diff --git a/Packages/com.unity.render-pipelines.core/Editor/LookDev/Context.cs b/Packages/com.unity.render-pipelines.core/Editor/LookDev/Context.cs index 7db4c4e799f..93f41d3fe88 100644 --- a/Packages/com.unity.render-pipelines.core/Editor/LookDev/Context.cs +++ b/Packages/com.unity.render-pipelines.core/Editor/LookDev/Context.cs @@ -2,6 +2,7 @@ using UnityEngine; using System.Collections.Generic; using System.Collections; +using UnityEngine.Serialization; namespace UnityEditor.Rendering.LookDev { @@ -334,8 +335,9 @@ public class ViewContext // Careful here: we want to keep it while reloading script. // But from one unity editor to an other, ID are not kept. // So, only use it when reloading from script update. + [FormerlySerializedAs("viewedObjecHierarchytInstanceID")] [SerializeField] - int viewedObjecHierarchytInstanceID; + EntityId viewedObjecHierarchytEntityId; /// /// Check if an Environment is registered for this view. @@ -343,7 +345,7 @@ public class ViewContext /// public bool hasViewedObject => !String.IsNullOrEmpty(viewedObjectAssetGUID) - || viewedObjecHierarchytInstanceID != 0; + || viewedObjecHierarchytEntityId != 0; /// Reference to the object given for instantiation. public GameObject viewedObjectReference { get; private set; } @@ -426,14 +428,14 @@ void LoadEnvironmentFromGUID() public void UpdateViewedObject(GameObject viewedObject) { viewedObjectAssetGUID = ""; - viewedObjecHierarchytInstanceID = 0; + viewedObjecHierarchytEntityId = 0; viewedObjectReference = null; if (viewedObject == null || viewedObject.Equals(null)) return; bool fromHierarchy = viewedObject.scene.IsValid(); if (fromHierarchy) - viewedObjecHierarchytInstanceID = viewedObject.GetInstanceID(); + viewedObjecHierarchytEntityId = viewedObject.GetInstanceID(); else viewedObjectAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(viewedObject)); viewedObjectReference = viewedObject; @@ -451,9 +453,9 @@ void LoadViewedObject() string path = AssetDatabase.GUIDToAssetPath(viewedObjectAssetGUID); viewedObjectReference = AssetDatabase.LoadAssetAtPath(path); } - else if (viewedObjecHierarchytInstanceID != 0) + else if (viewedObjecHierarchytEntityId != 0) { - viewedObjectReference = EditorUtility.InstanceIDToObject(viewedObjecHierarchytInstanceID) as GameObject; + viewedObjectReference = EditorUtility.EntityIdToObject(viewedObjecHierarchytEntityId) as GameObject; } } @@ -466,7 +468,7 @@ internal void LoadAll(bool reloadWithTemporaryID) } internal void CleanTemporaryObjectIndexes() - => viewedObjecHierarchytInstanceID = 0; + => viewedObjecHierarchytEntityId = 0; /// Reset the camera state to default values public void ResetCameraState() diff --git a/Packages/com.unity.render-pipelines.core/Editor/Settings/DefaultVolumeProfileEditor.cs b/Packages/com.unity.render-pipelines.core/Editor/Settings/DefaultVolumeProfileEditor.cs index 0ac19fc3367..1d4694b4b79 100644 --- a/Packages/com.unity.render-pipelines.core/Editor/Settings/DefaultVolumeProfileEditor.cs +++ b/Packages/com.unity.render-pipelines.core/Editor/Settings/DefaultVolumeProfileEditor.cs @@ -130,6 +130,8 @@ bool MatchesSearchString(string title) }; ListView listView = new ListView(filteredCategoryEditors, -1, makeItem, bindItem); + listView.selectionType = SelectionType.None; + listView.reorderable = false; listView.virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight; componentListElement.Add(listView); diff --git a/Packages/com.unity.render-pipelines.core/Editor/StyleSheets/DefaultVolumeProfileEditor.uss b/Packages/com.unity.render-pipelines.core/Editor/StyleSheets/DefaultVolumeProfileEditor.uss index 3ad9c81c368..bef1626b6f4 100644 --- a/Packages/com.unity.render-pipelines.core/Editor/StyleSheets/DefaultVolumeProfileEditor.uss +++ b/Packages/com.unity.render-pipelines.core/Editor/StyleSheets/DefaultVolumeProfileEditor.uss @@ -21,3 +21,11 @@ margin-left: -31px; margin-right: -6px; } + +.unity-imgui-container.unity-list-view__item--selected, .unity-imgui-container.unity-list-view__item:checked{ + background-color: transparent; +} + +.unity-imgui-container.unity-list-view__item:hover { + background-color: var(--unity-colors-highlight-background-hover); +} diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentBatcher.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentBatcher.cs index 2a3c5227cae..f868a00d477 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentBatcher.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentBatcher.cs @@ -71,7 +71,7 @@ public void UpdateFrame() m_BatchersContext.UpdateFrame(); } - public void DestroyMaterials(NativeArray destroyedMaterials) + public void DestroyMaterials(NativeArray destroyedMaterials) { m_InstanceCullingBatcher.DestroyMaterials(destroyedMaterials); } @@ -81,12 +81,12 @@ public void DestroyDrawInstances(NativeArray instances) m_InstanceCullingBatcher.DestroyDrawInstances(instances); } - public void DestroyMeshes(NativeArray destroyedMeshes) + public void DestroyMeshes(NativeArray destroyedMeshes) { m_InstanceCullingBatcher.DestroyMeshes(destroyedMeshes); } - internal void FreeRendererGroupInstances(NativeArray rendererGroupIDs) + internal void FreeRendererGroupInstances(NativeArray rendererGroupIDs) { if (rendererGroupIDs.Length == 0) return; @@ -115,7 +115,7 @@ public void UpdateInstanceOccluders(RenderGraph renderGraph, in OccluderParamete m_BatchersContext.occlusionCullingCommon.UpdateInstanceOccluders(renderGraph, occluderParams, occluderSubviewUpdates); } - public void UpdateRenderers(NativeArray renderersID, bool materialUpdateOnly = false) + public void UpdateRenderers(NativeArray renderersID, bool materialUpdateOnly = false) { if (renderersID.Length == 0) return; @@ -127,7 +127,7 @@ public void UpdateRenderers(NativeArray renderersID, bool materialUpdateOnl } #if UNITY_EDITOR - public void UpdateSelectedRenderers(NativeArray renderersID) + public void UpdateSelectedRenderers(NativeArray renderersID) { var instances = new NativeArray(renderersID.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); m_BatchersContext.ScheduleQueryRendererGroupInstancesJob(renderersID, instances).Complete(); @@ -136,7 +136,7 @@ public void UpdateSelectedRenderers(NativeArray renderersID) } #endif - public JobHandle SchedulePackedMaterialCacheUpdate(NativeArray materialIDs, + public JobHandle SchedulePackedMaterialCacheUpdate(NativeArray materialIDs, NativeArray packedMaterialDatas) { return m_InstanceCullingBatcher.SchedulePackedMaterialCacheUpdate(materialIDs, packedMaterialDatas); diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawer.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawer.cs index 2de174a7771..1eaa57f7fef 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawer.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawer.cs @@ -529,7 +529,7 @@ private void UpdateSelection() Object[] renderers = Selection.GetFiltered(typeof(MeshRenderer), SelectionMode.Deep); - var rendererIDs = new NativeArray(renderers.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); + var rendererIDs = new NativeArray(renderers.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); for (int i = 0; i < renderers.Length; ++i) rendererIDs[i] = renderers[i] ? renderers[i].GetInstanceID() : 0; @@ -578,13 +578,13 @@ private void PostPostLateUpdate() Profiler.EndSample(); Profiler.BeginSample("GPUResidentDrawer.ClassifyMaterials"); - ClassifyMaterials(materialData.changedID, out NativeList unsupportedChangedMaterials, - out NativeList supportedChangedMaterials, + ClassifyMaterials(materialData.changedID, out NativeList unsupportedChangedMaterials, + out NativeList supportedChangedMaterials, out NativeList supportedChangedPackedMaterialDatas, Allocator.TempJob); Profiler.EndSample(); Profiler.BeginSample("GPUResidentDrawer.FindUnsupportedRenderers"); - NativeList unsupportedRenderers = FindUnsupportedRenderers(unsupportedChangedMaterials.AsArray()); + NativeList unsupportedRenderers = FindUnsupportedRenderers(unsupportedChangedMaterials.AsArray()); Profiler.EndSample(); Profiler.BeginSample("GPUResidentDrawer.ProcessMaterials"); @@ -636,7 +636,7 @@ private void PostPostLateUpdate() #endif } - private void ProcessMaterials(NativeArray destroyedID, NativeArray unsupportedMaterials) + private void ProcessMaterials(NativeArray destroyedID, NativeArray unsupportedMaterials) { if (destroyedID.Length > 0) m_Batcher.DestroyMaterials(destroyedID); @@ -645,13 +645,13 @@ private void ProcessMaterials(NativeArray destroyedID, NativeArray uns m_Batcher.DestroyMaterials(unsupportedMaterials); } - private void ProcessCameras(NativeArray changedIDs, NativeArray destroyedIDs) + private void ProcessCameras(NativeArray changedIDs, NativeArray destroyedIDs) { m_BatchersContext.UpdateCameras(changedIDs); m_BatchersContext.FreePerCameraInstanceData(destroyedIDs); } - private void ProcessMeshes(NativeArray destroyedID) + private void ProcessMeshes(NativeArray destroyedID) { if (destroyedID.Length == 0) return; @@ -665,14 +665,14 @@ private void ProcessMeshes(NativeArray destroyedID) m_Batcher.DestroyMeshes(destroyedID); } - private void ProcessLODGroups(NativeArray changedID, NativeArray destroyed, NativeArray transformedID) + private void ProcessLODGroups(NativeArray changedID, NativeArray destroyed, NativeArray transformedID) { m_BatchersContext.DestroyLODGroups(destroyed); m_BatchersContext.UpdateLODGroups(changedID); m_BatchersContext.TransformLODGroups(transformedID); } - private void ProcessRendererMaterialAndMeshChanges(NativeArray excludedRenderers, NativeArray changedMaterials, NativeArray changedPackedMaterialDatas, NativeArray changedMeshes) + private void ProcessRendererMaterialAndMeshChanges(NativeArray excludedRenderers, NativeArray changedMaterials, NativeArray changedPackedMaterialDatas, NativeArray changedMeshes) { if (changedMaterials.Length == 0 && changedMeshes.Length == 0) return; @@ -693,11 +693,11 @@ private void ProcessRendererMaterialAndMeshChanges(NativeArray excludedRend return; } - var sortedExcludedRenderers = new NativeArray(excludedRenderers, Allocator.TempJob); + var sortedExcludedRenderers = new NativeArray(excludedRenderers, Allocator.TempJob); if (sortedExcludedRenderers.Length > 0) { Profiler.BeginSample("ProcessRendererMaterialAndMeshChanges.Sort"); - sortedExcludedRenderers.ParallelSort().Complete(); + sortedExcludedRenderers.SortJob().Schedule().Complete(); Profiler.EndSample(); } @@ -725,10 +725,10 @@ private void ProcessRendererMaterialAndMeshChanges(NativeArray excludedRend var totalCount = changedMaterialsCount + changedMeshesCount; var changedInstances = new NativeArray(totalCount, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); - var changedRenderers = new NativeArray(totalCount, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); + var changedRenderers = new NativeArray(totalCount, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); - NativeArray.Copy(renderersWithChangedMaterials.AsArray(), changedRenderers, changedMaterialsCount); - NativeArray.Copy(renderersWithChangedMeshes.AsArray(), changedRenderers.GetSubArray(changedMaterialsCount, changedMeshesCount), changedMeshesCount); + NativeArray.Copy(renderersWithChangedMaterials.AsArray(), changedRenderers, changedMaterialsCount); + NativeArray.Copy(renderersWithChangedMeshes.AsArray(), changedRenderers.GetSubArray(changedMaterialsCount, changedMeshesCount), changedMeshesCount); ScheduleQueryRendererGroupInstancesJob(changedRenderers, changedInstances).Complete(); @@ -745,7 +745,7 @@ private void ProcessRendererMaterialAndMeshChanges(NativeArray excludedRend Profiler.EndSample(); } - private void ProcessRenderers(TypeDispatchData rendererChanges, NativeArray unsupportedRenderers) + private void ProcessRenderers(TypeDispatchData rendererChanges, NativeArray unsupportedRenderers) { Profiler.BeginSample("GPUResidentDrawer.ProcessRenderers"); @@ -792,7 +792,7 @@ private void FreeInstances(NativeArray instances) Profiler.EndSample(); } - private void FreeRendererGroupInstances(NativeArray rendererGroupIDs, NativeArray unsupportedRendererGroupIDs) + private void FreeRendererGroupInstances(NativeArray rendererGroupIDs, NativeArray unsupportedRendererGroupIDs) { Profiler.BeginSample("GPUResidentDrawer.FreeRendererGroupInstances"); @@ -816,31 +816,31 @@ private InstanceHandle AppendNewInstance(int rendererGroupID, in Matrix4x4 insta //@ Additionally we need to implement the way to tie external transforms (not Transform components) with instances. //@ So that an individual instance could be transformed externally and then updated in the drawer. - private JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instances) + private JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instances) { return m_BatchersContext.ScheduleQueryRendererGroupInstancesJob(rendererGroupIDs, instances); } - private JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeList instances) + private JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeList instances) { return m_BatchersContext.ScheduleQueryRendererGroupInstancesJob(rendererGroupIDs, instances); } - private JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instancesOffset, NativeArray instancesCount, NativeList instances) + private JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instancesOffset, NativeArray instancesCount, NativeList instances) { return m_BatchersContext.ScheduleQueryRendererGroupInstancesJob(rendererGroupIDs, instancesOffset, instancesCount, instances); } - private JobHandle ScheduleQueryMeshInstancesJob(NativeArray sortedMeshIDs, NativeList instances) + private JobHandle ScheduleQueryMeshInstancesJob(NativeArray sortedMeshIDs, NativeList instances) { return m_BatchersContext.ScheduleQueryMeshInstancesJob(sortedMeshIDs, instances); } - private void ClassifyMaterials(NativeArray materials, out NativeList unsupportedMaterials, - out NativeList supportedMaterials, out NativeList supportedPackedMaterialDatas, Allocator allocator) + private void ClassifyMaterials(NativeArray materials, out NativeList unsupportedMaterials, + out NativeList supportedMaterials, out NativeList supportedPackedMaterialDatas, Allocator allocator) { - supportedMaterials = new NativeList(materials.Length, allocator); - unsupportedMaterials = new NativeList(materials.Length, allocator); + supportedMaterials = new NativeList(materials.Length, allocator); + unsupportedMaterials = new NativeList(materials.Length, allocator); supportedPackedMaterialDatas = new NativeList(materials.Length, allocator); if (materials.Length > 0) @@ -850,9 +850,9 @@ private void ClassifyMaterials(NativeArray materials, out NativeList u } } - private NativeList FindUnsupportedRenderers(NativeArray unsupportedMaterials) + private NativeList FindUnsupportedRenderers(NativeArray unsupportedMaterials) { - NativeList unsupportedRenderers = new NativeList(Allocator.TempJob); + NativeList unsupportedRenderers = new NativeList(Allocator.TempJob); if (unsupportedMaterials.Length > 0) { @@ -863,9 +863,9 @@ private NativeList FindUnsupportedRenderers(NativeArray unsupportedMat return unsupportedRenderers; } - private NativeHashSet GetMaterialsWithChangedPackedMaterial(NativeArray materials, NativeArray packedMaterialDatas, Allocator allocator) + private NativeHashSet GetMaterialsWithChangedPackedMaterial(NativeArray materials, NativeArray packedMaterialDatas, Allocator allocator) { - NativeHashSet filteredMaterials = new NativeHashSet(materials.Length, allocator); + NativeHashSet filteredMaterials = new NativeHashSet(materials.Length, allocator); GPUResidentDrawerBurst.GetMaterialsWithChangedPackedMaterial(materials, packedMaterialDatas, batcher.instanceCullingBatcher.packedMaterialHash.AsReadOnly(), ref filteredMaterials); @@ -873,11 +873,11 @@ private NativeHashSet GetMaterialsWithChangedPackedMaterial(NativeArray renderersWithMaterials, NativeList renderersWithMeshes) FindRenderersFromMaterialsOrMeshes(NativeArray sortedExcludeRenderers, NativeHashSet materials, NativeArray meshes, Allocator rendererListAllocator) + private (NativeList renderersWithMaterials, NativeList renderersWithMeshes) FindRenderersFromMaterialsOrMeshes(NativeArray sortedExcludeRenderers, NativeHashSet materials, NativeArray meshes, Allocator rendererListAllocator) { var sharedInstanceData = m_BatchersContext.sharedInstanceData; - NativeList renderersWithMaterials = new NativeList(sharedInstanceData.rendererGroupIDs.Length, rendererListAllocator); - NativeList renderersWithMeshes = new NativeList(sharedInstanceData.rendererGroupIDs.Length, rendererListAllocator); + var renderersWithMaterials = new NativeList(sharedInstanceData.rendererGroupIDs.Length, rendererListAllocator); + var renderersWithMeshes = new NativeList(sharedInstanceData.rendererGroupIDs.Length, rendererListAllocator); var jobHandle = new FindRenderersFromMaterialOrMeshJob { @@ -900,15 +900,15 @@ private unsafe struct FindRenderersFromMaterialOrMeshJob : IJobParallelForBatch { public const int k_BatchSize = 128; - [ReadOnly] public NativeHashSet.ReadOnly materialIDs; - [ReadOnly] public NativeArray.ReadOnly materialIDArrays; - [ReadOnly] public NativeArray.ReadOnly meshIDs; - [ReadOnly] public NativeArray.ReadOnly meshIDArray; - [ReadOnly] public NativeArray.ReadOnly rendererGroupIDs; - [ReadOnly] public NativeArray.ReadOnly sortedExcludeRendererIDs; + [ReadOnly] public NativeHashSet.ReadOnly materialIDs; + [ReadOnly] public NativeArray.ReadOnly materialIDArrays; + [ReadOnly] public NativeArray.ReadOnly meshIDs; + [ReadOnly] public NativeArray.ReadOnly meshIDArray; + [ReadOnly] public NativeArray.ReadOnly rendererGroupIDs; + [ReadOnly] public NativeArray.ReadOnly sortedExcludeRendererIDs; - [WriteOnly] public NativeList.ParallelWriter selectedRenderGroupsForMaterials; - [WriteOnly] public NativeList.ParallelWriter selectedRenderGroupsForMeshes; + [WriteOnly] public NativeList.ParallelWriter selectedRenderGroupsForMaterials; + [WriteOnly] public NativeList.ParallelWriter selectedRenderGroupsForMeshes; public void Execute(int startIndex, int count) { diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawerBurst.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawerBurst.cs index ddb0db8c566..a9a98043664 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawerBurst.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawerBurst.cs @@ -8,10 +8,10 @@ namespace UnityEngine.Rendering internal static class GPUResidentDrawerBurst { [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] - public static void ClassifyMaterials(in NativeArray materialIDs, in NativeParallelHashMap.ReadOnly batchMaterialHash, - ref NativeList supportedMaterialIDs, ref NativeList unsupportedMaterialIDs, ref NativeList supportedPackedMaterialDatas) + public static void ClassifyMaterials(in NativeArray materialIDs, in NativeParallelHashMap.ReadOnly batchMaterialHash, + ref NativeList supportedMaterialIDs, ref NativeList unsupportedMaterialIDs, ref NativeList supportedPackedMaterialDatas) { - var usedMaterialIDs = new NativeList(4, Allocator.Temp); + var usedMaterialIDs = new NativeList(4, Allocator.Temp); foreach (var materialID in materialIDs) { @@ -39,17 +39,17 @@ public static void ClassifyMaterials(in NativeArray materialIDs, in NativeP } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] - public static void FindUnsupportedRenderers(in NativeArray unsupportedMaterials, in NativeArray.ReadOnly materialIDArrays, in NativeArray.ReadOnly rendererGroups, - ref NativeList unsupportedRenderers) + public static void FindUnsupportedRenderers(in NativeArray unsupportedMaterials, in NativeArray.ReadOnly materialIDArrays, in NativeArray.ReadOnly rendererGroups, + ref NativeList unsupportedRenderers) { for (int arrayIndex = 0; arrayIndex < materialIDArrays.Length; arrayIndex++) { var materialIDs = materialIDArrays[arrayIndex]; - int rendererID = rendererGroups[arrayIndex]; + EntityId rendererID = rendererGroups[arrayIndex]; for (int i = 0; i < materialIDs.Length; i++) { - int materialID = materialIDs[i]; + EntityId materialID = materialIDs[i]; if (unsupportedMaterials.Contains(materialID)) { @@ -61,8 +61,8 @@ public static void FindUnsupportedRenderers(in NativeArray unsupportedMater } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] - public static void GetMaterialsWithChangedPackedMaterial(in NativeArray materialIDs, in NativeArray packedMaterialDatas, - in NativeParallelHashMap.ReadOnly packedMaterialHash, ref NativeHashSet filteredMaterials) + public static void GetMaterialsWithChangedPackedMaterial(in NativeArray materialIDs, in NativeArray packedMaterialDatas, + in NativeParallelHashMap.ReadOnly packedMaterialHash, ref NativeHashSet filteredMaterials) { for (int index = 0; index < materialIDs.Length ; index++) { diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCuller.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCuller.cs index ed9bf2e6f13..b527744780a 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCuller.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCuller.cs @@ -1280,7 +1280,7 @@ internal unsafe struct DrawCommandOutputFiltering : IJob [ReadOnly] public NativeArray drawBatchIndices; [ReadOnly] public NativeArray filteringResults; - [ReadOnly] public NativeArray excludedRenderers; + [ReadOnly] public NativeArray excludedRenderers; [ReadOnly] public FilteringJobMode mode; @@ -2160,7 +2160,7 @@ private JobHandle CreateFilteringCullingOutputJob_EditorOnly(in BatchCullingCont { NativeArray filteredRenderers = new NativeArray(sharedInstanceData.rendererGroupIDs.Length, Allocator.TempJob); EditorCameraUtils.GetRenderersFilteringResults(sharedInstanceData.rendererGroupIDs, filteredRenderers); - var dummyExcludedRenderers = new NativeArray(0, Allocator.TempJob); + var dummyExcludedRenderers = new NativeArray(0, Allocator.TempJob); var drawOutputJob = new DrawCommandOutputFiltering { @@ -2201,8 +2201,8 @@ private JobHandle CreatePickingCullingOutputJob_EditorOnly(in BatchCullingContex if (PrefabStageUtility.GetCurrentPrefabStage() != null) return cullingJobHandle; - var pickingIDs = HandleUtility.GetPickingIncludeExcludeList(Allocator.TempJob); - var excludedRenderers = pickingIDs.ExcludeRenderers.IsCreated ? pickingIDs.ExcludeRenderers : new NativeArray(0, Allocator.TempJob); + var pickingIDs = HandleUtility.GetPickingIncludeExcludeEntityIdList(Allocator.TempJob); + var excludedRenderers = pickingIDs.ExcludeRenderers.IsCreated ? pickingIDs.ExcludeRenderers : new NativeArray(0, Allocator.TempJob); var dummyFilteringResults = new NativeArray(0, Allocator.TempJob); var drawOutputJob = new DrawCommandOutputFiltering diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcher.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcher.cs index 7bac52df863..3072af5d401 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcher.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcher.cs @@ -191,21 +191,21 @@ internal struct FindNonRegisteredMeshesJob : IJobParallelForBatch { public const int k_BatchSize = 128; - [ReadOnly] public NativeArray instanceIDs; - [ReadOnly] public NativeParallelHashMap hashMap; + [ReadOnly] public NativeArray instanceIDs; + [ReadOnly] public NativeParallelHashMap hashMap; - [WriteOnly] public NativeList.ParallelWriter outInstancesWriter; + [WriteOnly] public NativeList.ParallelWriter outInstancesWriter; public unsafe void Execute(int startIndex, int count) { - int* notFoundinstanceIDsPtr = stackalloc int[k_BatchSize]; - var notFoundinstanceIDs = new UnsafeList(notFoundinstanceIDsPtr, k_BatchSize); + EntityId* notFoundinstanceIDsPtr = stackalloc EntityId[k_BatchSize]; + var notFoundinstanceIDs = new UnsafeList(notFoundinstanceIDsPtr, k_BatchSize); notFoundinstanceIDs.Length = 0; for (int i = startIndex; i < startIndex + count; ++i) { - int instanceID = instanceIDs[i]; + var instanceID = instanceIDs[i]; if (!hashMap.ContainsKey(instanceID)) notFoundinstanceIDs.AddNoResize(instanceID); @@ -220,11 +220,11 @@ internal struct FindNonRegisteredMaterialsJob : IJobParallelForBatch { public const int k_BatchSize = 128; - [ReadOnly] public NativeArray instanceIDs; + [ReadOnly] public NativeArray instanceIDs; [ReadOnly] public NativeArray packedMaterialDatas; - [ReadOnly] public NativeParallelHashMap hashMap; + [ReadOnly] public NativeParallelHashMap hashMap; - [WriteOnly] public NativeList.ParallelWriter outInstancesWriter; + [WriteOnly] public NativeList.ParallelWriter outInstancesWriter; [WriteOnly] public NativeList.ParallelWriter outPackedMaterialDatasWriter; public unsafe void Execute(int startIndex, int count) @@ -259,10 +259,10 @@ internal struct RegisterNewMeshesJob : IJobParallelFor { public const int k_BatchSize = 128; - [ReadOnly] public NativeArray instanceIDs; + [ReadOnly] public NativeArray instanceIDs; [ReadOnly] public NativeArray batchIDs; - [WriteOnly] public NativeParallelHashMap.ParallelWriter hashMap; + [WriteOnly] public NativeParallelHashMap.ParallelWriter hashMap; public void Execute(int index) { @@ -275,12 +275,12 @@ internal struct RegisterNewMaterialsJob : IJobParallelFor { public const int k_BatchSize = 128; - [ReadOnly] public NativeArray instanceIDs; + [ReadOnly] public NativeArray instanceIDs; [ReadOnly] public NativeArray packedMaterialDatas; [ReadOnly] public NativeArray batchIDs; - [WriteOnly] public NativeParallelHashMap.ParallelWriter batchMaterialHashMap; - [WriteOnly] public NativeParallelHashMap.ParallelWriter packedMaterialHashMap; + [WriteOnly] public NativeParallelHashMap.ParallelWriter batchMaterialHashMap; + [WriteOnly] public NativeParallelHashMap.ParallelWriter packedMaterialHashMap; public void Execute(int index) { @@ -293,10 +293,10 @@ public void Execute(int index) [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal struct UpdatePackedMaterialDataCacheJob : IJob { - [ReadOnly] public NativeArray.ReadOnly materialIDs; + [ReadOnly] public NativeArray.ReadOnly materialIDs; [ReadOnly] public NativeArray.ReadOnly packedMaterialDatas; - public NativeParallelHashMap packedMaterialHash; + public NativeParallelHashMap packedMaterialHash; private void ProcessMaterial(int i) { @@ -500,16 +500,16 @@ internal class InstanceCullingBatcher : IDisposable private BatchRendererGroup m_BRG; private NativeParallelHashMap m_GlobalBatchIDs; private InstanceCuller m_Culler; - private NativeParallelHashMap m_BatchMaterialHash; - private NativeParallelHashMap m_PackedMaterialHash; - private NativeParallelHashMap m_BatchMeshHash; + private NativeParallelHashMap m_BatchMaterialHash; + private NativeParallelHashMap m_PackedMaterialHash; + private NativeParallelHashMap m_BatchMeshHash; private int m_CachedInstanceDataBufferLayoutVersion; private OnCullingCompleteCallback m_OnCompleteCallback; - public NativeParallelHashMap batchMaterialHash => m_BatchMaterialHash; - public NativeParallelHashMap packedMaterialHash => m_PackedMaterialHash; + public NativeParallelHashMap batchMaterialHash => m_BatchMaterialHash; + public NativeParallelHashMap packedMaterialHash => m_PackedMaterialHash; public InstanceCullingBatcher(RenderersBatchersContext batcherContext, InstanceCullingBatcherDesc desc, BatchRendererGroup.OnFinishedCulling onFinishedCulling) { @@ -558,9 +558,9 @@ public InstanceCullingBatcher(RenderersBatchersContext batcherContext, InstanceC m_CachedInstanceDataBufferLayoutVersion = -1; m_OnCompleteCallback = desc.onCompleteCallback; - m_BatchMaterialHash = new NativeParallelHashMap(64, Allocator.Persistent); - m_PackedMaterialHash = new NativeParallelHashMap(64, Allocator.Persistent); - m_BatchMeshHash = new NativeParallelHashMap(64, Allocator.Persistent); + m_BatchMaterialHash = new NativeParallelHashMap(64, Allocator.Persistent); + m_PackedMaterialHash = new NativeParallelHashMap(64, Allocator.Persistent); + m_BatchMeshHash = new NativeParallelHashMap(64, Allocator.Persistent); m_GlobalBatchIDs = new NativeParallelHashMap(6, Allocator.Persistent); m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.Default, GetBatchID(InstanceComponentGroup.Default)); @@ -701,7 +701,7 @@ public void DestroyDrawInstances(NativeArray instances) Profiler.EndSample(); } - public void DestroyMaterials(NativeArray destroyedMaterials) + public void DestroyMaterials(NativeArray destroyedMaterials) { if (destroyedMaterials.Length == 0) return; @@ -728,7 +728,7 @@ public void DestroyMaterials(NativeArray destroyedMaterials) Profiler.EndSample(); } - public void DestroyMeshes(NativeArray destroyedMeshes) + public void DestroyMeshes(NativeArray destroyedMeshes) { if (destroyedMeshes.Length == 0) return; @@ -751,9 +751,9 @@ public void PostCullBeginCameraRendering(RenderRequestBatcherContext context) { } - private void RegisterBatchMeshes(NativeArray meshIDs) + private void RegisterBatchMeshes(NativeArray meshIDs) { - var newMeshIDs = new NativeList(meshIDs.Length, Allocator.TempJob); + var newMeshIDs = new NativeList(meshIDs.Length, Allocator.TempJob); new FindNonRegisteredMeshesJob { instanceIDs = meshIDs, @@ -779,10 +779,10 @@ private void RegisterBatchMeshes(NativeArray meshIDs) newBatchMeshIDs.Dispose(); } - private void RegisterBatchMaterials(in NativeArray usedMaterialIDs, in NativeArray usedPackedMaterialDatas) + private void RegisterBatchMaterials(in NativeArray usedMaterialIDs, in NativeArray usedPackedMaterialDatas) { Debug.Assert(usedMaterialIDs.Length == usedPackedMaterialDatas.Length, "Each material ID should correspond to one packed material data."); - var newMaterialIDs = new NativeList(usedMaterialIDs.Length, Allocator.TempJob); + var newMaterialIDs = new NativeList(usedMaterialIDs.Length, Allocator.TempJob); var newPackedMaterialDatas = new NativeList(usedMaterialIDs.Length, Allocator.TempJob); new FindNonRegisteredMaterialsJob { @@ -816,7 +816,7 @@ private void RegisterBatchMaterials(in NativeArray usedMaterialIDs, in Nati newBatchMaterialIDs.Dispose(); } - public JobHandle SchedulePackedMaterialCacheUpdate(NativeArray materialIDs, NativeArray packedMaterialDatas) + public JobHandle SchedulePackedMaterialCacheUpdate(NativeArray materialIDs, NativeArray packedMaterialDatas) { return new UpdatePackedMaterialDataCacheJob { diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcherBurst.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcherBurst.cs index f429d38b291..d3965464e77 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcherBurst.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceCullingBatcherBurst.cs @@ -111,8 +111,8 @@ private static ref DrawBatch EditDrawBatch(in DrawKey key, in SubMeshDescriptor } private static void ProcessRenderer(int i, bool implicitInstanceIndices, in GPUDrivenRendererGroupData rendererData, - NativeParallelHashMap batchMeshHash, NativeParallelHashMap packedMaterialDataHash, - NativeParallelHashMap batchMaterialHash, NativeArray instances, NativeList drawInstances, + NativeParallelHashMap batchMeshHash, NativeParallelHashMap packedMaterialDataHash, + NativeParallelHashMap batchMaterialHash, NativeArray instances, NativeList drawInstances, NativeParallelHashMap rangeHash, NativeList drawRanges, NativeParallelHashMap batchHash, NativeList drawBatches) { @@ -296,8 +296,8 @@ private static void ProcessRenderer(int i, bool implicitInstanceIndices, in GPUD [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] public static void CreateDrawBatches(bool implicitInstanceIndices, in NativeArray instances, in GPUDrivenRendererGroupData rendererData, - in NativeParallelHashMap batchMeshHash, in NativeParallelHashMap batchMaterialHash, - in NativeParallelHashMap packedMaterialDataHash, + in NativeParallelHashMap batchMeshHash, in NativeParallelHashMap batchMaterialHash, + in NativeParallelHashMap packedMaterialDataHash, ref NativeParallelHashMap rangeHash, ref NativeList drawRanges, ref NativeParallelHashMap batchHash, ref NativeList drawBatches, ref NativeList drawInstances) { diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceData.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceData.cs index 8572ba3b6a1..15fa84a07e4 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceData.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceData.cs @@ -367,7 +367,7 @@ public void Initialize(int initCapacity) instancesLength = 0; } - public void DeallocateCameras(NativeArray cameraIDs) + public void DeallocateCameras(NativeArray cameraIDs) { foreach (var cameraID in cameraIDs) { @@ -379,7 +379,7 @@ public void DeallocateCameras(NativeArray cameraIDs) } } - public void AllocateCameras(NativeArray cameraIDs) + public void AllocateCameras(NativeArray cameraIDs) { foreach (var cameraID in cameraIDs) { @@ -453,12 +453,12 @@ internal struct CPUSharedInstanceData : IDisposable //@ Need to figure out the way to share the code with CPUInstanceData. Both structures are almost identical. public NativeArray instances; - public NativeArray rendererGroupIDs; + public NativeArray rendererGroupIDs; // For now we just use nested collections since materialIDs are only parsed rarely. E.g. when an unsupported material is detected. - public NativeArray materialIDArrays; - - public NativeArray meshIDs; + public NativeArray materialIDArrays; + + public NativeArray meshIDs; public NativeArray localAABBs; public NativeArray flags; public NativeArray lodGroupAndMasks; @@ -477,9 +477,9 @@ public void Initialize(int initCapacity) m_InstanceIndices = new NativeList(Allocator.Persistent); instances = new NativeArray(instancesCapacity, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); instances.FillArray(SharedInstanceHandle.Invalid); - rendererGroupIDs = new NativeArray(instancesCapacity, Allocator.Persistent); - materialIDArrays = new NativeArray(instancesCapacity, Allocator.Persistent); - meshIDs = new NativeArray(instancesCapacity, Allocator.Persistent); + rendererGroupIDs = new NativeArray(instancesCapacity, Allocator.Persistent); + materialIDArrays = new NativeArray(instancesCapacity, Allocator.Persistent); + meshIDs = new NativeArray(instancesCapacity, Allocator.Persistent); localAABBs = new NativeArray(instancesCapacity, Allocator.Persistent); flags = new NativeArray(instancesCapacity, Allocator.Persistent); lodGroupAndMasks = new NativeArray(instancesCapacity, Allocator.Persistent); @@ -660,7 +660,7 @@ public void Remove(SharedInstanceHandle instance) public uint Get_LODGroupAndMask(SharedInstanceHandle instance) { return lodGroupAndMasks[SharedInstanceToIndex(instance)]; } public int Get_GameObjectLayer(SharedInstanceHandle instance) { return gameObjectLayers[SharedInstanceToIndex(instance)]; } public int Get_RefCount(SharedInstanceHandle instance) { return refCounts[SharedInstanceToIndex(instance)]; } - public unsafe ref SmallIntegerArray Get_MaterialIDs(SharedInstanceHandle instance) { return ref UnsafeUtility.ArrayElementAsRef(materialIDArrays.GetUnsafePtr(), SharedInstanceToIndex(instance)); } + public unsafe ref SmallEntityIdArray Get_MaterialIDs(SharedInstanceHandle instance) { return ref UnsafeUtility.ArrayElementAsRef(materialIDArrays.GetUnsafePtr(), SharedInstanceToIndex(instance)); } public void Set_RendererGroupID(SharedInstanceHandle instance, int rendererGroupID) { rendererGroupIDs[SharedInstanceToIndex(instance)] = rendererGroupID; } public void Set_MeshID(SharedInstanceHandle instance, int meshID) { meshIDs[SharedInstanceToIndex(instance)] = meshID; } @@ -669,14 +669,14 @@ public void Remove(SharedInstanceHandle instance) public void Set_LODGroupAndMask(SharedInstanceHandle instance, uint lodGroupAndMask) { lodGroupAndMasks[SharedInstanceToIndex(instance)] = lodGroupAndMask; } public void Set_GameObjectLayer(SharedInstanceHandle instance, int gameObjectLayer) { gameObjectLayers[SharedInstanceToIndex(instance)] = gameObjectLayer; } public void Set_RefCount(SharedInstanceHandle instance, int refCount) { refCounts[SharedInstanceToIndex(instance)] = refCount; } - public void Set_MaterialIDs(SharedInstanceHandle instance, in SmallIntegerArray materialIDs) + public void Set_MaterialIDs(SharedInstanceHandle instance, in SmallEntityIdArray materialIDs) { int index = SharedInstanceToIndex(instance); materialIDArrays[index].Dispose(); materialIDArrays[index] = materialIDs; } - public void Set(SharedInstanceHandle instance, int rendererGroupID, in SmallIntegerArray materialIDs, int meshID, in AABB localAABB, TransformUpdateFlags transformUpdateFlags, + public void Set(SharedInstanceHandle instance, EntityId rendererGroupID, in SmallEntityIdArray materialIDs, int meshID, in AABB localAABB, TransformUpdateFlags transformUpdateFlags, InstanceFlags instanceFlags, uint lodGroupAndMask, GPUDrivenMeshLodInfo meshLodInfo, int gameObjectLayer, int refCount) { int index = SharedInstanceToIndex(instance); @@ -695,7 +695,7 @@ public void Set(SharedInstanceHandle instance, int rendererGroupID, in SmallInte public void SetDefault(SharedInstanceHandle instance) { - Set(instance, 0, default, 0, new AABB(), TransformUpdateFlags.None, InstanceFlags.None, k_InvalidLODGroupAndMask, new GPUDrivenMeshLodInfo(), 0, 0); + Set(instance, EntityId.None, default, 0, new AABB(), TransformUpdateFlags.None, InstanceFlags.None, k_InvalidLODGroupAndMask, new GPUDrivenMeshLodInfo(), 0, 0); } public ReadOnly AsReadOnly() @@ -707,9 +707,9 @@ internal readonly struct ReadOnly { public readonly NativeArray.ReadOnly instanceIndices; public readonly NativeArray.ReadOnly instances; - public readonly NativeArray.ReadOnly rendererGroupIDs; - public readonly NativeArray.ReadOnly materialIDArrays; - public readonly NativeArray.ReadOnly meshIDs; + public readonly NativeArray.ReadOnly rendererGroupIDs; + public readonly NativeArray.ReadOnly materialIDArrays; + public readonly NativeArray.ReadOnly meshIDs; public readonly NativeArray.ReadOnly localAABBs; public readonly NativeArray.ReadOnly flags; public readonly NativeArray.ReadOnly lodGroupAndMasks; @@ -776,16 +776,16 @@ public int InstanceToIndex(in CPUInstanceData.ReadOnly instanceData, InstanceHan } } - internal unsafe struct SmallIntegerArray : IDisposable + internal unsafe struct SmallEntityIdArray : IDisposable { - private FixedList32Bytes m_FixedArray; - private UnsafeList m_List; + private FixedList32Bytes m_FixedArray; + private UnsafeList m_List; private readonly bool m_IsEmbedded; public bool Valid { get; private set; } public readonly int Length; - public SmallIntegerArray(int length, Allocator allocator) + public SmallEntityIdArray(int length, Allocator allocator) { m_FixedArray = default; m_List = default; @@ -794,19 +794,19 @@ public SmallIntegerArray(int length, Allocator allocator) if (Length <= m_FixedArray.Capacity) { - m_FixedArray = new FixedList32Bytes(); + m_FixedArray = new FixedList32Bytes(); m_FixedArray.Length = Length; m_IsEmbedded = true; } else { - m_List = new UnsafeList(Length, allocator, NativeArrayOptions.UninitializedMemory); + m_List = new UnsafeList(Length, allocator, NativeArrayOptions.UninitializedMemory); m_List.Resize(Length); m_IsEmbedded = false; } } - public int this[int index] + public EntityId this[int index] { get { diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.Jobs.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.Jobs.cs index a31a90a4a80..c499e4487b2 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.Jobs.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.Jobs.cs @@ -30,7 +30,7 @@ private unsafe struct QueryRendererGroupInstancesCountJob : IJobParallelForBatch [ReadOnly] public CPUInstanceData instanceData; [ReadOnly] public CPUSharedInstanceData sharedInstanceData; [ReadOnly] public NativeParallelMultiHashMap rendererGroupInstanceMultiHash; - [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray rendererGroupIDs; + [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray rendererGroupIDs; [NativeDisableContainerSafetyRestriction, NoAlias][WriteOnly] public NativeArray instancesCount; @@ -81,7 +81,7 @@ private unsafe struct QueryRendererGroupInstancesJob : IJobParallelForBatch public const int k_BatchSize = 128; [ReadOnly] public NativeParallelMultiHashMap rendererGroupInstanceMultiHash; - [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray rendererGroupIDs; + [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray rendererGroupIDs; [NativeDisableContainerSafetyRestriction, NoAlias][WriteOnly] public NativeArray instances; [NativeDisableUnsafePtrRestriction] public UnsafeAtomicCounter32 atomicNonFoundInstancesCount; @@ -114,7 +114,7 @@ private unsafe struct QueryRendererGroupInstancesMultiJob : IJobParallelForBatch public const int k_BatchSize = 128; [ReadOnly] public NativeParallelMultiHashMap rendererGroupInstanceMultiHash; - [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray rendererGroupIDs; + [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray rendererGroupIDs; [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray instancesOffsets; [NativeDisableContainerSafetyRestriction, NoAlias][ReadOnly] public NativeArray instancesCounts; @@ -170,7 +170,7 @@ private struct QuerySortedMeshInstancesJob : IJobParallelForBatch [ReadOnly] public CPUInstanceData instanceData; [ReadOnly] public CPUSharedInstanceData sharedInstanceData; - [ReadOnly] public NativeArray sortedMeshID; + [ReadOnly] public NativeArray sortedMeshID; [NativeDisableParallelForRestriction][WriteOnly] public NativeList instances; @@ -584,11 +584,11 @@ public void Execute(int index) SharedInstanceHandle sharedInstance = instanceData.Get_SharedInstance(instance); Assert.IsTrue(sharedInstance.valid); - var materialIDs = new SmallIntegerArray(materialCount, Allocator.Persistent); + var materialIDs = new SmallEntityIdArray(materialCount, Allocator.Persistent); for (int i = 0; i < materialCount; i++) { int matIndex = rendererData.materialIndex[materialOffset + i]; - int materialInstanceID = rendererData.materialID[matIndex]; + EntityId materialInstanceID = rendererData.materialID[matIndex]; materialIDs[i] = materialInstanceID; } diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.cs index 7db7f119fce..918a2dd8087 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystem.cs @@ -489,7 +489,7 @@ public unsafe void ReallocateAndGetInstances(in GPUDrivenRendererGroupData rende ref m_PerCameraInstanceData, ref m_SharedInstanceData, ref instances, ref m_RendererGroupInstanceMultiHash); } - public void FreeRendererGroupInstances(NativeArray rendererGroupsID) + public void FreeRendererGroupInstances(NativeArray rendererGroupsID) { InstanceDataSystemBurst.FreeRendererGroupInstances(rendererGroupsID.AsReadOnly(), ref m_InstanceAllocators, ref m_InstanceData, ref m_PerCameraInstanceData, ref m_SharedInstanceData, ref m_RendererGroupInstanceMultiHash); @@ -565,7 +565,7 @@ public void UpdateInstanceMotions(in RenderersParameters renderersParameters, GP UpdateInstanceMotionsData(renderersParameters, outputBuffer); } - public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instances) + public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instances) { Assert.AreEqual(rendererGroupIDs.Length, instances.Length); @@ -582,7 +582,7 @@ public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendere return queryJob.ScheduleBatch(rendererGroupIDs.Length, QueryRendererGroupInstancesJob.k_BatchSize); } - public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeList instances) + public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeList instances) { if (rendererGroupIDs.Length == 0) return default; @@ -598,7 +598,7 @@ public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendere return jobHandle; } - public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instancesOffset, NativeArray instancesCount, NativeList instances) + public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instancesOffset, NativeArray instancesCount, NativeList instances) { Assert.AreEqual(rendererGroupIDs.Length, instancesOffset.Length); Assert.AreEqual(rendererGroupIDs.Length, instancesCount.Length); @@ -632,7 +632,7 @@ public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendere }.ScheduleBatch(rendererGroupIDs.Length, QueryRendererGroupInstancesMultiJob.k_BatchSize, computeOffsetsAndResizeArrayJobHandle); } - public JobHandle ScheduleQuerySortedMeshInstancesJob(NativeArray sortedMeshIDs, NativeList instances) + public JobHandle ScheduleQuerySortedMeshInstancesJob(NativeArray sortedMeshIDs, NativeList instances) { if (sortedMeshIDs.Length == 0) return default; @@ -824,12 +824,12 @@ private static class InstanceWindDataUpdateIDs public static readonly int _WindHistoryParamAddressArray = Shader.PropertyToID("_WindHistoryParamAddressArray"); } - public void DeallocatePerCameraInstanceData(NativeArray cameraIDs) + public void DeallocatePerCameraInstanceData(NativeArray cameraIDs) { m_PerCameraInstanceData.DeallocateCameras(cameraIDs); } - public void AllocatePerCameraInstanceData(NativeArray cameraIDs) + public void AllocatePerCameraInstanceData(NativeArray cameraIDs) { m_PerCameraInstanceData.AllocateCameras(cameraIDs); } diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystemBurst.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystemBurst.cs index 2f62c89a558..1e9b6a28bc8 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystemBurst.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData/InstanceDataSystemBurst.cs @@ -8,7 +8,7 @@ namespace UnityEngine.Rendering internal static class InstanceDataSystemBurst { [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] - public static void ReallocateInstances(bool implicitInstanceIndices, in NativeArray rendererGroupIDs, in NativeArray packedRendererData, + public static void ReallocateInstances(bool implicitInstanceIndices, in NativeArray rendererGroupIDs, in NativeArray packedRendererData, in NativeArray instanceOffsets, in NativeArray instanceCounts, ref InstanceAllocators instanceAllocators, ref CPUInstanceData instanceData, ref CPUPerCameraInstanceData perCameraInstanceData, ref CPUSharedInstanceData sharedInstanceData, ref NativeArray instances, ref NativeParallelMultiHashMap rendererGroupInstanceMultiHash) @@ -112,7 +112,7 @@ public static void ReallocateInstances(bool implicitInstanceIndices, in NativeAr } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] - public static void FreeRendererGroupInstances(in NativeArray.ReadOnly rendererGroupsID, ref InstanceAllocators instanceAllocators, ref CPUInstanceData instanceData, + public static void FreeRendererGroupInstances(in NativeArray.ReadOnly rendererGroupsID, ref InstanceAllocators instanceAllocators, ref CPUInstanceData instanceData, ref CPUPerCameraInstanceData perCameraInstanceData, ref CPUSharedInstanceData sharedInstanceData, ref NativeParallelMultiHashMap rendererGroupInstanceMultiHash) { foreach (var rendererGroupID in rendererGroupsID) diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPool.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPool.cs index 33e07168a0f..207a4dcf21e 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPool.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPool.cs @@ -36,7 +36,7 @@ internal struct UpdateLODGroupTransformJob : IJobParallelFor public const int k_BatchSize = 256; [ReadOnly] public NativeParallelHashMap lodGroupDataHash; - [ReadOnly] public NativeArray lodGroupIDs; + [ReadOnly] public NativeArray lodGroupIDs; [ReadOnly] public NativeArray worldSpaceReferencePoints; [ReadOnly] public NativeArray worldSpaceSizes; [ReadOnly] public bool requiresGPUUpload; @@ -280,7 +280,7 @@ public unsafe void UpdateLODGroupData(in GPUDrivenLODGroupData inputData) lodGroupInstances.Dispose(); } - public void FreeLODGroupData(NativeArray destroyedLODGroupsID) + public void FreeLODGroupData(NativeArray destroyedLODGroupsID) { if (destroyedLODGroupsID.Length == 0) return; diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPoolBurst.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPoolBurst.cs index efe0342a9fe..d54d5888526 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPoolBurst.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPoolBurst.cs @@ -8,7 +8,7 @@ namespace UnityEngine.Rendering internal static class LODGroupDataPoolBurst { [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] - public static int FreeLODGroupData(in NativeArray destroyedLODGroupsID, ref NativeList lodGroupsData, + public static int FreeLODGroupData(in NativeArray destroyedLODGroupsID, ref NativeList lodGroupsData, ref NativeParallelHashMap lodGroupDataHash, ref NativeList freeLODGroupDataHandles) { int removedRendererCount = 0; @@ -34,7 +34,7 @@ public static int FreeLODGroupData(in NativeArray destroyedLODGroupsID, ref } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] - public static int AllocateOrGetLODGroupDataInstances(in NativeArray lodGroupsID, ref NativeList lodGroupsData, ref NativeList lodGroupCullingData, + public static int AllocateOrGetLODGroupDataInstances(in NativeArray lodGroupsID, ref NativeList lodGroupsData, ref NativeList lodGroupCullingData, ref NativeParallelHashMap lodGroupDataHash, ref NativeList freeLODGroupDataHandles, ref NativeArray lodGroupInstances) { int freeHandlesCount = freeLODGroupDataHandles.Length; diff --git a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/RenderersBatchersContext.cs b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/RenderersBatchersContext.cs index d223ce4253c..16d5f433e39 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/RenderersBatchersContext.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/RenderersBatchersContext.cs @@ -116,7 +116,7 @@ public RenderersBatchersContext(in RenderersBatchersContextDesc desc, GPUDrivenP public void Dispose() { - NativeArray.ReadOnly rendererGroupIDs = m_InstanceDataSystem.sharedInstanceData.rendererGroupIDs; + NativeArray.ReadOnly rendererGroupIDs = m_InstanceDataSystem.sharedInstanceData.rendererGroupIDs; if (rendererGroupIDs.Length > 0) m_GPUDrivenProcessor.DisableGPUDrivenRendering(rendererGroupIDs); @@ -211,7 +211,7 @@ private void TransformLODGroupData(in GPUDrivenLODGroupData lodGroupData) Profiler.EndSample(); } - public void DestroyLODGroups(NativeArray destroyed) + public void DestroyLODGroups(NativeArray destroyed) { if (destroyed.Length == 0) return; @@ -219,7 +219,7 @@ public void DestroyLODGroups(NativeArray destroyed) m_LODGroupDataPool.FreeLODGroupData(destroyed); } - public void UpdateLODGroups(NativeArray changedID) + public void UpdateLODGroups(NativeArray changedID) { if (changedID.Length == 0) return; @@ -239,7 +239,7 @@ public JobHandle ScheduleUpdateInstanceDataJob(NativeArray insta return m_InstanceDataSystem.ScheduleUpdateInstanceDataJob(instances, rendererData, m_LODGroupDataPool.lodGroupDataHash); } - public void FreeRendererGroupInstances(NativeArray rendererGroupsID) + public void FreeRendererGroupInstances(NativeArray rendererGroupsID) { m_InstanceDataSystem.FreeRendererGroupInstances(rendererGroupsID); } @@ -249,22 +249,22 @@ public void FreeInstances(NativeArray instances) m_InstanceDataSystem.FreeInstances(instances); } - public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instances) + public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instances) { return m_InstanceDataSystem.ScheduleQueryRendererGroupInstancesJob(rendererGroupIDs, instances); } - public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeList instances) + public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeList instances) { return m_InstanceDataSystem.ScheduleQueryRendererGroupInstancesJob(rendererGroupIDs, instances); } - public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instancesOffset, NativeArray instancesCount, NativeList instances) + public JobHandle ScheduleQueryRendererGroupInstancesJob(NativeArray rendererGroupIDs, NativeArray instancesOffset, NativeArray instancesCount, NativeList instances) { return m_InstanceDataSystem.ScheduleQueryRendererGroupInstancesJob(rendererGroupIDs, instancesOffset, instancesCount, instances); } - public JobHandle ScheduleQueryMeshInstancesJob(NativeArray sortedMeshIDs, NativeList instances) + public JobHandle ScheduleQueryMeshInstancesJob(NativeArray sortedMeshIDs, NativeList instances) { return m_InstanceDataSystem.ScheduleQuerySortedMeshInstancesJob(sortedMeshIDs, instances); } @@ -335,7 +335,7 @@ public void UpdateInstanceMotions() ChangeInstanceBufferVersion(); } - public void TransformLODGroups(NativeArray lodGroupsID) + public void TransformLODGroups(NativeArray lodGroupsID) { if (lodGroupsID.Length == 0) return; @@ -353,9 +353,9 @@ public JobHandle ScheduleCollectInstancesLODGroupAndMasksJob(NativeArray(1, Allocator.TempJob); + var rendererIDs = new NativeArray(1, Allocator.TempJob); var instances = new NativeArray(1, Allocator.TempJob); rendererIDs[0] = rendererID; @@ -388,12 +388,12 @@ public void UpdateFrame() m_OcclusionCullingCommon.UpdateOccluderStats(m_DebugStats); } - public void FreePerCameraInstanceData(NativeArray cameraIDs) + public void FreePerCameraInstanceData(NativeArray cameraIDs) { m_InstanceDataSystem.DeallocatePerCameraInstanceData(cameraIDs); } - public void UpdateCameras(NativeArray cameraIDs) + public void UpdateCameras(NativeArray cameraIDs) { m_InstanceDataSystem.AllocatePerCameraInstanceData(cameraIDs); } diff --git a/Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBakingSetWeakReference.cs b/Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBakingSetWeakReference.cs index 5e4147db386..6548d1d3f07 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBakingSetWeakReference.