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Fix outdated documentation
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com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_04.asset

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@@ -39,16 +39,16 @@ MonoBehaviour:
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Text:
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m_Untranslated: "Settings for post-processing, Fog, Sky, etc. can be applied
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to all scenes in this project by default, by using a <b>Default Volume
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Profile Asset.</b> It is particulalry useful to rely on this system to
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Profile Asset.</b> It is particularly useful to rely on this system to
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ensure the consistency of the HDRP settings between all the scenes.\n\n1.
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Go to <b>Edit</b> > <b>Project Settings</b> > <b>Graphics</b> > <b>HDRP
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Global Settings</b> and review the <b>Default Volume Profile Asset</b>
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assigned to the project.\n\n2. Disable HDRI Sky. \n\nSee that the Sky in
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Go to <b>Edit</b> > <b>Project Settings</b> > <b>Graphics</b> > <b>Pipeline
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Specific Settings</b> > <b>HDRP</b> and review the <b>Default Profile</b>
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assigned to the project.\n\n2. In the scene, through the <i>Hierarchy</i>
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window, disable <i>HDRI Sky</i> by selecting the GameObject <b>Lighting</b>
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> <b>Volumes</b> > <b>Volume Global</b>.\n\nSee that the Sky in
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the Scene has now disappeared and fallen back on the Background color defined
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in <b>Edit</b> > <b>Preferences</b> > <b>Colors</b> (dark grey by default).\n\n3.
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Undo your changes.\n\nFor convenience and quick access, we also added an
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instance of these settings in the Scene. You can access them with the <i>Hierarchy,</i>
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in <b>Lighting</b> > <b>Volumes</b> > <b>Volume Global.</b> "
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in <b>Edit</b> > <b>Preferences</b> > <b>Colors</b> (dark grey by default).\n\n3.
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Undo your changes."
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m_Tutorial: {fileID: 0}
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m_Image: {fileID: 0}
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m_Video: {fileID: 0}

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