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NzollnerEvergreen
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Reenabled apv baking test - APV_WhenBakingTwice_MustBakeBoth
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Packages/com.unity.render-pipelines.core/Editor/PathTracing/BakeInputToWorldConversion.cs

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@@ -418,7 +418,6 @@ internal static void ConvertInstancesAndMeshes(
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else
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LightmapIntegrationHelpers.ComputeUVBounds(meshes[i].uv2, out uvBoundsSizes[i], out uvBoundsOffsets[i]);
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}
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Debug.Assert(meshes.Length == bakeInput.meshData.Length);
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// Baking specific settings
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RenderedGameObjectsFilter filter = RenderedGameObjectsFilter.OnlyStatic;

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