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Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricClouds/VolumetricCloudsEditor.cs
+27-1Lines changed: 27 additions & 1 deletion
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@@ -519,9 +519,35 @@ public override void OnInspectorGUI()
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs
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@@ -422,6 +422,10 @@ int CountBits(uint bitMask) // System.Numerics.BitOperations not available
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publicstaticGUIContentstaticBatchingInfoMessage=
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EditorGUIUtility.TrTextContent("Static Batching is not recommended when using GPU draw submission modes, performance may improve if Static Batching is disabled in Player Settings.");
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publicstaticreadonlystringfeatureNotRecommendedWarning=L10n.Tr("This feature is not optimized for this platform, enabling it may affect performance.");
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publicstaticreadonlystringmaxFogBudgetWarning=L10n.Tr("The maximum recommended fog budget for this platform is {0}. Lower the tier to stay under this for optimal performance.");
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publicstaticreadonlystringminFogBudgetForDensityCutoffWarning=L10n.Tr("It is recommended to use Density cutoff when the fog budget is > {0} for this platform.");
Copy file name to clipboardExpand all lines: Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/LineRendering/HDRenderPipeline.LineRendering.VolumeComponentEditor.cs
+30Lines changed: 30 additions & 0 deletions
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@@ -43,6 +43,36 @@ public override void OnInspectorGUI()
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