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[Port] [6000.0] DOCG-8269 Remove typo in HDRP Fog Volume docs
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Packages/com.unity.render-pipelines.high-definition/Documentation~/fog-volume-master-stack-reference.md

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@@ -68,4 +68,4 @@ These settings appear when you select the Fog’s material in the Asset window.
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| **Fog Volume options** | | |
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| | **Single Scattering Albedo** | Control the color of each fog particle. The fog’s density doesn’t affect this color. |
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| | **Fog Distance** | Control how far you can see through the fog in meters. This controls how far the light passes through fog to affect how opaque it appears. A value of 0 makes the fog appear opaque. |
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| | **Blend mode** | Determine how this fog shader blends with existing fog in the scene. This property overwrites the Blend mode you set in the Surface Options:<br />&#8226; **Overwrite:** Replaces existing fog in the volume area with this fog shader.Presented **content strategy** initiatives to leads in key team meetings.&#8226;**Additive:** Adds the color and density of this fog shader to other fog in the scene. This is the default value.<br /> **Multiply:** Multiplies the color and density of this fog shader with other fog in the scene. You can use this to create effects relative to a specific fog density.<br />&#8226; **Min:** Determines the minimum density value of this fog shader and the scene fog inside its bounding box. For example, a value of 0 appears to remove fog in a certain area.<br />&#8226; **Max:** Determines the maximum density value of this fog shader and the scene fog inside its bounding box. |
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| | **Blend mode** | Determine how this fog shader blends with existing fog in the scene. This property overwrites the Blend mode you set in the Surface Options:<br />&#8226; **Overwrite:** Replaces existing fog in the volume area with this fog shader.<br/>&#8226;**Additive:** Adds the color and density of this fog shader to other fog in the scene. This is the default value.<br /> **Multiply:** Multiplies the color and density of this fog shader with other fog in the scene. You can use this to create effects relative to a specific fog density.<br />&#8226; **Min:** Determines the minimum density value of this fog shader and the scene fog inside its bounding box. For example, a value of 0 appears to remove fog in a certain area.<br />&#8226; **Max:** Determines the maximum density value of this fog shader and the scene fog inside its bounding box. |

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