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[Port] [6000.4] [UUM-126295] Fix for issues with with sprite mask interaction
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Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/Universal2DSubTargetDescriptors.cs

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@@ -27,6 +27,8 @@ internal static class RenderStateCollections
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{ RenderState.Cull(Cull.Back) },
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{ RenderState.Stencil(new StencilDescriptor() {
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Ref = "128",
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ReadMask = "127",
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WriteMask = "128",
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Comp = "Always",
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Pass = "Replace",
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})},

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