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBakingSetWeakReference.cs @@ -36,13 +36,13 @@ public void Set(ProbeVolumeBakingSet bakingSet) // Get the referenced baking set, loading it into memory if necessary. public ProbeVolumeBakingSet Get() { - return Resources.InstanceIDToObject(m_InstanceID) as ProbeVolumeBakingSet; + return Resources.EntityIdToObject(m_InstanceID) as ProbeVolumeBakingSet; } // Is the referenced baking set in memory? public bool IsLoaded() { - return Resources.InstanceIDIsValid(m_InstanceID); + return Resources.EntityIdIsValid(m_InstanceID); } // Force the referenced baking set to be unloaded from memory. diff --git a/Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blitter.cs b/Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blitter.cs index 4e8397e6297..90cb3a3d25d 100644 --- a/Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blitter.cs +++ b/Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blitter.cs @@ -1079,7 +1079,7 @@ public static void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandl /// Adds in a a command to copy a camera related texture identified by /// its into a destination render target, using a user material, specific shader pass and specific load / store actions. /// - /// + /// /// Camera related textures are created with the /// method using or /// to @@ -1093,6 +1093,7 @@ public static void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandl /// Command Buffer used for recording the action. /// RTHandle of the source texture to copy from. /// RTHandle of the destination render target to copy to. + /// Scale and bias used to sample the input RTHandle. /// Load action to perform on the destination render target prior to the copying. /// Store action to perform on the destination render target after the copying. /// The material to use for writing to the destination target. @@ -1108,12 +1109,29 @@ public static void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandl /// Blitter.BlitCameraTexture(cmd, source, dest, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, blitMaterial, 0); /// ]]> /// - public static void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, Material material, int pass) + public static void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, Vector4 scaleBias, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, Material material, int pass) { - Vector2 viewportScale = source.useScaling ? new Vector2(source.rtHandleProperties.rtHandleScale.x, source.rtHandleProperties.rtHandleScale.y) : Vector2.one; // Will set the correct camera viewport as well. CoreUtils.SetRenderTarget(cmd, destination, loadAction, storeAction, ClearFlag.None, Color.clear); - BlitTexture(cmd, source, viewportScale, material, pass); + BlitTexture(cmd, source, scaleBias, material, pass); + } + + /// + /// Blit a RTHandle to another RTHandle. + /// This will properly account for partial usage (in term of resolution) of the texture for the current viewport. + /// This overloads allows the user to override the default blit shader + /// + /// Command Buffer used for rendering. + /// Source RTHandle. + /// Destination RTHandle. + /// Load action to perform on the destination render target prior to the copying. + /// Store action to perform on the destination render target after the copying. + /// The material to use for writing to the destination target. + /// The index of the pass to use in the material's shader. + public static void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, Material material, int pass) + { + Vector2 viewportScale = source.useScaling ? new Vector2(source.rtHandleProperties.rtHandleScale.x, source.rtHandleProperties.rtHandleScale.y) : Vector2.one; + BlitCameraTexture(cmd, source, destination, viewportScale, loadAction, storeAction, material, pass); } /// diff --git a/Packages/com.unity.render-pipelines.core/Tests/Editor/GPUDriven/GPUDrivenRenderingTests.cs b/Packages/com.unity.render-pipelines.core/Tests/Editor/GPUDriven/GPUDrivenRenderingTests.cs index dda2d068627..9e5239b1424 100644 --- a/Packages/com.unity.render-pipelines.core/Tests/Editor/GPUDriven/GPUDrivenRenderingTests.cs +++ b/Packages/com.unity.render-pipelines.core/Tests/Editor/GPUDriven/GPUDrivenRenderingTests.cs @@ -111,7 +111,7 @@ public void TestInstanceCullingBatcherAddRemove() objList.Add(go1.GetComponent()); objList.Add(go2.GetComponent()); - var objIDs = new NativeList(Allocator.TempJob); + var objIDs = new NativeList(Allocator.TempJob); Shader dotsShader = Shader.Find("Unlit/SimpleDots"); var dotsMaterial = new Material(dotsShader); @@ -165,7 +165,7 @@ public void TestInstanceCullingTier0() objList.Add(go1.GetComponent()); objList.Add(go2.GetComponent()); - var objIDs = new NativeList(Allocator.TempJob); + var objIDs = new NativeList(Allocator.TempJob); Shader simpleDots = Shader.Find("Unlit/SimpleDots"); Material simpleDotsMat = new Material(simpleDots); @@ -263,7 +263,7 @@ public void TestSceneViewHiddenRenderersCullingTier0() var renderer = go.GetComponent(); renderer.material = simpleDotsMat; - var objIDs = new NativeArray(1, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); + var objIDs = new NativeArray(1, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); var instances = new NativeArray(1, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); objIDs[0] = renderer.GetInstanceID(); instances[0] = InstanceHandle.Invalid; @@ -335,7 +335,7 @@ public void TestMultipleMetadata() objList.Add(go1.GetComponent()); objList.Add(go2.GetComponent()); - var objIDs = new NativeList(Allocator.TempJob); + var objIDs = new NativeList(Allocator.TempJob); Shader simpleDots = Shader.Find("Unlit/SimpleDots"); Material simpleDotsMat = new Material(simpleDots); @@ -439,8 +439,8 @@ public void TestCPULODSelection() gos[lodCount].transform.parent = gameObject.transform; lodGroup.SetLODs(lods); - var lodGroupInstancesID = new NativeList(Allocator.TempJob); - lodGroupInstancesID.Add(lodGroup.GetInstanceID()); + var lodGroupInstancesID = new NativeList(Allocator.TempJob); + lodGroupInstancesID.Add(lodGroup.GetEntityId()); var objList = new List(); for (var i = 0; i < lodCount; i++) @@ -449,14 +449,14 @@ public void TestCPULODSelection() } objList.Add(gos[lodCount].GetComponent()); - var objIDs = new NativeList(Allocator.TempJob); + var objIDs = new NativeList(Allocator.TempJob); Shader dotsShader = Shader.Find("Unlit/SimpleDots"); var dotsMaterial = new Material(dotsShader); foreach (var obj in objList) { obj.material = dotsMaterial; - objIDs.Add(obj.GetInstanceID()); + objIDs.Add(obj.GetEntityId()); } var instances = new NativeArray(objList.Count, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); @@ -532,8 +532,8 @@ public void TestCPULODSelection() Vector3 worldRefPoint = lodGroup.GetWorldReferencePoint(); float worldSize = lodGroup.GetWorldSpaceSize(); - var transformedLODGroups = new NativeArray(1, Allocator.Temp); - transformedLODGroups[0] = lodGroup.GetInstanceID(); + var transformedLODGroups = new NativeArray(1, Allocator.Temp); + transformedLODGroups[0] = lodGroup.GetEntityId(); brgContext.TransformLODGroups(transformedLODGroups); @@ -604,17 +604,17 @@ public void TestCPULODCrossfade() } objList.Add(gos[lodCount].GetComponent()); - var lodGroupInstancesID = new NativeList(Allocator.TempJob); - lodGroupInstancesID.Add(lodGroup.GetInstanceID()); + var lodGroupInstancesID = new NativeList(Allocator.TempJob); + lodGroupInstancesID.Add(lodGroup.GetEntityId()); - var objIDs = new NativeList(Allocator.TempJob); + var objIDs = new NativeList(Allocator.TempJob); var simpleDots = Shader.Find("Unlit/SimpleDots"); var simpleDotsMat = new Material(simpleDots); foreach (var obj in objList) { obj.material = simpleDotsMat; - objIDs.Add(obj.GetInstanceID()); + objIDs.Add(obj.GetEntityId()); } var instances = new NativeArray(objList.Count, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); @@ -744,14 +744,14 @@ public void TestGpuDrivenSmallMeshCulling() objList.Add(sphere0.GetComponent()); objList.Add(sphere1.GetComponent()); - var objIDs = new NativeList(Allocator.TempJob); + var objIDs = new NativeList(Allocator.TempJob); var simpleDots = Shader.Find("Unlit/SimpleDots"); var simpleDotsMat = new Material(simpleDots); foreach (var obj in objList) { obj.material = simpleDotsMat; - objIDs.Add(obj.GetInstanceID()); + objIDs.Add(obj.GetEntityId()); } var instances = new NativeArray(objList.Count, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); @@ -985,10 +985,10 @@ public void TestInstanceData() renderer.sharedMaterial = simpleDotsMat; } - var renderersID = new NativeArray(3, Allocator.TempJob); - renderersID[0] = gameObjects[0].GetComponent().GetInstanceID(); - renderersID[1] = gameObjects[1].GetComponent().GetInstanceID(); - renderersID[2] = gameObjects[2].GetComponent().GetInstanceID(); + var renderersID = new NativeArray(3, Allocator.TempJob); + renderersID[0] = gameObjects[0].GetComponent().GetEntityId(); + renderersID[1] = gameObjects[1].GetComponent().GetEntityId(); + renderersID[2] = gameObjects[2].GetComponent().GetEntityId(); var lodGroupDataMap = new NativeParallelHashMap(64, Allocator.TempJob); @@ -1036,7 +1036,7 @@ public void TestInstanceData() renderersID.Dispose(); - renderersID = new NativeArray(1, Allocator.TempJob); + renderersID = new NativeArray(1, Allocator.TempJob); renderersID[0] = gameObjects[6].GetComponent().GetInstanceID(); gpuDrivenProcessor.EnableGPUDrivenRenderingAndDispatchRendererData(renderersID, (in GPUDrivenRendererGroupData rendererData, IList meshes, IList materials) => @@ -1101,9 +1101,9 @@ public void TestStaticBatching() StaticBatchingUtility.Combine(gameObjects, staticBatchingRoot); - var renderersID = new NativeArray(2, Allocator.TempJob); - renderersID[0] = gameObjects[0].GetComponent().GetInstanceID(); - renderersID[1] = gameObjects[1].GetComponent().GetInstanceID(); + var renderersID = new NativeArray(2, Allocator.TempJob); + renderersID[0] = gameObjects[0].GetComponent().GetEntityId(); + renderersID[1] = gameObjects[1].GetComponent().GetEntityId(); var lodGroupDataMap = new NativeParallelHashMap(64, Allocator.TempJob); var instances = new NativeArray(2, Allocator.TempJob); @@ -1175,9 +1175,9 @@ public void TestDisallowGPUDrivenRendering() renderer0.sharedMaterial = simpleDotsMat; renderer1.sharedMaterial = simpleDotsMat; - var rendererIDs = new NativeArray(2, Allocator.Temp); - rendererIDs[0] = renderer0.GetInstanceID(); - rendererIDs[1] = renderer1.GetInstanceID(); + var rendererIDs = new NativeArray(2, Allocator.Temp); + rendererIDs[0] = renderer0.GetEntityId(); + rendererIDs[1] = renderer1.GetEntityId(); bool dispatched = false; @@ -1244,11 +1244,11 @@ public void TestUnsupportedCallbacks() renderer2.sharedMaterial = simpleDotsMat; renderer3.sharedMaterial = simpleDotsMat; - var rendererIDs = new NativeArray(4, Allocator.Temp); - rendererIDs[0] = renderer0.GetInstanceID(); - rendererIDs[1] = renderer1.GetInstanceID(); - rendererIDs[2] = renderer2.GetInstanceID(); - rendererIDs[3] = renderer3.GetInstanceID(); + var rendererIDs = new NativeArray(4, Allocator.Temp); + rendererIDs[0] = renderer0.GetEntityId(); + rendererIDs[1] = renderer1.GetEntityId(); + rendererIDs[2] = renderer2.GetEntityId(); + rendererIDs[3] = renderer3.GetEntityId(); bool dispatched = false; @@ -1306,9 +1306,9 @@ public void TestForceRenderingOff() renderer0.forceRenderingOff = true; - var rendererIDs = new NativeArray(2, Allocator.Temp); - rendererIDs[0] = renderer0.GetInstanceID(); - rendererIDs[1] = renderer1.GetInstanceID(); + var rendererIDs = new NativeArray(2, Allocator.Temp); + rendererIDs[0] = renderer0.GetEntityId(); + rendererIDs[1] = renderer1.GetEntityId(); bool dispatched = false; @@ -1363,7 +1363,7 @@ SpeedTreeWindAsset CreateDummySpeedTreeWindAsset(params object[] args) tree1.GetComponent() }; - var rendererIDs = new NativeList(Allocator.TempJob); + var rendererIDs = new NativeList(Allocator.TempJob); foreach (var renderer in renderers) { @@ -1400,8 +1400,8 @@ SpeedTreeWindAsset CreateDummySpeedTreeWindAsset(params object[] args) var sharedInstanceIndex0 = context.sharedInstanceData.SharedInstanceToIndex(sharedInstance0); var sharedInstanceIndex1 = context.sharedInstanceData.SharedInstanceToIndex(sharedInstance1); - Assert.AreEqual(context.sharedInstanceData.rendererGroupIDs[sharedInstanceIndex0], tree0.GetComponent().GetInstanceID()); - Assert.AreEqual(context.sharedInstanceData.rendererGroupIDs[sharedInstanceIndex1], tree1.GetComponent().GetInstanceID()); + Assert.AreEqual(context.sharedInstanceData.rendererGroupIDs[sharedInstanceIndex0], tree0.GetComponent().GetEntityId()); + Assert.AreEqual(context.sharedInstanceData.rendererGroupIDs[sharedInstanceIndex1], tree1.GetComponent().GetEntityId()); context.FreeInstances(instances); diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power-2.jpg b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power-2.jpg index 4c822c17376..6986a138bca 100644 Binary files a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power-2.jpg and b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power-2.jpg differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power.jpg b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power.jpg index cce0e7a0f47..e8f0f147a95 100644 Binary files a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power.jpg and b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Images/profile_diffuse_power.jpg differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md index beeb0b453ca..8db8ebcbf42 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md @@ -30,6 +30,8 @@ Enable the following properties: You can enable Contact Shadows on a per Light basis for Directional, Point, and Spot Lights. Tick the **Enable** checkbox under the **Contact Shadows** drop-down in the **Shadows** section of each Light to indicate that HDRP should calculate Contact Shadows for that Light. +If you use both contact shadows and [realtime shadows](realtime-shadows.md), there might be a visible seam between the two types of shadow. To avoid this issue, set shadow maps to use a high resolution. For more information, refer to [Control shadow resolution and quality](Shadows-in-HDRP.md). + **Note**: A Light casts Contact Shadows for every Mesh Renderer that uses a Material that writes to the depth buffer. This is regardless of whether you enable or disable the **Cast Shadows** property on the Mesh Renderer. This means that you can disable **Cast Shadows** on small GameObjects/props and still have them cast Contact Shadows. This is good if you do not want HDRP to render these GameObjects in shadow maps. If you do not want this behavior, use Shader Graph to author a Material that does not write to the depth buffer. [!include[](snippets/volume-override-api.md)] diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Traced-Shadows.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Traced-Shadows.md index ae7bc9b52a9..03eec488a97 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Traced-Shadows.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Traced-Shadows.md @@ -73,7 +73,7 @@ Ray-traced Directional Light shadows without colored shadows | **Sample Count** | Controls the number of rays that HDRP uses per pixel, per frame. Higher values produce more accurate shadows. Increasing this value increases execution time linearly. | | **Color Shadow** | Allows transparent and transmissive GameObjects to cast colored shadows. A Material can only cast colored shadows when its [**Refraction Model**](Surface-Type.md#transparency-inputs) is set to **Thin**, **Box** or **Sphere**. | | **Denoise** | Enables the spatio-temporal filter that HDRP uses to remove noise from the ray-traced shadows; making them smoother. | -| - **Denoiser Radius** | Controls the radius of the spatio-temporal filter. | +| - **Denoiser Radius** | Increases or decreases the blurriness between ray traced shadows, by controlling the radius of the spatio-temporal filter. | diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/diffusion-profile-reference.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/diffusion-profile-reference.md index ea9053a78c6..7ae00cc4514 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/diffusion-profile-reference.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/diffusion-profile-reference.md @@ -43,8 +43,8 @@ The following image shows the effect of dual lobes on a human face model, with * The following image shows the effect of increasing **Diffuse Shading Power** on a human face model. - - + +
Drag the slider to compare the images. diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-light-component.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-light-component.md index 2c910a93af0..fc0b9dbf096 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-light-component.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/reference-light-component.md @@ -9,34 +9,25 @@ The properties available for Lights are in separate sections. Each section conta - [Volumetrics](#Volumetric) - [Shadows](#Shadow) -### Animation +## Animation To make the Light work with the **Animation window**, when you click on the **Add Property** button, you need to use the properties inside the **HD Additional Light Data** component and not inside the Light component itself. If you do edit the properties inside the Light component, this modifies the built-in light values, which HDRP doesn't support. Alternatively, you can use the record button and modify the values directly inside the Inspector. -### General +## General **General** properties control the type of Light, how HDRP processes this Light, and whether this Light affects everything in the Scene or just GameObjects on a specific Rendering Layer. | **Property** | **Description** | | ------------------------ | ------------------------------------------------------------ | -| **Type** | Defines the Light’s type. Lights of different Types behave differently, so when you change the **Type**, the properties change in the Inspector. Possible types are:
• Directional
• Point
• Spot
• Area | +| **Type** | Defines the Light’s type. Lights of different Types behave differently, so when you change the **Type**, the properties change in the Inspector. For more information, refer to [Types of Light component](xref:um-lighting). Possible types are:
• Directional
• Point
• Spot
• Area | | **Mode** | Specify the [Light Mode](https://docs.unity3d.com/Manual/LightModes.html) that HDRP uses to determine how to bake a Light, if at all. Possible modes are:
• [Realtime](https://docs.unity3d.com/Manual/LightMode-Realtime.html): Unity performs the lighting calculations for Realtime Lights at runtime, once per frame.
• [Mixed](https://docs.unity3d.com/Manual/LightMode-Mixed.html): Mixed Lights combine elements of both realtime and baked lighting.
• [Baked](https://docs.unity3d.com/Manual/LightMode-Baked.html): Unity performs lighting calculations for Baked Lights in the Unity Editor, and saves the results to disk as lighting data. Note that soft falloff/range attenuation isn't supported for Baked Area Lights. | | **Rendering Layer Mask** | Defines which Rendering Layers this Light affects. The affected Light only lights up Mesh Renderers or Terrain with a matching **Rendering Layer Mask**. To use this property:
• Set up [light layers](Rendering-Layers.md) in your project.
• Enable [advanced properties](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest?subfolder=/manual/advanced-properties.html) for this section. | -#### Light Types guide - -| **Type** | **Description** | -| --------------- | ------------------------------------------------------------ | -| **Spot** | Emits light from a specified location and range over which the light diminishes. A Spot Light constrains the light it emits to an angle, which results in a cone-shaped region of illumination. The center of the cone points in the forward direction (z-axis) of the Light GameObject. Light also diminishes at the edges of the Spot Light’s cone. Increase the **Spot Angle** to increase the width of the cone. | -| **Directional** | Creates effects that are similar to sunlight in your Scene. Like sunlight, Directional Lights are distant light sources that HDRP treats as though they are infinitely far away. A Directional Light doesn't have any identifiable source position, and you can place the Light GameObject anywhere in the Scene.
A **Directional Light** illuminates all GameObjects in the Scene as if the Light rays are parallel and always from the same direction. The Light disregards the distance between the Light itself and the target GameObject, so the Light doesn't diminish with distance | -| **Point** | Projects light out equally in all directions from a point in space. The direction of light hitting a surface is the line from the point of contact back to the center of the Light GameObject. The light intensity diminishes with increased distance from the Light, and it reaches zero at the distance specified in the **Range** field.
Light intensity is inversely proportional to the square of the distance from the source. This is known as the [Inverse-square law](https://en.wikipedia.org/wiki/Inverse-square_law), and is similar to how light behaves in the real world. | -| **Area** | Projects light from a surface. Light shines in all directions uniformly from the surface of the rectangle. | - -### Shape +## Shape These settings define the area this Light affects. Each Light **Type** has its own unique **Shape** properties. @@ -54,7 +45,7 @@ These settings define the area this Light affects. Each Light **Type** has its o -#### Directional Light +### Directional Light | **Property** | **Description** | | -------------------- | ------------------------------------------------------------ | @@ -62,62 +53,69 @@ These settings define the area this Light affects. Each Light **Type** has its o -#### Point Light +### Point Light | **Property** | **Description** | | ------------ | ------------------------------------------------------------ | | **Radius** | Defines the radius of the light source. This has an impact on the size of specular highlights, diffuse lighting falloff and the smoothness of baked shadows and ray-traced shadows. | -#### Area Light +### Area Light -| **Property** | **Description** | -|----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| **Property** | **Description** | +| -- | -- | | **Shape** | HDRP Area Lights can use three shapes.
• **Rectangle** : Projects light from a rectangle shape at the GameObject’s position and orientation, perpendicularly, out to a certain **Range**.
• **Tube** : Projects light from a single line at the GameObject’s position in every direction, out to a certain **Range**. This shape is only for **Realtime Mode** at the moment.
• **Disc** : Projects light from a disc shape at the GameObject’s position and orientation, perpendicularly, out to a certain **Range**. This shape is only for **Baked Mode** at the moment. | -| **Size X** | For **Rectangle**. Defines the horizontal size of the Rectangle Light. | -| **Size Y** | For **Rectangle**. Defines the vertical size of the Rectangle Light. | -| **Barn Door Angle** | For **Rectangle**. Defines the angle of the barn door effect. The barn door shader option needs to be enabled in the render pipeline config package for this property to affect the light. You can install the config package by following the instructions in the [config package documentation](configure-a-project-using-the-hdrp-config-package.md). | -| **Barn Door Length** | For **Rectangle**. Defines the length of the barn door sides. The barn door shader option needs to be enabled in the render pipeline config package for this property to affect the light. You can install the config package by following the instructions in the [config package documentation](configure-a-project-using-the-hdrp-config-package.md). | -| **Length** | For **Tube**. Defines the length of the Tube Light. The center of the Light is the Transform Position and the Light itself extends out from the center symmetrically. The **Length** is the distance from one end of the tube to the other. | -| **Radius** | For **Disc**. Define the radius of the Disc Light. | +| **Size X** | For **Rectangle**. Defines the horizontal size of the Rectangle Light. | +| **Size Y** | For **Rectangle**. Defines the vertical size of the Rectangle Light. | +| **Barn Door Angle** | For **Rectangle**. Defines the angle of the barn door effect. The barn door shader option needs to be enabled in the render pipeline config package for this property to affect the light. You can install the config package by following the instructions in the [config package documentation](configure-a-project-using-the-hdrp-config-package.md). | +| **Barn Door Length** | For **Rectangle**. Defines the length of the barn door sides. The barn door shader option needs to be enabled in the render pipeline config package for this property to affect the light. You can install the config package by following the instructions in the [config package documentation](configure-a-project-using-the-hdrp-config-package. | +| **Length** | For **Tube**. Defines the length of the Tube Light. The center of the Light is the Transform Position and the Light itself extends out from the center symmetrically. The **Length** is the distance from one end of the tube to the other. | +| **Radius** | For **Disc**. Define the radius of the Disc Light. | -### Celestial Body (Directional only) +## Celestial Body (Directional only) These settings define the behavior of the light when you use it as a celestial body with the [Physically Based Sky](create-a-physically-based-sky.md). | **Property** | **Description** | | -------------------- | ------------------------------------------------------------ | | **Affect Physically Based Sky** | When using a **Physically Based Sky**, this displays a sun disc in the sky in this Light's direction. The diameter, color, and intensity of the sun disc match the properties of this Directional Light.
This property only appears when you enable [additional properties](More-Options.md) for this section. | -| **- Diameter Multiplier** | Controls the size of the sun disk by multiplying or overriding the value of the angular diameter. This allows artificially increasing the size of the celestial body on screen without impacting the specular highlights or softness of shadows. Additionally, if the sun is only a few pixels large and very bright, you might experience flickering when using bloom. Using an angular diameter multiplier for rendering the disk will solve this. | -| **- Distance** | Controls the distance of the sun disc. This is useful if you have multiple sun discs in the sky and want to change their sort order. HDRP draws sun discs with smaller **Distance** values on top of those with larger **Distance** values. | -| **- Surface Color** | Sets a 2D (disk) Texture and color multiplier for the surface of the celestial body. Rotate the light component on the Z axis to rotate this texture. | -| **- Shading** | Specify the light source used for shading of the Celestial Body.
• **Emission** : Used to simulate a Sun. The celestial body will emit light based on the intensity parameter set in the Emission section.
• **Reflect Sun Light** : Used to simulate moons or planets. The celestial body will be illuminated by a directionaly light.
• **Manual** : Used to simulate moons or planets with complete control over the phase angle and rotation, as well as the reflected light intensity. | -| **-- Sun Light Override** | Specifiy the Directional Light that should illuminate this Celestial Body. If not specified, HDRP will use the directional light in the scene with the highest intensity. | -| **-- Earthshine** | Controls the intensity of the light reflected from the planet onto the Celestial Body. | -| **-- Sun Color** | Color of the artificial light source in **Manual** mode. | -| **-- Sun Intensity** | Intensity of the artificial light source in **Manual** mode. | -| **-- Phase** | Controls the area of the surface illuminated by the Sun in **Manual** mode. A phase value of 0.5 means the surface is fully illuminated. | -| **-- Phase Rotation** | Rotates the Light Source relatively to the Celestial Body in **Manual** mode. | -| **- Flare Size** | Controls the size of the flare around the celestial body (in degrees). This is not a physically realist behavior but can be used to simulate sun flare when not using bloom or aerosol anisotropy of the PBR Sky.| -| **- Flare Falloff** | Controls the falloff rate of flare intensity as the angle from the light increases. | -| **- Flare Tint** | Controls the tint of the flare of the celestial body. | -| **- Flare Multiplier** | Multiplier applied on the flare intensity. | +| **Angular Diameter** | Controls the size of the sun disk by multiplying or overriding the value of the angular diameter. A higher angular diameter artificially increases the size of the celestial body on screen without impacting the specular highlights or softness of shadows. If the sun is only a few pixels large and very bright, you can also increase the angular diameter to avoid flickering when using bloom. | +| **Distance** | Controls the distance of the sun disc. This is useful if you have multiple sun discs in the sky and want to change their sort order. HDRP draws sun discs with smaller **Distance** values on top of those with larger **Distance** values. | +| **Surface Color** | Sets a 2D (disk) Texture and color multiplier for the surface of the celestial body. Rotate the light component on the Z axis to rotate this texture. | +| **Shading** | Specify the light source used for the shading of the Celestial Body.
• **Emission** : Simulates a Sun. The celestial body emits light based on the intensity parameter set in the Emission section.
• **Reflect Sun Light** : Simulates moons or planets. The celestial body is illuminated by a directional light.
• **Manual** : Simulates moons or planets with complete control over the phase angle and rotation, as well as the reflected light intensity. | +| **Flare Size** | Controls the size of the flare around the celestial body (in degrees). This is not a physically realist behavior but can be used to simulate sun flare when not using bloom or aerosol anisotropy of the PBR Sky.| +| **Flare Falloff** | Controls the falloff rate of flare intensity as the angle from the light increases. | +| **Flare Tint** | Controls the tint of the flare of the celestial body. | +| **Flare Multiplier** | Multiplies the flare intensity. | + +### Shading settings + +The following settings appear depending on the value of the **Shading** property. + +| **Property** | **Description** | +|-|-| +| **Sun Light Override** | Specify the Directional Light that should illuminate this Celestial Body. If not specified, HDRP uses the directional light in the scene with the highest intensity. | +| **Earthshine** | Controls the intensity of the light reflected from the planet onto the Celestial Body. | +| **Sun Color** | Sets the color of the artificial light source in **Manual** mode. | +| **Sun Intensity** | Sets the intensity of the artificial light source in **Manual** mode. | +| **Phase** | Controls the area of the surface illuminated by the Sun in **Manual** mode. A phase value of 0.5 means the surface is fully illuminated. | +| **Phase Rotation** | Rotates the light source relatively to the celestial body in **Manual** mode. | -### Emission +## Emission These settings define the emissive behavior of your Light. You can set the Light’s color, strength, and maximum range. If you don't see these properties in the Light Inspector, make sure you enable [advanced properties](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest?subfolder=/manual/advanced-properties.html). Most Lights share **Emission** properties. Below are the list of properties that more than one Light **Type** share, followed by unique properties only available for a single Light **Type**. -#### Shared Properties +### Shared Properties | **Property** | **Description** | | --------------------------- | ------------------------------------------------------------ | -| **Color Temperature** | Enable the checkbox to set the color temperature mode for this Light. Color Temperature mode adjusts the color of your Light based on a red-to-blue kelvin temperature scale. When enabled, this hides the **Color** property and exposes **Filter** and **Temperature**. Disable this checkbox to only display the **Color** field in the Inspector and use that as the Light color, without the temperature. | -| **- Filter** | Allows you to select the color of the Light’s filter using the color picker. HDRP uses this and the **Temperature** property to calculate the final color of the Light. | -| **- Temperature** | Allows you to select a temperature that HDRP uses to calculate a color on a red-to-blue kelvin temperature scale. You can move the slider along the scale itself, or specify an exact temperature value in the field below the slider scale.
This property includes an icon to the right of the slider which represents the light source that best matches the current value set. The icon is also a button which you can click to access a list of preset values that match real world light sources. | +| **Light Appearance** | Selects how to set the color of the Light. The options are:
  • Color: Displays the Color property so you can set the color of the Light.
  • Filter and Temperature : Displays the Filter and Temperature properties. Set the color of the Light based on a red-to-blue kelvin temperature scale.
| | **Color** | Allows you to select the color of the Light using the color picker. | +| **Filter** | Allows you to select the color of the Light’s filter using the color picker. HDRP uses this and the **Temperature** property to calculate the final color of the Light. | +| **Temperature** | Select a temperature on a red-to-blue kelvin scale that HDRP uses to calculate a color. Move the slider along the scale, or specify an exact temperature value in the field below the scale.
The icon to the right of the slider represents the light source that best matches the current value set. Click the icon to access a list of preset values that match real-world light sources. | | **Intensity** | The strength of the Light. Intensity is expressed in the following units:
• A Spot Light can use [Lumen](Physical-Light-Units.md#Lumen), [Candela](Physical-Light-Units.md#Candela), [Lux](Physical-Light-Units.md#Lux), and [EV100](Physical-Light-Units.md#EV).
• A Directional Light can only use **Lux**.
• A Point Light can use **Lumen**, **Candela**, **Lux**, and **EV100**.
• A Area Light can use **Lumen**, [Nits](Physical-Light-Units.md#Nits), and **EV100**.

Generally, the further the light travels from its source, the weaker it gets. The only exception to this is the **Directional Light** which has the same intensity regardless of distance. For the rest of the Light types, lower values cause light to diminish closer to the source. Higher values cause light to diminish further away from the source.

This property includes an icon to the right of the slider which represents the light source that best matches the current value set. The icon is also a button which you can click to access a list of preset values that match real world light sources. | | **Range** | The range of influence for this Light. Defines how far the emitted light reaches. This property is available for all **Light Types** except **Directional**. | | **Indirect Multiplier** | The intensity of [indirect](https://docs.unity3d.com/Manual/LightModes-TechnicalInformation.html) light in your Scene. A value of 1 mimics realistic light behavior. A value of 0 disables indirect lighting for this Light. If both **Realtime** and **Baked** Global Illumination are disabled in Lighting Settings (menu: **Window > Rendering > Lighting Settings**), the Indirect Multiplier has no effect. | @@ -133,13 +131,13 @@ These settings define the emissive behavior of your Light. You can set the Light | **Include For Ray Tracing** | Enable the checkbox to make this Light active when you enable the **Ray Tracing** [Frame Setting](Frame-Settings.md) on the Camera. This applies to rasterization and [ray tracing](Ray-Tracing-Getting-Started.md) passes.
This property only appears when you enable [advanced properties](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest?subfolder=/manual/advanced-properties.html) for this section. It's only available in Realtime or Mixed light **Mode**. | | **Include For Path Tracing** | Enable the checkbox to make this Light active when [Path Tracing](Ray-Tracing-Path-Tracing.md) is enabled. | -#### Spot Light +### Spot Light | **Property** | **Description** | | ------------- | ------------------------------------------------------------ | | **Reflector** | Enable the checkbox to simulate a reflective surface behind the Spot Light. Spot Lights are Point Lights that are partly occluded at the back by a reflective surface. Simulating this reflective surface increases the intensity of the Spot Light because the reflective surface reflects light originally directed backwards to focus the intensity in the Spot Light’s direction. | -#### Directional Light +### Directional Light | **Property** | **Description** | | ------------ | ------------------------------------------------------------ | @@ -148,33 +146,28 @@ These settings define the emissive behavior of your Light. You can set the Light -### Volumetrics +## Volumetrics These settings define the volumetric behavior of this Light. Alter these settings to change how this Light behaves with [Atmospheric Scattering](Atmospheric-Scattering.md). All Light **Types** share the same **Volumetric** properties, except **Area** Light. It's only available in Realtime or Mixed light **Mode**. -#### Shared Properties - | **Property** | **Description** | | ----------------- | ------------------------------------------------------------ | -| **Enable** | Enable the checkbox to simulate light scattering through volumetric fog. Enabling this property allows you to edit the **Dimmer** and **Shadow Dimmer** properties. | -| **Dimmer** | Dims the volumetric lighting effect of this Light. | +| **Enable** | Enable the checkbox to simulate light scattering through volumetric fog. Enabling this property allows you to edit the **Multiplier** and **Shadow Dimmer** properties. | +| **Multiplier** | Sets the intensity of the volumetric lighting effect of this Light. | | **Shadow Dimmer** | Dims the volumetric fog effect of this Light. Set this property to 0 to make the volumetric scattering compute faster. | -### **Shadows** +## **Shadows** Use this section to adjust the Shadows cast by this Light. Unity exposes extra properties in this section depending on the **Mode** you set in the [General](#general) section. Unity also exposes extra properties depending on the **Filtering Quality** set in your Unity Project’s [HDRP Asset](HDRP-Asset.md). -• For more information on shadow filtering in HDRP, see [Shadow Filtering](Shadows-in-HDRP.md##ShadowFiltering). - -• For a list of the available filter quality presets in HDRP, see the [Filtering Qualities table](HDRP-Asset.md#filtering-quality). - -#### Properties +For more information on shadow filtering in HDRP, refer to [Shadow Filtering](Shadows-in-HDRP.md##ShadowFiltering). +For a list of the available filter quality presets in HDRP, refer to the [Filtering Qualities table](HDRP-Asset.md#filtering-quality). -##### Shadow Map +### Shadow Map This section is only available in Realtime or Mixed light **Mode**. @@ -201,7 +194,7 @@ This section is only available in Realtime or Mixed light **Mode**. | **Custom Shadow Layers** | Enable the checkbox to use a different [Rendering Layer Mask](Rendering-Layers.md) for shadows than the one used for lighting. If you enable this feature, then HDRP uses the **Shadow Layers** drop-down in this section for shadowing. If you disable it, then HDRP uses the **Rendering Layer Mask** drop-down in the **General** section for shadowing.
This property only appears when you enable [advanced properties](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest?subfolder=/manual/advanced-properties.html) for this section. To access this property, enable **Light Layers** in your [HDRP Asset](HDRP-Asset.md). | | **Shadow Layers** | Use the drop-down to set the [Rendering Layer Mask](Rendering-Layers.md) HDRP uses for shadowing. This Light therefore only casts shadows for GameObjects that use a matching Rendering Layer. For more information about using Rendering Layers for shadowing, see [Shadow Light Layers](Rendering-Layers.md#ShadowLightLayers).
This property only appears when you enable [advanced properties](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest?subfolder=/manual/advanced-properties.html) for this section. To access this property, enable the **Custom Shadow Layers** checkbox. | -##### Contact Shadows +### Contact Shadows This section is only available in Realtime or Mixed light **Mode**. @@ -209,7 +202,7 @@ This section is only available in Realtime or Mixed light **Mode**. | ------------ | ------------------------------------------------------------ | | **Enable** | Add [Contact Shadows](Override-Contact-Shadows.md) to this Light. Use the drop-down to select a quality mode for the Contact Shadows. Select **Custom** to expose a checkbox that allows you to enable or disable Contact Shadows at will. | -##### Baked Shadows +### Baked Shadows This section is only available in Baked light **Mode**. @@ -218,13 +211,18 @@ This section is only available in Baked light **Mode**. | **Enable** | Enable the checkbox to let this Light cast shadows. | | **Near Plane** | The distance, in meters, from the Light that GameObjects begin to cast shadows. | -##### High Filtering Quality properties +### High Quality Settings In your [HDRP Asset](HDRP-Asset.md), select **High** from the **Filtering Quality** drop-down to expose the following properties. -| **Property** | **Description** | -| ------------------------------ | ------------------------------------------------------------ | -| **Shadow Softness** | Defines the behavior of area light shadows. Higher softness values mimic a larger emission radius while lower values mimic a [punctual light](Glossary.md#PunctualLight). High values increase shadow blur depending on the distance between the pixel receiving the shadow and the shadow caster. | -| **Blocker Sample Count** | The number of samples HDRP uses to evaluate the distance between the pixel receiving the shadow and the shadow caster. Higher values give better accuracy. | -| **Filter Sample Count** | The number of samples HDRP uses to blur shadows. Higher values give smoother results. | -| **Minimum Size of the Filter** | The minimum size of the whole shadow’s blur effect, no matter the distance between the pixel and the shadow caster. Higher values give blurrier results. | +| **Property** | **Description** | +|-|-| +| **Max Penumbra Size** | Sets the maximum blurriness of the edge of shadows that HDRP calculates as percentage-closer soft shadows (PCSS). If you increase this value, you might need to increase **Blocker Sample Count** and **Filter Sample Count** to maintain shadow quality. | +| **Max Sampling Distance** | Sets the distance from the shadow receiver where the edge of shadows reaches the **Max Penumbra Size**. Lower values reduce light bleeding, but might increase self-shadowing. | +| **Min Filter** | The minimum size of the whole shadow’s blur effect, no matter the distance between the pixel and the shadow caster. Higher values give blurrier results. | +| **Min Filter Max Angular Diameter** | Specifies how small shadows can get before HDRP uses the **Min Filter** size. Lower values help reduce self-shadowing. Higher values might increase light bleeding. | +| **Blocker Search Angular Diameter** | Specifies how much of the shadow map HDRP searches to find shadow casters, also known as blockers. Increasing this value might detect hidden or close shadow casters, but might also increase self-shadowing. | +| **Blocker Sampling Clump Exponent** | Adjusts the distribution of samples when HDRP searches for shadow casters in the shadow map. Higher values concentrate samples closer to the center, affecting the accuracy and blurriness of the shadow edge. | +| **Blocker Sample Count** | Sets the number of samples HDRP uses to calculate the distance between the pixel receiving the shadow and the shadow caster. Higher values give better accuracy. | +| **Filter Sample Count** | Sets the number of samples HDRP uses to blur shadows. Higher values give smoother results. | +| **Radius Scale for Softness** | Scales the radius that HDRP uses to calculate blurriness from the light source. Higher values give larger, blurrier results. | diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-debugger-window-reference.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-debugger-window-reference.md index 6703870b95c..2c3f2d1b6db 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-debugger-window-reference.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/rendering-debugger-window-reference.md @@ -220,7 +220,7 @@ These settings make it possible for you to visualize [Adaptive Probe Volumes](pr | **Property** | **Sub-property** | **Description** | |--------------------------|--------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | **Display Probes** | N/A | Display probes. | -| **Display Probes** | **Probe Shading Mode** | Set what the Rendering Debugger displays. The options are:
  • SH: Display the [spherical harmonics (SH) lighting data](https://docs.unity3d.com/Manual/LightProbes-TechnicalInformation.html) for the final color calculation. The number of bands depends on the **SH Bands** setting in the active [HDRP Asset](HDRP-Asset.md).
  • SHL0: Display the spherical harmonics (SH) lighting data with only the first band.
  • SHL0L1: Display the spherical Harmonics (SH) lighting data with the first two bands.
  • Validity: Display whether probes are valid, based on the number of backfaces the probe samples. Refer to [Fix issues with Adaptive Probe Volumes](probevolumes-fixissues.md) for more information about probe validity.
  • Probe Validity Over Dilation Threshold: Display red if a probe samples too many backfaces, based on the **Validity Threshold** set in the [Adaptive Probe Volumes panel](probevolumes-lighting-panel-reference.md). This means the probe can't be baked or sampled.
  • Invalidated By Touchup Volumes: Display probes that a [Probe Adjustment Volume component](probevolumes-adjustment-volume-component-reference.md) has made invalid.
  • Size: Display a different color for each size of [brick](probevolumes-concept.md).
  • Sky Occlusion SH: If you enable [sky occlusion](probevolumes-skyocclusion.md), this setting displays the amount of indirect light the probe receives from the sky that bounced off static GameObjects. The value is a scalar, so it displays as a shade of gray.
  • Sky Direction: Display a green circle that represents the direction from the probe to the sky. This setting displays a red circle if Unity can't calculate the direction, or **Sky Direction** in the [Adaptive Probe Volumes panel](probevolumes-lighting-panel-reference.md) is disabled.
| +| **Display Probes** | **Probe Shading Mode** | Set what the Rendering Debugger displays. The options are:
  • SH: Display the [spherical harmonics (SH) lighting data](https://docs.unity3d.com/Manual/LightProbes-TechnicalInformation.html) for the final color calculation. The number of bands depends on the **SH Bands** setting in the active [HDRP Asset](HDRP-Asset.md).
  • SHL0: Display the spherical harmonics (SH) lighting data with only the first band.
  • SHL0L1: Display the spherical Harmonics (SH) lighting data with the first two bands.
  • Validity: Display whether probes are valid, based on the number of backfaces the probe samples. Refer to [Fix issues with Adaptive Probe Volumes](probevolumes-fixissues.md) for more information about probe validity.
  • Probe Validity Over Dilation Threshold: Display red if a probe samples too many backfaces, based on the **Validity Threshold** set in the [Adaptive Probe Volumes panel](probevolumes-lighting-panel-reference.md). This means the probe can't be baked or sampled.
  • Invalidated By Adjustment Volumes: Display probes that a [Probe Adjustment Volume component](probevolumes-adjustment-volume-component-reference.md) has made invalid.
  • Size: Display a different color for each size of [brick](probevolumes-concept.md).
  • Sky Occlusion SH: If you enable [sky occlusion](probevolumes-skyocclusion.md), this setting displays the amount of indirect light the probe receives from the sky that bounced off static GameObjects. The value is a scalar, so it displays as a shade of gray.
  • Sky Direction: Display a green circle that represents the direction from the probe to the sky. This setting displays a red circle if Unity can't calculate the direction, or **Sky Direction** in the [Adaptive Probe Volumes panel](../probevolumes-lighting-panel-reference) is disabled.
