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Copy file name to clipboardExpand all lines: com.unity.postprocessing/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs
+4-8Lines changed: 4 additions & 8 deletions
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@@ -53,17 +53,13 @@ public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox("Multi-scale volumetric obscurance requires compute shader support which is not available on this platform.",MessageType.Error);
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}
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elseif(EditorUtilities.isTargetingWebGL)
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{
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EditorGUILayout.HelpBox("Multi-scale volumetric obscurance requires compute shader support (WebGPU) when running on Web.",MessageType.Warning);
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}
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elseif(EditorUtilities.isTargetingAndroid)
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if(EditorUtilities.isTargetingOpenGLES)
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{
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EditorGUILayout.HelpBox("Multi-scale volumetric obscurance requires compute shader support (Vulkan) when running on Android.",MessageType.Warning);
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EditorGUILayout.HelpBox("\"Multi-scale volumetric obscurance requires compute shader support which is not available for OpenGLES.",MessageType.Warning);
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}
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elseif(EditorUtilities.isTargetingQNX)
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elseif(EditorUtilities.isTargetingWebGL)
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{
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EditorGUILayout.HelpBox("Multi-scale volumetric obscurance requires compute shader support when running on QNX.",MessageType.Warning);
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EditorGUILayout.HelpBox("Multi-scale volumetric obscurance requires compute shader support (WebGPU) when running on Web.",MessageType.Warning);
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