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ApoorvaJEvergreen
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Fix SSAO Clear() wiping camera normals texture
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Packages/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceAmbientOcclusionPass.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -394,12 +394,12 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer
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var desc = data.cameraData.cameraTargetDescriptor;
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PostProcessUtils.SetGlobalShaderSourceSize(ctx.cmd, desc.width, desc.height, desc.useDynamicScale);
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data.materialPropertyBlock.Clear();
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if (data.cameraNormalsTexture.IsValid())
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data.materialPropertyBlock.SetTexture(s_CameraNormalsTextureID, data.cameraNormalsTexture);
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Vector4 viewScaleBias = new(1, 1, 0, 0);
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data.materialPropertyBlock.Clear();
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data.materialPropertyBlock.SetVector(_BlitScaleBias, viewScaleBias);
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CoreUtils.DrawFullScreen(ctx.cmd, data.material, data.materialPropertyBlock, (int)ShaderPasses.AmbientOcclusion);

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