  • **Probe Occlusion**: Displays whether probes are affected by lights that have their [Light Mode](https://docs.unity3d.com/Manual/LightModes-choose) set to **Mixed**, if you set [Lighting Mode](https://docs.unity3d.com/Manual/lighting-mode) to Shadowmask. Each probe displays up to four overlapping lights.
| | **Display Probes** | **Debug Size** | Set the size of the displayed probes. The default is 0.3. | | **Display Probes** | **Exposure Compensation** | Set the brightness of the displayed probes. Decrease the value to increase brightness. The default is 0. This property appears only if you set **Probe Shading Mode** to **SH**, **SHL0**, or **SHL0L1**. | | **Display Probes** | **Max Subdivisions Displayed** | Set the lowest probe density to display. For example, set this to 0 to display only the highest probe density. | diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/stp/stp-upscaler.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/stp/stp-upscaler.md index 1db366b1a29..213587849d0 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/stp/stp-upscaler.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/stp/stp-upscaler.md @@ -28,7 +28,7 @@ To enable STP in the High Definition Render Pipeline (HDRP), do the following: 2. In the Inspector, go to **Rendering** > **Dynamic Resolution** and select **Enable**. -2. In the list **Advanced Upsaclers by Priority**, click the **+** button and select **STP** to add it to the list. +2. In the list **Advanced Upscalers by Priority**, click the **+** button and select **STP** to add it to the list. 3. Set **Dynamic Resolution Type** to **Hardware**. diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-use-the-water-system-in-your-project.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-use-the-water-system-in-your-project.md index 25fa182bfd8..adc5f4b1556 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-use-the-water-system-in-your-project.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/water-use-the-water-system-in-your-project.md @@ -36,7 +36,7 @@ Open **Game Object** > **Water Surface** and select a surface type. You can also use a [Water shader graph](settings-and-properties-related-to-the-water-system.md) to create a Water material. ### Adjust Scene view Effects options -If water surface movement lags and stutters in the Scene view, open the Effects menu in the [View Options](https://docs.unity3d.com/2023.1/Documentation/Manual/ViewModes.html) toolbar and enable the **Always Refresh** option. +If water surface movement lags and stutters in the Scene view, open the Effects menu in the [View Options](https://docs.unity3d.com/Manual/ViewModes.html) toolbar and enable the **Always Refresh** option. ## Configuration examples You can adjust the properties to simulate the appearance of a calm or stormy day, clean or dirty water. Here are a few examples of the kinds of adjustments you might make to simulate different water conditions. diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDBakedReflectionSystem.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDBakedReflectionSystem.cs index b9b42e34f25..1d303f16d1c 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDBakedReflectionSystem.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDBakedReflectionSystem.cs @@ -23,7 +23,7 @@ struct HDProbeBakingState public struct ProbeBakingHash : CoreUnsafeUtils.IKeyGetter { public Hash128 Get(ref HDProbeBakingState v) { return v.probeBakingHash; } } - public int instanceID; + public EntityId entityId; public Hash128 probeBakingHash; public Hash128 probeBakingHashNoBounce; } @@ -33,7 +33,7 @@ struct HDProbeBakedState public struct ProbeBakedHash : CoreUnsafeUtils.IKeyGetter { public Hash128 Get(ref HDProbeBakedState v) { return v.probeBakedHash; } } - public int instanceID; + public EntityId entityId; public Hash128 probeBakedHash; } @@ -157,8 +157,8 @@ IScriptableBakedReflectionSystemStageNotifier handle // Force to rebake probe with missing baked texture for (var i = 0; i < bakedProbeCount; ++i) { - var instanceId = states[i].instanceID; - var probe = (HDProbe)EditorUtility.InstanceIDToObject(instanceId); + var entityId = states[i].entityId; + var probe = (HDProbe)EditorUtility.EntityIdToObject(entityId); if (probe.IsTurnedOff()) continue; @@ -256,8 +256,8 @@ IScriptableBakedReflectionSystemStageNotifier handle ); var index = toBakeIndicesList.GetUnchecked(i); - var instanceId = states[index].instanceID; - var probe = (HDProbe)EditorUtility.InstanceIDToObject(instanceId); + var entityId = states[index].entityId; + var probe = (HDProbe)EditorUtility.EntityIdToObject(entityId); if(probe.IsTurnedOff()) continue; @@ -289,8 +289,8 @@ IScriptableBakedReflectionSystemStageNotifier handle for (int i = 0; i < toBakeIndicesList.Count; ++i) { var index = toBakeIndicesList.GetUnchecked(i); - var instanceId = states[index].instanceID; - var probe = (HDProbe)EditorUtility.InstanceIDToObject(instanceId); + var entityId = states[index].entityId; + var probe = (HDProbe)EditorUtility.EntityIdToObject(entityId); if (probe.IsTurnedOff()) continue; @@ -322,8 +322,8 @@ IScriptableBakedReflectionSystemStageNotifier handle for (int i = 0; i < bakedProbeCount; ++i) { var index = toBakeIndicesList.GetUnchecked(i); - var instanceId = states[index].instanceID; - var probe = (HDProbe)EditorUtility.InstanceIDToObject(instanceId); + var entityId = states[index].entityId; + var probe = (HDProbe)EditorUtility.EntityIdToObject(entityId); if (string.IsNullOrEmpty(probe.gameObject.scene.path)) continue; @@ -338,8 +338,8 @@ IScriptableBakedReflectionSystemStageNotifier handle for (int i = 0; i < toBakeIndicesList.Count; ++i) { var index = toBakeIndicesList.GetUnchecked(i); - var instanceId = states[index].instanceID; - var probe = (HDProbe)EditorUtility.InstanceIDToObject(instanceId); + var entityId = states[index].entityId; + var probe = (HDProbe)EditorUtility.EntityIdToObject(entityId); if (string.IsNullOrEmpty(probe.gameObject.scene.path)) continue; @@ -375,7 +375,7 @@ IScriptableBakedReflectionSystemStageNotifier handle Assert.IsTrue(targetI < targetSize); targetBakedStates[targetI++] = new HDProbeBakedState { - instanceID = state.instanceID, + entityId = state.entityId, probeBakedHash = state.probeBakingHash }; } @@ -817,7 +817,7 @@ static void ComputeProbeInstanceID(IEnumerable probes, HDProbeBakingSta var i = 0; foreach (var probe in probes) { - states[i].instanceID = probe.GetInstanceID(); + states[i].entityId = probe.GetInstanceID(); ++i; } } diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeEditor.cs index c0e4448daa1..4ecac9305e5 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeEditor.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeEditor.cs @@ -104,8 +104,6 @@ protected virtual void OnDisable() protected virtual void Draw(TSerialized serialized, Editor owner) { - HDProbeUI.Drawer.DrawToolbars(serialized, owner); - HDProbeUI.Drawer.DrawPrimarySettings(serialized, owner); //note: cannot use 'using CED = something' due to templated type passed. @@ -147,7 +145,6 @@ protected void OnSceneGUI() soo.Update(); HDProbeUI.DrawHandles(soo, this); - HDProbeUI.Drawer.DoToolbarShortcutKey(this); DrawHandles(soo, this); if (EditorGUI.EndChangeCheck()) soo.Apply(); diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Drawers.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Drawers.cs index b6e3edac492..a5d4e5e42b7 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Drawers.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Drawers.cs @@ -1,12 +1,12 @@ using System; -using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using System.Reflection; +using UnityEditor.EditorTools; +using UnityEditor.Experimental.Rendering; using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; -using UnityEditor.Experimental.Rendering; namespace UnityEditor.Rendering.HighDefinition { @@ -21,8 +21,7 @@ internal enum ToolBar NormalBlend = 1 << 2, CapturePosition = 1 << 3, MirrorPosition = 1 << 4, - MirrorRotation = 1 << 5, - ShowChromeGizmo = 1 << 6, //not really an edit mode. Should be move later to contextual tool overlay + MirrorRotation = 1 << 5 } internal interface IProbeUISettingsProvider @@ -31,30 +30,18 @@ internal interface IProbeUISettingsProvider ProbeSettingsOverride displayedAdvancedCaptureSettings { get; } ProbeSettingsOverride displayedCustomSettings { get; } Type customTextureType { get; } - ToolBar[] toolbars { get; } - Dictionary shortcuts { get; } } // Constants - const EditMode.SceneViewEditMode EditBaseShape = (EditMode.SceneViewEditMode)100; - const EditMode.SceneViewEditMode EditInfluenceShape = (EditMode.SceneViewEditMode)101; - const EditMode.SceneViewEditMode EditInfluenceNormalShape = (EditMode.SceneViewEditMode)102; - const EditMode.SceneViewEditMode EditCapturePosition = (EditMode.SceneViewEditMode)103; - const EditMode.SceneViewEditMode EditMirrorPosition = (EditMode.SceneViewEditMode)104; - const EditMode.SceneViewEditMode EditMirrorRotation = (EditMode.SceneViewEditMode)105; + internal const EditMode.SceneViewEditMode EditBaseShape = (EditMode.SceneViewEditMode)100; + internal const EditMode.SceneViewEditMode EditInfluenceShape = (EditMode.SceneViewEditMode)101; + internal const EditMode.SceneViewEditMode EditInfluenceNormalShape = (EditMode.SceneViewEditMode)102; + internal const EditMode.SceneViewEditMode EditCapturePosition = (EditMode.SceneViewEditMode)103; + internal const EditMode.SceneViewEditMode EditMirrorPosition = (EditMode.SceneViewEditMode)104; + internal const EditMode.SceneViewEditMode EditMirrorRotation = (EditMode.SceneViewEditMode)105; //Note: EditMode.SceneViewEditMode.ReflectionProbeOrigin is still used //by legacy reflection probe and have its own mecanism that we don't want - static readonly Dictionary k_ToolbarMode = new Dictionary - { - { ToolBar.InfluenceShape, EditBaseShape }, - { ToolBar.Blend, EditInfluenceShape }, - { ToolBar.NormalBlend, EditInfluenceNormalShape }, - { ToolBar.CapturePosition, EditCapturePosition }, - { ToolBar.MirrorPosition, EditMirrorPosition }, - { ToolBar.MirrorRotation, EditMirrorRotation } - }; - // Probe Setting Mode cache static readonly GUIContent[] k_ModeContents = { new GUIContent("Baked"), new GUIContent("Custom"), new GUIContent("Realtime") }; static readonly int[] k_ModeValues = { (int)ProbeSettings.Mode.Baked, (int)ProbeSettings.Mode.Custom, (int)ProbeSettings.Mode.Realtime }; @@ -62,112 +49,6 @@ internal interface IProbeUISettingsProvider internal struct Drawer where TProvider : struct, IProbeUISettingsProvider, InfluenceVolumeUI.IInfluenceUISettingsProvider { - // Toolbar content cache - static readonly EditMode.SceneViewEditMode[][] k_ListModes; - static readonly GUIContent[][] k_ListContent; - - static Drawer() - { - var provider = new TProvider(); - - // Build toolbar content cache - var toolbars = provider.toolbars; - k_ListContent = new GUIContent[toolbars.Length][]; - k_ListModes = new EditMode.SceneViewEditMode[toolbars.Length][]; - - var listMode = new List(); - var listContent = new List(); - for (int i = 0; i < toolbars.Length; ++i) - { - listMode.Clear(); - listContent.Clear(); - - var toolBar = toolbars[i]; - for (int j = 0; j < sizeof(int) * 8; ++j) - { - var toolbarJ = (ToolBar)(1 << j); - if ((toolBar & toolbarJ) > 0) - { - if (toolBar == ToolBar.ShowChromeGizmo) - { - listContent.Add(k_ToolbarContents[toolbarJ]); - } - else - { - listMode.Add(k_ToolbarMode[toolbarJ]); - listContent.Add(k_ToolbarContents[toolbarJ]); - } - } - } - k_ListContent[i] = listContent.ToArray(); - k_ListModes[i] = listMode.ToArray(); - } - } - - // Tool bars - public static void DrawToolbars(SerializedHDProbe serialized, Editor owner) - { - var provider = new TProvider(); - - GUILayout.BeginHorizontal(); - GUILayout.FlexibleSpace(); - GUI.changed = false; - - for (int i = 0; i < k_ListModes.Length - 1; ++i) - EditMode.DoInspectorToolbar(k_ListModes[i], k_ListContent[i], HDEditorUtils.GetBoundsGetter(owner), owner); - - //Special case: show chrome gizmo should be mouved to overlay tool. - //meanwhile, display it as an option of toolbar - EditorGUI.BeginChangeCheck(); - IHDProbeEditor probeEditor = owner as IHDProbeEditor; - int selected = probeEditor.showChromeGizmo ? 0 : -1; - int newSelected = GUILayout.Toolbar(selected, new[] { k_ListContent[k_ListModes.Length - 1][0] }, GUILayout.Height(20), GUILayout.Width(30)); - if (EditorGUI.EndChangeCheck()) - { - //allow deselection - if (selected >= 0 && newSelected == selected) - selected = -1; - else - selected = newSelected; - probeEditor.showChromeGizmo = selected == 0; - SceneView.RepaintAll(); - } - - GUILayout.FlexibleSpace(); - GUILayout.EndHorizontal(); - } - - public static void DoToolbarShortcutKey(Editor owner) - { - var provider = new TProvider(); - var toolbars = provider.toolbars; - var shortcuts = provider.shortcuts; - - var evt = Event.current; - if (evt.type != EventType.KeyDown || !evt.shift) - return; - - if (shortcuts.TryGetValue(evt.keyCode, out ToolBar toolbar)) - { - bool used = false; - foreach (ToolBar t in toolbars) - { - if ((t & toolbar) > 0) - { - used = true; - break; - } - } - if (!used) - return; - - var targetMode = k_ToolbarMode[toolbar]; - var mode = EditMode.editMode == targetMode ? EditMode.SceneViewEditMode.None : targetMode; - EditorApplication.delayCall += () => EditMode.ChangeEditMode(mode, HDEditorUtils.GetBoundsGetter(owner)(), owner); - evt.Use(); - } - } - // Drawers public static void DrawPrimarySettings(SerializedHDProbe serialized, Editor owner) { @@ -555,11 +436,123 @@ static internal CubeReflectionResolution GetHighestCubemapResolutionSetting(Rend return highestTierInCurrent; } + } + + [EditorTool(Description, typeof(PlanarReflectionProbe), null, (int)Mode, null)] + internal class PlanarReflectionProbeModifyBaseShapeTool : ReflectionProbeTool + { + private const string Description = "Modify the base shape."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditBaseShape; + private const string IconName = "EditShape"; + + public PlanarReflectionProbeModifyBaseShapeTool() : base(Description, Mode, IconName) { } + } + + [EditorTool(Description, typeof(PlanarReflectionProbe), null, (int)Mode, null)] + internal class PlanarReflectionProbeModifyMirrorPositionTool : ReflectionProbeTool + { + private const string Description = "Change the mirror position."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditMirrorPosition; + private const string IconName = "MoveTool"; + + public PlanarReflectionProbeModifyMirrorPositionTool() : base(Description, Mode, IconName) { } + } + + [EditorTool(Description, typeof(PlanarReflectionProbe), null, (int)Mode, null)] + internal class PlanarReflectionProbeModifyMirrorRotationTool : ReflectionProbeTool + { + private const string Description = "Change the mirror rotation."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditMirrorRotation; + private const string IconName = "RotateTool"; + + public PlanarReflectionProbeModifyMirrorRotationTool() : base(Description, Mode, IconName) { } + } + + [EditorTool(Description, typeof(PlanarReflectionProbe), null, (int)Mode, null)] + internal class PlanarReflectionProbeModifyEditInfluenceShapeTool : ReflectionProbeTool + { + private const string Description = "Modify the influence volume blend distance."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditInfluenceShape; + private const string IconName = "BlendDistance"; + + public PlanarReflectionProbeModifyEditInfluenceShapeTool() : base(Description, Mode, IconName) { } + } + + [EditorTool(Description, typeof(ReflectionProbe), null, (int)Mode, null)] + internal class ReflectionProbeModifyBaseShapeTool : ReflectionProbeTool + { + private const string Description = "Modify the base shape."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditBaseShape; + private const string IconName = "EditShape"; + + public ReflectionProbeModifyBaseShapeTool() : base(Description, Mode, IconName) {} + } + + [EditorTool(Description, typeof(ReflectionProbe), null, (int)Mode, null)] + internal class ReflectionProbeModifyEditInfluenceShapeTool : ReflectionProbeTool + { + private const string Description = "Modify the influence volume blend distance."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditInfluenceShape; + private const string IconName = "BlendDistance"; + + public ReflectionProbeModifyEditInfluenceShapeTool() : base(Description, Mode, IconName) { } + } + + [EditorTool(Description, typeof(ReflectionProbe), null, (int)Mode, null)] + internal class ReflectionProbeModifyInfluenceNormalShapeTool : ReflectionProbeTool + { + private const string Description = "Modify the influence volume normal blend distance."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditInfluenceNormalShape; + private const string IconName = "NormalBlendDistance"; + + public ReflectionProbeModifyInfluenceNormalShapeTool() : base(Description, Mode, IconName) { } + } + + [EditorTool(Description, typeof(ReflectionProbe), null, (int)Mode, null)] + internal class ReflectionProbeModifyCapturePositionTool : ReflectionProbeTool + { + private const string Description = "Change the capture position."; + private const EditMode.SceneViewEditMode Mode = HDProbeUI.EditCapturePosition; + private const string IconName = "CapturePosition"; + + protected ReflectionProbeModifyCapturePositionTool() : base(Description, Mode, IconName) { } + } + + internal class ReflectionProbeTool : EditorTool + { + private readonly string _description; + private readonly EditMode.SceneViewEditMode _mode; + private readonly string _iconName; + private GUIContent _iconContent; + private bool _wasDeactivated; + + protected ReflectionProbeTool(string description, EditMode.SceneViewEditMode mode, string iconName) + { + _description = description; + _mode = mode; + _iconName = iconName; + } + + public override GUIContent toolbarIcon => _iconContent; + public override void OnWillBeDeactivated() => _wasDeactivated = true; + public override void OnToolGUI(EditorWindow window) + { + Bounds bounds = target switch + { + PlanarReflectionProbe planarProbe => planarProbe.bounds, + ReflectionProbe reflectionProbe => reflectionProbe.bounds, + _ => default + }; + if (bounds == default) + return; + if (EditMode.editMode == _mode && !_wasDeactivated) + return; + + EditMode.ChangeEditMode(_mode, bounds); + ToolManager.SetActiveTool(this); + _wasDeactivated = false; + } - static internal void Drawer_ToolBarButton( - ToolBar button, Editor owner, - params GUILayoutOption[] options - ) - => HDEditorUtils.DrawToolBarButton(button, owner, k_ToolbarMode, k_ToolbarContents, options); + private void OnEnable() => _iconContent = EditorGUIUtility.TrIconContent(_iconName, _description); } } diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Skin.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Skin.cs index 6efdb7cb423..2c7c3f762d1 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Skin.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDProbeUI.Skin.cs @@ -1,4 +1,3 @@ -using System.Collections.Generic; using UnityEngine; namespace UnityEditor.Rendering.HighDefinition @@ -26,17 +25,6 @@ static partial class HDProbeUI "Enable time slicing to distribute realtime updates over 7 frames (one for each cubemap face then one to process the result) instead of fully updating in a single frame."); internal static readonly GUIContent k_CustomTextureContent = EditorGUIUtility.TrTextContent("Texture"); - static readonly Dictionary k_ToolbarContents = new Dictionary - { - { ToolBar.InfluenceShape, EditorGUIUtility.TrIconContent("EditShape", "Modify the base shape.") }, - { ToolBar.Blend, EditorGUIUtility.TrIconContent("BlendDistance", "Modify the influence volume blend distance.") }, - { ToolBar.NormalBlend, EditorGUIUtility.TrIconContent("NormalBlendDistance", "Modify the influence volume normal blend distance.") }, - { ToolBar.CapturePosition, EditorGUIUtility.TrIconContent("CapturePosition", "Change the capture position.") }, - { ToolBar.MirrorPosition, EditorGUIUtility.TrIconContent("MoveTool", "Change the mirror position.") }, - { ToolBar.MirrorRotation, EditorGUIUtility.TrIconContent("RotateTool", "Change the mirror rotation.") }, - { ToolBar.ShowChromeGizmo, EditorGUIUtility.TrIconContent(IconReflectionProbeGizmoId, "Display the chrome gizmo.") }, - }; - const string IconReflectionProbeGizmoId = #if UNITY_2019_3_OR_NEWER "PreMatSphere" diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs index a48a04e81f5..5de7efce608 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs @@ -1,9 +1,7 @@ using System; -using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Rendering.HighDefinition; -using UnityEditor.Rendering; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition @@ -101,21 +99,5 @@ struct HDProbeSettingsProvider : HDProbeUI.IProbeUISettingsProvider, InfluenceVo }; Type HDProbeUI.IProbeUISettingsProvider.customTextureType => typeof(Cubemap); - static readonly HDProbeUI.ToolBar[] k_ToolBars = - { - HDProbeUI.ToolBar.InfluenceShape | HDProbeUI.ToolBar.NormalBlend | HDProbeUI.ToolBar.Blend, - HDProbeUI.ToolBar.CapturePosition, - HDProbeUI.ToolBar.ShowChromeGizmo - }; - HDProbeUI.ToolBar[] HDProbeUI.IProbeUISettingsProvider.toolbars => k_ToolBars; - - static Dictionary k_ToolbarShortCutKey = new Dictionary - { - { KeyCode.Alpha1, HDProbeUI.ToolBar.InfluenceShape }, - { KeyCode.Alpha2, HDProbeUI.ToolBar.Blend }, - { KeyCode.Alpha3, HDProbeUI.ToolBar.NormalBlend }, - { KeyCode.Alpha4, HDProbeUI.ToolBar.CapturePosition } - }; - Dictionary HDProbeUI.IProbeUISettingsProvider.shortcuts => k_ToolbarShortCutKey; } } diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs index 47aeda6bccf..0a135f3b530 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs @@ -368,21 +368,5 @@ struct PlanarReflectionProbeUISettingsProvider : HDProbeUI.IProbeUISettingsProvi }; Type HDProbeUI.IProbeUISettingsProvider.customTextureType => typeof(Texture2D); - static readonly HDProbeUI.ToolBar[] k_Toolbars = - { - HDProbeUI.ToolBar.InfluenceShape | HDProbeUI.ToolBar.Blend, - HDProbeUI.ToolBar.MirrorPosition | HDProbeUI.ToolBar.MirrorRotation, - HDProbeUI.ToolBar.ShowChromeGizmo - }; - HDProbeUI.ToolBar[] HDProbeUI.IProbeUISettingsProvider.toolbars => k_Toolbars; - - static Dictionary k_ToolbarShortCutKey = new Dictionary - { - { KeyCode.Alpha1, HDProbeUI.ToolBar.InfluenceShape }, - { KeyCode.Alpha2, HDProbeUI.ToolBar.Blend }, - { KeyCode.Alpha3, HDProbeUI.ToolBar.MirrorPosition }, - { KeyCode.Alpha4, HDProbeUI.ToolBar.MirrorRotation } - }; - Dictionary HDProbeUI.IProbeUISettingsProvider.shortcuts => k_ToolbarShortCutKey; } } diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ProbeSettingsUI.Drawers.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ProbeSettingsUI.Drawers.cs index 19d2bb2bcd2..4ad3022ef40 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ProbeSettingsUI.Drawers.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/ProbeSettingsUI.Drawers.cs @@ -72,7 +72,6 @@ ProbeSettingsOverride displayedFields (p, l) => { EditorGUILayout.PropertyField(p, l); - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.CapturePosition, owner, GUILayout.Width(28f), GUILayout.MinHeight(22f)); } ); PropertyFieldWithoutToggle(ProbeSettingsFields.proxyCaptureRotationProxySpace, serialized.proxyCaptureRotationProxySpace, EditorGUIUtility.TrTextContent("Capture Rotation", "Sets the rotation of the capture point relative to the Transform Rotation."), displayedFields.probe); @@ -80,7 +79,6 @@ ProbeSettingsOverride displayedFields (p, l) => { EditorGUILayout.PropertyField(p, l); - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.MirrorPosition, owner, GUILayout.Width(28f), GUILayout.MinHeight(22f)); } ); } diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs index 4c7ac43c07e..b6bce53855e 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs @@ -114,7 +114,6 @@ static void Drawer_SectionShapeBox(SerializedInfluenceVolume serialized, Editor serialized.boxBlendNormalDistancePositive.vector3Value = serialized.boxBlendNormalDistanceNegative.vector3Value = Vector3.one * serialized.editorSimplifiedModeBlendNormalDistance.floatValue; } } - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.InfluenceShape, owner, GUILayout.Width(28f), GUILayout.MinHeight(22f)); EditorGUILayout.EndHorizontal(); GUILayout.Space(EditorGUIUtility.standardVerticalSpacing); @@ -123,14 +122,12 @@ static void Drawer_SectionShapeBox(SerializedInfluenceVolume serialized, Editor EditorGUILayout.BeginHorizontal(); Drawer_AdvancedBlendDistance(serialized, false, maxFadeDistance, blendDistanceContent); - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.Blend, owner, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight((advanced ? 2 : 1) * (EditorGUIUtility.singleLineHeight + 3))); EditorGUILayout.EndHorizontal(); if (drawNormal) { EditorGUILayout.BeginHorizontal(); Drawer_AdvancedBlendDistance(serialized, true, maxFadeDistance, blendNormalDistanceContent); - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.NormalBlend, owner, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight((advanced ? 2 : 1) * (EditorGUIUtility.singleLineHeight + 3))); EditorGUILayout.EndHorizontal(); } @@ -224,7 +221,6 @@ static void Drawer_SectionShapeSphere(SerializedInfluenceVolume serialized, Edit if (serialized.sphereRadius.floatValue < serialized.sphereBlendDistance.floatValue) serialized.sphereBlendDistance.floatValue = serialized.sphereRadius.floatValue; } - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.InfluenceShape, owner, GUILayout.Width(28f), GUILayout.MinHeight(22f)); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); @@ -237,7 +233,6 @@ static void Drawer_SectionShapeSphere(SerializedInfluenceVolume serialized, Edit { serialized.sphereBlendDistance.floatValue = Mathf.Clamp(serialized.sphereBlendDistance.floatValue, 0, maxBlendDistance); } - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.Blend, owner, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight(EditorGUIUtility.singleLineHeight + 3)); EditorGUILayout.EndHorizontal(); if (drawNormal) @@ -249,7 +244,6 @@ static void Drawer_SectionShapeSphere(SerializedInfluenceVolume serialized, Edit { serialized.sphereBlendNormalDistance.floatValue = Mathf.Clamp(serialized.sphereBlendNormalDistance.floatValue, 0, maxBlendDistance); } - HDProbeUI.Drawer_ToolBarButton(HDProbeUI.ToolBar.NormalBlend, owner, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight(EditorGUIUtility.singleLineHeight + 3)); EditorGUILayout.EndHorizontal(); } } diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs index d0162da14c9..1bae934a01a 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDEditorUtils.cs @@ -3,7 +3,6 @@ using System.IO; using System.Linq; using UnityEditor.Inspector.GraphicsSettingsInspectors; -using UnityEditorInternal; using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.UIElements; @@ -157,25 +156,6 @@ internal static void PropertyFieldWithoutToggle( } } - internal static void DrawToolBarButton( - TEnum button, Editor owner, - Dictionary toolbarMode, - Dictionary toolbarContent, - params GUILayoutOption[] options - ) - where TEnum : struct, IConvertible - { - var intButton = (int)(object)button; - bool enabled = toolbarMode[button] == EditMode.editMode; - EditorGUI.BeginChangeCheck(); - enabled = GUILayout.Toggle(enabled, toolbarContent[button], EditorStyles.miniButton, options); - if (EditorGUI.EndChangeCheck()) - { - EditMode.SceneViewEditMode targetMode = EditMode.editMode == toolbarMode[button] ? EditMode.SceneViewEditMode.None : toolbarMode[button]; - EditMode.ChangeEditMode(targetMode, GetBoundsGetter(owner)(), owner); - } - } - internal static Func GetBoundsGetter(Editor o) { return () => diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Shaders/VFXVertexProbeSampling.template b/Packages/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Shaders/VFXVertexProbeSampling.template index ad41610cf53..cfb4f80f921 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Shaders/VFXVertexProbeSampling.template +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Shaders/VFXVertexProbeSampling.template @@ -20,7 +20,7 @@ float4 inTangent = float4(o.VFX_VARYING_TANGENT, -1.0f); #else float4 inTangent = o.VFX_VARYING_TANGENT; #endif - GatherDiffuseGIData(o.VFX_VARYING_NORMAL, inTangent, o.VFX_VARYING_POSWS, + GatherDiffuseGIData(o.VFX_VARYING_NORMAL, inTangent, VFXGetPositionRWS(o.VFX_VARYING_POSWS), o.VFX_VARYING_BAKE_DIFFUSE_LIGHTING[0], o.VFX_VARYING_BAKE_DIFFUSE_LIGHTING[1], o.VFX_VARYING_BAKE_DIFFUSE_LIGHTING[2]); diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs index 149f974ab35..9cbf08dfde1 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs @@ -3694,7 +3694,7 @@ void LensFlareMergeOcclusionDataDrivenPass(RenderGraph renderGraph, HDCamera hdC (LensFlareData data, RenderGraphContext ctx) => { ctx.cmd.SetComputeTextureParam(data.parameters.lensFlareMergeOcclusion, data.parameters.mergeOcclusionKernel, HDShaderIDs._LensFlareOcclusion, LensFlareCommonSRP.occlusionRT); - if (passData.hdCamera.xr.enabled && passData.hdCamera.xr.singlePassEnabled) + if (data.hdCamera.xr.enabled && data.hdCamera.xr.singlePassEnabled) ctx.cmd.SetComputeIntParam(data.parameters.lensFlareMergeOcclusion, HDShaderIDs._MultipassID, -1); else ctx.cmd.SetComputeIntParam(data.parameters.lensFlareMergeOcclusion, HDShaderIDs._MultipassID, data.hdCamera.xr.multipassId); diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Cotton Thin.asset b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Cotton Thin.asset new file mode 100644 index 00000000000..28a173a0bca --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Cotton Thin.asset @@ -0,0 +1,28 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b2686e09ec7aef44bad2843e4416f057, type: 3} + m_Name: Cotton Thin + m_EditorClassIdentifier: + profile: + scatteringDistance: {r: 0.7490196, g: 0.7490196, b: 0.7490196, a: 1} + scatteringDistanceMultiplier: 0.6 + transmissionTint: {r: 1, g: 1, b: 1, a: 1} + texturingMode: 0 + smoothnessMultipliers: {x: 1, y: 1} + lobeMix: 0.5 + diffuseShadingPower: 1 + transmissionMode: 1 + thicknessRemap: {x: 0.2, y: 1.5} + worldScale: 1 + ior: 1.4 + hash: 1080211988 + m_Version: 2 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/IrisDiffusionProfile 25mm.asset.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Cotton Thin.asset.meta similarity index 53% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/IrisDiffusionProfile 25mm.asset.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Cotton Thin.asset.meta index 0bce40ca3c9..041ea81a754 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/IrisDiffusionProfile 25mm.asset.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Cotton Thin.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 927cb1a1d4ddf2144bf125f3bbd836af +guid: ce16666c90341cb4fbce2c0f01db0a28 NativeFormatImporter: externalObjects: {} mainObjectFileID: 11400000 - userData: + userData: '{"assetGUIDs":["","","","","","","","","","","","","","","",""]}' assetBundleName: assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/IrisDiffusionProfile 25mm.asset b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/IrisDiffusionProfile 25mm.asset similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/IrisDiffusionProfile 25mm.asset rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/IrisDiffusionProfile 25mm.asset diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairRibbon_Black.mat.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/IrisDiffusionProfile 25mm.asset.meta similarity index 64% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairRibbon_Black.mat.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/IrisDiffusionProfile 25mm.asset.meta index 446a7a02e70..5251e5acd49 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairRibbon_Black.mat.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/IrisDiffusionProfile 25mm.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 7366ccf88d45cec43892fc93f3fe8767 +guid: 8b4dee5d886ffb544a4d4cc04941219a NativeFormatImporter: externalObjects: {} - mainObjectFileID: 2100000 + mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/ScleraDiffusionProfile 25mm.asset b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ScleraDiffusionProfile 25mm.asset similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/ScleraDiffusionProfile 25mm.asset rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ScleraDiffusionProfile 25mm.asset diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairRibbon_Dyed.mat.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ScleraDiffusionProfile 25mm.asset.meta similarity index 64% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairRibbon_Dyed.mat.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ScleraDiffusionProfile 25mm.asset.meta index 9fdcab952be..3b4d12fe986 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairRibbon_Dyed.mat.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ScleraDiffusionProfile 25mm.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: cec2fa2db6c07fd49ac80e3272c0d623 +guid: 77a77502d75b7fa42b30e70a327ebb71 NativeFormatImporter: externalObjects: {} - mainObjectFileID: 2100000 + mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph index e4d53615302..d76c363c4e2 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph @@ -376,8 +376,8 @@ }, "m_FragmentContext": { "m_Position": { - "x": 96.00003814697266, - "y": 272.0000305175781 + "x": 95.99993133544922, + "y": 270.6666564941406 }, "m_Blocks": [ { @@ -401,6 +401,7 @@ "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "24d97d0a6ce64aa0b5866edc6102fb22" @@ -420,10 +421,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1408.0001220703125, - "y": 258.0000305175781, - "width": 175.0, - "height": 34.000030517578128 + "x": -1497.3333740234375, + "y": 258.0, + "width": 178.6666259765625, + "height": 36.0 } }, "m_Slots": [ @@ -456,10 +457,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1538.0001220703125, - "y": 358.0000915527344, - "width": 130.0, - "height": 118.0 + "x": -1623.3333740234375, + "y": 358.0, + "width": 133.33349609375, + "height": 119.99996948242188 } }, "m_Slots": [ @@ -516,6 +517,7 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": false, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, @@ -649,10 +651,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -817.3333129882813, - "y": 227.3332977294922, - "width": 209.333251953125, - "height": 328.0 + "x": -844.66650390625, + "y": 241.33331298828126, + "width": 209.33319091796876, + "height": 328.0001220703125 } }, "m_Slots": [ @@ -779,10 +781,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1883.0001220703125, - "y": 465.00006103515627, - "width": 145.0, - "height": 129.0 + "x": -1968.666748046875, + "y": 465.3332824707031, + "width": 147.3333740234375, + "height": 131.33334350585938 } }, "m_Slots": [ @@ -813,9 +815,6 @@ "m_Id": "65c70eb99cdb4b1ba328be5f3f7d35bd" }, "m_Datas": [ - { - "m_Id": "4af66f78e2db4a53960a99d44a4a950b" - }, { "m_Id": "10002398c20c42f68062b69f33c845e1" }, @@ -840,10 +839,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1879.0, + "x": -1964.666748046875, "y": 258.0, - "width": 142.5, - "height": 34.0 + "width": 146.666748046875, + "height": 36.0 } }, "m_Slots": [ @@ -914,10 +913,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1695.0001220703125, - "y": 309.0000305175781, - "width": 130.0, - "height": 118.0 + "x": -1780.666748046875, + "y": 309.3333435058594, + "width": 133.3333740234375, + "height": 120.0 } }, "m_Slots": [ @@ -1052,8 +1051,10 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_Modifiable": true @@ -1124,10 +1125,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -989.3333740234375, - "y": 353.3333435058594, - "width": 132.666748046875, - "height": 150.66668701171876 + "x": -1074.666748046875, + "y": 353.33331298828127, + "width": 134.66668701171876, + "height": 150.6666259765625 } }, "m_Slots": [ @@ -1183,25 +1184,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData", - "m_ObjectId": "4af66f78e2db4a53960a99d44a4a950b", - "m_Distortion": false, - "m_DistortionMode": 0, - "m_DistortionDepthTest": true, - "m_AddPrecomputedVelocity": false, - "m_TransparentWritesMotionVec": false, - "m_DepthOffset": false, - "m_ConservativeDepthOffset": false, - "m_TransparencyFog": true, - "m_AlphaTestShadow": false, - "m_BackThenFrontRendering": false, - "m_TransparentDepthPrepass": false, - "m_TransparentDepthPostpass": false, - "m_SupportLodCrossFade": false -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -1548,15 +1530,15 @@ "m_Group": { "m_Id": "" }, - "m_Name": "_Enable_Mask", + "m_Name": "Enable Mask", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -392.00006103515627, - "y": 241.0, - "width": 139.00001525878907, - "height": 118.0 + "x": -395.9999694824219, + "y": 241.33334350585938, + "width": 142.6665496826172, + "height": 119.99996948242188 } }, "m_Slots": [ @@ -1644,9 +1626,6 @@ { "m_Id": "3b6e7e6d5ede4977b12348a91c17e38b" }, - { - "m_Id": "9d2e3daded3540bfbba26f27cec8613b" - }, { "m_Id": "d7991c6d95ba4a0b9fbf92349a4e6d57" }, @@ -1655,6 +1634,9 @@ }, { "m_Id": "b431afa7aa26485db688beca73220dad" + }, + { + "m_Id": "9d2e3daded3540bfbba26f27cec8613b" } ] } @@ -1671,7 +1653,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" } } @@ -1688,10 +1670,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1296.0001220703125, - "y": 332.00006103515627, - "width": 208.0, - "height": 373.99993896484377 + "x": -1381.3333740234375, + "y": 332.0, + "width": 209.3333740234375, + "height": 376.0 } }, "m_Slots": [ @@ -1746,10 +1728,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1695.0001220703125, - "y": 425.0000915527344, - "width": 130.0, - "height": 117.99996948242188 + "x": -1780.666748046875, + "y": 425.33331298828127, + "width": 133.3333740234375, + "height": 120.00006103515625 } }, "m_Slots": [ @@ -1804,10 +1786,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1233.0001220703125, - "y": 190.0000762939453, - "width": 145.0, - "height": 136.0000457763672 + "x": -1318.666748046875, + "y": 190.0, + "width": 147.3333740234375, + "height": 138.0 } }, "m_Slots": [ @@ -1848,10 +1830,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1843.0001220703125, - "y": 594.0000610351563, - "width": 105.0, - "height": 34.00006103515625 + "x": -1928.666748046875, + "y": 594.0, + "width": 108.0, + "height": 36.0 } }, "m_Slots": [ @@ -1927,9 +1909,9 @@ "m_Guid": { "m_GuidSerialized": "20cad64a-0b8f-4131-964b-a9ae1ff164b0" }, - "m_Name": "_Enable_Mask", + "m_Name": "Enable Mask", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "_Enable_Mask", + "m_RefNameGeneratedByDisplayName": "Enable Mask", "m_DefaultReferenceName": "_ENABLE_MASK", "m_OverrideReferenceName": "_ENABLE_VOLUMETRIC_FOG_MASK", "m_GeneratePropertyBlock": false, @@ -1957,10 +1939,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1408.0001220703125, - "y": 368.0000305175781, - "width": 112.0, - "height": 34.000030517578128 + "x": -1493.3333740234375, + "y": 368.0, + "width": 114.6666259765625, + "height": 36.000030517578128 } }, "m_Slots": [ @@ -2050,12 +2032,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2217,10 +2211,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1860.0001220703125, - "y": 292.00006103515627, - "width": 124.0, - "height": 173.0 + "x": -1945.3333740234375, + "y": 292.0000305175781, + "width": 128.0, + "height": 174.66665649414063 } }, "m_Slots": [ @@ -2285,6 +2279,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -2298,7 +2294,7 @@ "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", "m_ObjectId": "d0d5af4aaff14902a02f116d4ab94acf", "m_Id": 0, - "m_DisplayName": "Out", + "m_DisplayName": "Enable Mask", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -2361,6 +2357,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph.meta index 33788ffc8c8..5804261fcc8 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/DefaultFogVolume.shadergraph.meta @@ -8,3 +8,17 @@ ScriptedImporter: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: Fog Volume + category: Environment and Materials + description: "Use the Fog Volume shader graph to create localized Volumetric + Fog. \nHDRP includes an example scene that demonstrates different Volumetric + Fog effects in the Volumetric Sample scene accessible through the Package + Manager.\n\nThis is a basic volume fog shader that samples a 3D texture to + control the density of the fog. You can create your own 3D textures, or choose + one of a small set of them available in the HDRP package.\n\nSupported Pipeline(s): + HDRP\nActive Target: Fog Volume\nVFX Graph Support: disabled" + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: 53a4c85f379d6d54eadd0ba332fbfc7a, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph index 6f5a918c9cf..635f4f383be 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph @@ -68,6 +68,12 @@ }, { "m_Id": "684964ae6dc74d5f83ee7912478c9f82" + }, + { + "m_Id": "0a01a47053dd4cdfa461bed6e505aa49" + }, + { + "m_Id": "49a437a4463e4ce3a35821b128dc2ac5" } ], "m_Keywords": [], @@ -91,6 +97,9 @@ { "m_Id": "407705ab55b84a768ef8a45175e577ff" }, + { + "m_Id": "5dd034053e9c4b2f9ce8be877290ce2b" + }, { "m_Id": "7fdfd7fe176e46ac8406c58968b05189" } @@ -377,56 +386,50 @@ }, { "m_Id": "a783300b65314fd99d310cc2c6533878" - } - ], - "m_GroupDatas": [], - "m_StickyNoteDatas": [ - { - "m_Id": "a9e3038d2cf540e784368c2cdd9e7cbf" - }, - { - "m_Id": "cf8695de8013485597b98eea762f2a2f" }, { - "m_Id": "b21dcf454f6c4cee8dc9dc2c7a1b626e" + "m_Id": "b82ab848d61f4f75bfbc8d4f740d6df3" }, { - "m_Id": "f851d075ca7d493cae8774776e756856" + "m_Id": "5eb53d428f244992b4674492d8a9c4c5" }, { - "m_Id": "a6e80453fa8b4a3a8083b7fe05038165" + "m_Id": "776b867308e0488ab1ee645fb600eb66" }, { - "m_Id": "3acee8ea47aa42f48787feb642329354" + "m_Id": "febabaa3339547249b7b9bb879b3dea2" }, { - "m_Id": "6e84ccfad00941dfa4a9979df94ab977" + "m_Id": "96fdab7b6c7e4caaadf9dcea00aee3d1" }, { - "m_Id": "c48550b415974ea792a18f6f11d6e669" + "m_Id": "9ff6ae68eb1f4de993ba1475adda3b96" }, { - "m_Id": "26f70b62b35b4a9f832b0721b5bbe6e3" + "m_Id": "0f2666a1c5654df7b0132b919a4fa7dd" }, { - "m_Id": "e33e1339302d44f89b3065b13211bbcf" - }, + "m_Id": "06cd6e6a7a8d4e6c8e041853243fc580" + } + ], + "m_GroupDatas": [ { - "m_Id": "d68038fc63ba4e42ad48a81672a390d3" + "m_Id": "cd13a673dd984a10b53f41b2fd3921fd" }, { - "m_Id": "5147799b27f446ab902c01e6b3cac868" + "m_Id": "b4f6de169dec4e49a4c0a43ff5576985" }, { - "m_Id": "ba37cf56edcf4295bd15e8099c94dbb2" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, { - "m_Id": "07d0fecaf8bb4e98b0d22779d8c05dd4" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, { - "m_Id": "f2d304f6260e4e29b344919ef2c53f93" + "m_Id": "cfbcf74fc2a649968e561810d538f60d" } ], + "m_StickyNoteDatas": [], "m_Edges": [ { "m_OutputSlot": { @@ -470,6 +473,20 @@ "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "06cd6e6a7a8d4e6c8e041853243fc580" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "96fdab7b6c7e4caaadf9dcea00aee3d1" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -526,6 +543,20 @@ "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "0f2666a1c5654df7b0132b919a4fa7dd" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "febabaa3339547249b7b9bb879b3dea2" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1212,6 +1243,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "9ff6ae68eb1f4de993ba1475adda3b96" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "776b867308e0488ab1ee645fb600eb66" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1338,6 +1383,20 @@ "m_SlotId": 3 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "b82ab848d61f4f75bfbc8d4f740d6df3" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "5eb53d428f244992b4674492d8a9c4c5" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1733,6 +1792,18 @@ }, { "m_Id": "e5c8f6d0d62c4251bdd57fed352611af" + }, + { + "m_Id": "5eb53d428f244992b4674492d8a9c4c5" + }, + { + "m_Id": "776b867308e0488ab1ee645fb600eb66" + }, + { + "m_Id": "febabaa3339547249b7b9bb879b3dea2" + }, + { + "m_Id": "96fdab7b6c7e4caaadf9dcea00aee3d1" } ] }, @@ -1749,6 +1820,7 @@ "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "ffac1ff76ee74cf3b396e5dd1d419b82" @@ -1761,17 +1833,17 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "00184655423241c59bd694de369eb90d", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2465.33349609375, - "y": -1298.6666259765625, - "width": 136.666748046875, - "height": 36.0001220703125 + "x": -2470.0, + "y": -1348.0, + "width": 138.666748046875, + "height": 36.0 } }, "m_Slots": [ @@ -1831,17 +1903,17 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "0138288091ce4cdab621a0d1a6e215c8", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -690.0001220703125, - "y": -240.66659545898438, - "width": 127.33343505859375, - "height": 35.99998474121094 + "x": -694.6666259765625, + "y": -289.9999694824219, + "width": 129.3333740234375, + "height": 36.00001525878906 } }, "m_Slots": [ @@ -1957,17 +2029,17 @@ "m_Type": "UnityEditor.ShaderGraph.ViewDirectionNode", "m_ObjectId": "0358f633aae44214ad01442ac8626b00", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "View Direction", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2328.666748046875, - "y": -1174.6666259765625, + "x": -2333.333251953125, + "y": -1224.0, "width": 207.333251953125, - "height": 134.6666259765625 + "height": 133.9998779296875 } }, "m_Slots": [ @@ -2060,6 +2132,57 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "064740adb5f441c2908357b30e3bc167", + "m_Id": 0, + "m_DisplayName": "BuiltinIrisRadius", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "BuiltinIrisRadius", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "06cd6e6a7a8d4e6c8e041853243fc580", + "m_Group": { + "m_Id": "cfbcf74fc2a649968e561810d538f60d" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 3112.0, + "y": -215.33331298828126, + "width": 170.0, + "height": 36.0 + } + }, + "m_Slots": [ + { + "m_Id": "2a5db658cf0044afa66eceeb76d494ae" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "49a437a4463e4ce3a35821b128dc2ac5" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2077,26 +2200,6 @@ ] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", - "m_ObjectId": "07d0fecaf8bb4e98b0d22779d8c05dd4", - "m_Title": "Iris Out Of Bound Clamp", - "m_Content": " ", - "m_TextSize": 0, - "m_Theme": 0, - "m_Position": { - "serializedVersion": "2", - "x": 619.3333740234375, - "y": -673.3333740234375, - "width": 254.6666259765625, - "height": 198.00003051757813 - }, - "m_Group": { - "m_Id": "" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -2157,10 +2260,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1144.6666259765625, - "y": 387.33343505859377, - "width": 56.0001220703125, - "height": 23.999969482421876 + "x": 1094.6666259765625, + "y": 315.99993896484377, + "width": 56.0, + "height": 24.000030517578126 } }, "m_Slots": [ @@ -2186,17 +2289,17 @@ "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", "m_ObjectId": "09f916c1ad784c0bbc28378564f13979", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 72.66671752929688, - "y": -410.0, - "width": 55.99995422363281, - "height": 24.0001220703125 + "x": 67.9999771118164, + "y": -459.3334045410156, + "width": 56.000091552734378, + "height": 24.000030517578126 } }, "m_Slots": [ @@ -2217,6 +2320,46 @@ } } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", + "m_ObjectId": "0a01a47053dd4cdfa461bed6e505aa49", + "m_Guid": { + "m_GuidSerialized": "d1a07172-3d6c-4716-98e8-16588445f01d" + }, + "m_Name": "Iris Caustic Intensity Multiplier", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Iris Caustic Intensity Multiplier", + "m_DefaultReferenceName": "_Iris_Caustic_Intensity_Multiplier", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 1.0, + "m_FloatType": 1, + "m_RangeValues": { + "x": 0.0, + "y": 8.0 + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.EyeSubTarget", @@ -2299,17 +2442,17 @@ "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DNode", "m_ObjectId": "0c79b861080d419fa5ca847280d92e7d", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Sample Texture 2D", "m_DrawState": { "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 356.6667175292969, - "y": -473.99993896484377, - "width": 181.99996948242188, - "height": 182.666748046875 + "x": 281.33331298828127, + "y": -526.0, + "width": 184.66668701171876, + "height": 181.33331298828126 } }, "m_Slots": [ @@ -2352,21 +2495,32 @@ "m_MipSamplingMode": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.GroupData", + "m_ObjectId": "0d8265a39ec94e628c4dd577535cfd6c", + "m_Title": "Sclera", + "m_Position": { + "x": -1169.3333740234375, + "y": -2568.666748046875 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "0d8993db801144198aa6200147dc76ac", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 207.3333282470703, - "y": -434.6666259765625, - "width": 143.9999542236328, + "x": 101.99996948242188, + "y": -513.333251953125, + "width": 145.33335876464845, "height": 36.0 } }, @@ -2405,22 +2559,58 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "0f2666a1c5654df7b0132b919a4fa7dd", + "m_Group": { + "m_Id": "cfbcf74fc2a649968e561810d538f60d" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 3044.0, + "y": -261.3333740234375, + "width": 238.0, + "height": 36.0 + } + }, + "m_Slots": [ + { + "m_Id": "9289910233c24a809e0b118cdb8be938" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "0a01a47053dd4cdfa461bed6e505aa49" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BuiltinIrisPlaneOffset", "m_ObjectId": "0f769081083c4836abfcfebff7b9e85c", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Builtin Iris Plane Offset (Preview)", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2354.666748046875, - "y": -826.66650390625, + "x": -2359.333251953125, + "y": -876.0, "width": 233.333251953125, - "height": 78.66656494140625 + "height": 78.66668701171875 } }, "m_Slots": [ @@ -2498,17 +2688,17 @@ "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", "m_ObjectId": "12d7c15c88ed452e845d4ec05e83e8c8", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 72.6666488647461, - "y": -184.66671752929688, - "width": 55.999900817871097, - "height": 24.000045776367189 + "x": 67.9999771118164, + "y": -234.00006103515626, + "width": 56.000091552734378, + "height": 24.000015258789064 } }, "m_Slots": [ @@ -2551,17 +2741,17 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "13bc10a933c1427aaa4646a899a294f3", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -224.0000457763672, - "y": -1752.6663818359375, - "width": 184.66673278808595, - "height": 36.0 + "x": -262.6667175292969, + "y": -2204.000244140625, + "width": 188.0, + "height": 36.000244140625 } }, "m_Slots": [ @@ -2730,7 +2920,7 @@ "m_Type": "UnityEditor.ShaderGraph.PositionNode", "m_ObjectId": "17902cca546343a8a512e5050b020e77", "m_Group": { - "m_Id": "" + "m_Id": "cd13a673dd984a10b53f41b2fd3921fd" }, "m_Name": "Position", "m_DrawState": { @@ -2898,17 +3088,17 @@ "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", "m_ObjectId": "1934e114afb4412b9fd1ad0ab647ce2b", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -89.33331298828125, - "y": -1092.66650390625, - "width": 55.999961853027347, - "height": 23.9998779296875 + "x": -94.00003051757813, + "y": -1142.0, + "width": 56.00008773803711, + "height": 24.0 } }, "m_Slots": [ @@ -3045,17 +3235,17 @@ "m_Type": "UnityEditor.ShaderGraph.PositionNode", "m_ObjectId": "1ef5e3350c6d478fa02522623dc5980d", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Position", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1105.3333740234375, - "y": -1994.6663818359375, - "width": 207.3333740234375, - "height": 134.6666259765625 + "x": -1144.0, + "y": -2446.000244140625, + "width": 207.333251953125, + "height": 134.000244140625 } }, "m_Slots": [ @@ -3109,6 +3299,21 @@ "m_SerializedDescriptor": "SurfaceDescription.NormalTS" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "1fe46c5076504bc4b590463c6c0b21a6", + "m_Id": 0, + "m_DisplayName": "Iris Radius", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "IrisRadius", + "m_StageCapability": 2, + "m_Value": 0.2199999988079071, + "m_DefaultValue": 0.2199999988079071, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3183,17 +3388,17 @@ "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", "m_ObjectId": "212b308902a94cce8a7c192b74971bf4", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Multiply", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 991.33349609375, - "y": -771.3333740234375, - "width": 131.333251953125, - "height": 120.00006103515625 + "x": 1013.9998779296875, + "y": -845.3333129882813, + "width": 133.3333740234375, + "height": 120.0 } }, "m_Slots": [ @@ -3233,6 +3438,7 @@ "m_BackThenFrontRendering": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, + "m_TransparentPerPixelSorting": false, "m_SupportLodCrossFade": false } @@ -3248,10 +3454,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 3522.66650390625, - "y": -169.99998474121095, - "width": 200.000244140625, - "height": 42.66656494140625 + "x": 3526.6669921875, + "y": -796.0000610351563, + "width": 200.0, + "height": 42.66668701171875 } }, "m_Slots": [ @@ -3290,12 +3496,39 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.75, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "23d93c6c47664ceb8b95ab42a5e74976", + "m_Id": 0, + "m_DisplayName": "Iris Caustic Blend", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "CausticBlend", + "m_StageCapability": 2, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [] } { @@ -3360,17 +3593,17 @@ "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", "m_ObjectId": "25fae2b2d7414f0a810cdec339971416", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Multiply", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1027.333251953125, - 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"m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Normal Strength", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 991.33349609375, - "y": -1418.6668701171875, - "width": 167.3333740234375, - "height": 119.9998779296875 + "x": 952.6666259765625, + "y": -1870.0001220703125, + "width": 170.666748046875, + "height": 120.0 } }, "m_Slots": [ @@ -3538,8 +3755,23 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "2a68c8dc09334b5993a888fcd60a03f1", + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "2a5db658cf0044afa66eceeb76d494ae", + "m_Id": 0, + "m_DisplayName": "Iris Caustic Blend", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "2a68c8dc09334b5993a888fcd60a03f1", "m_Id": 0, "m_DisplayName": "RGBA", "m_SlotType": 1, @@ -3757,7 +3989,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - 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"m_MaterialNeedsUpdateHash": 530, + "m_MaterialNeedsUpdateHash": 1, "m_SurfaceType": 0, "m_RenderingPass": 1, "m_BlendMode": 0, @@ -3905,6 +4149,7 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": false, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, @@ -3919,7 +4164,8 @@ "m_TessellationShapeFactor": 0.75, "m_TessellationBackFaceCullEpsilon": -0.25, "m_TessellationMaxDisplacement": 0.009999999776482582, - "m_Version": 1, + "m_DebugSymbols": false, + "m_Version": 2, "inspectorFoldoutMask": 1 } @@ -3928,17 +4174,17 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "39062b6a5ba54ce1802683fb1f0e3c24", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 377.3333435058594, - "y": -550.0, - "width": 161.33334350585938, - "height": 36.0 + "x": 481.33331298828127, + "y": -453.3333435058594, + "width": 164.00006103515626, + "height": 36.000030517578128 } }, "m_Slots": [ @@ -3973,26 +4219,6 @@ "m_OverrideBakedGI": false } -{ - 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} + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -4449,6 +4687,7 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": false, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, @@ -4463,6 +4702,7 @@ "m_TessellationShapeFactor": 0.75, "m_TessellationBackFaceCullEpsilon": -0.25, "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_DebugSymbols": false, "m_Version": 0, "inspectorFoldoutMask": 0 } @@ -4489,16 +4729,16 @@ "m_Type": "UnityEditor.ShaderGraph.ScleraUVLocation", "m_ObjectId": "485ad063759c4d53b563365cc184e7c5", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Sclera UV Location", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -573.3335571289063, - "y": -1577.3333740234375, - "width": 216.00003051757813, + "x": -612.0000610351563, + "y": -2028.6668701171875, + "width": 220.00006103515626, "height": 78.666748046875 } }, @@ -4551,12 +4791,52 @@ "m_DefaultValue": false } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", + "m_ObjectId": "49a437a4463e4ce3a35821b128dc2ac5", + "m_Guid": { + "m_GuidSerialized": "ba8b9f81-8263-4bb1-8b48-f071b66c924f" + }, + "m_Name": "Iris Caustic Blend", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Iris Caustic Blend", + "m_DefaultReferenceName": "_Iris_Caustic_Blend", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 1.0, + "m_FloatType": 1, + "m_RangeValues": { + "x": 0.0, + "y": 1.0 + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "4afe376f4a544e1e8b1ac4258a920f22", "m_Group": { - "m_Id": "" + "m_Id": "cd13a673dd984a10b53f41b2fd3921fd" }, "m_Name": "Property", "m_DrawState": { @@ -4611,6 +4891,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "4c79734f60a9417282b6c06894023a61", + "m_Id": 0, + "m_DisplayName": "Iris Caustic Intensity Multiplier", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "CausticIntensity", + "m_StageCapability": 2, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", @@ -4651,26 +4946,6 @@ ] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", - "m_ObjectId": "5147799b27f446ab902c01e6b3cac868", - "m_Title": "ScleraNormalSource", - "m_Content": "", - "m_TextSize": 0, - "m_Theme": 0, - "m_Position": { - "serializedVersion": "2", - "x": 349.33331298828127, - "y": -1498.6666259765625, - "width": 375.3333435058594, - "height": 220.0 - }, - "m_Group": { - 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"m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1221.3336181640625, - "y": -660.6665649414063, - "width": 196.6666259765625, - "height": 35.99993896484375 + "x": -1226.0, + "y": -710.0000610351563, + "width": 200.0, + "height": 36.0 } }, "m_Slots": [ @@ -5121,17 +5445,17 @@ "m_Type": "UnityEditor.ShaderGraph.ScleraIrisBlend", "m_ObjectId": "5f12ae82497545f2a48dfcd3901fc531", "m_Group": { - "m_Id": "" + "m_Id": "b4f6de169dec4e49a4c0a43ff5576985" }, "m_Name": "Sclera Limbal Ring", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1869.3333740234375, - "y": -938.0001220703125, - "width": 345.3333740234375, - "height": 294.666748046875 + "x": 1871.3333740234375, + "y": -872.6666259765625, + "width": 353.3333740234375, + "height": 294.6666259765625 } }, "m_Slots": [ @@ -5199,17 +5523,17 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "5f3ad75c9ac94c5c895039ceb4738ae7", "m_Group": { - 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"m_MaterialType": 0, + "m_MaterialType": 2, "m_SubsurfaceScattering": true, "m_IrisNormal": true } @@ -5357,16 +5681,16 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "618bfa0d2bae47248adf541e2cb607c9", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -218.00001525878907, - "y": -817.9998779296875, - "width": 184.66680908203126, + "x": -222.66665649414063, + "y": -867.3333740234375, + "width": 188.0, "height": 36.0 } }, @@ -5458,17 +5782,17 @@ "m_Type": "UnityEditor.ShaderGraph.BuiltinIrisRadius", "m_ObjectId": "67f1140d54584426bd73537d65233fa8", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Builtin Iris Radius (Preview)", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -240.6666717529297, - "y": -1898.66650390625, - "width": 201.33335876464845, - "height": 78.666748046875 + "x": -279.33331298828127, + "y": -2350.0, + "width": 201.33331298828126, + "height": 78.66650390625 } }, "m_Slots": [ @@ -5506,12 +5830,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -5595,12 +5931,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 1, "m_RangeValues": { "x": -0.019999999552965165, "y": 0.019999999552965165 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -5608,17 +5956,17 @@ "m_Type": "UnityEditor.ShaderGraph.IrisLimbalRing", "m_ObjectId": "6c010288ae084f76b3ce42686cf7edfd", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Iris Limbal Ring", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 71.33336639404297, - "y": -1044.6666259765625, - "width": 306.0001525878906, - 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} + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -5934,17 +6297,17 @@ "m_Type": "UnityEditor.ShaderGraph.ScleraLimbalRing", "m_ObjectId": "73463e1ecceb4da79a7c3c989e1eb8a5", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Sclera Limbal Ring", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 407.333251953125, - "y": -2023.9998779296875, - "width": 306.0001220703125, - "height": 198.66650390625 + "x": 365.33331298828127, + "y": -2470.000244140625, + "width": 312.666748046875, + "height": 198.666748046875 } }, "m_Slots": [ @@ -6000,12 +6363,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"e6cadcb8d8bf826479f6756cfdb84e1e\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -6054,12 +6420,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - 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} + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "776b867308e0488ab1ee645fb600eb66", + "m_Group": { + "m_Id": "" + }, + "m_Name": "SurfaceDescription.IrisRadius", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "1fe46c5076504bc4b590463c6c0b21a6" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "SurfaceDescription.IrisRadius" } { @@ -6177,15 +6601,15 @@ "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", "m_ObjectId": "77f0af47846342889440eabbb6369699", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 184.66673278808595, - "y": -1691.3331298828125, + "x": 146.00001525878907, + "y": -2142.66650390625, "width": 55.99992370605469, "height": 24.0 } @@ -6213,7 +6637,7 @@ "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", "m_ObjectId": "798385a723b2435b87beea90b34934bf", "m_Group": { - "m_Id": "" + "m_Id": "cd13a673dd984a10b53f41b2fd3921fd" }, "m_Name": "Redirect Node", "m_DrawState": { @@ -6262,7 +6686,7 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "7a0d802562824c2bbd243a75a4affeb2", "m_Group": { - "m_Id": "" + "m_Id": "cd13a673dd984a10b53f41b2fd3921fd" }, "m_Name": "Property", "m_DrawState": { @@ -6346,16 +6770,16 @@ "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", "m_ObjectId": "7b39385c70cf4a4eb39c0e552b2f6201", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -718.0, - "y": -2058.66650390625, - "width": 56.00006103515625, + "x": -756.6666870117188, + "y": -2510.000244140625, + "width": 56.0, "height": 24.0 } }, @@ -6528,17 +6952,17 @@ "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", "m_ObjectId": "83c8468df57240089f6adeb924ae1efb", "m_Group": { - 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"m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Builtin Iris Radius (Preview)", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 904.0, - "y": -88.66658020019531, - "width": 201.333251953125, - "height": 78.66663360595703 + "x": 879.3334350585938, + "y": -136.0, + "width": 201.33343505859376, + "height": 78.66670227050781 } }, "m_Slots": [ @@ -10252,15 +10765,15 @@ "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", "m_ObjectId": "e5a7291e338b433d82b78beec62b36a1", "m_Group": { - "m_Id": "" + "m_Id": "0d8265a39ec94e628c4dd577535cfd6c" }, "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 184.66673278808595, - "y": -1397.9998779296875, + "x": 146.00001525878907, + "y": -1849.33349609375, "width": 55.99992370605469, "height": 24.0 } @@ -10380,10 +10893,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 923.33349609375, - "y": 414.666748046875, - 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"height": 78.66680908203125 + "height": 78.6666259765625 } }, "m_Slots": [ @@ -10803,17 +11320,17 @@ "m_Type": "UnityEditor.ShaderGraph.IrisUVLocation", "m_ObjectId": "eef20b0b036745cfa96141cd71cb64e3", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Iris UV Location", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1272.0001220703125, - "y": -1142.66650390625, - "width": 198.6666259765625, - "height": 102.66650390625 + "x": -1276.666748046875, + "y": -1192.0, + "width": 202.666748046875, + "height": 102.6666259765625 } }, "m_Slots": [ @@ -10900,7 +11417,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [ "X", @@ -10914,17 +11431,17 @@ "m_Type": "UnityEditor.ShaderGraph.BuiltinIrisRadius", "m_ObjectId": "f021c735586a4fe3bf6ccc995b61d929", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Builtin Iris Radius (Preview)", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - 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}, - "m_Group": { - "m_Id": "" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.LightingData", @@ -11263,17 +11740,17 @@ "m_Type": "UnityEditor.ShaderGraph.PositionNode", "m_ObjectId": "fbdb9ba3dac74d5e96d86c11e09ff76e", "m_Group": { - "m_Id": "" + "m_Id": "6f38087eef634bd5a12e66134ff2a741" }, "m_Name": "Position", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2536.000244140625, - "y": -1262.66650390625, - "width": 207.33349609375, - "height": 134.6666259765625 + "x": -2540.66650390625, + "y": -1312.0, + "width": 207.333251953125, + "height": 134.0 } }, "m_Slots": [ @@ -11340,12 +11817,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"c8e586adc077db1459ed287751b99aec\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -11394,6 +11874,40 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "febabaa3339547249b7b9bb879b3dea2", + "m_Group": { + "m_Id": "" + }, + "m_Name": "SurfaceDescription.CausticIntensity", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "4c79734f60a9417282b6c06894023a61" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "SurfaceDescription.CausticIntensity" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -11440,6 +11954,7 @@ } ], "m_CustomEditorGUI": "", - "m_SupportVFX": false + "m_SupportVFX": false, + "m_SupportLineRendering": false } diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph.meta index d089b62fe57..f85ff274d95 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Eye.shadergraph.meta @@ -8,3 +8,17 @@ ScriptedImporter: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: Eye + category: Environment and Materials + description: "To use the Eye template, you need to use the Eye Prefab from HDRP\u2019s + sample Eye scene in your project. This is because the Eye Shader Graph is dependent + on vertex positions in the sample eye mesh which exists in the Eye Prefab. + Because of this, HDRP\u2019s Eye Shader Graph isn\u2019t compatible with custom + meshes.\r\n\r\nFor more information, see the Create + an eye material page of the HDRP documentation.\r\n\r\nSupported Pipeline(s): + HDRP\r\nActive Target: Eye\r\nVFX Graph Support: disabled" + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: 070094210e7a1d84dacdc659bddb8136, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/EyeTemplateThumbnail.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/EyeTemplateThumbnail.png new file mode 100644 index 00000000000..c64bcb9d521 Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/EyeTemplateThumbnail.png differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/EyeTemplateThumbnail.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/EyeTemplateThumbnail.png.meta new file mode 100644 index 00000000000..2c834551454 --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/EyeTemplateThumbnail.png.meta @@ -0,0 +1,117 @@ +fileFormatVersion: 2 +guid: 070094210e7a1d84dacdc659bddb8136 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 0 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 2 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/CottonWool.ShaderGraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric CottonWool.ShaderGraph similarity index 74% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/CottonWool.ShaderGraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric CottonWool.ShaderGraph index a1aee2a67ce..f2a71844a5e 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/CottonWool.ShaderGraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric CottonWool.ShaderGraph @@ -3,9 +3,6 @@ "m_Type": "UnityEditor.ShaderGraph.GraphData", "m_ObjectId": "ce817203cf2f49deb0e8a0e7906e540a", "m_Properties": [ - { - "m_Id": "53defc4e1cc84dd4aa5821c89a00ebba" - }, { "m_Id": "8f36eebfd6044e9ca9b6c3af4cb85d4b" }, @@ -39,9 +36,6 @@ { "m_Id": "453f5d72d7964869b1ef2bb166a27f9c" }, - { - "m_Id": "e8e87a55b75b483bab7dddfb91cb579e" - }, { "m_Id": "4eb87c51b5ee4a9bb59be3c5d8a64a63" }, @@ -62,22 +56,38 @@ }, { "m_Id": "161cc5794e934d5394d6ceda9f487e6a" + }, + { + "m_Id": "d4be4d394f3e475d8a0da0edb70b5913" + } + ], + "m_Keywords": [ + { + "m_Id": "0aa34c7b82d249de91a26cce5f02efab" + }, + { + "m_Id": "948bc60f387f4e78a50f6be61943fab9" } ], - "m_Keywords": [], "m_Dropdowns": [], "m_CategoryData": [ { "m_Id": "194f433c869e4a7c8d18b944bcd377eb" + }, + { + "m_Id": "c808791ad0244d85a4b042268f99be62" + }, + { + "m_Id": "48003201fd344e6bb797ed1bbf82dfd0" + }, + { + "m_Id": "fd0f9966c5754b8f8202f0c07800af9d" } ], "m_Nodes": [ { "m_Id": "a30d806aeb7442ef90a1c55ac396158d" }, - { - "m_Id": "b8eec75985de48e0a786332a3ef34b25" - }, { "m_Id": "cba6f3d487784ddcbd91e64b91fc675e" }, @@ -150,18 +160,12 @@ { "m_Id": "51f9c884bc9b48459489d850d400b542" }, - { - "m_Id": "b67d9593f2564732a5dee1b49f6aea22" - }, { "m_Id": "fe8a7d07bc384785a929cbbbd085f298" }, { "m_Id": "66e9852753f445f1be40077aecb88772" }, - { - "m_Id": "c705d1ee924d470399d8ac4c85651bf4" - }, { "m_Id": "a577cd35fe8a4d81b782e0a0dbee7afc" }, @@ -227,6 +231,45 @@ }, { "m_Id": "3b15749f3f0241c696a643f646d34171" + }, + { + "m_Id": "6b5f5d7723ca49ec805345aed89e5da7" + }, + { + "m_Id": "52e37e83ee3b4dbfbb9bf70c640b24e3" + }, + { + "m_Id": "885e247484ed4148957e067a38569179" + }, + { + "m_Id": "b4777fc9338d423884b3c2e9b1620b8c" + }, + { + "m_Id": "6c3cf9dab3224caa836602c8ac0b94b9" + }, + { + "m_Id": "a4ce32a4c83948a49cf05c2144b042fd" + }, + { + "m_Id": "153802c2467f42be804d08f53d6c4e49" + }, + { + "m_Id": "57c09da9eb2240ee8a38110297d20379" + }, + { + "m_Id": "3213adcebbce43e5b82f9f81e41ef271" + }, + { + "m_Id": "d8723abf3d3440d38aa96a6a97d855fb" + }, + { + "m_Id": "cac1c592a3bc45aa9c22c8d5501f4c42" + }, + { + "m_Id": "0f6cede7587a477faef7cb7ac9c86330" + }, + { + "m_Id": "623bcbd5587f4c7c89a21633eb49f962" } ], "m_GroupDatas": [ @@ -268,6 +311,34 @@ "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "0f6cede7587a477faef7cb7ac9c86330" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "c53bb844dc3544908f002f34ca2f0a3e" + }, + "m_SlotId": -2053389491 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "153802c2467f42be804d08f53d6c4e49" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "15c5bd1eed134cd1a476df80bc48c972" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -282,6 +353,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "3213adcebbce43e5b82f9f81e41ef271" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "0f6cede7587a477faef7cb7ac9c86330" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "3213adcebbce43e5b82f9f81e41ef271" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "623bcbd5587f4c7c89a21633eb49f962" + }, + "m_SlotId": 2 + } + }, { "m_OutputSlot": { "m_Node": { @@ -305,9 +404,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "3f5411e5bf3d48f38d3407ae74ec5fce" + "m_Id": "885e247484ed4148957e067a38569179" }, - "m_SlotId": -1709975888 + "m_SlotId": 0 } }, { @@ -361,9 +460,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "3f5411e5bf3d48f38d3407ae74ec5fce" + "m_Id": "b4777fc9338d423884b3c2e9b1620b8c" }, - "m_SlotId": 1705060832 + "m_SlotId": 0 } }, { @@ -419,7 +518,7 @@ "m_Node": { "m_Id": "3b15749f3f0241c696a643f646d34171" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { @@ -520,6 +619,20 @@ "m_SlotId": -2037099335 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "52e37e83ee3b4dbfbb9bf70c640b24e3" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "d3016b286b584b129fb23ad4db5bbfa6" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -529,9 +642,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "b8eec75985de48e0a786332a3ef34b25" + "m_Id": "153802c2467f42be804d08f53d6c4e49" }, - "m_SlotId": 1 + "m_SlotId": 0 } }, { @@ -543,9 +656,37 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "3f5411e5bf3d48f38d3407ae74ec5fce" + "m_Id": "6c3cf9dab3224caa836602c8ac0b94b9" }, - "m_SlotId": 211825253 + "m_SlotId": 0 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "57c09da9eb2240ee8a38110297d20379" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "0f6cede7587a477faef7cb7ac9c86330" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "57c09da9eb2240ee8a38110297d20379" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "623bcbd5587f4c7c89a21633eb49f962" + }, + "m_SlotId": 1 } }, { @@ -562,6 +703,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "623bcbd5587f4c7c89a21633eb49f962" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "32fad9bc176a45cabb317193e8127fa2" + }, + "m_SlotId": -2053389491 + } + }, { "m_OutputSlot": { "m_Node": { @@ -590,6 +745,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "6c3cf9dab3224caa836602c8ac0b94b9" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "3f5411e5bf3d48f38d3407ae74ec5fce" + }, + "m_SlotId": 211825253 + } + }, { "m_OutputSlot": { "m_Node": { @@ -649,7 +818,7 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "8e89ab7ea31249b4a5660b8a0f88d851" + "m_Id": "885e247484ed4148957e067a38569179" }, "m_SlotId": 1 }, @@ -657,33 +826,33 @@ "m_Node": { "m_Id": "3f5411e5bf3d48f38d3407ae74ec5fce" }, - "m_SlotId": 1211659516 + "m_SlotId": -1709975888 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "a30d806aeb7442ef90a1c55ac396158d" + "m_Id": "8e89ab7ea31249b4a5660b8a0f88d851" }, - "m_SlotId": 0 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "b8eec75985de48e0a786332a3ef34b25" + "m_Id": "3f5411e5bf3d48f38d3407ae74ec5fce" }, - "m_SlotId": 2 + "m_SlotId": 1211659516 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "a577cd35fe8a4d81b782e0a0dbee7afc" + "m_Id": "a30d806aeb7442ef90a1c55ac396158d" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "50413d2871744b0989ea213f64134a58" + "m_Id": "153802c2467f42be804d08f53d6c4e49" }, "m_SlotId": 1 } @@ -691,43 +860,43 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "a9b9388722cd43d1bba33b56e379783b" + "m_Id": "a577cd35fe8a4d81b782e0a0dbee7afc" }, - "m_SlotId": 2 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "52fa70dbe7084ef08416be5724adba65" + "m_Id": "50413d2871744b0989ea213f64134a58" }, - "m_SlotId": 2 + "m_SlotId": 1 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "b67d9593f2564732a5dee1b49f6aea22" + "m_Id": "a9b9388722cd43d1bba33b56e379783b" }, - "m_SlotId": 0 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "32fad9bc176a45cabb317193e8127fa2" + "m_Id": "52fa70dbe7084ef08416be5724adba65" }, - "m_SlotId": -1533382448 + "m_SlotId": 2 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "b8eec75985de48e0a786332a3ef34b25" + "m_Id": "b4777fc9338d423884b3c2e9b1620b8c" }, - "m_SlotId": 3 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "15c5bd1eed134cd1a476df80bc48c972" + "m_Id": "3f5411e5bf3d48f38d3407ae74ec5fce" }, - "m_SlotId": 1 + "m_SlotId": 1705060832 } }, { @@ -789,15 +958,29 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "c705d1ee924d470399d8ac4c85651bf4" + "m_Id": "cac1c592a3bc45aa9c22c8d5501f4c42" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "c53bb844dc3544908f002f34ca2f0a3e" + "m_Id": "0f6cede7587a477faef7cb7ac9c86330" + }, + "m_SlotId": 4 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "cac1c592a3bc45aa9c22c8d5501f4c42" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "623bcbd5587f4c7c89a21633eb49f962" }, - "m_SlotId": -1533382448 + "m_SlotId": 4 } }, { @@ -825,7 +1008,7 @@ "m_Node": { "m_Id": "3b15749f3f0241c696a643f646d34171" }, - "m_SlotId": 1 + "m_SlotId": 0 } }, { @@ -884,6 +1067,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "d8723abf3d3440d38aa96a6a97d855fb" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "0f6cede7587a477faef7cb7ac9c86330" + }, + "m_SlotId": 5 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "d8723abf3d3440d38aa96a6a97d855fb" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "623bcbd5587f4c7c89a21633eb49f962" + }, + "m_SlotId": 5 + } + }, { "m_OutputSlot": { "m_Node": { @@ -915,8 +1126,8 @@ ], "m_VertexContext": { "m_Position": { - "x": 2244.966552734375, - "y": -1066.5400390625 + "x": 3080.0, + "y": -1248.0001220703125 }, "m_Blocks": [ { @@ -932,21 +1143,21 @@ }, "m_FragmentContext": { "m_Position": { - "x": 2244.966552734375, - "y": -866.5400390625 + "x": 3080.0, + "y": -1048.0001220703125 }, "m_Blocks": [ { "m_Id": "deac221cfc5a4cb1bcf4ecbb236cbd96" }, { - "m_Id": "cc96d1bd54b14e8c8899effc4b8ec447" + "m_Id": "f455e13b37b447a4bf0e45f711992c81" }, { - "m_Id": "2d027922834449cd947e197aa9a97faa" + "m_Id": "cc96d1bd54b14e8c8899effc4b8ec447" }, { - "m_Id": "f455e13b37b447a4bf0e45f711992c81" + "m_Id": "2d027922834449cd947e197aa9a97faa" }, { "m_Id": "1b773d0b68624b68b7189d1aa122341a" @@ -968,6 +1179,9 @@ }, { "m_Id": "6f34c62e12e2452f8e758a3e3be14c9f" + }, + { + "m_Id": "6b5f5d7723ca49ec805345aed89e5da7" } ] }, @@ -984,6 +1198,7 @@ "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "88110de37dee4a50b0c8066644daede5" @@ -1005,6 +1220,7 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": false, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, @@ -1019,6 +1235,7 @@ "m_TessellationShapeFactor": 0.75, "m_TessellationBackFaceCullEpsilon": -0.25, "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_DebugSymbols": false, "m_Version": 0, "inspectorFoldoutMask": 0 } @@ -1048,7 +1265,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 3 @@ -1056,8 +1273,50 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot", - "m_ObjectId": "0970320065ea4bbca83374a05b6612d1", + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "0852a4135b1041da8b141ffb3ad1939d", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "08ab3d454d074e66aab0f3e85776c736", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Z", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot", + "m_ObjectId": "0970320065ea4bbca83374a05b6612d1", "m_Id": 0, "m_DisplayName": "Normal", "m_SlotType": 0, @@ -1078,6 +1337,52 @@ "m_Space": 0 } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.ShaderKeyword", + "m_ObjectId": "0aa34c7b82d249de91a26cce5f02efab", + "m_Guid": { + "m_GuidSerialized": "877ef061-16ab-4399-864b-fc09d3aa3af9" + }, + "m_Name": "Base UV Channel", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Base UV Channel", + "m_DefaultReferenceName": "_BASE_UV_CHANNEL", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_KeywordType": 1, + "m_KeywordDefinition": 0, + "m_KeywordScope": 0, + "m_KeywordStages": 63, + "m_Entries": [ + { + "id": 4, + "displayName": "UV0", + "referenceName": "UV0" + }, + { + "id": 1, + "displayName": "UV1", + "referenceName": "UV1" + }, + { + "id": 2, + "displayName": "UV2", + "referenceName": "UV2" + }, + { + "id": 5, + "displayName": "UV3", + "referenceName": "UV3" + } + ], + "m_Value": 0, + "m_IsEditable": true +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -1090,10 +1395,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 42.00000762939453, - "y": -813.9999389648438, - "width": 141.0, - "height": 34.0 + "x": -48.66680145263672, + "y": -694.0000610351563, + "width": 151.33346557617188, + "height": 36.00006103515625 } }, "m_Slots": [ @@ -1104,6 +1409,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1115,38 +1421,61 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "0e08dc34e1b04c90ad22c5233a46ce89", - "m_Id": 0, - "m_DisplayName": "Base UV Mask", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 + "m_Type": "UnityEditor.ShaderGraph.KeywordNode", + "m_ObjectId": "0f6cede7587a477faef7cb7ac9c86330", + "m_Group": { + "m_Id": "" }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 + "m_Name": "Base UV Channel", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1275.3333740234375, + "y": -1447.9998779296875, + "width": 149.3333740234375, + "height": 168.0 + } }, - "m_Labels": [] + "m_Slots": [ + { + "m_Id": "448e0a1f45844cb9a028b05414723cf5" + }, + { + "m_Id": "4c046cc0457b4355bb55c1d531e6430d" + }, + { + "m_Id": "2def53431fbd4698a84c4e457ef2667a" + }, + { + "m_Id": "fa540dc90c75446d9273d4f09cc919b4" + }, + { + "m_Id": "607a7ba5e76c44838f0a800dc94c72b1" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Keyword": { + "m_Id": "0aa34c7b82d249de91a26cce5f02efab" + } } { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "0e38d9a79778447db82bb41203aac151", - "m_Id": 0, - "m_DisplayName": "A", + "m_ObjectId": "11318d5651e7415db4237d6cd5ef5cd3", + "m_Id": 2, + "m_DisplayName": "UV2", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "A", + "m_ShaderOutputName": "UV2", "m_StageCapability": 3, "m_Value": { "x": 0.0, @@ -1177,16 +1506,46 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 1.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.75, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "1240828ad0cf414fbb97c9eb37124e7b", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Z", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] } { @@ -1262,6 +1621,49 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", + "m_ObjectId": "153802c2467f42be804d08f53d6c4e49", + "m_Group": { + "m_Id": "1987053476d24571bc99daf101fef4aa" + }, + "m_Name": "Multiply", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 442.0000305175781, + "y": -1814.0, + "width": 209.33340454101563, + "height": 304.0 + } + }, + "m_Slots": [ + { + "m_Id": "6cd69c37340b44d8929208e316facaea" + }, + { + "m_Id": "cb9c5f9872464b6bab423d7a318db0e8" + }, + { + "m_Id": "6768ecdd89464e21a9d3518668987c30" + } + ], + "synonyms": [ + "multiplication", + "times", + "x" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.AddNode", @@ -1274,10 +1676,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 861.0, - "y": -1640.0, - "width": 126.0, - "height": 118.0 + "x": 618.0, + "y": -1892.6666259765625, + "width": 133.33343505859376, + "height": 120.0 } }, "m_Slots": [ @@ -1294,12 +1696,38 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "15cd806f172f46eead920e6c965c59f2", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -1315,16 +1743,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 1.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.10000000149011612, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 2.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1382,7 +1823,7 @@ "m_Name": "", "m_ChildObjectList": [ { - "m_Id": "53defc4e1cc84dd4aa5821c89a00ebba" + "m_Id": "0aa34c7b82d249de91a26cce5f02efab" }, { "m_Id": "8f36eebfd6044e9ca9b6c3af4cb85d4b" @@ -1393,53 +1834,20 @@ { "m_Id": "de6481523c854147bf8875348269ab9d" }, - { - "m_Id": "3bc7938d8f7e4a6e96b164434158c6fe" - }, - { - "m_Id": "8b8ec79dc2c84c399cc68e2e9a166d2f" - }, - { - "m_Id": "122033f1a8ce4b64818792c11eb12a18" - }, { "m_Id": "eda4287078aa4eeab18123c92af18c38" }, { - "m_Id": "ebb8a00747ee4526883203ce0f67e4d2" - }, - { - "m_Id": "f53c87cf9be543ac94bef807bb27d7d9" - }, - { - "m_Id": "e186668b62194e1bb56ca6583f3c6d05" - }, - { - "m_Id": "453f5d72d7964869b1ef2bb166a27f9c" - }, - { - "m_Id": "e8e87a55b75b483bab7dddfb91cb579e" - }, - { - "m_Id": "4eb87c51b5ee4a9bb59be3c5d8a64a63" - }, - { - "m_Id": "1ae40d83102e49a38f87de214fe67251" - }, - { - "m_Id": "d53004b3d1de427892c6b4305ecc5f4e" - }, - { - "m_Id": "438898c6355f45649907d3528df133ab" + "m_Id": "3bc7938d8f7e4a6e96b164434158c6fe" }, { - "m_Id": "c2b02b000d9f49c5a76f119fa54eb852" + "m_Id": "8b8ec79dc2c84c399cc68e2e9a166d2f" }, { - "m_Id": "25d90b77900a4dcb8587f0c051f3774c" + "m_Id": "122033f1a8ce4b64818792c11eb12a18" }, { - "m_Id": "161cc5794e934d5394d6ceda9f487e6a" + "m_Id": "d4be4d394f3e475d8a0da0edb70b5913" } ] } @@ -1450,8 +1858,8 @@ "m_ObjectId": "1987053476d24571bc99daf101fef4aa", "m_Title": "Add Fuzz map to base color to add some irregularities", "m_Position": { - "x": 10.0, - "y": 10.0 + "x": -330.0, + "y": -1951.33349609375 } } @@ -1470,16 +1878,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.6549999713897705, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1525,6 +1946,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1574,37 +1996,76 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", - "m_ObjectId": "1eeb0a1fa1934671b0d1dc2f73e1f1cc", + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "1d72a477ab774fe9b823daa09b6741e8", "m_Id": 1, - "m_DisplayName": "Texture", + "m_DisplayName": "X", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Texture", + "m_ShaderOutputName": "X", "m_StageCapability": 3, - "m_BareResource": false, - "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", - "m_Guid": "" - }, - "m_DefaultType": 0 -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "1fa5d88d22954aa1b7d52f98e1cf685d", - "m_Id": 5, - "m_DisplayName": "G", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 2, "m_Value": 0.0, "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "1dd6faf70e7e4554af51d60d5ec1bc03", + "m_Id": 1, + "m_DisplayName": "", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", + "m_ObjectId": "1eeb0a1fa1934671b0d1dc2f73e1f1cc", + "m_Id": 1, + "m_DisplayName": "Texture", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Texture", + "m_StageCapability": 3, + "m_BareResource": false, + "m_Texture": { + "m_SerializedTexture": "", + "m_Guid": "" + }, + "m_DefaultType": 0 +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "1fa5d88d22954aa1b7d52f98e1cf685d", + "m_Id": 5, + "m_DisplayName": "G", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "G", + "m_StageCapability": 2, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "X" + ] } { @@ -1613,8 +2074,8 @@ "m_ObjectId": "2111a9a336ce494eb26c0b79a8a353ea", "m_Title": "Thread map UVs", "m_Position": { - "x": -720.0, - "y": -1239.0001220703125 + "x": -944.6666259765625, + "y": -1285.33349609375 } } @@ -1715,16 +2176,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.10000000149011612, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.20000000298023225, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1733,11 +2207,28 @@ "m_ObjectId": "26c13f4a39a547cc971d293453f42f8e", "m_Title": "Normal", "m_Position": { - "x": 17.000022888183595, - "y": -918.9999389648438 + "x": -74.0, + "y": -795.3333129882813 } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "2931f1fd58654047a30919641177b953", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", @@ -1763,6 +2254,47 @@ "m_Channel": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "2bc9f3d678de4271b4edc764036b72f9", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "2c0c48ce97864beeb8886cc3442747f7", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -1789,6 +2321,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1811,6 +2344,30 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "2def53431fbd4698a84c4e457ef2667a", + "m_Id": 1, + "m_DisplayName": "UV1", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV1", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", @@ -1823,7 +2380,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 @@ -1846,6 +2403,62 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "3213adcebbce43e5b82f9f81e41ef271", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 4", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1537.3333740234375, + "y": -1266.6666259765625, + "width": 96.0, + "height": 78.6666259765625 + } + }, + "m_Slots": [ + { + "m_Id": "1d72a477ab774fe9b823daa09b6741e8" + }, + { + "m_Id": "2931f1fd58654047a30919641177b953" + }, + { + "m_Id": "08ab3d454d074e66aab0f3e85776c736" + }, + { + "m_Id": "c2c24727e60a417f9a7f5ec5ccb56a06" + }, + { + "m_Id": "8c4d10051e9d4be0bdad7005dacd6d84" + } + ], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -1858,10 +2471,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1278.0, - "y": -720.0, - "width": 213.0, - "height": 34.0 + "x": 1131.333251953125, + "y": -582.0000610351563, + "width": 217.3333740234375, + "height": 36.0 } }, "m_Slots": [ @@ -1872,6 +2485,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1888,20 +2502,20 @@ "m_Group": { "m_Id": "2111a9a336ce494eb26c0b79a8a353ea" }, - "m_Name": "UVCombine", + "m_Name": "UV Selector", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -457.9999694824219, - "y": -1165.9998779296875, - "width": 213.99998474121095, - "height": 117.99999237060547 + "x": -681.9999389648438, + "y": -1226.6666259765625, + "width": 219.99996948242188, + "height": 121.3333740234375 } }, "m_Slots": [ { - "m_Id": "9a2dd6017bd54b7a9b89281506dd3407" + "m_Id": "a469d088ae7645a78135f0605daa7541" }, { "m_Id": "4fab0ae0addb48418f9e66f5c2150efe" @@ -1913,6 +2527,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1920,14 +2535,20 @@ "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"17c24bec47e573e45944c5a4451ffcba\",\n \"type\": 3\n }\n}", "m_PropertyGuids": [ "7eaf38f1-8035-488d-80b2-5a35598d3bac", - "2b164c69-e541-49c1-ab61-7f7c65de9d44" + "2b164c69-e541-49c1-ab61-7f7c65de9d44", + "7c5b0302-36b8-463a-b312-8c9044e4762f" ], "m_PropertyIds": [ -1533382448, - -1319696916 + -1319696916, + -2053389491 ], - "m_Dropdowns": [], - "m_DropdownSelectedEntries": [] + "m_Dropdowns": [ + "_UV_Selected" + ], + "m_DropdownSelectedEntries": [ + "UV0" + ] } { @@ -1961,8 +2582,8 @@ "m_ObjectId": "3572fbe2512e4a9cb336058d0b9963bc", "m_Title": "Smoothness", "m_Position": { - "x": 439.99993896484377, - "y": -1365.0 + "x": 15.333311080932618, + "y": -1137.33349609375 } } @@ -2067,10 +2688,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 464.9999694824219, - "y": -1259.0, - "width": 155.00001525878907, - "height": 34.0 + "x": 40.66642761230469, + "y": -1051.3333740234375, + "width": 166.0001220703125, + "height": 35.9998779296875 } }, "m_Slots": [ @@ -2081,6 +2702,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2102,10 +2724,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1696.4384765625, - "y": -1455.7808837890625, - "width": 0.0, - "height": 0.0 + "x": 2554.666748046875, + "y": -1105.33349609375, + "width": 133.333251953125, + "height": 120.0001220703125 } }, "m_Slots": [ @@ -2121,7 +2743,8 @@ ], "synonyms": [], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2140,10 +2763,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 146.0, - "y": -1329.0, - "width": 198.0, - "height": 183.0 + "x": 201.33311462402345, + "y": -1372.6668701171875, + "width": 160.00001525878907, + "height": 181.3333740234375 } }, "m_Slots": [ @@ -2175,13 +2798,15 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 0, "m_NormalMapSpace": 0, - "m_EnableGlobalMipBias": true + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -2199,16 +2824,20 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -2251,38 +2880,38 @@ "m_Group": { "m_Id": "5f4bba1e4db24265aa727f4f17c17d83" }, - "m_Name": "ThreadMapDetail", + "m_Name": "Thread Map Detail", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1529.0, - "y": -981.0, - "width": 352.0, - "height": 310.0 + "x": 1599.3331298828125, + "y": -1008.6665649414063, + "width": 360.0, + "height": 313.33331298828127 } }, "m_Slots": [ { - "m_Id": "fd23384d62374c0fb426ece108990f2e" + "m_Id": "c6c897dd52a8416bbc03825f16534c17" }, { - "m_Id": "ada81cdd8704436ab054a79eefe49386" + "m_Id": "8223079a0cf6400d94c0863c558b846f" }, { - "m_Id": "c6c897dd52a8416bbc03825f16534c17" + "m_Id": "c96bac961be044e1a4a1bdf017850589" }, { "m_Id": "7819b3e9395847f3b52e491418b4955d" }, { - "m_Id": "8223079a0cf6400d94c0863c558b846f" + "m_Id": "2d98afd6c4cb49f18e0007748fc73ea6" }, { - "m_Id": "2d98afd6c4cb49f18e0007748fc73ea6" + "m_Id": "fd23384d62374c0fb426ece108990f2e" }, { - "m_Id": "c96bac961be044e1a4a1bdf017850589" + "m_Id": "ada81cdd8704436ab054a79eefe49386" }, { "m_Id": "6750df69bfff4ce287582d3dfec1f329" @@ -2294,13 +2923,13 @@ "m_Id": "611ec4b636e64f2d98f5c0fe5f57879b" }, { - "m_Id": "5b98ad0a68ca4e68a63c6beafa2b897f" + "m_Id": "1cd6230a01b946119e263c189bd33e0d" }, { - "m_Id": "bcfccd2bdcc245389e2c435afd02a2d1" + "m_Id": "5b98ad0a68ca4e68a63c6beafa2b897f" }, { - "m_Id": "1cd6230a01b946119e263c189bd33e0d" + "m_Id": "bcfccd2bdcc245389e2c435afd02a2d1" }, { "m_Id": "fd2eb988d0974ab3828267bb0c3ce1c8" @@ -2309,6 +2938,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2354,10 +2984,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1303.0, - "y": -794.0, - "width": 179.0, - "height": 34.0 + "x": 1156.0001220703125, + "y": -656.0000610351563, + "width": 184.0, + "height": 36.0 } }, "m_Slots": [ @@ -2368,6 +2998,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2392,15 +3023,52 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.20499999821186067, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "448e0a1f45844cb9a028b05414723cf5", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 } } @@ -2419,16 +3087,20 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"cd19c89d4b2f99f439cb28098be331dc\",\"type\":3}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"d0496d2bbaa208d4abaa0d3daa542ee9\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 2 } @@ -2439,11 +3111,41 @@ "m_ObjectId": "46fc06349f6246c2ae4cf0c9e02a74bc", "m_Title": "Base Color", "m_Position": { - "x": 10.0, - "y": 10.0 + "x": -275.3332824707031, + "y": -2369.3330078125 } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "48003201fd344e6bb797ed1bbf82dfd0", + "m_Name": "Thread", + "m_ChildObjectList": [ + { + "m_Id": "e186668b62194e1bb56ca6583f3c6d05" + }, + { + "m_Id": "948bc60f387f4e78a50f6be61943fab9" + }, + { + "m_Id": "4eb87c51b5ee4a9bb59be3c5d8a64a63" + }, + { + "m_Id": "453f5d72d7964869b1ef2bb166a27f9c" + }, + { + "m_Id": "1ae40d83102e49a38f87de214fe67251" + }, + { + "m_Id": "d53004b3d1de427892c6b4305ecc5f4e" + }, + { + "m_Id": "438898c6355f45649907d3528df133ab" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2471,12 +3173,12 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "4a2f6dea6ddc4b868618004579c92515", - "m_Id": 1, - "m_DisplayName": "Out", - "m_SlotType": 1, + "m_ObjectId": "49b3f0246aef49c998b08829d39d332b", + "m_Id": 0, + "m_DisplayName": "", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "", "m_StageCapability": 3, "m_Value": { "x": 0.0, @@ -2495,18 +3197,18 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "4a5b9f46acde42dbba72cb0000f471b3", + "m_ObjectId": "4a2f6dea6ddc4b868618004579c92515", "m_Id": 1, - "m_DisplayName": "B", - "m_SlotType": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "B", + "m_ShaderOutputName": "Out", "m_StageCapability": 3, "m_Value": { - "x": 1.0, - "y": 1.0, - "z": 1.0, - "w": 1.0 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 }, "m_DefaultValue": { "x": 0.0, @@ -2528,10 +3230,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 130.0, - "y": -1572.0, - "width": 126.0, - "height": 34.0 + "x": -112.6666488647461, + "y": -1824.6666259765625, + "width": 138.0000457763672, + "height": 36.0 } }, "m_Slots": [ @@ -2542,6 +3244,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2551,6 +3254,47 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "4c046cc0457b4355bb55c1d531e6430d", + "m_Id": 4, + "m_DisplayName": "UV0", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV0", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "4c6a3f05a4a8424d9180a49cfabdcc46", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Z", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2563,10 +3307,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1319.0, - "y": -949.0, - "width": 148.0, - "height": 34.0 + "x": 1189.333251953125, + "y": -695.3333740234375, + "width": 150.6668701171875, + "height": 36.0 } }, "m_Slots": [ @@ -2577,6 +3321,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2612,6 +3357,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2634,43 +3380,21 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "x": 1.0, - "y": 1.0, + "x": 60.0, + "y": 60.0, "z": 0.0, "w": 0.0 } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "4f2560ddd60c46e7bb92072a9d655860", - "m_Id": -1533382448, - "m_DisplayName": "UV Channel Mask", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_uvMask", - "m_StageCapability": 3, - "m_Value": { - "x": 1.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -2708,10 +3432,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 183.0, - "y": -1998.0, - "width": 198.0, - "height": 183.0 + "x": -59.99991989135742, + "y": -2250.666259765625, + "width": 184.66665649414063, + "height": 181.333251953125 } }, "m_Slots": [ @@ -2743,13 +3467,15 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 0, "m_NormalMapSpace": 0, - "m_EnableGlobalMipBias": true + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -2778,6 +3504,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2797,10 +3524,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1287.0, - "y": -754.0, - "width": 202.0, - "height": 34.0 + "x": 1140.0001220703125, + "y": -616.0000610351563, + "width": 206.66650390625, + "height": 36.0 } }, "m_Slots": [ @@ -2811,6 +3538,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2829,7 +3557,6 @@ "m_DistortionDepthTest": true, "m_AddPrecomputedVelocity": false, "m_TransparentWritesMotionVec": false, - "m_AlphaToMask": false, "m_DepthOffset": false, "m_ConservativeDepthOffset": false, "m_TransparencyFog": true, @@ -2837,9 +3564,46 @@ "m_BackThenFrontRendering": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, + "m_TransparentPerPixelSorting": false, "m_SupportLodCrossFade": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "52e37e83ee3b4dbfbb9bf70c640b24e3", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 2783.33349609375, + "y": -807.3333740234375, + "width": 162.0, + "height": 36.00006103515625 + } + }, + "m_Slots": [ + { + "m_Id": "6dc09279c5524e498b1e6e401a411904" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "d4be4d394f3e475d8a0da0edb70b5913" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DNode", @@ -2849,13 +3613,13 @@ }, "m_Name": "Sample Texture 2D", "m_DrawState": { - "m_Expanded": false, + "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 334.0, - "y": -1588.0, - "width": 198.0, - "height": 181.0 + "x": 91.33335876464844, + "y": -1840.6666259765625, + "width": 159.3332977294922, + "height": 181.3333740234375 } }, "m_Slots": [ @@ -2887,13 +3651,15 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 0, "m_NormalMapSpace": 0, - "m_EnableGlobalMipBias": true + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -2937,33 +3703,6 @@ } } -{ - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", - "m_ObjectId": "53defc4e1cc84dd4aa5821c89a00ebba", - "m_Guid": { - "m_GuidSerialized": "590a33bb-fb27-404c-a77e-8d1efad175ba" - }, - "m_Name": "Base UV Mask", - "m_DefaultRefNameVersion": 0, - "m_RefNameGeneratedByDisplayName": "", - "m_DefaultReferenceName": "", - "m_OverrideReferenceName": "_uvBaseMask", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, - "m_Hidden": false, - "m_Value": { - "x": 1.