| title | nodes-sample-mip-bias-sample-mode-table.md |
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| Option | Description |
|---|---|
| Use Global Mip Bias | Enable Use Global Mip Bias to use the render pipeline's Global Mip Bias. This bias adjusts the percentage of texture information taken from a specific mip when sampling. For more information on mip bias, refer to Mipmaps introduction in the Unity User Manual. The options are:
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| Mip Sampling Mode | Choose the sampling mode to use to calculate the mip level of the texture. The options are:
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