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38869da
update meshes
remi-chapelain May 20, 2025
d4c0816
adding ocean
remi-chapelain May 20, 2025
be0f7fe
missing meta
remi-chapelain May 20, 2025
a23e224
tweaking global asset
remi-chapelain May 20, 2025
815a2fb
update lighting
remi-chapelain May 20, 2025
dc3f5f6
lighting
remi-chapelain May 20, 2025
f6ca4bf
quality levels
remi-chapelain May 20, 2025
065f1dc
Crank down the fog slightly
remi-chapelain May 20, 2025
fc645f6
Adding prototype meshes and materials
ValentinHume Jun 24, 2025
165612d
update
remi-chapelain Jun 30, 2025
ddd94d9
lighting
remi-chapelain Jun 30, 2025
81c49a1
proper lighting
remi-chapelain Jun 30, 2025
73acbe1
Collider
remi-chapelain Jul 1, 2025
fbcc22f
reflection probe and water material
remi-chapelain Jul 1, 2025
bb1e75e
adding SSR on transparent for high levels.
remi-chapelain Jul 1, 2025
9786bd4
unity logo
remi-chapelain Jul 1, 2025
6d21733
clean
remi-chapelain Jul 1, 2025
3ceef8c
minor adjustements
remi-chapelain Jul 2, 2025
35fd7e0
Added finished Pier
ValentinHume Jul 4, 2025
d8dd765
Added leaves on pier
ValentinHume Jul 4, 2025
e931a4d
Pier fixes
ValentinHume Jul 8, 2025
8199c2c
Added gap to pier for door drain
ValentinHume Jul 11, 2025
3f1df48
clean scene and add colliders pier
remi-chapelain Jul 16, 2025
c21feac
collider on main room
remi-chapelain Jul 16, 2025
89c50f6
Lighting
remi-chapelain Jul 16, 2025
082172f
material duplicate
remi-chapelain Jul 16, 2025
b232ba2
Ocean layer and mask and water decals
remi-chapelain Jul 23, 2025
c3f46a0
fixing tile issue
remi-chapelain Jul 23, 2025
23febf6
static pier and ssr on transparent
remi-chapelain Jul 23, 2025
0d6f83f
reflections probe
remi-chapelain Jul 23, 2025
dbffeec
baking set for some reasons
remi-chapelain Jul 23, 2025
e3d4322
water decal current
remi-chapelain Jul 24, 2025
c08d5bf
proper amplitude
remi-chapelain Jul 24, 2025
e6762cf
minor project settings
remi-chapelain Jul 24, 2025
15515aa
lighting
remi-chapelain Jul 24, 2025
4153dd7
lighting again
remi-chapelain Jul 24, 2025
17b03af
include pier in room1 volume
remi-chapelain Jul 24, 2025
5aafd00
reflection probe
remi-chapelain Jul 28, 2025
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5 changes: 5 additions & 0 deletions com.unity.template-hd/.multitool
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
{
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"opened": 1750766480735
}
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ MonoBehaviour:
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Expand All @@ -34,12 +35,12 @@ MonoBehaviour:
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waterSimulationResolution: 128
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supportWaterDeformation: 0
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supportWaterFoam: 0
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waterCPUSimulation: 0
supportWaterHorizontalDeformation: 0
supportWaterDecals: 1
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maximumWaterDecalCount: 48
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computeThicknessLayerMask:
Expand All @@ -51,6 +52,7 @@ MonoBehaviour:
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supportedLitShaderMode: 2
planarReflectionResolution:
Expand All @@ -69,6 +71,8 @@ MonoBehaviour:
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msaaSampleCount: 1
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supportDataDrivenLensFlare: 1
supportDitheringCrossFade: 1
supportRuntimeAOVAPI: 0
supportTerrainHole: 0
Expand Down Expand Up @@ -116,7 +120,8 @@ MonoBehaviour:
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directionalShadowsDepthBits: 16
shadowFilteringQuality: 1
punctualShadowFilteringQuality: 1
directionalShadowFilteringQuality: 1
areaShadowFilteringQuality: 0
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
Expand Down Expand Up @@ -163,11 +168,19 @@ MonoBehaviour:
dynamicResolutionSettings:
enabled: 0
useMipBias: 0
enableDLSS: 0
advancedUpscalersByPriority:
DLSSPerfQualitySetting: 0
DLSSInjectionPoint: 0
TAAUInjectionPoint: 0
STPInjectionPoint: 0
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DLSSUseOptimalSettings: 1
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FSR2Sharpness: 0
FSR2UseOptimalSettings: 0
FSR2QualitySetting: 0
FSR2InjectionPoint: 0
fsrOverrideSharpness: 0
fsrSharpness: 0.92
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Expand All @@ -178,6 +191,9 @@ MonoBehaviour:
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lowResTransparencyMinimumThreshold: 0
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lowResSSGIMinimumThreshold: 0
lowResVolumetricCloudsMinimumThreshold: 50
enableDLSS: 0
lowresTransparentSettings:
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Expand All @@ -201,6 +217,10 @@ MonoBehaviour:
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DoFHighQualityFiltering: 000001
DoFPhysicallyBased: 000000
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LimitManualRangeNearBlur: 000000
MotionBlurSampleCount: 04000000080000000c000000
BloomRes: 040000000200000002000000
Expand Down Expand Up @@ -254,10 +274,6 @@ MonoBehaviour:
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RTGIFullResolution: 000001
RTGIClampValue:
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RTGIRaySteps: 200000003000000040000000
RTGIDenoise: 010101
RTGIHalfResDenoise: 010000
Expand All @@ -278,10 +294,6 @@ MonoBehaviour:
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RTRFullResolution: 000001
RTRRayMaxIterations: 200000003000000040000000
RTRDenoise: 010101
Expand All @@ -302,6 +314,11 @@ MonoBehaviour:
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gpuResidentDrawerSettings:
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smallMeshScreenPercentage: 0
enableOcclusionCullingInCameras: 0
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m_ObsoleteLightLayerName0: Light LayerDefault
m_ObsoleteLightLayerName1: InteriorOnly
m_ObsoleteLightLayerName2: ExteriorOnly
Expand Down Expand Up @@ -333,7 +350,10 @@ MonoBehaviour:
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sizeInMegaBytes: 128
m_UseRenderGraph: 1
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m_ObsoleteFrameSettings:
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enableShadow: 0
Expand Down Expand Up @@ -519,8 +539,6 @@ MonoBehaviour:
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materialQuality: 0
m_ObsoleteRenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7, type: 2}
m_ObsoleteRenderPipelineRayTracingResources: {fileID: 0}
m_ObsoleteBeforeTransparentCustomPostProcesses: []
m_ObsoleteBeforePostProcessCustomPostProcesses: []
m_ObsoleteAfterPostProcessCustomPostProcesses: []
Expand All @@ -532,3 +550,5 @@ MonoBehaviour:
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m_PrefilterUseLegacyLightmaps: 0
m_PrefilterUseLightmapBicubicSampling: 0
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