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SplitNode", @@ -2976,10 +3715,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 1297.0, - "y": -893.0000610351563, - "width": 119.0, - "height": 77.0 + "x": 942.0000610351563, + "y": -1892.6666259765625, + "width": 121.33306884765625, + "height": 78.666748046875 } }, "m_Slots": [ @@ -3002,6 +3741,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3033,6 +3773,79 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "56bd2d5bb1ba4f2cad148d46ad52256b", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "57c09da9eb2240ee8a38110297d20379", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 4", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1537.3333740234375, + "y": -1345.333251953125, + "width": 96.0, + "height": 78.6666259765625 + } + }, + "m_Slots": [ + { + "m_Id": "eb3ae02306144365b0030547e2d2e06b" + }, + { + "m_Id": "e08935a4e6ad42aa867cb323beee0515" + }, + { + "m_Id": "1240828ad0cf414fbb97c9eb37124e7b" + }, + { + "m_Id": "d1d1b3a2c849438296123de0987acbd2" + }, + { + "m_Id": "15cd806f172f46eead920e6c965c59f2" + } + ], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -3090,6 +3903,23 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "5a013892908a41348f372507ac3c6f02", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Z", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", @@ -3127,10 +3957,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - 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"m_DisplayName": "Base Color Map", + "m_DisplayName": "Base Map", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -3311,10 +4214,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 477.99993896484377, - "y": -1220.0, - "width": 157.0, - "height": 34.0 + "x": 53.99998092651367, + "y": -1012.666748046875, + "width": 169.33323669433595, + "height": 36.00006103515625 } }, "m_Slots": [ @@ -3325,6 +4228,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3351,16 +4255,64 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "67e0cbbfd9034530bb4157c662619345", - "m_Id": 0, - "m_DisplayName": "Base UV Scale Transform", + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "6768ecdd89464e21a9d3518668987c30", + "m_Id": 2, + "m_DisplayName": "Out", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, "m_Value": { - 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"x": 235.00001525878907, - "y": -655.0, - "width": 180.0, - "height": 34.0 + "x": 143.99989318847657, + "y": -534.666748046875, + "width": 192.00001525878907, + "height": 35.99993896484375 } }, "m_Slots": [ @@ -3602,6 +4713,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3611,6 +4723,36 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", + "m_ObjectId": "742b6dbe7d344a0a88be1ad17e423b9e", + "m_Id": 0, + "m_DisplayName": "Transmission Tint", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "TransmissionTint", + "m_StageCapability": 2, + "m_Value": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "m_DefaultValue": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "m_Labels": [], + "m_ColorMode": 0, + "m_DefaultColor": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3628,6 +4770,30 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "7628b9159fdd434f9c78c9c8dd980821", + "m_Id": 0, + "m_DisplayName": "", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -3827,10 +4993,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -116.0, - "y": -1283.0, - "width": 230.0, - "height": 34.0 + "x": -108.0000228881836, + "y": -1399.9998779296875, + "width": 250.66668701171876, + "height": 36.0 } }, "m_Slots": [ @@ -3841,6 +5007,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3877,10 +5044,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -61.99998474121094, - "y": -1468.0, - "width": 166.00001525878907, - "height": 34.0 + "x": -304.6666259765625, + "y": -1720.6666259765625, + "width": 179.33334350585938, + "height": 36.0 } }, "m_Slots": [ @@ -3891,6 +5058,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3968,7 +5136,44 @@ } ], "m_CustomEditorGUI": "", - "m_SupportVFX": false + "m_SupportVFX": false, + "m_SupportLineRendering": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", + "m_ObjectId": "885e247484ed4148957e067a38569179", + "m_Group": { + "m_Id": "5f4bba1e4db24265aa727f4f17c17d83" + }, + "m_Name": "Redirect Node", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 1156.0, + "y": -1191.333251953125, + "width": 56.0, + "height": 23.9998779296875 + } + }, + "m_Slots": [ + { + "m_Id": "49b3f0246aef49c998b08829d39d332b" + }, + { + "m_Id": "e327ec245b65441fbf8d2b53e71debbf" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } } { @@ -4005,30 +5210,6 @@ ] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "8a9cd8f6740747559502ef2754f3731f", - "m_Id": 3, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -4044,16 +5225,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -4082,6 +5276,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4089,6 +5284,55 @@ "m_SerializedDescriptor": "SurfaceDescription.Thickness" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "8c4d10051e9d4be0bdad7005dacd6d84", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "8c8171af2755493c848925e2e436ed30", + "m_Id": 4, + "m_DisplayName": "UV0", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV0", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -4122,10 +5366,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 694.0000610351563, - "y": -821.0, - "width": 124.0, - "height": 94.0 + "x": 603.3331909179688, + "y": -700.666748046875, + "width": 135.33343505859376, + "height": 96.0 } }, "m_Slots": [ @@ -4139,6 +5383,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4160,10 +5405,13 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 1.0, "y": 1.0, @@ -4262,6 +5510,77 @@ } } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.ShaderKeyword", + "m_ObjectId": "948bc60f387f4e78a50f6be61943fab9", + "m_Guid": { + "m_GuidSerialized": "baaeda1f-c51b-47ee-8b73-3ca3f334a6a0" + }, + "m_Name": "Threads UV Channel", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Threads UV Channel", + "m_DefaultReferenceName": "_THREADS_UV_CHANNEL", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_KeywordType": 1, + "m_KeywordDefinition": 0, + "m_KeywordScope": 0, + "m_KeywordStages": 63, + "m_Entries": [ + { + "id": 4, + "displayName": "UV0", + "referenceName": "UV0" + }, + { + "id": 1, + "displayName": "UV1", + "referenceName": "UV1" + }, + { + "id": 2, + "displayName": "UV2", + "referenceName": "UV2" + }, + { + "id": 5, + "displayName": "UV3", + "referenceName": "UV3" + } + ], + "m_Value": 0, + "m_IsEditable": true +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "95647076b40c4dc78907468e3501157c", + "m_Id": -2053389491, + "m_DisplayName": "UV Mask", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_UV_Mask", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -4367,31 +5686,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "9a2dd6017bd54b7a9b89281506dd3407", - "m_Id": -1533382448, - "m_DisplayName": "UV Channel Mask", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_uvMask", - "m_StageCapability": 3, - "m_Value": { - "x": 1.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", @@ -4417,6 +5711,23 @@ "m_Channel": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "9d4faddd7e1646e8923d0390abbf28b2", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -4453,10 +5764,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 540.0, - "y": -1523.0, - "width": 140.0, - "height": 34.0 + "x": 279.3333435058594, + "y": -1738.666748046875, + "width": 151.99996948242188, + "height": 36.0 } }, "m_Slots": [ @@ -4467,6 +5778,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4478,33 +5790,40 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "a49aa85e1c674c7dad2a49080f0e7dea", - "m_Id": 5, - "m_DisplayName": "G", - "m_SlotType": 1, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "a31b24c418b3437fbcf30661b8664483", + "m_Id": 0, + "m_DisplayName": "", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 2, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "a5768c549f524b8c921e44f221ea1907", - "m_Id": 2, - "m_DisplayName": "T", + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "a469d088ae7645a78135f0605daa7541", + "m_Id": -2053389491, + "m_DisplayName": "UV Mask", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "T", + "m_ShaderOutputName": "_UV_Mask", "m_StageCapability": 3, "m_Value": { - "x": 0.0, + "x": 1.0, "y": 0.0, "z": 0.0, "w": 0.0 @@ -4514,6 +5833,60 @@ "y": 0.0, "z": 0.0, "w": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "a49aa85e1c674c7dad2a49080f0e7dea", + "m_Id": 5, + "m_DisplayName": "G", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "G", + "m_StageCapability": 2, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "X" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "a4ce32a4c83948a49cf05c2144b042fd", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 1425.1776123046875, + "y": -1382.6876220703125, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "dc3fd834af894936a10ee05a0a59b6b3" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "f53c87cf9be543ac94bef807bb27d7d9" } } @@ -4529,10 +5902,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -7.0, - "y": -1958.0, - "width": 158.0, - "height": 34.0 + "x": -249.9999542236328, + "y": -2211.3330078125, + "width": 170.66668701171876, + "height": 36.0 } }, "m_Slots": [ @@ -4543,6 +5916,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4564,10 +5938,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 135.0, - "y": -1531.0, - "width": 122.00000762939453, - "height": 118.00000762939453 + "x": -107.99993896484375, + "y": -1783.333251953125, + "width": 132.6666259765625, + "height": 120.0 } }, "m_Slots": [ @@ -4584,6 +5958,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4711,6 +6086,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4730,12 +6106,27 @@ "m_StageCapability": 2, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "af2ea100e9894cc49c4fd972361e98f6", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -4762,6 +6153,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4801,36 +6193,52 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "b67d9593f2564732a5dee1b49f6aea22", + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "b2a7f9e80c4640bbbd17224a8c7e8e80", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", + "m_ObjectId": "b4777fc9338d423884b3c2e9b1620b8c", "m_Group": { - "m_Id": "2111a9a336ce494eb26c0b79a8a353ea" + "m_Id": "" }, - "m_Name": "Property", + "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -638.0, - "y": -1140.9998779296875, - "width": 155.0, - "height": 34.0 + "x": 968.0, + "y": -845.9999389648438, + "width": 55.99993896484375, + "height": 24.00006103515625 } }, "m_Slots": [ { - "m_Id": "72a55b8e52184dfaba52ba0bbbc4446b" + "m_Id": "7628b9159fdd434f9c78c9c8dd980821" + }, + { + "m_Id": "6b3c3d9ecbd04f0a97a0f37d399d397e" } ], "synonyms": [], "m_Precision": 0, - "m_PreviewExpanded": false, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "e8e87a55b75b483bab7dddfb91cb579e" } } @@ -4849,43 +6257,27 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.LerpNode", - "m_ObjectId": "b8eec75985de48e0a786332a3ef34b25", - "m_Group": { - "m_Id": "1987053476d24571bc99daf101fef4aa" + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "b715193536e14b8a9ff1c0938416d962", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 }, - "m_Name": "Lerp", - "m_DrawState": { - "m_Expanded": false, - "m_Position": { - "serializedVersion": "2", - "x": 695.0, - "y": -1593.0, - "width": 121.0, - "height": 118.0 - } + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 }, - "m_Slots": [ - { - "m_Id": "0e38d9a79778447db82bb41203aac151" - }, - { - "m_Id": "4a5b9f46acde42dbba72cb0000f471b3" - }, - { - "m_Id": "a5768c549f524b8c921e44f221ea1907" - }, - { - "m_Id": "8a9cd8f6740747559502ef2754f3731f" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } + "m_Labels": [] } { @@ -4895,7 +6287,7 @@ "m_Guid": { "m_GuidSerialized": "59a67fb1-9bc9-44a2-bdf1-3020f0477029" }, - "m_Name": "Base Color Map", + "m_Name": "Base Map", "m_DefaultRefNameVersion": 0, "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", @@ -4903,16 +6295,20 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -4973,8 +6369,8 @@ "y": 1.0 }, "m_DefaultValue": { - "x": 0.0, - "y": 0.0 + "x": -1.0, + "y": 1.0 }, "m_Labels": [ "X", @@ -4994,10 +6390,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -695.0, - "y": -1107.0001220703125, - "width": 221.0, - "height": 34.0 + "x": -919.333251953125, + "y": -1171.3333740234375, + "width": 226.66668701171876, + "height": 36.0001220703125 } }, "m_Slots": [ @@ -5008,6 +6404,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -5032,6 +6429,23 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "beb556ba34384d52b6d498d3a6fc5e2d", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty", @@ -5047,20 +6461,41 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"169497326679f5e40b285b61d39a4b17\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 1 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "c2c24727e60a417f9a7f5ec5ccb56a06", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -5117,20 +6552,20 @@ "m_Group": { "m_Id": "d7ca40dc9c4c4decb3aee4622cb88552" }, - "m_Name": "UVCombine", + "m_Name": "UV Selector", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -458.0, - "y": -1434.0001220703125, - "width": 214.0, - "height": 118.0 + "x": -684.0001220703125, + "y": -1453.3333740234375, + "width": 220.0, + "height": 121.333251953125 } }, "m_Slots": [ { - "m_Id": "4f2560ddd60c46e7bb92072a9d655860" + "m_Id": "95647076b40c4dc78907468e3501157c" }, { "m_Id": "5915f6ae181a4399b797b9e24c3c1ad7" @@ -5142,6 +6577,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -5149,14 +6585,20 @@ "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"17c24bec47e573e45944c5a4451ffcba\",\n \"type\": 3\n }\n}", "m_PropertyGuids": [ "7eaf38f1-8035-488d-80b2-5a35598d3bac", - "2b164c69-e541-49c1-ab61-7f7c65de9d44" + "2b164c69-e541-49c1-ab61-7f7c65de9d44", + "7c5b0302-36b8-463a-b312-8c9044e4762f" ], "m_PropertyIds": [ -1533382448, - -1319696916 + -1319696916, + -2053389491 ], - "m_Dropdowns": [], - "m_DropdownSelectedEntries": [] + "m_Dropdowns": [ + "_UV_Selected" + ], + "m_DropdownSelectedEntries": [ + "UV0" + ] } { @@ -5175,7 +6617,7 @@ }, "m_DefaultValue": { "x": 0.0, - "y": 0.0 + "y": 1.0 }, "m_Labels": [ "X", @@ -5240,37 +6682,17 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "c705d1ee924d470399d8ac4c85651bf4", - "m_Group": { - "m_Id": "d7ca40dc9c4c4decb3aee4622cb88552" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -650.0, - "y": -1411.9998779296875, - "width": 144.0, - "height": 34.0 - } - }, - "m_Slots": [ + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "c808791ad0244d85a4b042268f99be62", + "m_Name": "Normal", + "m_ChildObjectList": [ + { + "m_Id": "ebb8a00747ee4526883203ce0f67e4d2" + }, { - "m_Id": "0e08dc34e1b04c90ad22c5233a46ce89" + "m_Id": "f53c87cf9be543ac94bef807bb27d7d9" } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "53defc4e1cc84dd4aa5821c89a00ebba" - } + ] } { @@ -5353,41 +6775,146 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "cb86e3117e154d87b5b8626cf2ee350f", - "m_Group": { - "m_Id": "d7ca40dc9c4c4decb3aee4622cb88552" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -699.0, - "y": -1362.9998779296875, - "width": 196.0, - "height": 34.0 - } - }, - "m_Slots": [ - { - "m_Id": "67e0cbbfd9034530bb4157c662619345" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "8f36eebfd6044e9ca9b6c3af4cb85d4b" - } -} - +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "cac1c592a3bc45aa9c22c8d5501f4c42", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 4", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1537.3333740234375, + "y": -1423.9998779296875, + "width": 96.0, + "height": 78.6666259765625 + } + }, + "m_Slots": [ + { + "m_Id": "af2ea100e9894cc49c4fd972361e98f6" + }, + { + "m_Id": "56bd2d5bb1ba4f2cad148d46ad52256b" + }, + { + "m_Id": "5a013892908a41348f372507ac3c6f02" + }, + { + "m_Id": "beb556ba34384d52b6d498d3a6fc5e2d" + }, + { + "m_Id": "0852a4135b1041da8b141ffb3ad1939d" + } + ], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "cb86e3117e154d87b5b8626cf2ee350f", + "m_Group": { + "m_Id": "d7ca40dc9c4c4decb3aee4622cb88552" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -925.3334350585938, + "y": -1382.0, + "width": 214.6666259765625, + "height": 36.0 + } + }, + "m_Slots": [ + { + "m_Id": "67e0cbbfd9034530bb4157c662619345" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "8f36eebfd6044e9ca9b6c3af4cb85d4b" + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "cb9c5f9872464b6bab423d7a318db0e8", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "e00": 2.0, + "e01": 2.0, + "e02": 2.0, + "e03": 2.0, + "e10": 2.0, + "e11": 2.0, + "e12": 2.0, + "e13": 2.0, + "e20": 2.0, + "e21": 2.0, + "e22": 2.0, + "e23": 2.0, + "e30": 2.0, + "e31": 2.0, + "e32": 2.0, + "e33": 2.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SaturateNode", @@ -5400,10 +6927,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1040.0, - "y": -1640.0, - "width": 131.99998474121095, - "height": 94.0 + "x": 806.6666259765625, + "y": -1893.3333740234375, + "width": 135.33331298828126, + "height": 96.0 } }, "m_Slots": [ @@ -5417,6 +6944,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -5449,6 +6977,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -5456,6 +6985,23 @@ "m_SerializedDescriptor": "SurfaceDescription.NormalTS" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "d1d1b3a2c849438296123de0987acbd2", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", @@ -5498,10 +7044,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 659.0, - "y": -1286.0, - "width": 121.0, - "height": 101.0 + "x": 234.66647338867188, + "y": -1078.666748046875, + "width": 130.66671752929688, + "height": 102.6666259765625 } }, "m_Slots": [ @@ -5518,6 +7064,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -5554,6 +7101,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -5573,10 +7121,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 520.0000610351563, - "y": -821.9999389648438, - "width": 157.0, - "height": 117.99999237060547 + "x": 429.3332214355469, + "y": -702.0000610351563, + "width": 170.66659545898438, + "height": 120.0 } }, "m_Slots": [ @@ -5593,12 +7141,42 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.Rendering.HighDefinition.DiffusionProfileShaderProperty", + "m_ObjectId": "d4be4d394f3e475d8a0da0edb70b5913", + "m_Guid": { + "m_GuidSerialized": "a5774bde-ac7f-4c07-99b5-fb3ee56a84b7" + }, + "m_Name": "Diffusion Profile", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Diffusion Profile", + "m_DefaultReferenceName": "_Diffusion_Profile", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": { + "fileID": 11400000, + "guid": "ce16666c90341cb4fbce2c0f01db0a28", + "type": 2 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -5662,16 +7240,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 1.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 2.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -5710,10 +7301,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 218.0000762939453, - "y": -856.9999389648438, - "width": 198.0, - "height": 181.0 + "x": 127.33321380615235, + "y": -736.6666870117188, + "width": 184.66656494140626, + "height": 181.33331298828126 } }, "m_Slots": [ @@ -5745,13 +7336,15 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 1, "m_NormalMapSpace": 0, - "m_EnableGlobalMipBias": true + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -5760,8 +7353,88 @@ "m_ObjectId": "d7ca40dc9c4c4decb3aee4622cb88552", "m_Title": "Base UVs", "m_Position": { - "x": -724.0, - "y": -1494.999755859375 + "x": -950.6666259765625, + "y": -1512.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "d8723abf3d3440d38aa96a6a97d855fb", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 4", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1537.3333740234375, + "y": -1191.333251953125, + "width": 96.0, + "height": 78.6666259765625 + } + }, + "m_Slots": [ + { + "m_Id": "b2a7f9e80c4640bbbd17224a8c7e8e80" + }, + { + "m_Id": "9d4faddd7e1646e8923d0390abbf28b2" + }, + { + "m_Id": "4c6a3f05a4a8424d9180a49cfabdcc46" + }, + { + "m_Id": "2bc9f3d678de4271b4edc764036b72f9" + }, + { + "m_Id": "b715193536e14b8a9ff1c0938416d962" + } + ], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "d8809c9c30f343abad8e3e5c14ed97a2", + "m_Id": 1, + "m_DisplayName": "UV1", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV1", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 } } @@ -5790,6 +7463,21 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "dc3fd834af894936a10ee05a0a59b6b3", + "m_Id": 0, + "m_DisplayName": "Normal Map Strength", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 2, "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", @@ -5805,10 +7493,13 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 3, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 0.729411780834198, "g": 0.729411780834198, @@ -5845,6 +7536,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -5941,6 +7633,23 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "e08935a4e6ad42aa867cb323beee0515", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Internal.BooleanShaderProperty", @@ -5956,10 +7665,13 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": true } @@ -5967,7 +7679,7 @@ "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData", "m_ObjectId": "e2dff81a28074e4ba49665e10de742b7", - "m_MaterialNeedsUpdateHash": 1, + "m_MaterialNeedsUpdateHash": 530, "m_SurfaceType": 0, "m_RenderingPass": 1, "m_BlendMode": 0, @@ -5977,6 +7689,7 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": false, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, @@ -5991,7 +7704,8 @@ "m_TessellationShapeFactor": 0.75, "m_TessellationBackFaceCullEpsilon": -0.25, "m_TessellationMaxDisplacement": 0.009999999776482582, - "m_Version": 1, + "m_DebugSymbols": false, + "m_Version": 2, "inspectorFoldoutMask": 0 } @@ -6012,6 +7726,30 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "e327ec245b65441fbf8d2b53e71debbf", + "m_Id": 1, + "m_DisplayName": "", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -6030,30 +7768,18 @@ } { - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", - "m_ObjectId": "e8e87a55b75b483bab7dddfb91cb579e", - "m_Guid": { - "m_GuidSerialized": "fa389c8d-1de4-4353-9a23-8b805cacb9c3" - }, - "m_Name": "Thread UV Mask", - "m_DefaultRefNameVersion": 0, - "m_RefNameGeneratedByDisplayName": "", - "m_DefaultReferenceName": "", - "m_OverrideReferenceName": "_uvThreadMask", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "eb3ae02306144365b0030547e2d2e06b", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, "m_Hidden": false, - "m_Value": { - "x": 1.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] } { @@ -6077,16 +7803,20 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 3 } @@ -6135,10 +7865,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 809.0000610351563, - "y": -1303.0, - "width": 179.00001525878907, - "height": 118.00000762939453 + "x": 421.33306884765627, + "y": -1027.3333740234375, + "width": 191.3333740234375, + "height": 120.0 } }, "m_Slots": [ @@ -6158,6 +7888,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -6190,6 +7921,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -6212,10 +7944,13 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 0.20000000298023225, "g": 0.20000000298023225, @@ -6268,10 +8003,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 0.0, - "y": 0.0, - "width": 0.0, - "height": 0.0 + "x": 3098.000244140625, + "y": -987.3333740234375, + "width": 200.0, + "height": 42.66668701171875 } }, "m_Slots": [ @@ -6282,6 +8017,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -6328,16 +8064,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 8.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -6368,6 +8117,30 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "fa540dc90c75446d9273d4f09cc919b4", + "m_Id": 2, + "m_DisplayName": "UV2", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV2", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -6397,12 +8170,30 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "fd0f9966c5754b8f8202f0c07800af9d", + "m_Name": "Fuzz", + "m_ChildObjectList": [ + { + "m_Id": "c2b02b000d9f49c5a76f119fa54eb852" + }, + { + "m_Id": "25d90b77900a4dcb8587f0c051f3774c" + }, + { + "m_Id": "161cc5794e934d5394d6ceda9f487e6a" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", @@ -6475,6 +8266,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -6494,10 +8286,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1986.0, - "y": -893.0, - "width": 145.0, - "height": 34.0 + "x": 2783.33349609375, + "y": -846.0, + "width": 158.0, + "height": 35.99993896484375 } }, "m_Slots": [ @@ -6508,6 +8300,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric CottonWool.ShaderGraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric CottonWool.ShaderGraph.meta new file mode 100644 index 00000000000..9d745cce948 --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric CottonWool.ShaderGraph.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: 26cbd8da5db8c7242ae64afd9e28a7be +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: Fabric Cotton Wool + category: Environment and Materials + description: 'The Cotton/Wool shader is your starting point for rendering diffuse + fabrics in the High Definition Render Pipeline (HDRP). You can use the Cotton/Wool + shader to create fabrics like cotton, wool, linen, or velvet. + + + The type + of fibers that make up the fabric, as well as the fabric''s knit or weave, + influence the appearance of the fabric. Natural fibers are typically rougher + so they diffuse light. + + + Supported Pipeline(s): HDRP + + Active + Target: Fabric / Cotton Wool + + VFX Graph Support: disabled' + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: e0d32bc1c0abff14896873158546df12, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Silk.ShaderGraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric Silk.ShaderGraph similarity index 71% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Silk.ShaderGraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric Silk.ShaderGraph index de71f4ee7eb..686bd8cb48c 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Silk.ShaderGraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Fabric Silk.ShaderGraph @@ -1,5 +1,5 @@ { - "m_SGVersion": 2, + "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.GraphData", "m_ObjectId": "c5d1ab0479234dca81bbcd56fe55fe65", "m_Properties": [ @@ -42,9 +42,6 @@ { "m_Id": "6a707d1470ef4b4e9c8c51735c7b8f72" }, - { - "m_Id": "c851467021e54a7e848b15060e9b716e" - }, { "m_Id": "de3dc52490b8406581911d0ef1eae645" }, @@ -67,13 +64,32 @@ "m_Id": "c2e73b458515443ea288a3cad7d7c1a8" } ], - "m_Keywords": [], - "m_Nodes": [ + "m_Keywords": [ { - "m_Id": "d4c3d96f38f84407b210b62bc745cf0e" + "m_Id": "91c3dbff6f6e44ae83a2612f5c2414b9" + }, + { + "m_Id": "f0c29bb3c573437da53b02a387a692d9" + } + ], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "e1619993eb694573900578d3a1917523" + }, + { + "m_Id": "658b3cc6460d4f75955d74bb003dd9ec" + }, + { + "m_Id": "c1272097189549d5b2a4eaf7244fc123" }, { - "m_Id": "b458762f7081446f8eeef357b4d57bce" + "m_Id": "b098ac51a2934fe6b76854962729f019" + } + ], + "m_Nodes": [ + { + "m_Id": "d4c3d96f38f84407b210b62bc745cf0e" }, { "m_Id": "e68acab2f204478baaf262c758f9a6a0" @@ -147,18 +163,12 @@ { "m_Id": "743aeeb6fff546c7b6dd079176e980b2" }, - { - "m_Id": "61a12d32a94745e08a737874aff2299a" - }, { "m_Id": "a37f7cb47d0d454c9016cb7bb344b6b4" }, { "m_Id": "5880c9a57e3f41738369f4f074a78b10" }, - { - "m_Id": "91b779d7c4fa4e0285a8b01c17357b6a" - }, { "m_Id": "15f6b1108c14490f9c68c28fe00e33a4" }, @@ -168,9 +178,6 @@ { "m_Id": "4a563fa5da5545db95774ed59259d266" }, - { - "m_Id": "29339fb5a12e4bd593e4a381b87df366" - }, { "m_Id": "1bf23b4093b94db7a112eed34f2e3d05" }, @@ -192,9 +199,6 @@ { "m_Id": "dd85999bcecc46d2be7269dccaa58b45" }, - { - "m_Id": "10ffda0dc46141fd8d6bdef1347cf8c7" - }, { "m_Id": "053c48dd4aa14b419de377eabb43ad93" }, @@ -224,6 +228,42 @@ }, { "m_Id": "0d750ae07cc74c039722a6cec7ab6a2e" + }, + { + "m_Id": "651e51651a074962b1d742cbd4533791" + }, + { + "m_Id": "3132f9f1905c4f059b36b663b65478c7" + }, + { + "m_Id": "cf52ed3fad684fe8a726de0ef22075f8" + }, + { + "m_Id": "39748a0e7e034a9299511818771da25b" + }, + { + "m_Id": "6971d4805c5e47d98828d99cd14f345f" + }, + { + "m_Id": "ced54150d9854b9f932427e737a10e7a" + }, + { + "m_Id": "60e268c93f4f49afa81e32e47efa786b" + }, + { + "m_Id": "812030b0476349548776f7df862696a2" + }, + { + "m_Id": "ba3437c0380746f8ae0fe49d033c8d06" + }, + { + "m_Id": "66f93c723c044759b1c770fa555dc2df" + }, + { + "m_Id": "a40af0592cf04259a6c9068d94787ec0" + }, + { + "m_Id": "a6932ef7f6f54a30a686bb4db1616f9a" } ], "m_GroupDatas": [ @@ -324,29 +364,29 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "29339fb5a12e4bd593e4a381b87df366" + "m_Id": "320d48b590c64bee8c276d1a08db3831" }, - "m_SlotId": 4 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { "m_Id": "88843d0c9b804d8f89f437a195dd740b" }, - "m_SlotId": 211825253 + "m_SlotId": 235535200 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "320d48b590c64bee8c276d1a08db3831" + "m_Id": "39748a0e7e034a9299511818771da25b" }, - "m_SlotId": 0 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { "m_Id": "88843d0c9b804d8f89f437a195dd740b" }, - "m_SlotId": 235535200 + "m_SlotId": -1709975888 } }, { @@ -464,15 +504,29 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "61a12d32a94745e08a737874aff2299a" + "m_Id": "60e268c93f4f49afa81e32e47efa786b" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "75c3bd9fdb944891915871346ff5da11" + "m_Id": "a40af0592cf04259a6c9068d94787ec0" + }, + "m_SlotId": 5 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "60e268c93f4f49afa81e32e47efa786b" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a6932ef7f6f54a30a686bb4db1616f9a" }, - "m_SlotId": -1533382448 + "m_SlotId": 5 } }, { @@ -503,6 +557,62 @@ "m_SlotId": 234905224 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "651e51651a074962b1d742cbd4533791" + }, + "m_SlotId": 4 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "cf52ed3fad684fe8a726de0ef22075f8" + }, + "m_SlotId": 0 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "66f93c723c044759b1c770fa555dc2df" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a40af0592cf04259a6c9068d94787ec0" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "66f93c723c044759b1c770fa555dc2df" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a6932ef7f6f54a30a686bb4db1616f9a" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "6971d4805c5e47d98828d99cd14f345f" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "88843d0c9b804d8f89f437a195dd740b" + }, + "m_SlotId": 1705060832 + } + }, { "m_OutputSlot": { "m_Node": { @@ -540,9 +650,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "88843d0c9b804d8f89f437a195dd740b" + "m_Id": "39748a0e7e034a9299511818771da25b" }, - "m_SlotId": -1709975888 + "m_SlotId": 0 } }, { @@ -601,6 +711,34 @@ "m_SlotId": 2 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "812030b0476349548776f7df862696a2" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a40af0592cf04259a6c9068d94787ec0" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "812030b0476349548776f7df862696a2" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a6932ef7f6f54a30a686bb4db1616f9a" + }, + "m_SlotId": 2 + } + }, { "m_OutputSlot": { "m_Node": { @@ -702,57 +840,57 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "91b779d7c4fa4e0285a8b01c17357b6a" + "m_Id": "a1f10c9d2e0b45618fa7d33f4a79a217" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "79fc48ab9aff4002aa1267fa48308143" + "m_Id": "88843d0c9b804d8f89f437a195dd740b" }, - "m_SlotId": -1533382448 + "m_SlotId": 42933449 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "a1f10c9d2e0b45618fa7d33f4a79a217" + "m_Id": "a2c53e8f88464f578ec2f3a2d703c9f4" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "88843d0c9b804d8f89f437a195dd740b" + "m_Id": "79fc48ab9aff4002aa1267fa48308143" }, - "m_SlotId": 42933449 + "m_SlotId": -1319696916 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "a2c53e8f88464f578ec2f3a2d703c9f4" + "m_Id": "a37f7cb47d0d454c9016cb7bb344b6b4" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "79fc48ab9aff4002aa1267fa48308143" + "m_Id": "dd85999bcecc46d2be7269dccaa58b45" }, - "m_SlotId": -1319696916 + "m_SlotId": 0 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "a37f7cb47d0d454c9016cb7bb344b6b4" + "m_Id": "a40af0592cf04259a6c9068d94787ec0" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "dd85999bcecc46d2be7269dccaa58b45" + "m_Id": "75c3bd9fdb944891915871346ff5da11" }, - "m_SlotId": 0 + "m_SlotId": -2053389491 } }, { @@ -769,6 +907,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "a6932ef7f6f54a30a686bb4db1616f9a" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "79fc48ab9aff4002aa1267fa48308143" + }, + "m_SlotId": -2053389491 + } + }, { "m_OutputSlot": { "m_Node": { @@ -778,9 +930,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "88843d0c9b804d8f89f437a195dd740b" + "m_Id": "6971d4805c5e47d98828d99cd14f345f" }, - "m_SlotId": 1705060832 + "m_SlotId": 0 } }, { @@ -814,15 +966,29 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "b458762f7081446f8eeef357b4d57bce" + "m_Id": "ba3437c0380746f8ae0fe49d033c8d06" }, - "m_SlotId": 3 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "c0431d7cad824c759d29b5fbc7fdd3db" + "m_Id": "a40af0592cf04259a6c9068d94787ec0" }, - "m_SlotId": 1 + "m_SlotId": 4 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "ba3437c0380746f8ae0fe49d033c8d06" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a6932ef7f6f54a30a686bb4db1616f9a" + }, + "m_SlotId": 4 } }, { @@ -853,6 +1019,34 @@ "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "ced54150d9854b9f932427e737a10e7a" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "c0431d7cad824c759d29b5fbc7fdd3db" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "cf52ed3fad684fe8a726de0ef22075f8" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "88843d0c9b804d8f89f437a195dd740b" + }, + "m_SlotId": 211825253 + } + }, { "m_OutputSlot": { "m_Node": { @@ -862,9 +1056,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "b458762f7081446f8eeef357b4d57bce" + "m_Id": "ced54150d9854b9f932427e737a10e7a" }, - "m_SlotId": 2 + "m_SlotId": 1 } }, { @@ -904,7 +1098,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "29339fb5a12e4bd593e4a381b87df366" + "m_Id": "651e51651a074962b1d742cbd4533791" }, "m_SlotId": 0 } @@ -918,16 +1112,16 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "b458762f7081446f8eeef357b4d57bce" + "m_Id": "ced54150d9854b9f932427e737a10e7a" }, - "m_SlotId": 1 + "m_SlotId": 0 } } ], "m_VertexContext": { "m_Position": { - "x": 2252.0, - "y": -1067.0 + "x": 2663.33349609375, + "y": -924.0 }, "m_Blocks": [ { @@ -943,28 +1137,25 @@ }, "m_FragmentContext": { "m_Position": { - "x": 2252.0, - "y": -867.0 + "x": 2663.33349609375, + "y": -724.0 }, "m_Blocks": [ { "m_Id": "b9a5433428b542048163d8fe446b234f" }, { - "m_Id": "16beb6705fc942538ac4a6c6b8556c21" + "m_Id": "996fedcbc7dd41799a8f952cf47f837b" }, { - "m_Id": "3ba62f90ce57498194d3890e9deed37d" + "m_Id": "16beb6705fc942538ac4a6c6b8556c21" }, { - "m_Id": "996fedcbc7dd41799a8f952cf47f837b" + "m_Id": "3ba62f90ce57498194d3890e9deed37d" }, { "m_Id": "dd85999bcecc46d2be7269dccaa58b45" }, - { - "m_Id": "10ffda0dc46141fd8d6bdef1347cf8c7" - }, { "m_Id": "053c48dd4aa14b419de377eabb43ad93" }, @@ -976,6 +1167,9 @@ }, { "m_Id": "e9b37fdd961d42d69a45798ec49cce47" + }, + { + "m_Id": "3132f9f1905c4f059b36b663b65478c7" } ] }, @@ -983,13 +1177,16 @@ "serializedMesh": { "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", "m_Guid": "" - } + }, + "preventRotation": false }, "m_Path": "HDRP/Fabric", - "m_ConcretePrecision": 0, + "m_GraphPrecision": 0, + "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "6a907126cd404cf694836151eee5a3d6" @@ -1004,10 +1201,10 @@ "m_Id": 3, "m_DisplayName": "Sampler", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Sampler", - "m_StageCapability": 3 + "m_StageCapability": 3, + "m_BareResource": false } { @@ -1017,7 +1214,6 @@ "m_Id": 3, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1041,8 +1237,8 @@ "m_ObjectId": "0161ffd3b44f40ae98765ddb708abdb3", "m_Title": "Base Color", "m_Position": { - "x": -119.7499771118164, - "y": -2090.286376953125 + "x": -120.66700744628906, + "y": -2086.666748046875 } } @@ -1053,12 +1249,12 @@ "m_Id": 1, "m_DisplayName": "Texture", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Texture", "m_StageCapability": 3, + "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 @@ -1090,6 +1286,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1122,6 +1320,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1130,20 +1330,68 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "0b7d9cacb7564f0ebdca2ec6f7052215", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -138.00003051757813, - "y": -1293.0, - "width": 240.00001525878907, - "height": 34.0 + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "05ae58485f304ea8afa6db304a966ca5", + "m_Id": 5, + "m_DisplayName": "UV3", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV3", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "0635827a845346d79f65898a08f0783e", + "m_Id": 2, + "m_DisplayName": "UV2", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV2", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "0b7d9cacb7564f0ebdca2ec6f7052215", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 75.99993133544922, + "y": -965.9999389648438, + "width": 269.3332824707031, + "height": 36.0 } }, "m_Slots": [ @@ -1154,6 +1402,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1167,12 +1417,12 @@ "m_Type": "UnityEditor.ShaderGraph.Texture2DMaterialSlot", "m_ObjectId": "0cf5a5788fec44a9a83c26bdaa33ae53", "m_Id": 0, - "m_DisplayName": "Base Color Map", + "m_DisplayName": "Base Map", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", - "m_StageCapability": 3 + "m_StageCapability": 3, + "m_BareResource": false } { @@ -1187,10 +1437,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1741.835205078125, - "y": -1418.0067138671875, - "width": 0.0, - "height": 0.0 + "x": 2237.33349609375, + "y": -726.0000610351563, + "width": 133.333251953125, + "height": 120.0 } }, "m_Slots": [ @@ -1206,7 +1456,9 @@ ], "synonyms": [], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -1214,34 +1466,19 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.BlockNode", - "m_ObjectId": "10ffda0dc46141fd8d6bdef1347cf8c7", - "m_Group": { - "m_Id": "" - }, - "m_Name": "SurfaceDescription.Tangent", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": 0.0, - "y": 0.0, - "width": 0.0, - "height": 0.0 - } - }, - "m_Slots": [ - { - "m_Id": "f00e65dd84dc44068d2e4274acc248af" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_SerializedDescriptor": "SurfaceDescription.Tangent" + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "0f431886775d4a89a4a047ca520c0b2c", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] } { @@ -1251,7 +1488,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -1276,7 +1512,6 @@ "m_Id": 2, "m_DisplayName": "UV", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "UV", "m_StageCapability": 3, @@ -1321,6 +1556,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1355,6 +1592,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1368,7 +1607,6 @@ "m_Id": 0, "m_DisplayName": "Base Color", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1394,7 +1632,6 @@ "m_Id": 6, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 2, @@ -1412,7 +1649,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -1461,7 +1697,6 @@ "m_Id": 2, "m_DisplayName": "UV", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "UV", "m_StageCapability": 3, @@ -1492,10 +1727,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 2070.0, - "y": -836.0, - "width": 126.0, - "height": 34.0 + "x": 2370.66650390625, + "y": -468.0, + "width": 134.666748046875, + "height": 36.0 } }, "m_Slots": [ @@ -1506,6 +1741,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1521,7 +1758,6 @@ "m_Id": 0, "m_DisplayName": "Ambient Occlusion", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Occlusion", "m_StageCapability": 2, @@ -1537,7 +1773,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -1580,19 +1815,27 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", "m_ObjectId": "22bd07a2457b4b3f95b0be78577ee7e2", "m_Guid": { "m_GuidSerialized": "091eb6ce-7f90-4578-b7dc-656f785f6aa3" }, "m_Name": "Base UV Scale Transform", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_uvBaseST", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 1.0, "y": 1.0, @@ -1610,16 +1853,65 @@ "m_DistortionDepthTest": true, "m_AddPrecomputedVelocity": false, "m_TransparentWritesMotionVec": false, - "m_AlphaToMask": false, "m_DepthOffset": false, + "m_ConservativeDepthOffset": false, "m_TransparencyFog": true, "m_AlphaTestShadow": false, "m_BackThenFrontRendering": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, + "m_TransparentPerPixelSorting": false, "m_SupportLodCrossFade": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "265ab21dceb848e4b34294b49c1d5f2e", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "e00": 2.0, + "e01": 2.0, + "e02": 2.0, + "e03": 2.0, + "e10": 2.0, + "e11": 2.0, + "e12": 2.0, + "e13": 2.0, + "e20": 2.0, + "e21": 2.0, + "e22": 2.0, + "e23": 2.0, + "e30": 2.0, + "e31": 2.0, + "e32": 2.0, + "e33": 2.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", @@ -1627,7 +1919,6 @@ "m_Id": 0, "m_DisplayName": "Specular Color", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Specular", "m_StageCapability": 2, @@ -1652,42 +1943,42 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "2897359063e84b25a55f6dad126f9c4e", "m_Guid": { "m_GuidSerialized": "a80c79f0-8441-45c7-b463-153e6543acc0" }, "m_Name": "Fuzz Map UV scale", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_D2266F29", "m_OverrideReferenceName": "_FuzzMapUVScale", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.10000000149011612, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.20000000298023225, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "28b2d62e94c64054bdd7150b99230266", - "m_Id": 2, - "m_DisplayName": "G", - "m_SlotType": 1, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [ - "X" + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 ] } @@ -1717,6 +2008,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1725,49 +2018,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SplitNode", - "m_ObjectId": "29339fb5a12e4bd593e4a381b87df366", - "m_Group": { - "m_Id": "88c876742400465ca02f1c6e01b02ee0" - }, - "m_Name": "Split", - "m_DrawState": { - "m_Expanded": false, - "m_Position": { - "serializedVersion": "2", - "x": 1349.0, - "y": -622.0, - "width": 118.99999237060547, - "height": 76.0 - } - }, - "m_Slots": [ - { - "m_Id": "e09ea42631314b73a94ead7df711d190" - }, - { - "m_Id": "ab8d6892a0fd456f9bf721e769c2984a" - }, - { - "m_Id": "28b2d62e94c64054bdd7150b99230266" - }, - { - "m_Id": "cf8206137dbb4806894352b1ef049938" - }, - { - "m_Id": "37d98310031143d1b5ef276f3caf7fca" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", @@ -1775,43 +2025,17 @@ "m_Id": 1, "m_DisplayName": "Texture", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Texture", "m_StageCapability": 3, + "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "2a491aef1c0e45dfaffc901f6dda3011", - "m_Id": 0, - "m_DisplayName": "Thread UV Mask", - "m_SlotType": 1, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -1838,6 +2062,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1851,7 +2077,6 @@ "m_Id": 0, "m_DisplayName": "Normal Map Strength", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1868,11 +2093,28 @@ "m_ObjectId": "2c4b757994854d668afc96ca0403deaf", "m_Title": "Smoothness Remap", "m_Position": { - "x": 439.00006103515627, - "y": -1362.0001220703125 + "x": 465.333251953125, + "y": -578.0 } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "2cd4310c852547529d60df8b26501b91", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty", @@ -1880,17 +2122,28 @@ "m_Guid": { "m_GuidSerialized": "59a67fb1-9bc9-44a2-bdf1-3020f0477029" }, - "m_Name": "Base Color Map", + "m_Name": "Base Map", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_BaseColorMap", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -1902,7 +2155,6 @@ "m_Id": 0, "m_DisplayName": "RGBA", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "RGBA", "m_StageCapability": 2, @@ -1921,6 +2173,23 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "2d05407744584bd3b46af8d4b6046f7a", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1928,7 +2197,6 @@ "m_Id": 2, "m_DisplayName": "Smoothness", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Smoothness", "m_StageCapability": 2, @@ -1939,18 +2207,34 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "2e82890b72974a698f1b8cff7b278b4b", - "m_Id": 2, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Priority": 2147483647, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "2e05a1c054ee411aaec82b447859ad6e", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "Z", "m_StageCapability": 3, - "m_Value": { - "e00": 0.0, - "e01": 0.0, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "2e82890b72974a698f1b8cff7b278b4b", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, "e02": 0.0, "e03": 0.0, "e10": 0.0, @@ -1986,6 +2270,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "2eb3d3bd96a846989ea771a9df2ae718", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1993,7 +2302,6 @@ "m_Id": 6, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 2, @@ -2011,7 +2319,6 @@ "m_Id": 0, "m_DisplayName": "Anisotropy", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Anisotropy", "m_StageCapability": 2, @@ -2022,24 +2329,101 @@ { "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "30fd3fcd51414668b75cf9b7bcdebcd6", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "31183bf471f74784a31d5e090895fffb", "m_Guid": { "m_GuidSerialized": "20e6cb1b-65c8-48b6-a376-0c8f32173b2b" }, "m_Name": "Smoothness Max", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_9114DBE7", "m_OverrideReferenceName": "_SmoothnessMax", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 1.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.20000000298023225, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "3132f9f1905c4f059b36b663b65478c7", + "m_Group": { + "m_Id": "" + }, + "m_Name": "SurfaceDescription.TangentTS", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "8cf0511b10a44360a6b781ba6103c387" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "SurfaceDescription.TangentTS" } { @@ -2051,13 +2435,14 @@ "m_DistortionDepthTest": true, "m_AddPrecomputedVelocity": false, "m_TransparentWritesMotionVec": false, - "m_AlphaToMask": false, "m_DepthOffset": false, + "m_ConservativeDepthOffset": false, "m_TransparencyFog": true, "m_AlphaTestShadow": false, "m_BackThenFrontRendering": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, + "m_TransparentPerPixelSorting": false, "m_SupportLodCrossFade": false } @@ -2073,10 +2458,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1314.0, - "y": -749.9999389648438, - "width": 162.0, - "height": 34.0 + "x": 1362.6666259765625, + "y": -307.9999694824219, + "width": 167.9998779296875, + "height": 36.000030517578128 } }, "m_Slots": [ @@ -2087,6 +2472,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2102,10 +2489,10 @@ "m_Id": 0, "m_DisplayName": "Thread Map", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", - "m_StageCapability": 3 + "m_StageCapability": 3, + "m_BareResource": false } { @@ -2115,7 +2502,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -2140,7 +2526,6 @@ "m_Id": 0, "m_DisplayName": "Alpha", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Alpha", "m_StageCapability": 2, @@ -2152,21 +2537,56 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "37d98310031143d1b5ef276f3caf7fca", - "m_Id": 4, - "m_DisplayName": "A", - "m_SlotType": 1, - "m_Priority": 2147483647, + "m_ObjectId": "38051d4906d84b9ebf537f29fbe12fe0", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "A", + "m_ShaderOutputName": "Y", "m_StageCapability": 3, "m_Value": 0.0, "m_DefaultValue": 0.0, "m_Labels": [ - "X" + "Y" ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", + "m_ObjectId": "39748a0e7e034a9299511818771da25b", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Redirect Node", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 1224.6666259765625, + "y": -888.6665649414063, + "width": 55.9998779296875, + "height": 24.00006103515625 + } + }, + "m_Slots": [ + { + "m_Id": "87be417ea69a4f1bb40b8a1ebe91e549" + }, + { + "m_Id": "6cf5c284581b44e8a57c8547ef6f56ab" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", @@ -2174,12 +2594,12 @@ "m_Id": 1, "m_DisplayName": "Texture", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Texture", "m_StageCapability": 3, + "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 @@ -2192,7 +2612,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2260,6 +2679,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2273,7 +2694,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2321,8 +2741,8 @@ "m_ObjectId": "3c6cb7ecf3b6419ebfd51a675510387c", "m_Title": "Normal", "m_Position": { - "x": 10.0, - "y": 10.0 + "x": 261.9999694824219, + "y": -216.666748046875 } } @@ -2333,7 +2753,6 @@ "m_Id": 2, "m_DisplayName": "Y", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Y", "m_StageCapability": 3, @@ -2370,6 +2789,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2378,6 +2799,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "42140b4008214737bead8e7b35f2d83a", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2385,7 +2821,6 @@ "m_Id": 1, "m_DisplayName": "X", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "X", "m_StageCapability": 3, @@ -2403,7 +2838,6 @@ "m_Id": 1211659516, "m_DisplayName": "Normals", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_Normals", "m_StageCapability": 2, @@ -2427,7 +2861,6 @@ "m_Id": 0, "m_DisplayName": "Smoothness", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Smoothness", "m_StageCapability": 2, @@ -2436,27 +2869,15 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.GroupData", - "m_ObjectId": "47f757b8a25c4ed88f0e99d139af0806", - "m_Title": "Add Fuzz map to base color to add some irregularities", - "m_Position": { - "x": -148.0, - "y": -1726.0001220703125 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "4855dfeb094240749566825e6c4655e9", - "m_Id": 0, - "m_DisplayName": "A", + "m_ObjectId": "44f11b4249b84e76951c6a2d40f0a608", + "m_Id": 1, + "m_DisplayName": "UV1", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, - "m_ShaderOutputName": "A", + "m_ShaderOutputName": "UV1", "m_StageCapability": 3, "m_Value": { "x": 0.0, @@ -2472,6 +2893,17 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.GroupData", + "m_ObjectId": "47f757b8a25c4ed88f0e99d139af0806", + "m_Title": "Add Fuzz map to base color to add some irregularities", + "m_Position": { + "x": -148.666748046875, + "y": -1722.6666259765625 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2484,10 +2916,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1314.0, - "y": -527.9999389648438, - "width": 179.0, - "height": 34.0 + "x": 1345.9998779296875, + "y": -235.99993896484376, + "width": 184.0, + "height": 35.99998474121094 } }, "m_Slots": [ @@ -2498,6 +2930,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2513,7 +2947,6 @@ "m_Id": 2, "m_DisplayName": "UV", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "UV", "m_StageCapability": 3, @@ -2539,7 +2972,6 @@ "m_Id": 1, "m_DisplayName": "UV", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "UV", "m_StageCapability": 3, @@ -2561,7 +2993,6 @@ "m_Id": 0, "m_DisplayName": "Thread UV Scale Transform", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2581,25 +3012,68 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "4bd22f49a8994ac29b0df7d3c949ef6a", "m_Guid": { "m_GuidSerialized": "4695fe20-850d-4722-bca9-cb57fc74eb1c" }, "m_Name": "Anisotropy", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_9918FFB9", "m_OverrideReferenceName": "_Anisotropy", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": -0.75, "m_FloatType": 1, "m_RangeValues": { "x": -1.