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[HDRP] [Docs] Update documentation of the accumulation API regarding physics
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Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-multiframe-recording-api.md

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@@ -9,6 +9,8 @@ The multi-frame rendering API internally changes the `Time.timeScale` of the Sce
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- You can't have different accumulation motion blur parameters per camera.
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- Projects that already modify this parameter per frame aren't be compatible with this feature.
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- The API internally reduces the value of the `Time.fixedDeltaTime` parameter, which controls the interval of physics computations. The smaller timestep makes the physics solver more accurate and stable. As a result, the physics behavior with the API may appear slightly different.
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## Multiframe rendering API calls
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The multiframe rendering API contains the following calls:

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