Skip to content

Commit 9561bf7

Browse files
markg-unityEvergreen
authored andcommitted
[Port] [2022.3] DOCG-7558 Add note about rendering layer multiples and performance
1 parent b0d2fbe commit 9561bf7

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

Packages/com.unity.render-pipelines.universal/Documentation~/features/rendering-layers.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -140,7 +140,7 @@ This section contains information related to the impact of Rendering Layers on p
140140

141141
* When using Rendering Layers only for Lights in the Forward Rendering Path, the performance impact is insignificant.
142142

143-
* Performance impact grows more significantly when the Rendering Layer count exceeds a multiple of 8. For example: increasing the layer count from 8 to 9 layers has a bigger relative impact than increasing the layer count from 9 to 10 layers. The same consideration applies to increasing the count from 16 to 17, from 24 to 25 and so on.
143+
* Performance impact increases more significantly when the number of Rendering Layers reaches 9, 17, 25, and so on. This is because when the Rendering Layers exceed a multiple of 8, URP adds an extra texture channel the GPU must access.
144144

145145
## Additional resources
146146

0 commit comments

Comments
 (0)