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "4cb37f386ccb4f64bc56893465053517", + "m_Id": -2053389491, + "m_DisplayName": "UV Mask", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_UV_Mask", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] } { @@ -2614,10 +3088,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 495.0000305175781, - "y": -670.0, - "width": 180.0, - "height": 34.0 + "x": 499.33331298828127, + "y": 32.666648864746097, + "width": 192.0, + "height": 35.99992370605469 } }, "m_Slots": [ @@ -2628,6 +3102,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2643,7 +3119,6 @@ "m_Id": 7, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 2, @@ -2654,6 +3129,30 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "506e196941cb4d029e627e7a549aeefc", + "m_Id": 4, + "m_DisplayName": "UV0", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV0", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot", @@ -2661,7 +3160,6 @@ "m_Id": 0, "m_DisplayName": "Bent Normal", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "BentNormal", "m_StageCapability": 2, @@ -2691,10 +3189,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 647.0, - "y": -1233.0001220703125, - "width": 121.0, - "height": 101.0 + "x": 673.3333740234375, + "y": -451.9999694824219, + "width": 130.6666259765625, + "height": 102.66665649414063 } }, "m_Slots": [ @@ -2711,6 +3209,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2720,6 +3220,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "52e12e09c37a4b2e860398122c769831", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", @@ -2727,10 +3242,10 @@ "m_Id": 3, "m_DisplayName": "Sampler", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Sampler", - "m_StageCapability": 3 + "m_StageCapability": 3, + "m_BareResource": false } { @@ -2740,10 +3255,10 @@ "m_Id": 3, "m_DisplayName": "Sampler", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Sampler", - "m_StageCapability": 3 + "m_StageCapability": 3, + "m_BareResource": false } { @@ -2753,7 +3268,6 @@ "m_Id": 0, "m_DisplayName": "Specular Color", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2784,10 +3298,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 464.0000915527344, - "y": -1157.0, - "width": 157.0, - "height": 34.0 + "x": 490.6666564941406, + "y": -375.9999694824219, + "width": 169.33328247070313, + "height": 35.999969482421878 } }, "m_Slots": [ @@ -2798,6 +3312,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2808,20 +3324,45 @@ { "m_SGVersion": 0, - 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"m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -2938,7 +3487,6 @@ "m_Id": 0, "m_DisplayName": "Tangent", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Tangent", "m_StageCapability": 1, @@ -2963,7 +3511,6 @@ "m_Id": 4, "m_DisplayName": "Alpha", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Alpha", "m_StageCapability": 2, @@ -2979,7 +3526,6 @@ "m_Id": 0, "m_DisplayName": "RGBA", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "RGBA", "m_StageCapability": 2, @@ -3005,7 +3551,6 @@ "m_Id": 234905224, "m_DisplayName": "Smoothness", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_Smoothness", "m_StageCapability": 2, @@ -3016,35 +3561,57 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "61a12d32a94745e08a737874aff2299a", + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "60e268c93f4f49afa81e32e47efa786b", "m_Group": { - "m_Id": "e48c2095e8ff44a99fb3f568b74b278f" + "m_Id": "" }, - "m_Name": "Property", + "m_Name": "Vector 4", "m_DrawState": { - "m_Expanded": true, + "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -678.0, - "y": -1151.0, - "width": 164.0, - "height": 34.0 + "x": -1394.666748046875, + "y": -1021.333251953125, + "width": 95.9998779296875, + "height": 78.6666259765625 } }, "m_Slots": [ { - "m_Id": "2a491aef1c0e45dfaffc901f6dda3011" + "m_Id": "d11c010a6c7541999fa101973c804dc6" + }, + { + "m_Id": "38051d4906d84b9ebf537f29fbe12fe0" + }, + { + "m_Id": "2e05a1c054ee411aaec82b447859ad6e" + }, + { + "m_Id": "8955a75e396749d38a67b6c54a2d2945" + }, + { + "m_Id": "30fd3fcd51414668b75cf9b7bcdebcd6" } ], - "synonyms": [], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, - "m_Property": { - "m_Id": "c851467021e54a7e848b15060e9b716e" + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 } } @@ -3074,6 +3641,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -3094,10 +3663,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - 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"m_MaterialNeedsUpdateHash": 0, + "m_MaterialNeedsUpdateHash": 529, "m_SurfaceType": 0, "m_RenderingPass": 1, "m_BlendMode": 0, @@ -3158,16 +3743,88 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": false, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 3, "m_DOTSInstancing": false, - "m_Version": 0, - "m_FirstTimeMigrationExecuted": true, + "m_CustomVelocity": false, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_DebugSymbols": false, + "m_Version": 2, "inspectorFoldoutMask": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.SplitNode", + "m_ObjectId": "651e51651a074962b1d742cbd4533791", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Split", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": 1127.333251953125, + "y": -1672.0001220703125, + "width": 121.3333740234375, + "height": 78.6666259765625 + } + }, + "m_Slots": [ + { + "m_Id": "c2e599c07adb409891d442d607f00458" + }, + { + "m_Id": "ac5dab52940a472fbed3faabbce1be18" + }, + { + "m_Id": "644273c5f3ec4ca0981e2fb52cff5c4c" + }, + { + "m_Id": "984a2d922f504532b88954085283e36b" + }, + { + "m_Id": "cda993c4037f423abc2c21db5e28c04a" + } + ], + "synonyms": [ + "separate" + ], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "658b3cc6460d4f75955d74bb003dd9ec", + "m_Name": "Normal", + "m_ChildObjectList": [ + { + "m_Id": "fcb87bb64530479bbe6ce179c9cb36ad" + }, + { + "m_Id": "c44e12af79184b3c80d1b116c9fbf85f" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3175,7 +3832,6 @@ "m_Id": 1831767174, "m_DisplayName": "Thread AO Strength", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_ThreadAOStrength", "m_StageCapability": 2, @@ -3191,7 +3847,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -3233,6 +3888,98 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "66f93c723c044759b1c770fa555dc2df", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 4", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1394.666748046875, + "y": -1178.666748046875, + "width": 95.9998779296875, + "height": 78.666748046875 + } + }, + "m_Slots": [ + { + "m_Id": "52e12e09c37a4b2e860398122c769831" + }, + { + "m_Id": "2cd4310c852547529d60df8b26501b91" + }, + { + "m_Id": "c901651b1cfd4d97bdb84b7c27b0e6d5" + }, + { + "m_Id": "0f431886775d4a89a4a047ca520c0b2c" + }, + { + "m_Id": "2eb3d3bd96a846989ea771a9df2ae718" + } + ], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", + "m_ObjectId": "6971d4805c5e47d98828d99cd14f345f", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Redirect Node", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 1202.666748046875, + "y": -422.0000305175781, + "width": 56.0, + "height": 23.999969482421876 + } + }, + "m_Slots": [ + { + "m_Id": "b054f204fdd34b0292644c297adc7e68" + }, + { + "m_Id": "d5ed1a0d92ec45b8a4d40d6f1f8b2374" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.LightingData", @@ -3255,16 +4002,27 @@ "m_GuidSerialized": "7ed7227f-2a2c-4d93-9ca4-8f6beb19b4a1" }, "m_Name": "Thread Map", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_ThreadMap", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"cd19c89d4b2f99f439cb28098be331dc\",\"type\":3}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"2b8123f2e2572644eadbb7f7ddd0ed48\",\"type\":3}}", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 2 } @@ -3299,7 +4057,9 @@ "m_Id": "848d2b52135f473592e3943d8a2a9cb0" } ], - "m_CustomEditorGUI": "" + "m_CustomEditorGUI": "", + "m_SupportVFX": false, + "m_SupportLineRendering": false } { @@ -3328,10 +4088,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 879.0, - "y": -854.0000610351563, - "width": 124.0, - "height": 94.00000762939453 + "x": 883.3333740234375, + "y": -151.33338928222657, + "width": 135.333251953125, + "height": 96.0 } }, "m_Slots": [ @@ -3345,11 +4105,37 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "6cf5c284581b44e8a57c8547ef6f56ab", + "m_Id": 1, + "m_DisplayName": "", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3357,7 +4143,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -3382,7 +4167,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -3407,7 +4191,6 @@ "m_Id": 4, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 2, @@ -3430,10 +4213,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1292.0, - "y": -491.99993896484377, - "width": 201.99998474121095, - "height": 34.0 + "x": 1324.0, + "y": -199.9999542236328, + "width": 206.66650390625, + "height": 35.99998474121094 } }, "m_Slots": [ @@ -3444,6 +4227,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -3452,6 +4237,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "758726f036614b2fb844f9c718870502", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubGraphNode", @@ -3459,45 +4268,79 @@ "m_Group": { "m_Id": "e48c2095e8ff44a99fb3f568b74b278f" }, - "m_Name": "UV Combine", + "m_Name": "UV Selector", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -488.0000305175781, - "y": -1182.0, - "width": 214.0, - "height": 118.0 + "x": -475.9999084472656, + "y": -930.0000610351563, + "width": 219.9999237060547, + "height": 121.33343505859375 } }, "m_Slots": [ { - "m_Id": "a5aba8b380a542b181dbe81c1383772e" + "m_Id": "5aa7acecb1734039a10f9aed738b78f2" }, { - "m_Id": "f8d4ec83623f4474b0ad00436c3e71ed" + "m_Id": "a5aba8b380a542b181dbe81c1383772e" }, { - "m_Id": "f39d6e73c8584e5299090a545d875eff" + "m_Id": "f8d4ec83623f4474b0ad00436c3e71ed" } ], "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"17c24bec47e573e45944c5a4451ffcba\",\n \"type\": 3\n }\n}", "m_PropertyGuids": [ "7eaf38f1-8035-488d-80b2-5a35598d3bac", - "2b164c69-e541-49c1-ab61-7f7c65de9d44" + "2b164c69-e541-49c1-ab61-7f7c65de9d44", + "7c5b0302-36b8-463a-b312-8c9044e4762f" ], "m_PropertyIds": [ -1533382448, - -1319696916 + -1319696916, + -2053389491 + ], + "m_Dropdowns": [ + "_UV_Selected" + ], + "m_DropdownSelectedEntries": [ + "UV0" ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "765be3ccef4c497c8c3d0bbd4ed3f1e0", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3505,7 +4348,6 @@ "m_Id": 7, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 2, @@ -3524,12 +4366,20 @@ "m_GuidSerialized": "dd9abbb7-9633-411e-91d0-5ba041ed0dda" }, "m_Name": "Use Thread Map", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_useThreadMap", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": true } @@ -3540,12 +4390,12 @@ "m_Id": 1, "m_DisplayName": "Texture", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Texture", "m_StageCapability": 3, + "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 3 @@ -3558,7 +4408,7 @@ "m_Group": { "m_Id": "a8ca7e5110d8437c9e7a9cb2975d3d6a" }, - "m_Name": "UV Combine", + "m_Name": "UV Selector", "m_DrawState": { "m_Expanded": true, "m_Position": { @@ -3571,56 +4421,57 @@ }, "m_Slots": [ { - "m_Id": "e330923e11e4483e9cb67df4eed4b132" + "m_Id": "4cb37f386ccb4f64bc56893465053517" }, { - "m_Id": "4ab846d70df04e19980188056e7b385c" + "m_Id": "e330923e11e4483e9cb67df4eed4b132" }, { - "m_Id": "887c9028cca442daa2e5d8b04155acb8" + "m_Id": "4ab846d70df04e19980188056e7b385c" } ], "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"17c24bec47e573e45944c5a4451ffcba\",\n \"type\": 3\n }\n}", "m_PropertyGuids": [ "7eaf38f1-8035-488d-80b2-5a35598d3bac", - "2b164c69-e541-49c1-ab61-7f7c65de9d44" + "2b164c69-e541-49c1-ab61-7f7c65de9d44", + "7c5b0302-36b8-463a-b312-8c9044e4762f" ], "m_PropertyIds": [ -1533382448, - -1319696916 + -1319696916, + -2053389491 + ], + "m_Dropdowns": [ + "_UV_Selected" + ], + "m_DropdownSelectedEntries": [ + "UV0" ] } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "7a85903a3625473fa32f255cb3e88b5e", - "m_Id": 0, - "m_DisplayName": "Base UV Mask", - "m_SlotType": 1, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "7c307bb918014237aaf5328b1aa33ea3", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Z", "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] } { @@ -3630,7 +4481,6 @@ "m_Id": 0, "m_DisplayName": "Thread AO Strength", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -3641,6 +4491,23 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "7d55ea7eb50640759f7141740ccc0f7a", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3648,7 +4515,6 @@ "m_Id": 5, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 2, @@ -3666,7 +4532,6 @@ "m_Id": 42933449, "m_DisplayName": "Thread Smoothness Strength", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_ThreadSmoothnessStrength", "m_StageCapability": 2, @@ -3675,6 +4540,62 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "812030b0476349548776f7df862696a2", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 4", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1394.666748046875, + "y": -1100.0, + "width": 95.9998779296875, + "height": 78.6666259765625 + } + }, + "m_Slots": [ + { + "m_Id": "42140b4008214737bead8e7b35f2d83a" + }, + { + "m_Id": "7d55ea7eb50640759f7141740ccc0f7a" + }, + { + "m_Id": "9b13d3df380b417ba7007a0eeb3dba32" + }, + { + "m_Id": "2d05407744584bd3b46af8d4b6046f7a" + }, + { + "m_Id": "edf7c64e09ec407ca4d5333fb58484c4" + } + ], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -3682,7 +4603,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -3724,6 +4644,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "82e6cd18b9c64fcea0186248fc7ac158", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData", @@ -3738,16 +4673,50 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": false, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, "m_DoubleSidedMode": 0, "m_DOTSInstancing": false, + "m_CustomVelocity": false, + "m_Tessellation": false, + "m_TessellationMode": 0, + "m_TessellationFactorMinDistance": 20.0, + "m_TessellationFactorMaxDistance": 50.0, + "m_TessellationFactorTriangleSize": 100.0, + "m_TessellationShapeFactor": 0.75, + "m_TessellationBackFaceCullEpsilon": -0.25, + "m_TessellationMaxDisplacement": 0.009999999776482582, + "m_DebugSymbols": false, "m_Version": 0, - "m_FirstTimeMigrationExecuted": false, "inspectorFoldoutMask": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "860bcd4ab30a4648b9dd76c90f170c11", + "m_Id": 1, + "m_DisplayName": "", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot", @@ -3755,7 +4724,6 @@ "m_Id": 0, "m_DisplayName": "Position", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Position", "m_StageCapability": 1, @@ -3780,7 +4748,6 @@ "m_Id": 0, "m_DisplayName": "Base Color", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "BaseColor", "m_StageCapability": 2, @@ -3806,17 +4773,16 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "887c9028cca442daa2e5d8b04155acb8", - "m_Id": -1533382448, - "m_DisplayName": "UV Channel Mask", + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "87be417ea69a4f1bb40b8a1ebe91e549", + "m_Id": 0, + "m_DisplayName": "", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, - "m_ShaderOutputName": "_uvMask", + "m_ShaderOutputName": "", "m_StageCapability": 3, "m_Value": { - "x": 1.0, + "x": 0.0, "y": 0.0, "z": 0.0, "w": 0.0 @@ -3826,8 +4792,7 @@ "y": 0.0, "z": 0.0, "w": 0.0 - }, - "m_Labels": [] + } } { @@ -3837,7 +4802,6 @@ "m_Id": 0, "m_DisplayName": "Thread Normal Strength", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -3860,30 +4824,33 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1561.0001220703125, - "y": -735.0001220703125, - "width": 352.0000305175781, - "height": 494.0000305175781 + "x": 1610.0001220703125, + "y": -587.3333129882813, + "width": 360.0, + "height": 497.3333740234375 } }, "m_Slots": [ { - "m_Id": "a42f076edf67463d83e8b540e8d7ac62" + "m_Id": "64b0baf9430a4716b0b7c9ef78f0202f" }, { - "m_Id": "64b0baf9430a4716b0b7c9ef78f0202f" + "m_Id": "5fdbb55ce3784d71af6b893234cf1fb1" }, { - "m_Id": "44519f95f93b460aa01891fed6047bd0" + "m_Id": "b3f4c8de47e3441b815f13574c6565b9" }, { - "m_Id": "5fdbb55ce3784d71af6b893234cf1fb1" + "m_Id": "44519f95f93b460aa01891fed6047bd0" }, { "m_Id": "d0ae06a4c36648ada333204457b975b3" }, { - "m_Id": "b3f4c8de47e3441b815f13574c6565b9" + "m_Id": "bc4dfe0717cb43e690569429328a45cf" + }, + { + "m_Id": "a42f076edf67463d83e8b540e8d7ac62" }, { "m_Id": "65cbfbeb7be44b1aadbfc311a6db0f67" @@ -3895,24 +4862,23 @@ "m_Id": "7f80199ab8ac46fb99169b94c52f4ade" }, { - "m_Id": "fb8f897dd320493281c50655e48dc277" + "m_Id": "9c8f85155cc8465abde17e480befec1a" }, { - "m_Id": "2dd9e709d5fa4b0b96f17f2d3657df69" + "m_Id": "fb8f897dd320493281c50655e48dc277" }, { - "m_Id": "9c8f85155cc8465abde17e480befec1a" + "m_Id": "2dd9e709d5fa4b0b96f17f2d3657df69" }, { "m_Id": "5e808ccdf2fb4585a68726f71fcdd90a" - }, - { - "m_Id": "bc4dfe0717cb43e690569429328a45cf" } ], "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -3940,6 +4906,25 @@ 1831767174, -2037099335, 42933449 + ], + "m_Dropdowns": [], + "m_DropdownSelectedEntries": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "889cf36e2c5b4220afeeff8a37648265", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" ] } @@ -3949,8 +4934,8 @@ "m_ObjectId": "88c876742400465ca02f1c6e01b02ee0", "m_Title": "Combine Details from Thread Map", "m_Position": { - "x": 1267.0, - "y": -808.9998779296875 + "x": 1298.6666259765625, + "y": -646.0001220703125 } } @@ -3961,7 +4946,6 @@ "m_Id": 0, "m_DisplayName": "Normal", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Normal", "m_StageCapability": 1, @@ -3986,7 +4970,6 @@ "m_Id": 2, "m_DisplayName": "Out Min Max", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "OutMinMax", "m_StageCapability": 3, @@ -3996,7 +4979,7 @@ }, "m_DefaultValue": { "x": 0.0, - "y": 0.0 + "y": 1.0 }, "m_Labels": [ "X", @@ -4004,6 +4987,23 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "8955a75e396749d38a67b6c54a2d2945", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -4011,7 +5011,6 @@ "m_Id": 1, "m_DisplayName": "In Min Max", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "InMinMax", "m_StageCapability": 3, @@ -4020,8 +5019,8 @@ "y": 1.0 }, "m_DefaultValue": { - "x": 0.0, - "y": 0.0 + "x": -1.0, + "y": 1.0 }, "m_Labels": [ "X", @@ -4041,10 +5040,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1333.0, - "y": -702.9999389648438, - "width": 148.0, - "height": 34.0 + "x": 1379.333251953125, + "y": -271.99993896484377, + "width": 150.6666259765625, + "height": 36.0 } }, "m_Slots": [ @@ -4055,6 +5054,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -4065,27 +5066,43 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "8c2722e06cb74a5a9aeebeb784a935ce", - "m_Id": 3, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Priority": 2147483647, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "8b5069bcd0a94d95b564fc36a87907df", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "W", "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot", + "m_ObjectId": "8cf0511b10a44360a6b781ba6103c387", + "m_Id": 0, + "m_DisplayName": "Tangent (Tangent Space)", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "TangentTS", + "m_StageCapability": 2, "m_Value": { "x": 0.0, "y": 0.0, - "z": 0.0, - "w": 0.0 + "z": 0.0 }, "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0, - "w": 0.0 - } + "z": 0.0 + }, + "m_Labels": [], + "m_Space": 3 } { @@ -4095,7 +5112,6 @@ "m_Id": 6, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 2, @@ -4114,16 +5130,27 @@ "m_GuidSerialized": "15bb43f0-03a1-4450-a37c-6842998d4b12" }, "m_Name": "Mask Map T(R) AO(G) SSS(B) S(A)", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Texture2D_FCEF774B", "m_OverrideReferenceName": "_MaskMap", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, + "isMainTexture": false, + "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -4160,43 +5187,57 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } } { - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "91b779d7c4fa4e0285a8b01c17357b6a", - "m_Group": { - "m_Id": "a8ca7e5110d8437c9e7a9cb2975d3d6a" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -666.0000610351563, - "y": -1383.0, - "width": 152.0, - "height": 34.0 - } + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.ShaderKeyword", + "m_ObjectId": "91c3dbff6f6e44ae83a2612f5c2414b9", + "m_Guid": { + "m_GuidSerialized": "961e80f3-f08e-4d46-96b2-acf1d81f796a" }, - "m_Slots": [ + "m_Name": "Thread UV Channel", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Thread UV Channel", + "m_DefaultReferenceName": "_THREAD_UV_CHANNEL", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_KeywordType": 1, + "m_KeywordDefinition": 0, + "m_KeywordScope": 0, + "m_KeywordStages": 63, + "m_Entries": [ + { + "id": 4, + "displayName": "UV0", + "referenceName": "UV0" + }, { - "m_Id": "7a85903a3625473fa32f255cb3e88b5e" + "id": 1, + "displayName": "UV1", + "referenceName": "UV1" + }, + { + "id": 2, + "displayName": "UV2", + "referenceName": "UV2" + }, + { + "id": 5, + "displayName": "UV3", + "referenceName": "UV3" } ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "bf1c757c0240445ab564803d30066d73" - } + "m_Value": 0, + "m_IsEditable": true } { @@ -4225,6 +5266,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -4238,7 +5281,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -4258,30 +5300,67 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "97fabf78eee1479fab4ba7f2c411e477", - "m_Id": 1, - "m_DisplayName": "Strength", + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "971b5af573904185983f3ad5869744f0", + "m_Id": 0, + "m_DisplayName": "", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, - "m_ShaderOutputName": "Strength", + "m_ShaderOutputName": "", "m_StageCapability": 3, - "m_Value": 1.0, - "m_DefaultValue": 1.0, - "m_Labels": [ - "X" - ] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", - "m_ObjectId": "9858d13f87b1482099f8f8f00381c13d", - "m_Id": 2, - "m_DisplayName": "UV", + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "97fabf78eee1479fab4ba7f2c411e477", + "m_Id": 1, + "m_DisplayName": "Strength", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Strength", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [ + "X" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "984a2d922f504532b88954085283e36b", + "m_Id": 3, + "m_DisplayName": "B", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", + "m_ObjectId": "9858d13f87b1482099f8f8f00381c13d", + "m_Id": 2, + "m_DisplayName": "UV", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "UV", "m_StageCapability": 3, @@ -4312,10 +5391,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 0.0, - "y": 0.0, - "width": 0.0, - "height": 0.0 + "x": 2674.000244140625, + "y": -660.6666870117188, + "width": 200.0, + "height": 42.6666259765625 } }, "m_Slots": [ @@ -4326,12 +5405,31 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_SerializedDescriptor": "SurfaceDescription.Occlusion" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "9b13d3df380b417ba7007a0eeb3dba32", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Z", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -4339,7 +5437,6 @@ "m_Id": 3, "m_DisplayName": "Ambient Occlusion", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "AmbientOcclusion", "m_StageCapability": 2, @@ -4349,47 +5446,83 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "9d18dd82f7aa4ce78605eb29b34032bd", "m_Guid": { "m_GuidSerialized": "82f9de41-76a1-430f-b16c-4a1f51d25ca3" }, "m_Name": "Thread AO Strength", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_9106E3BE", "m_OverrideReferenceName": "_ThreadAOStrength01", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.25, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "9e059b5985594478b98094ea91538af9", "m_Guid": { "m_GuidSerialized": "9241d5b7-4111-4f70-984b-60e5019fae48" }, "m_Name": "Thread Normal Strength", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_F3D27F0A", "m_OverrideReferenceName": "_ThreadNormalStrength", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.20000000298023225, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 2.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -4399,7 +5532,6 @@ "m_Id": 4, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 2, @@ -4417,7 +5549,6 @@ "m_Id": 5, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 2, @@ -4435,7 +5566,6 @@ "m_Id": 7, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 2, @@ -4458,10 +5588,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1295.0, - "y": -449.9998779296875, - "width": 213.0, - "height": 34.0 + "x": 1326.66650390625, + "y": -157.9999542236328, + "width": 217.33349609375, + "height": 35.999977111816409 } }, "m_Slots": [ @@ -4472,6 +5602,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -4506,6 +5638,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -4521,7 +5655,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -4551,10 +5684,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 2084.0, - "y": -891.0000610351563, - "width": 145.0, - "height": 34.0 + "x": 2384.66650390625, + "y": -522.6666870117188, + "width": 158.0, + "height": 36.0 } }, "m_Slots": [ @@ -4565,6 +5698,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -4580,7 +5715,6 @@ "m_Id": 0, "m_DisplayName": "Fuzz Map UV scale", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -4591,6 +5725,54 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.KeywordNode", + "m_ObjectId": "a40af0592cf04259a6c9068d94787ec0", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Thread UV Channel", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1019.3333740234375, + "y": -942.666748046875, + "width": 209.33331298828126, + "height": 352.0 + } + }, + "m_Slots": [ + { + "m_Id": "765be3ccef4c497c8c3d0bbd4ed3f1e0" + }, + { + "m_Id": "ee390f8b42f340938165906991dd4b55" + }, + { + "m_Id": "44f11b4249b84e76951c6a2d40f0a608" + }, + { + "m_Id": "0635827a845346d79f65898a08f0783e" + }, + { + "m_Id": "05ae58485f304ea8afa6db304a966ca5" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Keyword": { + "m_Id": "91c3dbff6f6e44ae83a2612f5c2414b9" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", @@ -4598,12 +5780,12 @@ "m_Id": -182820338, "m_DisplayName": "ThreadMap", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_ThreadMap", "m_StageCapability": 2, + "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 @@ -4616,7 +5798,6 @@ "m_Id": 0, "m_DisplayName": "RGBA", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "RGBA", "m_StageCapability": 2, @@ -4642,7 +5823,6 @@ "m_Id": -1319696916, "m_DisplayName": "UV Tile and Offset", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_uvST", "m_StageCapability": 3, @@ -4693,8 +5873,82 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "a600246b18f044ac883da0e12bf0a725", + "m_Id": 1, + "m_DisplayName": "UV1", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV1", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.KeywordNode", + "m_ObjectId": "a6932ef7f6f54a30a686bb4db1616f9a", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Base UV Channel", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1009.9998779296875, + "y": -1411.9998779296875, + "width": 149.3333740234375, + "height": 168.0 + } + }, + "m_Slots": [ + { + "m_Id": "758726f036614b2fb844f9c718870502" + }, + { + "m_Id": "506e196941cb4d029e627e7a549aeefc" + }, + { + "m_Id": "a600246b18f044ac883da0e12bf0a725" + }, + { + "m_Id": "e94403015abf4a2aa6b110b77d38ab52" + }, + { + "m_Id": "f32639662fc24b9a8164d4a27ca7693e" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] + }, + "m_Keyword": { + "m_Id": "f0c29bb3c573437da53b02a387a692d9" } } @@ -4710,10 +5964,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 160.6497802734375, - "y": -1331.5540771484375, - "width": 206.0, - "height": 247.0 + "x": 613.9999389648438, + "y": -787.3333129882813, + "width": 160.0, + "height": 181.3333740234375 } }, "m_Slots": [ @@ -4745,11 +5999,15 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 0, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -4759,7 +6017,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -4786,8 +6043,8 @@ "m_ObjectId": "a8ca7e5110d8437c9e7a9cb2975d3d6a", "m_Title": "Base UVs", "m_Position": { - "x": -748.0, - "y": -1457.9998779296875 + "x": -748.6670532226563, + "y": -1469.33349609375 } } @@ -4798,7 +6055,6 @@ "m_Id": 0, "m_DisplayName": "Use Thread Map", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -4813,7 +6069,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -4867,10 +6122,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -735.0000610351563, - "y": -1117.0, - "width": 221.00001525878907, - "height": 34.0 + "x": -723.333251953125, + "y": -864.6666870117188, + "width": 226.6666259765625, + "height": 36.0 } }, "m_Slots": [ @@ -4881,6 +6136,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -4892,41 +6149,104 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "ab8d6892a0fd456f9bf721e769c2984a", + "m_ObjectId": "ac5dab52940a472fbed3faabbce1be18", "m_Id": 1, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 3, "m_Value": 0.0, "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] + "m_Labels": [] } { "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "ad2565a0d78a450f94e76db3d07599bc", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + +{ + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "ae4d8729e602404398b9cf7aa71071ad", "m_Guid": { "m_GuidSerialized": "d0b0dba5-2222-4e57-a4bb-63be15c90197" }, "m_Name": "Thread Smoothness Scale", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_ThreadSmoothnessScale", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.20000000298023225, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -4936,7 +6256,6 @@ "m_Id": 6, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 2, @@ -4949,33 +6268,98 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "b16fab6cece9491a88b1e5b6213084e5", + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "b054f204fdd34b0292644c297adc7e68", "m_Id": 0, - "m_DisplayName": "Smoothness Min", - "m_SlotType": 1, - "m_Priority": 2147483647, + "m_DisplayName": "", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "b3f4c8de47e3441b815f13574c6565b9", - "m_Id": 1705060832, - "m_DisplayName": "AmbientOcclusion", - "m_SlotType": 0, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "_AmbientOcclusion", - "m_StageCapability": 2, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "b098ac51a2934fe6b76854962729f019", + "m_Name": "Fuzz", + "m_ChildObjectList": [ + { + "m_Id": "f5a83dab8c274541a6e5873f3912fd36" + }, + { + "m_Id": "2897359063e84b25a55f6dad126f9c4e" + }, + { + "m_Id": "c2e73b458515443ea288a3cad7d7c1a8" + } + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "b16fab6cece9491a88b1e5b6213084e5", + "m_Id": 0, + "m_DisplayName": "Smoothness Min", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "X" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "b36bc6cc9e43422b9e72d5e7aa7c1170", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "b3f4c8de47e3441b815f13574c6565b9", + "m_Id": 1705060832, + "m_DisplayName": "AmbientOcclusion", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_AmbientOcclusion", + "m_StageCapability": 2, "m_Value": 1.0, "m_DefaultValue": 0.0, "m_Labels": [] @@ -4991,46 +6375,6 @@ "m_SubsurfaceScattering": false } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.LerpNode", - "m_ObjectId": "b458762f7081446f8eeef357b4d57bce", - "m_Group": { - "m_Id": "47f757b8a25c4ed88f0e99d139af0806" - }, - "m_Name": "Lerp", - "m_DrawState": { - "m_Expanded": false, - "m_Position": { - "serializedVersion": "2", - "x": 596.0000610351563, - "y": -1610.0001220703125, - "width": 121.0, - "height": 118.00000762939453 - } - }, - "m_Slots": [ - { - "m_Id": "4855dfeb094240749566825e6c4655e9" - }, - { - "m_Id": "fb932ce5bfa246579bf5f4c7f48e831a" - }, - { - "m_Id": "d0a479f25a75453a8d0288b704d72122" - }, - { - "m_Id": "8c2722e06cb74a5a9aeebeb784a935ce" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -5038,7 +6382,6 @@ "m_Id": 0, "m_DisplayName": "Fuzz Strength", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -5075,6 +6418,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -5088,7 +6433,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -5130,6 +6474,62 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4Node", + "m_ObjectId": "ba3437c0380746f8ae0fe49d033c8d06", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 4", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1394.666748046875, + "y": -1257.3333740234375, + "width": 95.9998779296875, + "height": 78.6666259765625 + } + }, + "m_Slots": [ + { + "m_Id": "82e6cd18b9c64fcea0186248fc7ac158" + }, + { + "m_Id": "889cf36e2c5b4220afeeff8a37648265" + }, + { + "m_Id": "7c307bb918014237aaf5328b1aa33ea3" + }, + { + "m_Id": "8b5069bcd0a94d95b564fc36a87907df" + }, + { + "m_Id": "b36bc6cc9e43422b9e72d5e7aa7c1170" + } + ], + "synonyms": [ + "4", + "v4", + "vec4", + "float4" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", @@ -5137,7 +6537,6 @@ "m_Id": 235535200, "m_DisplayName": "Use Thread Map", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_UseThreadMap", "m_StageCapability": 2, @@ -5152,7 +6551,6 @@ "m_Id": 4, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 2, @@ -5164,19 +6562,27 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", "m_ObjectId": "bf1c757c0240445ab564803d30066d73", "m_Guid": { "m_GuidSerialized": "590a33bb-fb27-404c-a77e-8d1efad175ba" }, "m_Name": "Base UV Mask", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_uvBaseMask", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 1.0, "y": 0.0, @@ -5217,11 +6623,43 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "c1272097189549d5b2a4eaf7244fc123", + "m_Name": "Thread", + "m_ChildObjectList": [ + { + "m_Id": "76a5d9cd05114201b38175b2b8ad83f1" + }, + { + "m_Id": "91c3dbff6f6e44ae83a2612f5c2414b9" + }, + { + "m_Id": "de3dc52490b8406581911d0ef1eae645" + }, + { + "m_Id": "6a707d1470ef4b4e9c8c51735c7b8f72" + }, + { + "m_Id": "9d18dd82f7aa4ce78605eb29b34032bd" + }, + { + "m_Id": "9e059b5985594478b98094ea91538af9" + }, + { + "m_Id": "ae4d8729e602404398b9cf7aa71071ad" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -5234,10 +6672,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 464.0000915527344, - "y": -1203.0, - "width": 155.00001525878907, - "height": 34.0 + "x": 490.6666564941406, + "y": -422.0, + "width": 165.99996948242188, + "height": 36.00006103515625 } }, "m_Slots": [ @@ -5248,6 +6686,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -5258,24 +6698,66 @@ { "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "c2e599c07adb409891d442d607f00458", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "c2e73b458515443ea288a3cad7d7c1a8", "m_Guid": { "m_GuidSerialized": "f8a95274-456d-419f-82b1-e52bb3f612aa" }, "m_Name": "Fuzz Strength", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_D620EF89", "m_OverrideReferenceName": "_FuzzStrength", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 1.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.10000000149011612, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 2.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -5285,7 +6767,6 @@ "m_Id": 0, "m_DisplayName": "Normal (Tangent Space)", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "NormalTS", "m_StageCapability": 2, @@ -5304,47 +6785,60 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", "m_ObjectId": "c44e12af79184b3c80d1b116c9fbf85f", "m_Guid": { "m_GuidSerialized": "a4bfd223-86d7-44f5-bf1f-20b3b0471610" }, "m_Name": "Normal Map Strength", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "Vector1_B81BC5DC", "m_OverrideReferenceName": "_NormalMapStrength", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 8.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", - "m_ObjectId": "c851467021e54a7e848b15060e9b716e", - "m_Guid": { - "m_GuidSerialized": "fa389c8d-1de4-4353-9a23-8b805cacb9c3" - }, - "m_Name": "Thread UV Mask", - "m_DefaultReferenceName": "", - "m_OverrideReferenceName": "_uvThreadMask", - "m_GeneratePropertyBlock": true, - "m_Precision": 0, - "m_GPUInstanced": false, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "c901651b1cfd4d97bdb84b7c27b0e6d5", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, "m_Hidden": false, - "m_Value": { - "x": 1.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } + "m_ShaderOutputName": "Z", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] } { @@ -5354,7 +6848,6 @@ "m_Id": 1, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -5379,7 +6872,6 @@ "m_Id": 0, "m_DisplayName": "Base UV Scale Transform", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -5398,28 +6890,104 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.FabricSubTarget", - "m_ObjectId": "ce0044037c4d4ee39a16157f774ac61e" -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "cf8206137dbb4806894352b1ef049938", - "m_Id": 3, - "m_DisplayName": "B", + "m_ObjectId": "cda993c4037f423abc2c21db5e28c04a", + "m_Id": 4, + "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, - "m_ShaderOutputName": "B", + "m_ShaderOutputName": "A", "m_StageCapability": 3, "m_Value": 0.0, "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.FabricSubTarget", + "m_ObjectId": "ce0044037c4d4ee39a16157f774ac61e" +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", + "m_ObjectId": "ced54150d9854b9f932427e737a10e7a", + "m_Group": { + "m_Id": "47f757b8a25c4ed88f0e99d139af0806" + }, + "m_Name": "Multiply", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 588.0000610351563, + "y": -1610.0001220703125, + "width": 133.33331298828126, + "height": 120.0 + } + }, + "m_Slots": [ + { + "m_Id": "e9efd4c645cb44828c0f31095dca0924" + }, + { + "m_Id": "265ab21dceb848e4b34294b49c1d5f2e" + }, + { + "m_Id": "ad2565a0d78a450f94e76db3d07599bc" + } + ], + "synonyms": [ + "multiplication", + "times", + "x" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", + "m_ObjectId": "cf52ed3fad684fe8a726de0ef22075f8", + "m_Group": { + "m_Id": "88c876742400465ca02f1c6e01b02ee0" + }, + "m_Name": "Redirect Node", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 1436.0001220703125, + "y": -340.0000305175781, + "width": 56.0, + "height": 24.0 + } + }, + "m_Slots": [ + { + "m_Id": "971b5af573904185983f3ad5869744f0" + }, + { + "m_Id": "860bcd4ab30a4648b9dd76c90f170c11" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } } { @@ -5429,7 +6997,6 @@ "m_Id": -2037099335, "m_DisplayName": "Thread Normal Strength", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_ThreadNormalStrength", "m_StageCapability": 2, @@ -5438,31 +7005,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "d0a479f25a75453a8d0288b704d72122", - "m_Id": 2, - "m_DisplayName": "T", - "m_SlotType": 0, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "T", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -5470,7 +7012,6 @@ "m_Id": 211825253, "m_DisplayName": "Alpha", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_Alpha", "m_StageCapability": 2, @@ -5479,6 +7020,21 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "d11c010a6c7541999fa101973c804dc6", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -5486,7 +7042,6 @@ "m_Id": 4, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 2, @@ -5504,7 +7059,6 @@ "m_Id": 0, "m_DisplayName": "Smoothness Max", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -5527,10 +7081,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 441.00006103515627, - "y": -1507.0001220703125, - "width": 140.00001525878907, - "height": 34.0 + "x": 436.0, + "y": -1544.0001220703125, + "width": 152.00006103515626, + "height": 36.0 } }, "m_Slots": [ @@ -5541,6 +7095,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -5549,6 +7105,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "d5ed1a0d92ec45b8a4d40d6f1f8b2374", + "m_Id": 1, + "m_DisplayName": "", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -5556,7 +7136,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -5568,7 +7147,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [ "X", @@ -5584,10 +7163,10 @@ "m_Id": 0, "m_DisplayName": "Fuzz Map", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", - "m_StageCapability": 3 + "m_StageCapability": 3, + "m_BareResource": false } { @@ -5597,7 +7176,6 @@ "m_Id": 0, "m_DisplayName": "RGBA", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "RGBA", "m_StageCapability": 2, @@ -5623,7 +7201,6 @@ "m_Id": 1, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -5648,7 +7225,6 @@ "m_Id": 0, "m_DisplayName": "Anisotropy", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -5685,6 +7261,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -5692,22 +7270,30 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", "m_ObjectId": "de3dc52490b8406581911d0ef1eae645", "m_Guid": { "m_GuidSerialized": "5a824074-5495-4232-8c15-1dc84b351162" }, "m_Name": "Thread UV Scale Transform", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_uvThreadST", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "x": 1.0, - "y": 1.0, + "x": 150.0, + "y": 150.0, "z": 0.0, "w": 0.0 } @@ -5715,27 +7301,41 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "e09ea42631314b73a94ead7df711d190", - "m_Id": 0, - "m_DisplayName": "In", - "m_SlotType": 0, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "In", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "e1619993eb694573900578d3a1917523", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "bf1c757c0240445ab564803d30066d73" + }, + { + "m_Id": "f0c29bb3c573437da53b02a387a692d9" + }, + { + "m_Id": "22bd07a2457b4b3f95b0be78577ee7e2" + }, + { + "m_Id": "2cd6dfa974ca4949a1a1f34426da84d4" + }, + { + "m_Id": "ee34da461f0a498cbdcb9ead37c84900" + }, + { + "m_Id": "fc436cc3c3a644aa8eda29174c9e3091" + }, + { + "m_Id": "9062e76e9f3641f2bc4b28c59d5eeec2" + }, + { + "m_Id": "ef84d5fa09db46b89172bcd9082bac22" + }, + { + "m_Id": "31183bf471f74784a31d5e090895fffb" + }, + { + "m_Id": "4bd22f49a8994ac29b0df7d3c949ef6a" + } + ] } { @@ -5745,7 +7345,6 @@ "m_Id": -1319696916, "m_DisplayName": "UV Tile and Offset", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "_uvST", "m_StageCapability": 3, @@ -5776,10 +7375,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 466.0000305175781, - "y": -861.0000610351563, - "width": 198.0, - "height": 253.00001525878907 + "x": 470.6666259765625, + "y": -158.00003051757813, + "width": 184.66668701171876, + "height": 181.33331298828126 } }, "m_Slots": [ @@ -5811,11 +7410,15 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 1, - "m_NormalMapSpace": 0 + "m_NormalMapSpace": 0, + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -5825,7 +7428,6 @@ "m_Id": 7, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 2, @@ -5842,8 +7444,8 @@ "m_ObjectId": "e48c2095e8ff44a99fb3f568b74b278f", "m_Title": "Thread map UVs", "m_Position": { - "x": -760.0, - "y": -1241.0003662109375 + "x": -748.6670532226563, + "y": -988.6666259765625 } } @@ -5854,10 +7456,10 @@ "m_Id": 0, "m_DisplayName": "Normal Map", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", - "m_StageCapability": 3 + "m_StageCapability": 3, + "m_BareResource": false } { @@ -5889,11 +7491,37 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "e94403015abf4a2aa6b110b77d38ab52", + "m_Id": 2, + "m_DisplayName": "UV2", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV2", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -5920,12 +7548,62 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_SerializedDescriptor": "SurfaceDescription.BentNormal" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "e9efd4c645cb44828c0f31095dca0924", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -5952,6 +7630,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -5965,7 +7645,6 @@ "m_Id": 5, "m_DisplayName": "G", "m_SlotType": 1, - 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You can use the Silk + shader to create fabrics like silk, satin, nylon, and polyester. + + + Silk + and other synthetic fibers are usually smoother than natural fibres because + they''re produced as a single smooth filament. 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Lit.shadergraph.meta new file mode 100644 index 00000000000..ecd95b09e3c --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HDRP Lit.shadergraph.meta @@ -0,0 +1,36 @@ +fileFormatVersion: 2 +guid: 1eebcbb5efcf21a43929e15197fca4bf +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + template: + name: HDRP Lit + category: Basics + description: 'Creates a Shader Graph asset that behaves the same as the HDRP + Lit shader that is written in code. This can be used as a replacement for the + code version and is a good stating place if you want to alter the Lit shader''s + features. + + + This template uses the same Custom Editor GUI as HDRP''s + Lit shader. This means that the material GUI is dependent on the specific set + of parameters it''s using. If you''re planning to remove or change parameters + in the Blackboard, you may want to also remove the reference to the Custom + Editor GUI so that parameters will appear and work as intended. + + + Supported + Pipeline(s): HDRP + + Active Target: Lit / Standard + + VFX Graph Support: + disabled' + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: 735f538caff1db74f943ce9ea87633e9, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HDRPLitTemplateThumbnail.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HDRPLitTemplateThumbnail.png new file mode 100644 index 00000000000..559fe1da630 Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HDRPLitTemplateThumbnail.png differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HDRPLitTemplateThumbnail.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HDRPLitTemplateThumbnail.png.meta new file mode 100644 index 00000000000..30f3c2a532d --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HDRPLitTemplateThumbnail.png.meta @@ -0,0 +1,117 @@ +fileFormatVersion: 2 +guid: 735f538caff1db74f943ce9ea87633e9 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 0 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 2 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/ApproximateHair_Cards.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Approximate.shadergraph similarity index 93% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/ApproximateHair_Cards.shadergraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Approximate.shadergraph index a6eaefa7c94..be5359357b1 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/ApproximateHair_Cards.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Approximate.shadergraph @@ -415,15 +415,9 @@ { "m_Id": "17877bd770b147219c1b245361fabc50" }, - { - "m_Id": "bc64ba70f84d42d0827f6e806748ddaf" - }, { "m_Id": "1b94446143704c41856ac64e10640568" }, - { - "m_Id": "cfbe14d43dc443f7b33b3699129be273" - }, { "m_Id": "c7d7a0aaced84d908a3b91564109d9c3" }, @@ -445,9 +439,6 @@ { "m_Id": "b2cd0193fa2c40c0a077fb1388af7e12" }, - { - "m_Id": "f71405299d724febad563c09bbac559c" - }, { "m_Id": "dae4e4638f6042afa34c04d7137cec40" }, @@ -487,9 +478,6 @@ { "m_Id": "0a244509222c41ccb4dcea634ff78f26" }, - { - "m_Id": "0cd2f55ded9b484d8bdb5c7402e7daef" - }, { "m_Id": "0d1cafeb6e4c4d77802547a2d237fcf6" }, @@ -498,6 +486,24 @@ }, { "m_Id": "e0e48367041046c7a3ceba8a2bd3276e" + }, + { + "m_Id": "01725ac73df7418eb38388522a5aee41" + }, + { + "m_Id": "f57e0d1848d548b694a4ac82e76e4afe" + }, + { + "m_Id": "62b68f083fe64348bfe2f463c9f3d791" + }, + { + "m_Id": "e2407616cf8146a1adf7b5ecadd7a193" + }, + { + "m_Id": "f7cd6735ac3e43edb5bdca9bd3f942ed" + }, + { + "m_Id": "79d74e1e682b4a4d9834b35d1a5dfe79" } ], "m_GroupDatas": [ @@ -539,20 +545,34 @@ }, { "m_Id": "5e805938cfc94f199a83d4e06ef08144" + }, + { + "m_Id": "4651c9862e154d9eba9e9be5cd7d42f6" } ], "m_StickyNoteDatas": [ { "m_Id": "22cc967a1388405fbc212a7641d062e3" }, - { - "m_Id": "d650fed9c7984873a875b9524a677f62" - }, { "m_Id": "b4cf522ab5c84a19beb19a71ed2278a5" } ], "m_Edges": [ + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "01725ac73df7418eb38388522a5aee41" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "f57e0d1848d548b694a4ac82e76e4afe" + }, + "m_SlotId": 151739099 + } + }, { "m_OutputSlot": { "m_Node": { @@ -562,7 +582,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "cfbe14d43dc443f7b33b3699129be273" + "m_Id": "01725ac73df7418eb38388522a5aee41" }, "m_SlotId": 1201651941 } @@ -576,7 +596,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "abd7bbf170764f2daef030429c0e362b" + "m_Id": "79d74e1e682b4a4d9834b35d1a5dfe79" }, "m_SlotId": 0 } @@ -632,7 +652,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "cfbe14d43dc443f7b33b3699129be273" + "m_Id": "01725ac73df7418eb38388522a5aee41" }, "m_SlotId": 47079643 } @@ -693,34 +713,6 @@ "m_SlotId": 0 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "0cd2f55ded9b484d8bdb5c7402e7daef" - }, - "m_SlotId": 1 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "0a244509222c41ccb4dcea634ff78f26" - }, - "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "0cd2f55ded9b484d8bdb5c7402e7daef" - }, - "m_SlotId": 2 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "368f9becc17c4a1a92e42289724b7a88" - }, - "m_SlotId": 1 - } - }, { "m_OutputSlot": { "m_Node": { @@ -786,7 +778,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "0cd2f55ded9b484d8bdb5c7402e7daef" + "m_Id": "62b68f083fe64348bfe2f463c9f3d791" }, "m_SlotId": 39730246 } @@ -870,7 +862,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "bc64ba70f84d42d0827f6e806748ddaf" + "m_Id": "f57e0d1848d548b694a4ac82e76e4afe" }, "m_SlotId": 1786554764 } @@ -1010,9 +1002,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "cfbe14d43dc443f7b33b3699129be273" + "m_Id": "01725ac73df7418eb38388522a5aee41" }, - "m_SlotId": -1915232436 + "m_SlotId": -794326003 } }, { @@ -1164,7 +1156,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "cfbe14d43dc443f7b33b3699129be273" + "m_Id": "01725ac73df7418eb38388522a5aee41" }, "m_SlotId": -1925600477 } @@ -1309,6 +1301,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "62b68f083fe64348bfe2f463c9f3d791" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "0a244509222c41ccb4dcea634ff78f26" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "62b68f083fe64348bfe2f463c9f3d791" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "368f9becc17c4a1a92e42289724b7a88" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1449,6 +1469,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "79d74e1e682b4a4d9834b35d1a5dfe79" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "abd7bbf170764f2daef030429c0e362b" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1598,7 +1632,7 @@ }, "m_InputSlot": { "m_Node": { - 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} + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -5376,8 +5540,8 @@ "m_ObjectId": "39f0cb09d6834214a920d83f230d8689", "m_Title": "Secondary Smoothness as an offset of the primary smoothness", "m_Position": { - "x": 2278.666748046875, - "y": 465.99993896484377 + "x": 2278.667236328125, + "y": 466.0000915527344 } } @@ -5386,9 +5550,11 @@ "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HairData", "m_ObjectId": "3a61c5a8b1424f16bac95ca6e5331970", "m_MaterialType": 0, - "m_ScatteringMode": 0, + "m_DirectionalFractionMode": 0, "m_ColorParameterization": 0, - "m_GeometryType": 1 + "m_GeometryType": 1, + "m_EnvironmentSamples": 1, + "m_AreaLightSamples": 1 } { @@ -5579,6 +5745,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "3e3ec629d9fc455c9ee6cfcf3efff1d3", + "m_Id": 47079643, + "m_DisplayName": "Root Fade", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Root_Fade", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -5671,12 +5852,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.4000000059604645, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -5741,6 +5934,29 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "3f2255658fcf48498a3731067a32c384", + "m_Id": 1, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -5753,10 +5969,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 154.0, - "y": 358.66668701171877, - "width": 149.3333740234375, - "height": 36.0 + "x": 137.3333282470703, + "y": 300.66668701171877, + "width": 151.9999542236328, + "height": 35.999969482421878 } }, "m_Slots": [ @@ -5861,33 +6077,10 @@ { "m_SGVersion": 0, - 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"m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"90f9510c5abe671408314d014b0924cc\",\"type\":3}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"a496d29547e56734899f08b3c8d7a21e\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -6125,6 +6321,17 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.GroupData", + "m_ObjectId": "4651c9862e154d9eba9e9be5cd7d42f6", + "m_Title": "Recalculate Normals", + "m_Position": { + "x": 2358.666748046875, + "y": -602.6668090820313 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -6336,7 +6543,8 @@ }, "m_TextureType": 0, "m_NormalMapSpace": 0, - "m_EnableGlobalMipBias": true + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -6703,8 +6911,8 @@ "m_ObjectId": "55ed20a27bb743d49017dece83281864", "m_Title": "Remapping smoothness value from the texture", "m_Position": { - "x": 10.0, - "y": 10.0 + "x": -840.6668701171875, + "y": 1160.0001220703125 } } @@ -6843,6 +7051,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "58aa748cb60a4b96adeadcc652cb7537", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.5, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -6978,31 +7201,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "5b17b8b51ed645cb9d62dee5ef341642", - "m_Id": -1915232436, - "m_DisplayName": "Length_Color", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Length_Color", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -7074,6 +7272,31 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "5ce04adb1660412cac87cf25537ac2df", + "m_Id": 1, + "m_DisplayName": "Hair_Color", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Hair_Color", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", @@ -7094,6 +7317,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 1.0, "g": 0.8433349132537842, @@ -7110,8 +7335,8 @@ "m_ObjectId": "5e805938cfc94f199a83d4e06ef08144", "m_Title": "Root to Tip gradient from Hair Direction", "m_Position": { - 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"m_AlphaToMask": false, "m_DepthOffset": true, "m_ConservativeDepthOffset": true, "m_TransparencyFog": true, @@ -7473,6 +7757,7 @@ "m_BackThenFrontRendering": false, "m_TransparentDepthPrepass": true, "m_TransparentDepthPostpass": false, + "m_TransparentPerPixelSorting": false, "m_SupportLodCrossFade": false } @@ -7685,8 +7970,8 @@ "m_ObjectId": "67af2ef6845a40b9b0d2a88af0d9ed6a", "m_Title": "Tip ", "m_Position": { - "x": 10.0, - "y": 10.0 + "x": -920.6668090820313, + "y": 2457.33349609375 } } @@ -7744,7 +8029,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [] } @@ -7787,16 +8072,26 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "69f82440ac7a41958c127904a2cea992", - "m_Id": -1925600477, - "m_DisplayName": "Root_Distance", - "m_SlotType": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "69ee95c48e7d4ed7ab3d84f2000d3c86", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "_Root_Distance", + "m_ShaderOutputName": "Out", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, "m_Labels": [] } @@ -7884,6 +8179,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "6ab7ecb659a648d8bf6d7e0aa5969d21", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 2.