(hdCamera.camera);
cameraState.data = dlssCamera;
}
else if (cameraState != null && !dlssActive)
{
m_CameraStates.InvalidateState(cameraState);
}
if (cameraState != null)
m_CameraStates.TagUsed(cameraState);
CleanupCameraStates();
m_CameraStates.NextFrame();
}
private void InternalNVIDIARender(in DLSSPass.Parameters parameters, UpscalerResources.CameraResources resources, CommandBuffer cmdBuffer)
{
if (m_Device == null || m_CameraStates.cameras.Count == 0)
return;
UpscalerCameras.State cameraState = m_CameraStates.GetState(parameters.hdCamera.camera);
if (cameraState == null)
return;
DLSSCamera dlssCamera = cameraState.data as DLSSCamera;
var dlssViewData = new DlssViewData();
dlssViewData.perfQuality =
(NVIDIA.DLSSQuality)(
parameters.hdCamera.deepLearningSuperSamplingUseCustomQualitySettings
? parameters.hdCamera.deepLearningSuperSamplingQuality
: parameters.drsSettings.DLSSPerfQualitySetting);
// presets are per-project, not per camera.
dlssViewData.presetQuality = parameters.drsSettings.DLSSRenderPresetForQuality;
dlssViewData.presetBalanced = parameters.drsSettings.DLSSRenderPresetForBalanced;
dlssViewData.presetPerformance = parameters.drsSettings.DLSSRenderPresetForPerformance;
dlssViewData.presetUltraPerformance = parameters.drsSettings.DLSSRenderPresetForUltraPerformance;
dlssViewData.presetDLAA = parameters.drsSettings.DLSSRenderPresetForDLAA;
dlssViewData.inputRes = new UpscalerResolution() { width = (uint)parameters.hdCamera.actualWidth, height = (uint)parameters.hdCamera.actualHeight };
dlssViewData.outputRes = new UpscalerResolution() {
width = (uint)parameters.hdCamera.finalViewport.width,
height = (uint)parameters.hdCamera.finalViewport.height
};
dlssViewData.jitterX = -parameters.hdCamera.taaJitter.x;
dlssViewData.jitterY = -parameters.hdCamera.taaJitter.y;
dlssViewData.reset = parameters.resetHistory;
dlssCamera.SubmitCommands(parameters.hdCamera, parameters.preExposure, dlssViewData, resources, cmdBuffer);
}
#endif
#endregion
}
}