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[Port] [2022.3] Docs feedback fixes Jul 2025
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Packages/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md

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# Contact Shadows
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The Contact Shadows [Volume Override](Volume-Components.md) specifies properties which control the behavior of Contacts Shadows. Contact Shadows are shadows that The High Definition Render Pipeline (HDRP) [ray marches](Glossary.md#RayMarching) in screen space inside the depth buffer. The goal of using Contact Shadows is to capture small details that regular shadow mapping algorithms fail to capture.
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Contact Shadows are shadows that HDRP [ray marches](Glossary.md#RayMarching) in screen space, inside the depth buffer, at a close range. Use Contact Shadows to provide shadows for geometry details that regular shadow mapping algorithms usually fail to capture.
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## Enabling Contact Shadows

Packages/com.unity.render-pipelines.universal/Documentation~/shader-terrain-lit.md

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# Terrain Lit shader
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URP uses the Terrain Lit shader for Unity Terrain. This shader is a simpler version of the [Lit shader](lit-shader.md). A Terrain can use a Terrain Lit Material with up to eight [Terrain Layers](https://docs.unity3d.com/Manual/class-TerrainLayer.html).
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URP uses the Terrain Lit shader for Unity Terrain. This shader is a simpler version of the [Lit shader](lit-shader).
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For more information about Terrain Layers, refer to [Terrain Layers](../class-TerrainLayer.md).
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![A Terrain GameObject rendered with the Terrain Lit shader.](Images/terrain/terrain-rendered-with-terrain-lit.png)<br/>*A Terrain GameObject rendered with the Terrain Lit shader.*
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