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.LerpNode", @@ -7966,14 +8276,29 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "6f3507165e12459f99bc180dbadf3403", + "m_Id": 1786554764, + "m_DisplayName": "Grey Hair Amount", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Grey_Hair_Amount", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.GroupData", "m_ObjectId": "6f86a63342474ac39870291ce67379a7", "m_Title": "Per strand Smoothness Variation", "m_Position": { - "x": 423.33349609375, - "y": 1042.666748046875 + "x": 423.333251953125, + "y": 1042.6666259765625 } } @@ -8132,8 +8457,8 @@ "m_ObjectId": "71738fd43ce941c199c8b5ae2de76c1f", "m_Title": "Specular", "m_Position": { - "x": 2272.666748046875, - "y": 193.3332977294922 + "x": 2272.6669921875, + "y": 201.33335876464845 } } @@ -8185,6 +8510,23 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "71ec279d6ad34210903841c5263e165f", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 2.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -8233,21 +8575,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "756daf9d02274edfb01200abd61f60e6", - "m_Id": 632443617, - "m_DisplayName": "Tip_Fade", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Tip_Fade", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot", @@ -8272,31 +8599,6 @@ "m_Space": 0 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "76097f7e48194cbc87d648e823d06746", - "m_Id": 1, - "m_DisplayName": "Out_Vector4", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "OutVector4", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -8365,6 +8667,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "7857a85a25234265b88fa47dd3e76416", + "m_Id": -1833356440, + "m_DisplayName": "Root To Tip Gradient", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Root_To_Tip_Gradient", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -8385,12 +8702,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.05000000074505806, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -8418,29 +8747,96 @@ } { - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "7a60d3286253422db7b860ca4786f9a3", - "m_Id": 0, - "m_DisplayName": "A", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "A", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.SwizzleNode", + "m_ObjectId": "79d74e1e682b4a4d9834b35d1a5dfe79", + "m_Group": { + "m_Id": "5e805938cfc94f199a83d4e06ef08144" }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, + "m_Name": "Swizzle", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -988.0001220703125, + "y": 198.6666717529297, + "width": 135.3333740234375, + "height": 126.00004577636719 + } + }, + "m_Slots": [ + { + "m_Id": "16b3777e423940f88639f7e5d8f23add" + }, + { + "m_Id": "3f2255658fcf48498a3731067a32c384" + } + ], + "synonyms": [ + "swap", + "reorder", + "component mask" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "_maskInput": "xyz", + "convertedMask": "xyz" +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "7a60d3286253422db7b860ca4786f9a3", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, "w": 0.0 } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "7ef979f78fb44549850329c5b4b737c0", + "m_Id": 1, + "m_DisplayName": "Hair_Color", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Hair_Color", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", @@ -8609,12 +9005,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -9052,8 +9460,8 @@ "m_ObjectId": "917ec038c10945398c6e144e3dedeb38", "m_Title": "Per strand Hue variation", "m_Position": { - "x": 1214.0, - "y": 46.666717529296878 + "x": 1373.33349609375, + "y": 106.66670989990235 } } @@ -9144,6 +9552,29 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "9460e82d3167487b8c9ba86039408de6", + "m_Id": 39730246, + "m_DisplayName": "Hair Direction", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Hair_Direction", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": -1.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", @@ -9404,18 +9835,18 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - 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}, - "m_Labels": [] + } } { @@ -9471,12 +9902,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"e793cee1081509742aeccad4b3f20023\",\"type\":3}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"c37c14d1e9c5d314788efba830e1ecd4\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -9552,6 +9986,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "9c98cdffb5ed4ecda7eaef0e2c5ad2a3", + "m_Id": 632443617, + "m_DisplayName": "Tip Fade", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Tip_Fade", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -9785,7 +10234,7 @@ "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData", "m_ObjectId": "a0f4bdd1d4a449e4ac55ee3a314064db", - 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} + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -10942,12 +11454,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.25, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -10976,88 +11500,33 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SubGraphNode", - "m_ObjectId": "bc64ba70f84d42d0827f6e806748ddaf", + "m_Type": "UnityEditor.ShaderGraph.SaturateNode", + "m_ObjectId": "bcc6463300124682950913f0fb6ae035", "m_Group": { - "m_Id": "" + "m_Id": "39f0cb09d6834214a920d83f230d8689" }, - "m_Name": "HairGoingGrey", + "m_Name": "Saturate", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - 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"m_DisplayName": "Going Grey", + "m_DisplayName": "Grey Hair Amount", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -11313,10 +11784,10 @@ "m_Guid": { "m_GuidSerialized": "ac76dd4d-391f-4561-98a6-7d3c42916368" }, - "m_Name": "Going Grey", + "m_Name": "Grey Hair Amount", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Going Grey", - "m_DefaultReferenceName": "_Going_Grey", + "m_RefNameGeneratedByDisplayName": "Grey Hair Amount", + "m_DefaultReferenceName": "_Grey_Hair_Amount", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -11326,12 +11797,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -11548,11 +12031,36 @@ "m_ObjectId": "c17155e87767409c81c43937e651d289", "m_Title": "prepass sampling", "m_Position": { - 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} + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -14933,6 +15528,29 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "fde71b5636544d878a5f0d44588dcf58", + "m_Id": 1, + "m_DisplayName": "Normal", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Normal", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Approximate.shadergraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Approximate.shadergraph.meta new file mode 100644 index 00000000000..540d328b8f0 --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Approximate.shadergraph.meta @@ -0,0 +1,29 @@ +fileFormatVersion: 2 +guid: 5157fd56faac718409d4a88bf286b3f5 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: Hair Approximate + category: Environment and Materials + description: "You can use the Hair template as a starting point for rendering + hair and fur in the High Definition Render Pipeline (HDRP). To create a realistic + looking hair effect, the Hair Shader Graph uses layers called hair cards. Each + hair card represents a different section of hair. If you use semi-transparent + hair cards, you must manually sort them so that they're in back-to-front order + from every viewing direction.\r\n\r\nThe Approximate Material Type mimics the + characteristics of human hair. It is based on the Kajiya-Kay hair shading model. + This model doesn\u2019t automatically look realistic in every lighting setup. + This means you need to adjust the blocks in the Fragment context to suit the + lighting environment in your scene. It is best for darker hair tones. \r\n\r\nSupported + Pipeline(s): HDRP\r\nActive Target: Hair / Approximate\r\nVFX Graph Support: + disabled" + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: a0a9042b1c4d96f4fa5f6b85e6a6a89b, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/PhysicalHair_Cards.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Physical.shadergraph similarity index 91% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/PhysicalHair_Cards.shadergraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Physical.shadergraph index e59535520d6..e6164979a50 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/PhysicalHair_Cards.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Physical.shadergraph @@ -367,24 +367,12 @@ { "m_Id": "1982e27134c241e8b4873fd93808be88" }, - { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" - }, - { - "m_Id": "d8253d442f154522b473124d237d8a1f" - }, { "m_Id": "fc6c280724bf4e188956bb80d137f3a3" }, - { - "m_Id": "58c896f0158a405f89b8c45f82766a64" - }, { "m_Id": "bc2f6c68e66940778689ace035028933" }, - { - "m_Id": "aba76c2bbc3240f2867804f2609e95c9" - }, { "m_Id": "efd5b23ee525475dab2af8b726241338" }, @@ -394,12 +382,6 @@ { "m_Id": "bce5754700cb4b3681a35fdbe27e01c2" }, - { - "m_Id": "ebbf1e0177f84170bbcff3220783cc38" - }, - { - "m_Id": "3aa7f90f344b47d588c2693f27440aaa" - }, { "m_Id": "eff6d7b86027481ba67020217b267c24" }, @@ -423,6 +405,33 @@ }, { "m_Id": "941815884f5d4a7d88b1bc9868f367e9" + }, + { + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" + }, + { + "m_Id": "64c44bbd52164e179fff27bf5875ef63" + }, + { + "m_Id": "2d90233990c64c13add1245ea69f14e3" + }, + { + "m_Id": "f1f68e203cd547ee887e5d8cd97ac75d" + }, + { + "m_Id": "74fe1ec17e55490b9ac690d1008f64d0" + }, + { + "m_Id": "9476a30767494508843f96f1d14c0413" + }, + { + "m_Id": "e25d573e9e7a48c58a74a1b52ba76708" + }, + { + "m_Id": "80edec3ea47741d6a1854f91945ddedf" + }, + { + "m_Id": "245807952e1c45999e834687bed27484" } ], "m_GroupDatas": [ @@ -461,6 +470,9 @@ }, { "m_Id": "15785c896a47464db5a2fc33907e7652" + }, + { + "m_Id": "4c6220e35a7c49c199fdc0123c200f8f" } ], "m_StickyNoteDatas": [ @@ -469,9 +481,6 @@ }, { "m_Id": "faebe955f6e642e392cc1e94035e1289" - }, - { - "m_Id": "8c4fff2f586d48b894093e3f706a8b9f" } ], "m_Edges": [ @@ -540,7 +549,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, "m_SlotId": -1925600477 } @@ -657,6 +666,20 @@ "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "245807952e1c45999e834687bed27484" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "efd5b23ee525475dab2af8b726241338" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -741,6 +764,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "2d90233990c64c13add1245ea69f14e3" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "36956c0941ca4cf391d3ff0e538c4cbb" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "2d90233990c64c13add1245ea69f14e3" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "72c66dc754f04ec7a2f787b649d3bcd4" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -750,9 +801,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, - "m_SlotId": -1915232436 + "m_SlotId": -794326003 } }, { @@ -825,20 +876,6 @@ "m_SlotId": 1 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "3aa7f90f344b47d588c2693f27440aaa" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "ebbf1e0177f84170bbcff3220783cc38" - }, - "m_SlotId": 0 - } - }, { "m_OutputSlot": { "m_Node": { @@ -974,51 +1011,51 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, - "m_SlotId": -713361852 + "m_SlotId": 201425543 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "58c896f0158a405f89b8c45f82766a64" + "m_Id": "6437d4790da7489d874db744f2d1731a" }, - "m_SlotId": 1 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "36956c0941ca4cf391d3ff0e538c4cbb" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, - "m_SlotId": 1 + "m_SlotId": 632443617 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "58c896f0158a405f89b8c45f82766a64" + "m_Id": "64c44bbd52164e179fff27bf5875ef63" }, - "m_SlotId": 2 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "72c66dc754f04ec7a2f787b649d3bcd4" + "m_Id": "b6f19e9491cd415286c923d0184c2f74" }, - "m_SlotId": 1 + "m_SlotId": 0 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "6437d4790da7489d874db744f2d1731a" + "m_Id": "64c44bbd52164e179fff27bf5875ef63" }, - "m_SlotId": 0 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "fa593eefc01f4e00bac8e70ae89ffa82" }, - "m_SlotId": 632443617 + "m_SlotId": 0 } }, { @@ -1133,6 +1170,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "74fe1ec17e55490b9ac690d1008f64d0" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "9476a30767494508843f96f1d14c0413" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1150,15 +1201,15 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "80edec3ea47741d6a1854f91945ddedf" }, - "m_SlotId": 1 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "d8253d442f154522b473124d237d8a1f" + "m_Id": "245807952e1c45999e834687bed27484" }, - "m_SlotId": 151739099 + "m_SlotId": 0 } }, { @@ -1198,7 +1249,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "58c896f0158a405f89b8c45f82766a64" + "m_Id": "2d90233990c64c13add1245ea69f14e3" }, "m_SlotId": 39730246 } @@ -1226,11 +1277,25 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, "m_SlotId": 1201651941 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "9476a30767494508843f96f1d14c0413" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "80edec3ea47741d6a1854f91945ddedf" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1315,20 +1380,6 @@ "m_SlotId": 1 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "aba76c2bbc3240f2867804f2609e95c9" - }, - "m_SlotId": 2 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "efd5b23ee525475dab2af8b726241338" - }, - "m_SlotId": 0 - } - }, { "m_OutputSlot": { "m_Node": { @@ -1436,9 +1487,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, - "m_SlotId": -1142744486 + "m_SlotId": 1376471848 } }, { @@ -1483,6 +1534,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "64c44bbd52164e179fff27bf5875ef63" + }, + "m_SlotId": 151739099 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1584,27 +1649,27 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "d8253d442f154522b473124d237d8a1f" + "m_Id": "dc32936217f04ab99e9ba67c1880be37" }, - "m_SlotId": 1 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "b6f19e9491cd415286c923d0184c2f74" + "m_Id": "f635909c9f214acdb43680cbe1ed69c9" }, - "m_SlotId": 0 + "m_SlotId": 2 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "d8253d442f154522b473124d237d8a1f" + "m_Id": "de306ca43b2c4c65bf0c073db34bdfc9" }, "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "fa593eefc01f4e00bac8e70ae89ffa82" + "m_Id": "2082be2baffe406b9e563ce30e9dd13f" }, "m_SlotId": 0 } @@ -1612,29 +1677,15 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "dc32936217f04ab99e9ba67c1880be37" + "m_Id": "e25d573e9e7a48c58a74a1b52ba76708" }, - "m_SlotId": 2 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "f635909c9f214acdb43680cbe1ed69c9" - }, - "m_SlotId": 2 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "de306ca43b2c4c65bf0c073db34bdfc9" + "m_Id": "80edec3ea47741d6a1854f91945ddedf" }, "m_SlotId": 1 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "2082be2baffe406b9e563ce30e9dd13f" - }, - "m_SlotId": 0 } }, { @@ -1688,7 +1739,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "d8253d442f154522b473124d237d8a1f" + "m_Id": "64c44bbd52164e179fff27bf5875ef63" }, "m_SlotId": 1786554764 } @@ -1696,13 +1747,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "ebbf1e0177f84170bbcff3220783cc38" + "m_Id": "efd5b23ee525475dab2af8b726241338" }, "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "aba76c2bbc3240f2867804f2609e95c9" + "m_Id": "a25d0f1cf82e4e17ab685cf11f6183de" }, "m_SlotId": 0 } @@ -1710,29 +1761,29 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "efd5b23ee525475dab2af8b726241338" + "m_Id": "eff6d7b86027481ba67020217b267c24" }, - "m_SlotId": 2 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "a25d0f1cf82e4e17ab685cf11f6183de" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, - "m_SlotId": 0 + "m_SlotId": -1833356440 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "eff6d7b86027481ba67020217b267c24" + "m_Id": "f1f68e203cd547ee887e5d8cd97ac75d" }, - "m_SlotId": 1 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "9476a30767494508843f96f1d14c0413" }, - "m_SlotId": -1833356440 + "m_SlotId": 0 } }, { @@ -1828,7 +1879,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "786b2e4d790547a4a405df0f0391af4e" + "m_Id": "c9bd0ed4ed37408bbf79b3aae677bf1f" }, "m_SlotId": 47079643 } @@ -1856,9 +1907,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "b6f19e9491cd415286c923d0184c2f74" + "m_Id": "64c44bbd52164e179fff27bf5875ef63" }, - "m_SlotId": 1 + "m_SlotId": 541773565 } }, { @@ -1870,16 +1921,16 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "d8253d442f154522b473124d237d8a1f" + "m_Id": "b6f19e9491cd415286c923d0184c2f74" }, - "m_SlotId": 541773565 + "m_SlotId": 1 } } ], "m_VertexContext": { "m_Position": { - "x": 2741.999755859375, - "y": -312.66656494140627 + "x": 2761.33349609375, + "y": -303.3333740234375 }, "m_Blocks": [ { @@ -1895,8 +1946,8 @@ }, "m_FragmentContext": { "m_Position": { - "x": 2761.333251953125, - "y": 287.9999694824219 + "x": 2761.33349609375, + "y": 284.6666564941406 }, "m_Blocks": [ { @@ -1933,10 +1984,10 @@ "m_Id": "8ea57b571ed843fdb2a7f01324fbf221" }, { - "m_Id": "a8e68ce2ebbb40c289c0822edd59ab0c" + "m_Id": "c157981362f24b00bc7c21ae9689acac" }, { - "m_Id": "c157981362f24b00bc7c21ae9689acac" + "m_Id": "a8e68ce2ebbb40c289c0822edd59ab0c" }, { "m_Id": "b2b4db7898d9475b8b99367436cc2f6c" @@ -1950,12 +2001,13 @@ }, "preventRotation": false }, - "m_Path": "HDRPSamples", + "m_Path": "HDRP", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "12ed445a3b624ae9af38a5af73919d33" @@ -1978,6 +2030,23 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "0163ee5942e0479f81255aaef3494f95", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 2.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2038,58 +2107,10 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "02fb2dea2e064de8ae79d404fe645bc4", - "m_Id": 1, - "m_DisplayName": "B", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": { - "e00": 2.0, - "e01": 2.0, - 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"m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "97d2fc05a10a4e918d9f967403ee9b54", - "m_Id": 632443617, - "m_DisplayName": "Tip_Fade", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Tip_Fade", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.KeywordNode", @@ -7947,12 +8356,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"e793cee1081509742aeccad4b3f20023\",\"type\":3}}", + "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"c37c14d1e9c5d314788efba830e1ecd4\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -8067,6 +8479,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "9f3b286998214693a2c5bd98411a2f4a", + "m_Id": 1, + "m_DisplayName": "Hair_Color", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Hair_Color", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -8158,7 +8595,7 @@ "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData", "m_ObjectId": "a0f4bdd1d4a449e4ac55ee3a314064db", - "m_MaterialNeedsUpdateHash": 12719, + "m_MaterialNeedsUpdateHash": 12696, "m_SurfaceType": 1, "m_RenderingPass": 3, "m_BlendMode": 0, @@ -8168,6 +8605,7 @@ "m_OpaqueCullMode": 2, "m_SortPriority": 0, "m_AlphaTest": true, + "m_ExcludeFromTUAndAA": false, "m_TransparentDepthPrepass": false, "m_TransparentDepthPostpass": false, "m_SupportLodCrossFade": false, @@ -8182,7 +8620,8 @@ "m_TessellationShapeFactor": 0.75, "m_TessellationBackFaceCullEpsilon": -0.25, "m_TessellationMaxDisplacement": 0.009999999776482582, - "m_Version": 1, + "m_DebugSymbols": false, + "m_Version": 2, "inspectorFoldoutMask": 9 } @@ -8229,6 +8668,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "a262e197f5df45138924b0cb6ee8af15", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 1.0, + "z": 1.0, + "w": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.LightingData", @@ -8328,6 +8791,38 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "a5fc05284dc2415d8f0d49e931750e10", + "m_Id": 541773565, + "m_DisplayName": "Strands Index", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Strands_Index", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "a60e2930c2b14fce9b262617402547eb", + "m_Id": 4, + "m_DisplayName": "W", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "W", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "W" + ] +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -8348,12 +8843,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.10000000149011612, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -8462,49 +8969,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", - "m_ObjectId": "aba76c2bbc3240f2867804f2609e95c9", - "m_Group": { - "m_Id": "15785c896a47464db5a2fc33907e7652" - }, - "m_Name": "Multiply", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -1047.33349609375, - "y": -82.00000762939453, - "width": 131.33349609375, - "height": 120.0 - } - }, - "m_Slots": [ - { - "m_Id": "117efd522bf4471aae912dcc3d8f9ffe" - }, - { - "m_Id": "02fb2dea2e064de8ae79d404fe645bc4" - }, - { - "m_Id": "7ed214b730264f49adafcb84ae67b632" - } - ], - "synonyms": [ - "multiplication", - "times", - "x" - ], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -8783,32 +9247,30 @@ "m_ObjectId": "b34c3c39435c45b290bc85c6c85ad829", "m_Title": "Depth Offset ", "m_Position": { - "x": 1704.6661376953125, - "y": 1884.00048828125 + "x": 1704.6663818359375, + "y": 1884.0 } } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "b3ed9f1cec0e46dd9aecfda69445bdce", - "m_Id": 1, - "m_DisplayName": "Out_Vector4", - "m_SlotType": 1, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "b49b8859fc2849349a5a23938d4dfeaa", + "m_Id": 39730246, + "m_DisplayName": "Hair Direction", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "OutVector4", + "m_ShaderOutputName": "_Hair_Direction", "m_StageCapability": 3, "m_Value": { "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 + "y": -1.0, + "z": 0.0 }, "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0, - "w": 0.0 + "z": 0.0 }, "m_Labels": [] } @@ -8857,12 +9319,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -8964,6 +9438,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": -1.0, @@ -9040,46 +9516,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "baadccbcfcb4438ab44ffd22b91de73a", - "m_Id": 151739099, - "m_DisplayName": "Hair_BaseColor", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Hair_BaseColor", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "bb2713d4ccda4ed4948721b7cc864f28", - "m_Id": 1786554764, - 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} + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -9492,6 +9952,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "bfc6908a22f84a14af7571c9c918edeb", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", @@ -9697,8 +10205,8 @@ "m_ObjectId": "c17155e87767409c81c43937e651d289", "m_Title": "prepass sampling", "m_Position": { - 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"x": -1186.6666259765625, - "y": 72.66665649414063, - "width": 187.333251953125, + "x": -1080.6666259765625, + "y": 91.99998474121094, + "width": 190.66668701171876, "height": 36.00001525878906 } }, @@ -10334,31 +10928,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "ce16fe70faa64afa8a9cf29ff8807cee", - "m_Id": -713361852, - "m_DisplayName": "Tip_Color", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Tip_Color", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -10379,12 +10948,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.05000000074505806, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - 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The hair shaders + also work with the High Quality Line Renderer, which is a line segment + software rasterizer designed for fast, high quality transparency and anti-aliasing. + + + The + Physical Material Type automatically creates physically correct results in + any light environment. It accurately accounts for the amount of incident light + to scatter within a hair fiber (known as an energy-conserving hair model). + This means the Physical model works correctly in any lighting environment. + + + + Supported + Pipeline(s): HDRP + + Active Target: Hair / Approximate + + VFX Graph + Support: disabled' + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: bc729cf8d5fa7014caede28489368ef6, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HairPhysicalTemplateThumbnail.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HairPhysicalTemplateThumbnail.png new file mode 100644 index 00000000000..c901f955b23 Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HairPhysicalTemplateThumbnail.png differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HairPhysicalTemplateThumbnail.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HairPhysicalTemplateThumbnail.png.meta new file mode 100644 index 00000000000..9e3791b3cdf --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/HairPhysicalTemplateThumbnail.png.meta @@ -0,0 +1,117 @@ +fileFormatVersion: 2 +guid: bc729cf8d5fa7014caede28489368ef6 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 0 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 2 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - 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serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph index 9bad01be5d4..4c27ff47ee9 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph @@ -388,15 +388,15 @@ ], "m_VertexContext": { "m_Position": { - "x": 8.000001907348633, - "y": 93.0 + "x": -46.66667556762695, + "y": -145.3333282470703 }, "m_Blocks": [] }, "m_FragmentContext": { "m_Position": { - "x": 0.0, - "y": 200.0 + "x": -54.66667556762695, + "y": -38.666664123535159 }, "m_Blocks": [ { @@ -423,12 +423,13 @@ }, "preventRotation": false }, - "m_Path": "Shader Graphs", + "m_Path": "HDRP", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "0794090f60d34ff8a630c365a4b3da4d" @@ -799,12 +800,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 360.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1264,7 +1277,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [] } @@ -1557,6 +1570,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "m_SerializedCubemap": "{\"cubemap\":{\"instanceID\":0}}", "m_Guid": "" @@ -2207,8 +2222,8 @@ "m_ObjectId": "a9705cc1b85a4a5ebad31edc8e7abff4", "m_Title": "Space", "m_Position": { - "x": -932.0, - "y": 399.0000305175781 + "x": -1202.666748046875, + "y": 382.6666259765625 } } @@ -2254,8 +2269,8 @@ "m_ObjectId": "b1eb3f80b1604402bd9e9ccb4ebfb0af", "m_Title": "Planet", "m_Position": { - "x": -1413.0001220703125, - "y": -98.00001525878906 + "x": -1426.666748046875, + "y": -97.33332824707031 } } @@ -2294,12 +2309,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2410,12 +2437,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2528,6 +2567,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "m_SerializedCubemap": "{\"cubemap\":{\"instanceID\":0}}", "m_Guid": "" @@ -2661,12 +2702,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 360.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2751,6 +2804,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "m_SerializedCubemap": "{\"cubemap\":{\"instanceID\":0}}", "m_Guid": "" diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph.meta index d9e4fa5d5ad..a493d4e9d35 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSky.shadergraph.meta @@ -8,3 +8,19 @@ ScriptedImporter: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: PBR Sky + category: Environment and Materials + description: "The Physically Based Sky simulates a spherical planet with + a two-part atmosphere that has an exponentially decreasing density based on + its altitude. This means that the higher you go above sea level, the less dense + the atmosphere is. Additionally, the model includes an ozone layer following + a tent distribution based on altitude.\r\n\r\nThis is a template for customizing + sky with stars, nebula, ground textures and more complex effect like aurora + borealis.\r\nYou can then assign this material in the material rendering mode + field in the Physically Base Sky override. \r\n\r\nSupported Pipeline(s): + HDRP\r\nActive Target: Physically Based Sky\r\nVFX Graph Support: disabled" + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: 946a0e87fb01d8f49bb30221dd8f2971, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSkyTemplateThumbnail.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/PhysicallyBasedSkyTemplateThumbnail.png new file mode 100644 index 00000000000..028e0355231 Binary files /dev/null and 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"m_Id": "" }, - "m_Name": "Recalculate_Card_Normals", + "m_Name": "Recalculate Card Normals", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 674.2999267578125, - "y": -189.13330078125, - "width": 198.4000244140625, - "height": 117.5999755859375 + "x": 673.9999389648438, + "y": -249.3333282470703, + "width": 198.66668701171876, + "height": 120.0 } }, "m_Slots": [ @@ -1476,30 +1325,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "f0a3576cc9b04e868806f443689d795c", - "m_Id": 1, - "m_DisplayName": "", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairCardsRecalculateNormal.shadersubgraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Card Recalculate Normal.shadersubgraph.meta similarity index 86% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairCardsRecalculateNormal.shadersubgraph.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Card Recalculate Normal.shadersubgraph.meta index adf5173e331..79922679d6f 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairCardsRecalculateNormal.shadersubgraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Card Recalculate Normal.shadersubgraph.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ba0f10e2cb98f9d46984df4ff71024f3 +guid: aa0ed1aa02bcd714ba546757a59b798d ScriptedImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairColorationAlongLength.shadersubgraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Coloration Along Length.shadersubgraph similarity index 91% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairColorationAlongLength.shadersubgraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Coloration Along Length.shadersubgraph index c8eb3d5debb..db10e7ad023 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairColorationAlongLength.shadersubgraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Coloration Along Length.shadersubgraph @@ -16,16 +16,16 @@ "m_Id": "66f395e3d7f14111a149623d412f408c" }, { - "m_Id": "4c3e75229625445fba7cb89743df3b23" + "m_Id": "d1b642bd6420469e98187b9a4e1d7935" }, { - "m_Id": "8c0394cc4ea6429288c70e018da37af9" + "m_Id": "bfa7b0d6fc35452cb2fd173a3262829b" }, { - "m_Id": "594f5d83c598462ea9d2c6a02bf62ad2" + "m_Id": "b4ef85a2611642e1ac5194c840c54b6c" }, { - "m_Id": "d1b642bd6420469e98187b9a4e1d7935" + "m_Id": "ce23c90525534a52b4e6ad4c6b7273ec" } ], "m_Keywords": [], @@ -112,16 +112,16 @@ "m_Id": "119f2c19c8d0410eacb5f764259466b5" }, { - "m_Id": "83b66d8e17114408af0d906f8ae96f3a" + "m_Id": "6b6710a2cf9744d986924bb15775165c" }, { - "m_Id": "107f15fca3a74c018b5760e5fc5f0e10" + "m_Id": 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+615,13 @@ }, "preventRotation": false }, - "m_Path": "Sub Graphs", + "m_Path": "HDRP/Hair", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "c3d37ad4f86040f180cd213ecc94ef01" }, + "m_SubDatas": [], "m_ActiveTargets": [] } @@ -667,6 +668,42 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "02d68d5878be4e2e9da8dcc13c923080", + "m_Group": { + "m_Id": "f23aee25df304bfd957c83eb26594e6c" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 447.3332824707031, + "y": -220.66665649414063, + "width": 128.00009155273438, + "height": 36.0 + } + }, + "m_Slots": [ + { + "m_Id": "bd3714cda37540d0bcd9907aa20fc915" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "ce23c90525534a52b4e6ad4c6b7273ec" + } +} + 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0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "3e52deb088c94ebf88fcfc93efb99745", + "m_Group": { + "m_Id": "f23aee25df304bfd957c83eb26594e6c" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 394.6666564941406, + "y": 42.66664505004883, + "width": 108.0, + "height": 36.0000114440918 + } + }, + "m_Slots": [ + { + "m_Id": "eb0cd1da331c4ee4afebc3e3252fc619" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "b4ef85a2611642e1ac5194c840c54b6c" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1473,47 +1461,22 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "3f661747a8214d2ab0c8f9ab7bda0a6b", - "m_Id": 0, - "m_DisplayName": "Tip_Color", - 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false, "m_ShaderOutputName": "Out", @@ -1549,31 +1512,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "41a936c415c840ce9ed908becfd6ceb5", - "m_Id": 1, - "m_DisplayName": "Out_Vector4", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "OutVector4", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -1627,7 +1565,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_ObjectId": "43eb02959b53443d853c2e5ff8427010", "m_Id": 0, - "m_DisplayName": "Root_Fade", + "m_DisplayName": "Root Fade", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -1709,34 +1647,6 @@ } } -{ - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", - "m_ObjectId": "4c3e75229625445fba7cb89743df3b23", - "m_Guid": { - "m_GuidSerialized": "0abc5fa7-a4fd-4e84-a7a7-3f00b9aa7d91" - }, - "m_Name": "Tip_Color", - "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Tip_Color", - "m_DefaultReferenceName": "_Tip_Color", - "m_OverrideReferenceName": "", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_DismissedVersion": 0, - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, - "m_Hidden": false, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -1744,9 +1654,9 @@ "m_Guid": { "m_GuidSerialized": "fa7b5398-7f4b-478b-8a76-bd2bb808ffb3" }, - "m_Name": "Tip_Fade", + "m_Name": "Tip Fade", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Tip_Fade", + "m_RefNameGeneratedByDisplayName": "Tip Fade", "m_DefaultReferenceName": "_Tip_Fade", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, @@ -1757,12 +1667,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.5, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1794,17 +1716,17 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "50d5b9e920fd4bc0978d7275bd264183", "m_Group": { - "m_Id": "" + "m_Id": "f23aee25df304bfd957c83eb26594e6c" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -300.666259765625, - "y": -206.6666717529297, - "width": 0.0, - "height": 0.0 + "x": -282.6666259765625, + "y": -238.6666717529297, + "width": 124.0, + "height": 36.0 } }, "m_Slots": [ @@ -1849,31 +1771,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "558f6b92034c4259ad3e87da8942e712", - "m_Id": 0, - "m_DisplayName": "Length_Color", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1965,34 +1862,6 @@ } } -{ - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", - "m_ObjectId": "594f5d83c598462ea9d2c6a02bf62ad2", - "m_Guid": { - "m_GuidSerialized": "674b9dd9-a133-40b3-9a05-d8923ce6f738" - }, - "m_Name": "Length_Color", - "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Length_Color", - "m_DefaultReferenceName": "_Length_Color", - "m_OverrideReferenceName": "", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_DismissedVersion": 0, - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, - "m_Hidden": false, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2065,6 +1934,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "651c368e64c44faab8d61d8c72043bf3", + "m_Id": 0, + "m_DisplayName": "Length Color", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -2072,9 +1966,9 @@ "m_Guid": { "m_GuidSerialized": "a30feba5-9466-42d1-ba04-17e05ad0f08c" }, - "m_Name": "Root_Distance", + "m_Name": "Root Distance", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Root_Distance", + "m_RefNameGeneratedByDisplayName": "Root Distance", "m_DefaultReferenceName": "_Root_Distance", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, @@ -2085,12 +1979,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.25, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2165,10 +2071,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -254.6663818359375, - "y": 150.00003051757813, - "width": 127.333251953125, - "height": 119.99990844726563 + "x": -254.66664123535157, + "y": 158.66664123535157, + "width": 129.3333282470703, + "height": 120.00004577636719 } }, "m_Slots": [ @@ -2228,10 +2134,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 248.6669921875, - "y": -184.66668701171876, - "width": 127.333251953125, - "height": 144.00006103515626 + "x": 273.3333435058594, + "y": -184.6666717529297, + "width": 129.33322143554688, + "height": 143.99996948242188 } }, "m_Slots": [ @@ -2342,42 +2248,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "83b66d8e17114408af0d906f8ae96f3a", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": 484.666748046875, - "y": -148.6665496826172, - "width": 0.0, - "height": 0.0 - } - }, - "m_Slots": [ - { - "m_Id": "3f661747a8214d2ab0c8f9ab7bda0a6b" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "4c3e75229625445fba7cb89743df3b23" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2450,34 +2320,6 @@ } } -{ - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", - "m_ObjectId": "8c0394cc4ea6429288c70e018da37af9", - "m_Guid": { - "m_GuidSerialized": "e63e5ed3-2015-4571-8322-a6631f460a7b" - }, - "m_Name": "Root_Color", - "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Root_Color", - "m_DefaultReferenceName": "_Root_Color", - "m_OverrideReferenceName": "", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_DismissedVersion": 0, - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, - "m_Hidden": false, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2669,7 +2511,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_ObjectId": "9e26d198b2b8461b824735cc918bd3d2", "m_Id": 0, - "m_DisplayName": "Tip_Fade", + "m_DisplayName": "Tip Fade", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -2883,6 +2725,38 @@ } } +{ + "m_SGVersion": 3, + "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", + "m_ObjectId": "b4ef85a2611642e1ac5194c840c54b6c", + "m_Guid": { + "m_GuidSerialized": "eebeba2d-cf46-439f-a899-c5c4eba7ef3b" + }, + "m_Name": "Root Color", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Root Color", + "m_DefaultReferenceName": "_Root_Color", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": { + "r": 0.12156862765550614, + "g": 0.04313725605607033, + "b": 0.0117647061124444, + "a": 0.0 + }, + "isMainColor": false, + "m_ColorMode": 0 +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -2976,17 +2850,17 @@ "m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_ObjectId": "b87599072e244c048d53d8c5de620a2b", "m_Group": { - "m_Id": "" + "m_Id": "f23aee25df304bfd957c83eb26594e6c" }, "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -302.66650390625, - "y": -323.9999084472656, - "width": 0.0, - "height": 0.0 + "x": -296.66668701171877, + "y": -340.66668701171877, + "width": 144.00003051757813, + "height": 36.0 } }, "m_Slots": [ @@ -3007,6 +2881,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "bd3714cda37540d0bcd9907aa20fc915", + "m_Id": 0, + "m_DisplayName": "Tip Color", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3031,6 +2930,74 @@ } } +{ + "m_SGVersion": 3, + "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", + "m_ObjectId": "bfa7b0d6fc35452cb2fd173a3262829b", + "m_Guid": { + "m_GuidSerialized": "a8bd6b26-274b-4cae-ba26-063edae6b20a" + }, + "m_Name": "Length Color", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Length Color", + "m_DefaultReferenceName": "_Length_Color", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": { + "r": 0.3686274588108063, + "g": 0.2078431397676468, + "b": 0.1411764770746231, + "a": 1.0 + }, + "isMainColor": false, + "m_ColorMode": 0 +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "c13e45d39eb94f4290dc29e6c466be76", + "m_Group": { + "m_Id": "f23aee25df304bfd957c83eb26594e6c" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 939.9999389648438, + "y": -24.66665267944336, + "width": 148.66668701171876, + "height": 35.99998474121094 + } + }, + "m_Slots": [ + { + "m_Id": "651c368e64c44faab8d61d8c72043bf3" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "bfa7b0d6fc35452cb2fd173a3262829b" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubGraphOutputNode", @@ -3051,7 +3018,7 @@ }, "m_Slots": [ { - "m_Id": "41a936c415c840ce9ed908becfd6ceb5" + "m_Id": "cf2bf857d81e49e0ab082244040c15ef" } ], "synonyms": [], @@ -3113,6 +3080,38 @@ } } +{ + "m_SGVersion": 3, + "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", + "m_ObjectId": "ce23c90525534a52b4e6ad4c6b7273ec", + "m_Guid": { + "m_GuidSerialized": "03cae6aa-60d4-457c-80a2-475679a6f01c" + }, + "m_Name": "Tip Color", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Tip Color", + "m_DefaultReferenceName": "_Tip_Color", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": { + "r": 0.8196078538894653, + "g": 0.6039215922355652, + "b": 0.3764705955982208, + "a": 0.0 + }, + "isMainColor": false, + "m_ColorMode": 0 +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.CategoryData", @@ -3120,16 +3119,13 @@ "m_Name": "", "m_ChildObjectList": [ { - "m_Id": "d1b642bd6420469e98187b9a4e1d7935" + "m_Id": "bfa7b0d6fc35452cb2fd173a3262829b" }, { - "m_Id": "8c0394cc4ea6429288c70e018da37af9" - }, - { - "m_Id": "594f5d83c598462ea9d2c6a02bf62ad2" + "m_Id": "d1b642bd6420469e98187b9a4e1d7935" }, { - "m_Id": "4c3e75229625445fba7cb89743df3b23" + "m_Id": "b4ef85a2611642e1ac5194c840c54b6c" }, { "m_Id": "66f395e3d7f14111a149623d412f408c" @@ -3137,6 +3133,9 @@ { "m_Id": "16a32226ba644b65ab10b48dac1c0791" }, + { + "m_Id": "ce23c90525534a52b4e6ad4c6b7273ec" + }, { "m_Id": "eed139a33e0346329039cc4dc96eb775" }, @@ -3146,6 +3145,31 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "cf2bf857d81e49e0ab082244040c15ef", + "m_Id": 1, + "m_DisplayName": "Hair_Color", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Hair_Color", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -3153,10 +3177,10 @@ "m_Guid": { "m_GuidSerialized": "cafee585-b628-4ae0-a3bc-58cc66dcffde" }, - "m_Name": "Root_to_Tip_Gradient", + "m_Name": "Root To Tip Gradient", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Root_to_Tip_Gradient", - "m_DefaultReferenceName": "_Root_to_Tip_Gradient", + "m_RefNameGeneratedByDisplayName": "Root To Tip Gradient", + "m_DefaultReferenceName": "_Root_To_Tip_Gradient", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -3166,12 +3190,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -3224,10 +3260,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -256.66650390625, - "y": 44.666656494140628, - "width": 129.3333740234375, - "height": 96.0 + "x": -256.6666259765625, + "y": 35.333335876464847, + "width": 131.33331298828126, + "height": 95.99999237060547 } }, "m_Slots": [ @@ -3257,7 +3293,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_ObjectId": "da7fb64483b94a0bbce91d2fcab60821", "m_Id": 0, - "m_DisplayName": "Tip_Distance", + "m_DisplayName": "Tip Distance", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -3363,6 +3399,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "eb0cd1da331c4ee4afebc3e3252fc619", + "m_Id": 0, + "m_DisplayName": "Root Color", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.MaximumNode", @@ -3409,9 +3470,9 @@ "m_Guid": { "m_GuidSerialized": "d86d7392-acf6-4151-bcaf-86463db02598" }, - "m_Name": "Tip_Distance", + "m_Name": "Tip Distance", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Tip_Distance", + "m_RefNameGeneratedByDisplayName": "Tip Distance", "m_DefaultReferenceName": "_Tip_Distance", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, @@ -3422,12 +3483,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.25, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -3484,8 +3557,8 @@ "m_ObjectId": "f23aee25df304bfd957c83eb26594e6c", "m_Title": "Coloration along the Hair length", "m_Position": { - "x": -1470.6666259765625, - "y": -56.0000114440918 + "x": -474.0, + "y": -430.6666564941406 } } diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairColorationAlongLength.shadersubgraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Coloration Along Length.shadersubgraph.meta similarity index 86% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairColorationAlongLength.shadersubgraph.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Coloration Along Length.shadersubgraph.meta index 048bd98d842..b0c40f7b572 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairColorationAlongLength.shadersubgraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Coloration Along Length.shadersubgraph.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: dde55d9912cf26f4fb4b3b472922e987 +guid: 09a0fd498a9eeee42a6e91de82e40973 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairGoingGrey.shadersubgraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Going Grey.shadersubgraph similarity index 96% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairGoingGrey.shadersubgraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Going Grey.shadersubgraph index 5a6fba09bc3..7d34d774420 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairGoingGrey.shadersubgraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Going Grey.shadersubgraph @@ -299,12 +299,13 @@ }, "preventRotation": false }, - "m_Path": "Sub Graphs", + "m_Path": "HDRP/Hair", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "5b93bc0051164dbca4c719de601b79ab" }, + "m_SubDatas": [], "m_ActiveTargets": [] } @@ -352,12 +353,37 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "0596ae2b26a44faba4b5cccdcdb53763", + "m_Id": 1, + "m_DisplayName": "Hair_Color", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Hair_Color", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_ObjectId": "0858508064b540c0ba152c8fc5fc8029", "m_Id": 0, - "m_DisplayName": "Going_Grey", + "m_DisplayName": "Grey Hair Amount", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -437,9 +463,9 @@ "m_Guid": { "m_GuidSerialized": "8bb1d879-2238-4132-8a36-6b191096e3da" }, - "m_Name": "Hair_BaseColor", + "m_Name": "Hair BaseColor", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Hair_BaseColor", + "m_RefNameGeneratedByDisplayName": "Hair BaseColor", "m_DefaultReferenceName": "_Hair_BaseColor", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, @@ -450,6 +476,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -844,10 +872,10 @@ "m_Guid": { "m_GuidSerialized": "03c7b186-b7fe-41fa-96fd-c4ac62528584" }, - "m_Name": "Going_Grey", + "m_Name": "Grey Hair Amount", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Going_Grey", - "m_DefaultReferenceName": "_Going_Grey", + "m_RefNameGeneratedByDisplayName": "Grey Hair Amount", + "m_DefaultReferenceName": "_Grey_Hair_Amount", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -857,12 +885,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.0, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 0.33000001311302187, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -885,7 +925,7 @@ }, "m_Slots": [ { - "m_Id": "92a8b5f1b4d84cb2a08701a4b685d519" + "m_Id": "0596ae2b26a44faba4b5cccdcdb53763" } ], "synonyms": [], @@ -906,9 +946,9 @@ "m_Guid": { "m_GuidSerialized": "e5da8039-77a3-4a1f-bc3e-7c5adb07f3d5" }, - "m_Name": "Strands_Index", + "m_Name": "Strands Index", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Strands_Index", + "m_RefNameGeneratedByDisplayName": "Strands Index", "m_DefaultReferenceName": "_Strands_Index", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, @@ -919,12 +959,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1077,7 +1129,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_ObjectId": "7a19268b9a1a416cab72506c4246fdda", "m_Id": 0, - "m_DisplayName": "Going_Grey", + "m_DisplayName": "Grey Hair Amount", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -1092,7 +1144,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_ObjectId": "7ed2aa42e3244822b80147d9f7ace497", "m_Id": 0, - "m_DisplayName": "Strands_Index", + "m_DisplayName": "Strands Index", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -1141,31 +1193,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "92a8b5f1b4d84cb2a08701a4b685d519", - "m_Id": 1, - "m_DisplayName": "Out_Vector4", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "OutVector4", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1330,10 +1357,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -407.3333740234375, - "y": -124.00000762939453, - "width": 136.66668701171876, - "height": 36.000022888183597 + "x": -336.0000305175781, + "y": -141.33335876464845, + "width": 139.33335876464845, + "height": 36.00001525878906 } }, "m_Slots": [ @@ -1807,7 +1834,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_ObjectId": "f99f0d46a5da4219b0048fa8c497c1cb", "m_Id": 0, - "m_DisplayName": "Hair_BaseColor", + "m_DisplayName": "Hair BaseColor", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairGoingGrey.shadersubgraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Going Grey.shadersubgraph.meta similarity index 86% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairGoingGrey.shadersubgraph.