Defines a constant Matrix 2x2 value in the shader.
| Name | Direction | Type | Binding | Description |
|---|---|---|---|---|
| Out | Output | Matrix 2 | None | Output value |
| Control | Description |
|---|---|
| (Matrix 2x2) | Sets the matrix 2x2 output value. |
The following example code represents one possible outcome of this node.
float2x2 _Matrix2x2 = float2x2(1, 0, 0, 1);