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ApoorvaJEvergreen
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Fix SSAO misaligned with dynamic resolution (ScalableBufferManager)
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Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ float4 _CameraDepthTexture_TexelSize;
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float SampleSceneDepth(float2 uv)
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{
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uv = ClampAndScaleUVForBilinear(UnityStereoTransformScreenSpaceTex(uv), _CameraDepthTexture_TexelSize.xy);
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uint2 pixelCoord = uint2(uv * _CameraDepthTexture_TexelSize.zw);
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uint2 pixelCoord = uint2(uv * _ScreenSize.xy);
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return LOAD_TEXTURE2D_X(_CameraDepthTexture, pixelCoord).r;
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}
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