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[Port] [2021.3] [CI] Fix PR URP 2D jobs for 2021.3
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Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteNormalPass.hlsl

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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
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PackedVaryings vert(Attributes input)
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{
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Varyings output = (Varyings)0;

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