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Docs feedback fixes January 2025 part 4
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Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md

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@@ -123,15 +123,15 @@ To make HDRP calculate ray tracing effects for [Cameras](hdrp-camera-component-r
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To enable ray tracing by default:
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1. Open the Project Settings window (menu: **Edit > Project Settings**), then select the HDRP Default Settings tab.
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2. Select Camera from the Default Frame Settings For drop-down.
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3. In the **Rendering** section, enable **Ray Tracing**.
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1. From the main menu, select **Edit** > **Project Settings**.
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2. In the **Project Settings** window, go to the **Pipeline Specific Settings** section, then select the **HDRP** tab.
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3. Under **Frame Settings (Default Values)** > **Camera** > **Rendering**, enable **Ray Tracing**.
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To enable ray tracing for a specific Camera:
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To enable ray tracing for a specific camera:
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1. Click on the Camera in the Scene or Hierarchy to view it in the Inspector.
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2. In the **General** section, enable **Custom Frame Settings**. This exposes Frame Settings just for this Camera.
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3. in the **Rendering** section, enable **Ray Tracing**.
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1. Select the camera in the scene or **Hierarchy** window to view it in the **Inspector** window.
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2. In the **Rendering** section, enable **Custom Frame Settings**. This exposes frame settings for this camera only.
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3. Use the foldout (triangle) to expand **Rendering**, then enable **Ray Tracing**.
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#### Build settings
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