Explore nodes that enable color and channel manipulation, mathematical and procedural generation, input data handling, custom texture management, UV mapping, utility logic, and shader data representation.
| Topic | Description |
|---|---|
| Artistic | Learn about color adjustment, blending, filtering, masking, normal map manipulation, and color space conversion. |
| Channel | Learn about combining, splitting, reordering, or flipping vector and color channels. |
| Custom Render Texture nodes | Learn about properties and data of custom render textures. |
| Input | Learn about values, mesh attributes, gradients, matrices, deformation data, PBR parameters, scene information, and texture sampling options. |
| Math | Learn about mathematical operations. |
| Procedural | Learn about creating patterns, noise textures, and geometric shapes. |
| SpeedTree | Learn about using SpeedTree 8 Sub Graph assets |
| UI | Learn about nodes specifically designed for UI elements, including render type handling, element texture sampling, and layout-based UVs. |
| Utility | Learn about basic preview, sub-graph referencing, and essential logic operations. |
| UV | Learn about manipulation and mapping effects, enabling advanced texture animations, coordinate transformations, and warping techniques. |
| Topic | Description |
|---|---|
| Block | You can find these nodes in the Vertex and Fragment contexts of the Master Stack. |