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Debug.LogError("Adaptive Probe Volume baking is not supported on OpenGL. Please switch to Direct3D, Vulkan, or Metal in Project Settings > Player > Other Settings > Graphics API.");
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canceledByUser=true;
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returnnewNativeList<Vector3>(Allocator.Temp);
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}
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// Overwrite loaded settings with data from profile. Note that the m_BakingSet.profile is already patched up if isFreezingPlacement
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