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Custom rendering and post-processing

Create a custom render pass in a C# script and inject it into the Universal Render Pipeline (URP) frame rendering loop.

Page Description
Custom render pass workflow in URP Add and inject a custom render pass to change how URP renders a scene or the objects within a scene.
Scriptable Render Passes Use the Scriptable Render Pass API to create a custom render pass.
Scriptable Renderer Features Use the Scriptable Renderer Feature API to inject a custom render pass into a URP renderer.
Perform a full screen blit in Single Pass Instanced rendering in XR An example of a custom pass, a custom shader, and a Scriptable Renderer Feature that tint the scene green.

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