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[Port] [6000.0] docg-7366: Fix links
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Packages/com.unity.shadergraph/Documentation~/Graph-Target.md

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@@ -10,7 +10,7 @@ Target Settings are specific to each Target, and can vary between assets dependi
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Typically, each Target you select generates a valid subshader from the graph. For example, a Shader Graph asset with both URP and HDRP Targets will generate two subshaders. When you use a graph that targets multiple render pipelines, you must reimport the Shader Graph asset if you change the active render pipeline. This updates the Material Inspector for any Materials that use your graph.
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Shader Graph supports three targets: the [Universal Render Pipeline](https://docs.unity3d.com/Manual/urp/urp-introduction.html), the [High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/index.html), and the [Built-In Render Pipeline](https://docs.unity3d.com/2020.3/Documentation/Manual/render-pipelines).
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Shader Graph supports three targets: the [Universal Render Pipeline](https://docs.unity3d.com/Manual/urp/urp-introduction.html), the [High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/), and the [Built-In Render Pipeline](https://docs.unity3d.com/Documentation/Manual/built-in-render-pipeline.html).
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Not all blocks are compatible with all targets. If a block in your graph becomes inactive when you choose a target, that block is not compatible with that target.
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