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Going Grey.shadersubgraph.meta index 726110c3b01..b40396453f4 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs/HairGoingGrey.shadersubgraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Going Grey.shadersubgraph.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 08168d15e451ddc42b920784e5893061 +guid: 79ec9124b3b98f44e9d0b58e16de3080 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/ThreadMapDetail.shadersubgraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Thread Map Detail.shadersubgraph similarity index 90% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/ThreadMapDetail.shadersubgraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Thread Map Detail.shadersubgraph index c4f85bf0570..71a5a585738 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/ThreadMapDetail.shadersubgraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Thread Map Detail.shadersubgraph @@ -39,6 +39,9 @@ "m_CategoryData": [ { "m_Id": "3b660f14f3b84803bdadc345e9225a0c" + }, + { + "m_Id": "0ed56958c6ca433f93b4c89e2f051555" } ], "m_Nodes": [ @@ -143,6 +146,12 @@ }, { "m_Id": "de0d06640c6d43fcbe91127b77ce92e3" + }, + { + "m_Id": "657acd3994e34c28be5ad2d8d27c9189" + }, + { + "m_Id": "722116386e8b4ef6a50d049a54c3c989" } ], "m_GroupDatas": [ @@ -366,11 +375,25 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "dbecdc3730ea4c40a737f090aa580d11" + "m_Id": "657acd3994e34c28be5ad2d8d27c9189" }, "m_SlotId": 2 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "487dae965da64ea38851394bac98ba3a" + }, + "m_SlotId": 5 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "dbecdc3730ea4c40a737f090aa580d11" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -394,11 +417,25 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "dbecdc3730ea4c40a737f090aa580d11" + "m_Id": "657acd3994e34c28be5ad2d8d27c9189" }, "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "487dae965da64ea38851394bac98ba3a" + }, + "m_SlotId": 7 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "dbecdc3730ea4c40a737f090aa580d11" + }, + "m_SlotId": 2 + } + }, { "m_OutputSlot": { "m_Node": { @@ -427,6 +464,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "722116386e8b4ef6a50d049a54c3c989" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "1e81a5f655844eaa81d1162ec8a11c4d" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -632,7 +683,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "1e81a5f655844eaa81d1162ec8a11c4d" + "m_Id": "722116386e8b4ef6a50d049a54c3c989" }, "m_SlotId": 0 } @@ -721,6 +772,7 @@ "m_OutputNode": { "m_Id": "86bcf008f4934ed7a96b70a34f420629" }, + "m_SubDatas": [], "m_ActiveTargets": [] } @@ -801,6 +853,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -901,6 +954,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -910,6 +964,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "0ed56958c6ca433f93b4c89e2f051555", + "m_Name": "Thread", + "m_ChildObjectList": [ + { + "m_Id": "d9eb3340d6c6418989b4be944c61af31" + }, + { + "m_Id": "2312588c3c904cac9b599d16d8ed91d3" + }, + { + "m_Id": "4eef33670c92444f9b9b2537fa9620c1" + }, + { + "m_Id": "b5587cfc8ee94bf8aec4c4ae1e963732" + }, + { + "m_Id": "8c73e6e056a44794bf26b1f9ccc0f8a9" + } + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1101,6 +1179,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1164,16 +1243,20 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 2 } @@ -1213,6 +1296,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1287,6 +1371,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1379,6 +1464,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1404,7 +1490,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [ "X", @@ -1448,6 +1534,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1480,6 +1567,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1552,10 +1640,13 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 1.0, "y": 1.0, @@ -1594,8 +1685,8 @@ "m_ObjectId": "3afed62abb5b4810a8359bbc547f9686", "m_Title": "Smoothness", "m_Position": { - "x": -483.0, - "y": 131.0 + "x": -693.3331909179688, + "y": 134.6667022705078 } } @@ -1605,35 +1696,20 @@ "m_ObjectId": "3b660f14f3b84803bdadc345e9225a0c", "m_Name": "", "m_ChildObjectList": [ - { - "m_Id": "d9eb3340d6c6418989b4be944c61af31" - }, - { - "m_Id": "2312588c3c904cac9b599d16d8ed91d3" - }, { "m_Id": "385d0ecc6bcf4bdbb09efd22de620f42" }, - { - "m_Id": "7e4daf60ec4f46009ba214691bfdee5b" - }, { "m_Id": "8ff38c629a0a408db9cb7db4cf4fa83a" }, - { - "m_Id": "523c1af3d19d4e4a9818d69c311e0e3e" - }, { "m_Id": "90e7bc402411450eb4c585e2d52e7ae5" }, { - "m_Id": "4eef33670c92444f9b9b2537fa9620c1" - }, - { - "m_Id": "b5587cfc8ee94bf8aec4c4ae1e963732" + "m_Id": "7e4daf60ec4f46009ba214691bfdee5b" }, { - "m_Id": "8c73e6e056a44794bf26b1f9ccc0f8a9" + "m_Id": "523c1af3d19d4e4a9818d69c311e0e3e" } ] } @@ -1670,6 +1746,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1728,6 +1805,23 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "40803ca1a8bf45d4ad7e10d1b99bdb88", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "X" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -1754,6 +1848,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1806,6 +1901,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1827,10 +1923,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -1243.0, - "y": 278.0000305175781, - "width": 198.0, - "height": 229.0 + "x": -1332.6668701171875, + "y": 275.3333435058594, + "width": 160.0001220703125, + "height": 229.3333740234375 } }, "m_Slots": [ @@ -1862,13 +1958,15 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "m_TextureType": 0, "m_NormalMapSpace": 0, - "m_EnableGlobalMipBias": true + "m_EnableGlobalMipBias": true, + "m_MipSamplingMode": 0 } { @@ -1961,16 +2059,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2012,16 +2123,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2050,6 +2174,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2094,7 +2219,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [ "X", @@ -2121,7 +2246,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [ "X", @@ -2183,6 +2308,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2230,6 +2356,53 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3Node", + "m_ObjectId": "657acd3994e34c28be5ad2d8d27c9189", + "m_Group": { + "m_Id": "cef14f8525784d548e03abbb84e638c4" + }, + "m_Name": "Vector 3", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -650.6666870117188, + "y": 19.33332633972168, + "width": 131.33331298828126, + "height": 126.66668701171875 + } + }, + "m_Slots": [ + { + "m_Id": "40803ca1a8bf45d4ad7e10d1b99bdb88" + }, + { + "m_Id": "789ab445919a45cc97e82b39924283a2" + }, + { + "m_Id": "ada508d34f654c8cad22e66abcf782e6" + }, + { + "m_Id": "b59eaacc8bc646c0a71a4e4a44bb8007" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", @@ -2335,6 +2508,48 @@ } } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.SwizzleNode", + "m_ObjectId": "722116386e8b4ef6a50d049a54c3c989", + "m_Group": { + "m_Id": "cef14f8525784d548e03abbb84e638c4" + }, + "m_Name": "Swizzle", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -794.0000610351563, + "y": -77.33334350585938, + "width": 135.33331298828126, + "height": 126.00003051757813 + } + }, + "m_Slots": [ + { + "m_Id": "d806430dc69c444d81af98af6e197c69" + }, + { + "m_Id": "8c06971232234d4b8737b7a1fdbdcf4b" + } + ], + "synonyms": [ + "swap", + "reorder", + "component mask" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "_maskInput": "yxz", + "convertedMask": "yxz" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2384,6 +2599,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2416,6 +2632,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2425,6 +2642,23 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "789ab445919a45cc97e82b39924283a2", + "m_Id": 2, + "m_DisplayName": "Y", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Y", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Y" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -2467,10 +2701,13 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.5, "y": 0.5, @@ -2556,6 +2793,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2621,6 +2859,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2653,6 +2892,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2729,6 +2969,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2758,13 +2999,13 @@ }, "m_Slots": [ { - "m_Id": "0c92709998b340ab8c66d7dc57ca3a1c" + "m_Id": "4d8e77ac394143439c87a24ff9dfc7f3" }, { - "m_Id": "8a86b7e9edfa4fddb53e5304cf665c8a" + "m_Id": "0c92709998b340ab8c66d7dc57ca3a1c" }, { - "m_Id": "4d8e77ac394143439c87a24ff9dfc7f3" + "m_Id": "8a86b7e9edfa4fddb53e5304cf665c8a" }, { "m_Id": "f55a425153e34bd994f8e2574a98c0c5" @@ -2773,6 +3014,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2821,6 +3063,29 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "8c06971232234d4b8737b7a1fdbdcf4b", + "m_Id": 1, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -2836,16 +3101,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2883,6 +3161,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -2904,16 +3183,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2955,16 +3247,29 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -3102,6 +3407,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3143,6 +3449,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3227,14 +3534,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "ada508d34f654c8cad22e66abcf782e6", + "m_Id": 3, + "m_DisplayName": "Z", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Z", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.GroupData", "m_ObjectId": "addd02d1c7c840c0982f4a1a282501cb", "m_Title": "Ambient Occlusion", "m_Position": { - "x": -470.0, - "y": 450.0 + "x": -494.6666259765625, + "y": 450.66668701171877 } } @@ -3277,8 +3601,8 @@ "y": 1.0 }, "m_DefaultValue": { - "x": 0.0, - "y": 0.0 + "x": -1.0, + "y": 1.0 }, "m_Labels": [ "X", @@ -3298,10 +3622,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1372.0, - "y": 353.0, - "width": 89.00000762939453, - "height": 34.0 + "x": -1468.6668701171875, + "y": 354.0000305175781, + "width": 94.666748046875, + "height": 36.000030517578128 } }, "m_Slots": [ @@ -3312,6 +3636,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3336,16 +3661,56 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, "y": 2.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "b59eaacc8bc646c0a71a4e4a44bb8007", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [ + "X", + "Y", + "Z" + ] } { @@ -3398,6 +3763,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3433,6 +3799,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3473,6 +3840,7 @@ ], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3485,8 +3853,8 @@ "m_ObjectId": "c2a046080f1945ac811c1e8e99d961ff", "m_Title": "Alpha", "m_Position": { - "x": -92.0, - "y": 806.0 + "x": -92.66649627685547, + "y": 809.3333129882813 } } @@ -3550,10 +3918,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1416.0, - "y": 317.00006103515627, - "width": 136.0, - "height": 34.0 + "x": -1512.666748046875, + "y": 318.0000305175781, + "width": 147.333251953125, + "height": 36.0 } }, "m_Slots": [ @@ -3564,6 +3932,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3634,8 +4003,8 @@ "m_ObjectId": "cef14f8525784d548e03abbb84e638c4", "m_Title": "Normal", "m_Position": { - "x": 10.0, - "y": 10.0 + "x": -950.6665649414063, + "y": -265.33331298828127 } } @@ -3762,6 +4131,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "d806430dc69c444d81af98af6e197c69", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Internal.BooleanShaderProperty", @@ -3777,10 +4170,13 @@ "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": true } @@ -3796,10 +4192,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -664.0, - "y": -79.0, - "width": 121.0, - "height": 125.0 + "x": -925.3333740234375, + "y": -78.00001525878906, + "width": 131.33331298828126, + "height": 126.66667175292969 } }, "m_Slots": [ @@ -3819,6 +4215,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3911,6 +4308,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -3948,6 +4346,7 @@ ], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4054,6 +4453,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4179,7 +4579,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 @@ -4220,6 +4620,7 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -4242,7 +4643,7 @@ }, "m_DefaultValue": { "x": 0.0, - "y": 0.0 + "y": 1.0 }, "m_Labels": [ "X", diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/ThreadMapDetail.shadersubgraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Thread Map Detail.shadersubgraph.meta similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/ThreadMapDetail.shadersubgraph.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Thread Map Detail.shadersubgraph.meta diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Chooser Base Color.shadersubgraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Chooser Base Color.shadersubgraph new file mode 100644 index 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Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Selector.shadersubgraph index 3c8ede29ec9..a8c1908159b 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UVCombine.shadersubgraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Selector.shadersubgraph @@ -1,16 +1,22 @@ { - "m_SGVersion": 2, + "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.GraphData", "m_ObjectId": "7be82b13a1764029b280691deace2ef0", "m_Properties": [ { - "m_Id": "88be1d5ae6434ffeb91df4c120959839" + "m_Id": "e728e8e5597b4924a289b0292b449e51" }, { - "m_Id": "e728e8e5597b4924a289b0292b449e51" + "m_Id": "46cc5376de3d441caa2f56f4795f8e27" } ], "m_Keywords": [], + "m_Dropdowns": [], + "m_CategoryData": [ + { + "m_Id": "a6e3b1ae3929447cb869859b090a69e7" + } + ], "m_Nodes": [ { "m_Id": "f37df6c7f49d4088918e71b5e561895b" @@ -39,9 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"m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -969,6 +954,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -981,7 +968,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1006,7 +992,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -1031,7 +1016,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1062,10 +1046,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -591.0, - "y": -705.0, - "width": 198.0, - "height": 130.0 + "x": -511.3333435058594, + "y": -710.6666259765625, + "width": 147.33334350585938, + "height": 131.33331298828126 } }, "m_Slots": [ @@ -1076,6 +1060,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1089,7 +1075,6 @@ "m_Id": 2, "m_DisplayName": "Y", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Y", "m_StageCapability": 3, @@ -1107,7 +1092,6 @@ "m_Id": 1, "m_DisplayName": "X", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "X", "m_StageCapability": 3, @@ -1130,10 +1114,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -356.0, - "y": -198.0, - "width": 115.0, - "height": 101.0 + "x": -368.0000305175781, + "y": -189.99996948242188, + "width": 122.00001525878906, + "height": 102.6666488647461 } }, "m_Slots": [ @@ -1156,29 +1140,13 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "25d9e331729346f9b1a89d6c6d152814", - "m_Id": 3, - "m_DisplayName": "B", - "m_SlotType": 1, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -1186,7 +1154,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1235,7 +1202,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -1284,7 +1250,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1309,7 +1274,6 @@ "m_Id": 2, "m_DisplayName": "Y", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Y", "m_StageCapability": 3, @@ -1327,7 +1291,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1357,10 +1320,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -593.0, - "y": -531.0, - "width": 198.0, - "height": 130.0 + "x": -515.3333129882813, + "y": -531.333251953125, + "width": 147.33340454101563, + "height": 131.33331298828126 } }, "m_Slots": [ @@ -1371,6 +1334,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1384,7 +1349,6 @@ "m_Id": 4, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -1407,10 +1371,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -198.0, - "y": -711.0, - "width": 124.0, - "height": 101.0 + "x": -198.66673278808595, + "y": -708.0, + "width": 130.66671752929688, + "height": 102.66668701171875 } }, "m_Slots": [ @@ -1427,6 +1391,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1443,7 +1409,6 @@ "m_Id": 2, "m_DisplayName": "Offset", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Offset", "m_StageCapability": 3, @@ -1473,10 +1438,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 233.0, - "y": 320.0, - "width": 121.0, - "height": 101.0 + "x": 499.333251953125, + "y": 564.6666870117188, + "width": 130.66656494140626, + "height": 102.6666259765625 } }, "m_Slots": [ @@ -1493,6 +1458,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1508,8 +1475,8 @@ "m_ObjectId": "35248758ccf44d97b2c4ffc5368c2cd6", "m_Title": "Apply Tile and Offset", "m_Position": { - "x": -291.0, - "y": 129.0 + "x": -16.000072479248048, + "y": 385.9999084472656 } } @@ -1525,10 +1492,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -592.0, - "y": -362.0, - "width": 198.0, - "height": 130.0 + "x": -515.3333129882813, + "y": -360.0, + "width": 147.33340454101563, + "height": 131.3333282470703 } }, "m_Slots": [ @@ -1539,6 +1506,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -1577,6 +1546,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -1589,7 +1560,6 @@ "m_Id": 1, "m_DisplayName": "UV", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "UV", "m_StageCapability": 3, @@ -1614,7 +1584,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1661,21 +1630,36 @@ "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", "m_ObjectId": "3eafea40f1e34e54a89f3e7decaeb83e", "m_Title": "UV Channel Selection", - "m_Content": "This node allows the user to select the UV channel with a Vector 4 by typing \"1\" in the column that corresponds to the channel they want and 0 in the others.\n1 in X will use UV channel 0\n1 in Y will use UV channel 1\n1 in Z will use UV channel 2\n1 in W will use UV channel 3", + "m_Content": "This node allows the user to select the UV channel with a Vector 4 by typing \"1\" in the column that corresponds to the channel they want and 0 in the others.\n\n1 in X will use UV channel 0\n1 in Y will use UV channel 1\n1 in Z will use UV channel 2\n1 in W will use UV channel 3", "m_TextSize": 1, "m_Theme": 0, "m_Position": { "serializedVersion": "2", - "x": -225.0, - "y": -1100.0, - "width": 475.0, - "height": 307.0 + "x": -440.0, + "y": -1148.666748046875, + "width": 931.3333129882813, + "height": 348.00006103515627 }, "m_Group": { "m_Id": "" } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "3f3a7397b1c74ab994147b2112773172", + "m_Id": 4, + "m_DisplayName": "A", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -1683,7 +1667,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -1732,7 +1715,6 @@ "m_Id": 4, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -1750,7 +1732,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1768,6 +1749,36 @@ } } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", + "m_ObjectId": "46cc5376de3d441caa2f56f4795f8e27", + "m_Guid": { + "m_GuidSerialized": "7c5b0302-36b8-463a-b312-8c9044e4762f" + }, + "m_Name": "UV Mask", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "UV Mask", + "m_DefaultReferenceName": "_UV_Mask", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": { + "x": 1.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1775,7 +1786,6 @@ "m_Id": 1, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 3, @@ -1798,10 +1808,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -37.0, - "y": 319.0, - "width": 115.0, - "height": 101.0 + "x": 237.99989318847657, + "y": 573.3333129882813, + "width": 121.33338928222656, + "height": 102.666748046875 } }, "m_Slots": [ @@ -1824,6 +1834,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -1836,7 +1848,6 @@ "m_Id": 3, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -1879,6 +1890,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -1891,7 +1904,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -1916,7 +1928,6 @@ "m_Id": 2, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 3, @@ -1934,7 +1945,6 @@ "m_Id": 1, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 3, @@ -1952,7 +1962,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2003,6 +2012,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2015,7 +2026,6 @@ "m_Id": 4, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -2033,7 +2043,6 @@ "m_Id": 1, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 3, @@ -2051,7 +2060,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -2076,7 +2084,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2101,7 +2108,6 @@ "m_Id": 2, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 3, @@ -2119,7 +2125,6 @@ "m_Id": 0, "m_DisplayName": "UV", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "UV", "m_StageCapability": 3, @@ -2138,24 +2143,6 @@ "m_Channel": 0 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "6d5387a648c44d8dae7075d00ece379b", - "m_Id": 4, - "m_DisplayName": "A", - "m_SlotType": 1, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "A", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2Node", @@ -2168,10 +2155,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -197.0, + "x": -198.0, "y": -360.0, - "width": 124.0, - "height": 101.0 + "width": 130.6666259765625, + "height": 102.66665649414063 } }, "m_Slots": [ @@ -2188,6 +2175,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -2197,6 +2186,68 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "70a5b6788ea4459e8a70aff6a987d3e3", + "m_Id": 1, + "m_DisplayName": "R", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "R", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.SplitNode", + "m_ObjectId": "7281df8711a14e34b5421df7079d9c2e", + "m_Group": { + "m_Id": "f2c4156bd9f64f25aad9065939e3cbe7" + }, + "m_Name": "Split", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -189.9999237060547, + "y": -34.000003814697269, + "width": 122.00000762939453, + "height": 150.6666717529297 + } + }, + "m_Slots": [ + { + "m_Id": "0174a1e1dee346b390d6dff96c16e946" + }, + { + "m_Id": "70a5b6788ea4459e8a70aff6a987d3e3" + }, + { + "m_Id": "ae9dbaf1d661477ea614d1656180ca40" + }, + { + "m_Id": "f45bee866baf41a58d270c612b0ee5e6" + }, + { + "m_Id": "3f3a7397b1c74ab994147b2112773172" + } + ], + "synonyms": [ + "separate" + ], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SplitNode", @@ -2209,10 +2260,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -37.0, - "y": 191.0, - "width": 115.0, - "height": 101.0 + "x": 237.99989318847657, + "y": 444.6666259765625, + "width": 122.00004577636719, + "height": 102.666748046875 } }, "m_Slots": [ @@ -2235,6 +2286,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2247,7 +2300,6 @@ "m_Id": 4, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -2265,7 +2317,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -2290,7 +2341,6 @@ "m_Id": 1, "m_DisplayName": "X", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "X", "m_StageCapability": 3, @@ -2308,7 +2358,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -2333,7 +2382,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -2358,7 +2406,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2407,7 +2454,6 @@ "m_Id": 1, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 3, @@ -2425,7 +2471,6 @@ "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2450,7 +2495,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -2468,28 +2512,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", - "m_ObjectId": "88be1d5ae6434ffeb91df4c120959839", - "m_Guid": { - "m_GuidSerialized": "7eaf38f1-8035-488d-80b2-5a35598d3bac" - }, - "m_Name": "UV Channel Mask", - "m_DefaultReferenceName": "", - "m_OverrideReferenceName": "_uvMask", - "m_GeneratePropertyBlock": true, - "m_Precision": 0, - "m_GPUInstanced": false, - "m_Hidden": false, - "m_Value": { - "x": 1.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2497,7 +2519,6 @@ "m_Id": 1, "m_DisplayName": "X", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "X", "m_StageCapability": 3, @@ -2515,7 +2536,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -2564,7 +2584,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -2590,7 +2609,6 @@ "m_Id": 2, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 3, @@ -2633,6 +2651,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2670,6 +2690,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2682,7 +2704,6 @@ "m_Id": 3, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -2700,7 +2721,6 @@ "m_Id": 2, "m_DisplayName": "Y", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Y", "m_StageCapability": 3, @@ -2723,10 +2743,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -359.0, - "y": -359.0, - "width": 115.0, - "height": 101.0 + "x": -368.0000305175781, + "y": -358.0, + "width": 122.00001525878906, + "height": 102.66665649414063 } }, "m_Slots": [ @@ -2749,6 +2769,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2792,6 +2814,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2829,6 +2853,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -2841,7 +2867,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -2890,7 +2915,6 @@ "m_Id": 1, "m_DisplayName": "X", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "X", "m_StageCapability": 3, @@ -2903,28 +2927,17 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "a2078ad50ad548a1ad6869c74293469b", - "m_Id": 0, - "m_DisplayName": "UV Channel Mask", - "m_SlotType": 1, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] + "m_Type": "UnityEditor.ShaderGraph.CategoryData", + "m_ObjectId": "a6e3b1ae3929447cb869859b090a69e7", + "m_Name": "", + "m_ChildObjectList": [ + { + "m_Id": "46cc5376de3d441caa2f56f4795f8e27" + }, + { + "m_Id": "e728e8e5597b4924a289b0292b449e51" + } + ] } { @@ -2934,7 +2947,6 @@ "m_Id": 3, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -2945,6 +2957,21 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "ae9dbaf1d661477ea614d1656180ca40", + "m_Id": 2, + "m_DisplayName": "G", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "G", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2952,7 +2979,6 @@ "m_Id": 2, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 3, @@ -2970,7 +2996,6 @@ "m_Id": 2, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 3, @@ -2981,49 +3006,6 @@ ] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SplitNode", - "m_ObjectId": "b2a190d02d764fa1a791fa466e1b7248", - "m_Group": { - "m_Id": "f2c4156bd9f64f25aad9065939e3cbe7" - }, - "m_Name": "Split", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -190.0, - "y": -56.0, - "width": 115.0, - "height": 149.0 - } - }, - "m_Slots": [ - { - "m_Id": "0fc13857a42e4b7a841694e9cac61673" - }, - { - "m_Id": "106dc48dba9c4324a172165e2ecdba72" - }, - { - "m_Id": "f9b325f3035a437f9f0efab2ff964607" - }, - { - "m_Id": "25d9e331729346f9b1a89d6c6d152814" - }, - { - "m_Id": "6d5387a648c44d8dae7075d00ece379b" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -3031,7 +3013,6 @@ "m_Id": 0, "m_DisplayName": "UV Tile and Offset", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -3057,7 +3038,6 @@ "m_Id": 3, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -3082,7 +3062,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -3112,10 +3091,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -193.0, - "y": -198.0, - "width": 124.0, - "height": 101.0 + "x": -198.66664123535157, + "y": -189.99998474121095, + "width": 130.6666717529297, + "height": 102.66666412353516 } }, "m_Slots": [ @@ -3132,6 +3111,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -3141,6 +3122,42 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "c12723f6fde948efbc4d1f70cbd82d9c", + "m_Group": { + "m_Id": "f2c4156bd9f64f25aad9065939e3cbe7" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -340.6667175292969, + "y": 5.999974727630615, + "width": 126.66665649414063, + "height": 36.000003814697269 + } + }, + "m_Slots": [ + { + "m_Id": "d5afd26d55064e99835cb1d7b45acb68" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "46cc5376de3d441caa2f56f4795f8e27" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3148,7 +3165,6 @@ "m_Id": 1, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 3, @@ -3171,10 +3187,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -197.0, - "y": -541.0, - "width": 124.0, - "height": 101.0 + "x": -198.66664123535157, + "y": -531.3333129882813, + "width": 130.6666259765625, + "height": 102.66671752929688 } }, "m_Slots": [ @@ -3191,6 +3207,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -3238,6 +3256,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -3250,7 +3270,6 @@ "m_Id": 1, "m_DisplayName": "X", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "X", "m_StageCapability": 3, @@ -3268,7 +3287,6 @@ "m_Id": 1, "m_DisplayName": "X", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "X", "m_StageCapability": 3, @@ -3286,7 +3304,6 @@ "m_Id": 3, "m_DisplayName": "B", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -3304,7 +3321,6 @@ "m_Id": 2, "m_DisplayName": "Y", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Y", "m_StageCapability": 3, @@ -3315,6 +3331,31 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", + "m_ObjectId": "d5afd26d55064e99835cb1d7b45acb68", + "m_Id": 0, + "m_DisplayName": "UV Mask", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3322,7 +3363,6 @@ "m_Id": 2, "m_DisplayName": "G", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "G", "m_StageCapability": 3, @@ -3340,7 +3380,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -3365,7 +3404,6 @@ "m_Id": 4, "m_DisplayName": "A", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -3383,7 +3421,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -3408,7 +3445,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -3462,10 +3498,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 458.0, - "y": 209.0, - "width": 144.0, - "height": 142.0 + "x": 733.3333129882813, + "y": 462.6666564941406, + "width": 158.00006103515626, + "height": 143.99996948242188 } }, "m_Slots": [ @@ -3485,6 +3521,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] } @@ -3497,7 +3535,6 @@ "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -3540,19 +3577,27 @@ } { - "m_SGVersion": 0, + "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector4ShaderProperty", "m_ObjectId": "e728e8e5597b4924a289b0292b449e51", "m_Guid": { "m_GuidSerialized": "2b164c69-e541-49c1-ab61-7f7c65de9d44" }, "m_Name": "UV Tile and Offset", + "m_DefaultRefNameVersion": 0, + "m_RefNameGeneratedByDisplayName": "", "m_DefaultReferenceName": "", "m_OverrideReferenceName": "_uvST", "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, "m_Precision": 0, - "m_GPUInstanced": false, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 1.0, "y": 1.0, @@ -3573,10 +3618,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -593.0, - "y": -190.0, - "width": 198.0, - "height": 130.0 + "x": -515.3333129882813, + "y": -189.99996948242188, + "width": 147.33340454101563, + "height": 131.33331298828126 } }, "m_Slots": [ @@ -3587,6 +3632,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -3600,7 +3647,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -3625,7 +3671,6 @@ "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "In", "m_StageCapability": 3, @@ -3650,7 +3695,6 @@ "m_Id": 2, "m_DisplayName": "Y", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Y", "m_StageCapability": 3, @@ -3673,10 +3717,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 224.0, - "y": 195.0, - "width": 121.0, - "height": 101.0 + "x": 499.333251953125, + "y": 448.6666564941406, + "width": 130.66656494140626, + "height": 102.66671752929688 } }, "m_Slots": [ @@ -3693,6 +3737,8 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, @@ -3702,48 +3748,14 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "f24177e408324a46b6191c158ace5c6a", - "m_Group": { - "m_Id": "f2c4156bd9f64f25aad9065939e3cbe7" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -386.0, - "y": -14.0, - "width": 160.0, - "height": 34.0 - } - }, - "m_Slots": [ - { - "m_Id": "a2078ad50ad548a1ad6869c74293469b" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "88be1d5ae6434ffeb91df4c120959839" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.GroupData", "m_ObjectId": "f2c4156bd9f64f25aad9065939e3cbe7", "m_Title": "Select UV Channel", "m_Position": { - "x": -618.0, - "y": -773.0 + "x": -540.666748046875, + "y": -769.3333129882813 } } @@ -3752,17 +3764,17 @@ "m_Type": "UnityEditor.ShaderGraph.SubGraphOutputNode", "m_ObjectId": "f37df6c7f49d4088918e71b5e561895b", "m_Group": { - "m_Id": "" + "m_Id": "35248758ccf44d97b2c4ffc5368c2cd6" }, "m_Name": "SubGraphOutputs", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 772.0, - "y": 206.0, - "width": 162.0, - "height": 77.0 + "x": 1052.66650390625, + "y": 462.6666564941406, + "width": 150.000244140625, + "height": 78.66671752929688 } }, "m_Slots": [ @@ -3773,12 +3785,29 @@ "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, "IsFirstSlotValid": true } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "f45bee866baf41a58d270c612b0ee5e6", + "m_Id": 3, + "m_DisplayName": "B", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3786,7 +3815,6 @@ "m_Id": 1, "m_DisplayName": "R", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "R", "m_StageCapability": 3, @@ -3804,7 +3832,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -3829,7 +3856,6 @@ "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "B", "m_StageCapability": 3, @@ -3878,7 +3904,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -3903,7 +3928,6 @@ "m_Id": 2, "m_DisplayName": "Y", "m_SlotType": 0, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Y", "m_StageCapability": 3, @@ -3921,7 +3945,6 @@ "m_Id": 0, "m_DisplayName": "Out", "m_SlotType": 1, - "m_Priority": 2147483647, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, @@ -3940,21 +3963,3 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "f9b325f3035a437f9f0efab2ff964607", - "m_Id": 2, - "m_DisplayName": "G", - "m_SlotType": 1, - "m_Priority": 2147483647, - "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [ - "X" - ] -} - diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UVCombine.shadersubgraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Selector.shadersubgraph.meta similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UVCombine.shadersubgraph.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/UV Selector.shadersubgraph.meta diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/WaterSurfaceGradients.shadersubgraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Water Surface Gradients.shadersubgraph similarity index 98% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/WaterSurfaceGradients.shadersubgraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Water Surface Gradients.shadersubgraph index 112b5c66b98..fe355142c12 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/WaterSurfaceGradients.shadersubgraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Water Surface Gradients.shadersubgraph @@ -155,6 +155,7 @@ "m_OutputNode": { "m_Id": "afb70edaa6b448179491d91e29290c44" }, + "m_SubDatas": [], "m_ActiveTargets": [] } @@ -474,7 +475,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [] } @@ -520,7 +521,7 @@ "m_DefaultValue": { "x": 0.0, "y": 0.0, - "z": 0.0 + "z": 1.0 }, "m_Labels": [] } @@ -560,6 +561,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -611,6 +614,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/WaterSurfaceGradients.shadersubgraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Water Surface Gradients.shadersubgraph.meta similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/WaterSurfaceGradients.shadersubgraph.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Water Surface Gradients.shadersubgraph.meta diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Sample Water Decal.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal Sample.shadergraph similarity index 95% rename from Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Sample Water Decal.shadergraph rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal Sample.shadergraph index 1e678771dee..c5a9eaca346 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Sample Water Decal.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal Sample.shadergraph @@ -82,12 +82,6 @@ { "m_Id": "470f4b54cc0a4a84b6c03aa0d23f6f6e" }, - { - "m_Id": "c77e151773654d34abe9a265291d6271" - }, - { - "m_Id": "c52c12d2257443f5876944c04ee78e59" - }, { "m_Id": "672bbea27a4d40b8aae9a5bc868ca346" }, @@ -195,6 +189,12 @@ }, { "m_Id": "84deae75749a4d31b086be6a3504d79a" + }, + { + "m_Id": "b5db2c8a354d452f90f39fa802b0ecf6" + }, + { + "m_Id": "f40697c872054f43b657d0cfdadbba20" } ], "m_GroupDatas": [ @@ -379,7 +379,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "c77e151773654d34abe9a265291d6271" + "m_Id": "b5db2c8a354d452f90f39fa802b0ecf6" }, "m_SlotId": 0 } @@ -625,41 +625,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "b91cf9031be54b69af1fcac04aad5921" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "830b6b58c34848f8a751aec0efeb9dac" + "m_Id": "b5db2c8a354d452f90f39fa802b0ecf6" }, "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "bbe0cf3b91824934b16a8cdbcfd51335" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "42c069ccfb2d4fa292a9680bb9d671a6" - }, - "m_SlotId": 5 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "bf101db3b1194ddea2ba42170977eda4" - }, - "m_SlotId": 4 }, "m_InputSlot": { "m_Node": { - "m_Id": "e4dcb03dc2a54f8bbb0b09580c6f40ee" + "m_Id": "5eb1aa67a8d640f2b367a6e97c6615ed" }, "m_SlotId": 0 } @@ -667,43 +639,43 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "c52c12d2257443f5876944c04ee78e59" + "m_Id": "b91cf9031be54b69af1fcac04aad5921" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "5eb1aa67a8d640f2b367a6e97c6615ed" + "m_Id": "830b6b58c34848f8a751aec0efeb9dac" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "c77e151773654d34abe9a265291d6271" + "m_Id": "bbe0cf3b91824934b16a8cdbcfd51335" }, - "m_SlotId": 1 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "c52c12d2257443f5876944c04ee78e59" + "m_Id": "42c069ccfb2d4fa292a9680bb9d671a6" }, - "m_SlotId": 1 + "m_SlotId": 5 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "c77e151773654d34abe9a265291d6271" + "m_Id": "bf101db3b1194ddea2ba42170977eda4" }, - "m_SlotId": 2 + "m_SlotId": 4 }, "m_InputSlot": { "m_Node": { - "m_Id": "c52c12d2257443f5876944c04ee78e59" + "m_Id": "e4dcb03dc2a54f8bbb0b09580c6f40ee" }, - "m_SlotId": 2 + "m_SlotId": 0 } }, { @@ -849,15 +821,15 @@ ], "m_VertexContext": { "m_Position": { - "x": 0.0, + "x": -13.333251953125, "y": 0.0 }, "m_Blocks": [] }, "m_FragmentContext": { "m_Position": { - "x": -8.666665077209473, - "y": 172.6666717529297 + "x": -13.333251953125, + "y": 171.3333740234375 }, "m_Blocks": [ { @@ -868,6 +840,9 @@ }, { "m_Id": "6a0e1d2232b24ff4b09375fb66a615d4" + }, + { + "m_Id": "f40697c872054f43b657d0cfdadbba20" } ] }, @@ -878,7 +853,7 @@ }, "preventRotation": false }, - "m_Path": "Shader Graphs", + "m_Path": "HDRP/Water", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { @@ -1036,6 +1011,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.10000000149011612, "y": 0.10000000149011612, @@ -1159,8 +1136,8 @@ "m_ObjectId": "0ea0002481514a129a34f44249840ec4", "m_Title": "Texture", "m_Position": { - "x": -1820.0, - "y": 509.0 + "x": -1820.6666259765625, + "y": 509.3334045410156 } } @@ -1205,6 +1182,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.4000000059604645, "y": 0.800000011920929, @@ -1299,21 +1278,6 @@ "m_DefaultValue": false } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "166b4342af444e59b005b08ee20f4ec1", - "m_Id": 1, - "m_DisplayName": "R", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "R", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2Node", @@ -1442,21 +1406,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "1a42a1d45efa468cacbdef8e4a1d6dfc", - "m_Id": 4, - "m_DisplayName": "A", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "A", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.ShaderKeyword", @@ -1508,21 +1457,6 @@ "m_IsEditable": true } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "1d6418828a90457eb4db92111b644a20", - "m_Id": 3, - "m_DisplayName": "B", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -1743,6 +1677,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.44999998807907107, "y": 0.5, @@ -1776,9 +1712,9 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -311.33331298828127, - "y": 222.66668701171876, - "width": 119.99992370605469, + "x": -296.0000915527344, + "y": 222.66665649414063, + "width": 122.00003051757813, "height": 150.66665649414063 } }, @@ -1874,23 +1810,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "35bc88b4bc7347f1bb90fa1b2ef283d7", - "m_Id": 2, - "m_DisplayName": "Y", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Y", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [ - "Y" - ] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -2130,12 +2049,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.20000000298023225, "m_FloatType": 1, "m_RangeValues": { "x": -1.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2150,10 +2081,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2190.66650390625, - "y": -565.333251953125, - "width": 147.333251953125, - "height": 131.99996948242188 + "x": -1951.3333740234375, + "y": -582.6666870117188, + "width": 147.3333740234375, + "height": 131.33334350585938 } }, "m_Slots": [ @@ -2218,8 +2149,8 @@ "m_ObjectId": "4af2da63fec845f7977ceb8a14dfa873", "m_Title": "Bow Wave", "m_Position": { - "x": -1495.3333740234375, - "y": -71.9998779296875 + "x": -1495.33349609375, + "y": -72.00006103515625 } } @@ -2243,12 +2174,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -2435,12 +2369,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.17499999701976777, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -2487,6 +2433,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.30000001192092898, "y": 0.699999988079071, @@ -2554,10 +2502,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1771.333251953125, - "y": -517.3333129882813, - "width": 189.3333740234375, - "height": 144.00006103515626 + "x": -1646.0, + "y": -517.3333740234375, + "width": 192.6666259765625, + "height": 144.00003051757813 } }, "m_Slots": [ @@ -2816,6 +2764,7 @@ "m_SourceType": 0, "m_FunctionName": "EvaluateShoreWaveDecal", "m_FunctionSource": "5ac2732c7d9c3a943ae9b2023d4f440d", + "m_FunctionSourceUsePragmas": true, "m_FunctionBody": "Enter function body here..." } @@ -3004,7 +2953,7 @@ "m_Title": "Box", "m_Position": { "x": -1495.3333740234375, - "y": -323.99993896484377 + "y": -324.0 } } @@ -3113,6 +3062,48 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "7c3d53b5ca2b455db0808634e4f25cda", + "m_Id": 1, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "7c611d0343c844088643ca1b63360518", + "m_Id": 0, + "m_DisplayName": "Horizontal Deformation", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "HorizontalDeformation", + "m_StageCapability": 2, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3128,6 +3119,30 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "7cd0576e1713450283759259c0a460fe", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVNode", @@ -3270,9 +3285,9 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -3.3333396911621095, - "y": 191.3333740234375, - "width": 199.99998474121095, + "x": 16.666748046875, + "y": 204.0, + "width": 200.0, "height": 42.66668701171875 } }, @@ -3292,21 +3307,6 @@ "m_SerializedDescriptor": "Material.Deformation" } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "85d9b17258a441a49f4bd60bc0722b93", - "m_Id": 2, - "m_DisplayName": "G", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3448,30 +3448,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "8bef8d3b3b574f75bed842ef31093e68", - "m_Id": 0, - "m_DisplayName": "In", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "In", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", @@ -3484,7 +3460,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 @@ -3554,21 +3530,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "8eb78a08640b4ba1b92acae036447eff", - "m_Id": 1, - "m_DisplayName": "X", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "X", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3685,12 +3646,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 1, "m_RangeValues": { "x": -1.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -3718,7 +3691,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 @@ -4029,12 +4002,66 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 4.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.SwizzleNode", + "m_ObjectId": "b5db2c8a354d452f90f39fa802b0ecf6", + "m_Group": { + "m_Id": "c38790565a684e2a9c46c18acf941a23" + }, + "m_Name": "Swizzle", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1804.0, + "y": -582.6666870117188, + "width": 134.6666259765625, + "height": 126.0 + } + }, + "m_Slots": [ + { + "m_Id": "7cd0576e1713450283759259c0a460fe" + }, + { + "m_Id": "7c3d53b5ca2b455db0808634e4f25cda" + } + ], + "synonyms": [ + "swap", + "reorder", + "component mask" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "_maskInput": "xy", + "convertedMask": "xy" } { @@ -4057,12 +4084,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -4134,10 +4173,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1170.0001220703125, - "y": -1.3333066701889039, - "width": 316.6668701171875, - "height": 120.00000762939453 + "x": -1171.33349609375, + "y": -2.000023365020752, + "width": 316.66668701171877, + "height": 120.0000228881836 } }, "m_Slots": [ @@ -4165,6 +4204,7 @@ "m_SourceType": 0, "m_FunctionName": "EvaluateBowWaveAmplitude", "m_FunctionSource": "5ac2732c7d9c3a943ae9b2023d4f440d", + "m_FunctionSourceUsePragmas": true, "m_FunctionBody": "Enter function body here..." } @@ -4248,93 +4288,27 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", - "m_ObjectId": "c09fb7ec50804583a24619021a4ee5ac", - "m_Id": 0, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.GroupData", "m_ObjectId": "c38790565a684e2a9c46c18acf941a23", "m_Title": "Sphere", "m_Position": { - 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0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" ], - "synonyms": [ - "separate" - ], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } + "m_EnumValues": [ + 0 + ] } { @@ -4542,8 +4481,8 @@ "m_ObjectId": "ce4bdca364934afdbbb0584e6ac84cf2", "m_Title": "Shore Wave", "m_Position": { - "x": -2057.0, - "y": 164.0 + "x": -2057.333251953125, + "y": 164.6666717529297 } } @@ -4567,6 +4506,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": true } @@ -5209,6 +5150,7 @@ "m_SourceType": 0, "m_FunctionName": "EvaluateBoxAmplitude", "m_FunctionSource": "5ac2732c7d9c3a943ae9b2023d4f440d", + "m_FunctionSourceUsePragmas": true, "m_FunctionBody": "Enter function body here..." } @@ -5261,6 +5203,40 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "f40697c872054f43b657d0cfdadbba20", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Material.HorizontalDeformation", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "7c611d0343c844088643ca1b63360518" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "Material.HorizontalDeformation" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -5333,12 +5309,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 1, "m_RangeValues": { "x": -1.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal Sample.shadergraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal Sample.shadergraph.meta new file mode 100644 index 00000000000..14dae73b1fb --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal Sample.shadergraph.meta @@ -0,0 +1,27 @@ +fileFormatVersion: 2 +guid: 9f1661ed5b4d6ee4685ad5683b09a903 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: Water Decal Sample Shapes + category: Environment and Materials + description: "To create foam, deformation, or water currents, you can use a water + decal. Water decals add localized water effects to a specific region in a 3D + scene. This region is anchored in world space to a GameObject transform or, + by default, to the camera. Use water decals to easily replicate effects across + multiple regions, such as around islands or shorelines, without re-authoring + textures.\r\n\r\nThis is a simple template allowing you to alter the water + surface with predefined shapes. \r\nThis Water Decal contains Box, Bow Wave, + Shore Waves and Texture shape already setup with deformation, surface foam + and deep foam. \r\n\r\nSupported Pipeline(s): HDRP\r\nActive Target: Water + Decal\r\nVFX Graph Support: disabled" + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: bb54041e52aef8048b9448c458c89525, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph index e35803902de..1a8dde76422 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph @@ -23,12 +23,6 @@ { "m_Id": "470f4b54cc0a4a84b6c03aa0d23f6f6e" }, - 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"y": 1.0 + "y": 0.0 }, "m_Labels": [] } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "85d9b17258a441a49f4bd60bc0722b93", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "6f0d7ebedfd24fc98c470e66ecfad85c", "m_Id": 2, - "m_DisplayName": "G", - "m_SlotType": 1, + "m_DisplayName": "Out Min Max", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "G", + "m_ShaderOutputName": "OutMinMax", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, + "m_Value": { + "x": -1.0, + "y": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 1.0 + }, "m_Labels": [] } { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "8bef8d3b3b574f75bed842ef31093e68", + "m_ObjectId": "797f86be5ee8411c826ca4d58645f5cd", "m_Id": 0, "m_DisplayName": "In", "m_SlotType": 0, @@ -804,21 +744,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "8eb78a08640b4ba1b92acae036447eff", - 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"x": -1142.0001220703125, - "y": 150.00001525878907, - "width": 129.33331298828126, - "height": 102.66667175292969 + "x": -1138.0001220703125, + "y": 135.33335876464845, + "width": 134.6666259765625, + "height": 125.99995422363281 } }, "m_Slots": [ { - "m_Id": "8eb78a08640b4ba1b92acae036447eff" + "m_Id": "797f86be5ee8411c826ca4d58645f5cd" }, { - "m_Id": "35bc88b4bc7347f1bb90fa1b2ef283d7" - }, - { - "m_Id": "c09fb7ec50804583a24619021a4ee5ac" + "m_Id": "46c11cc266ad48829020c7b7828cadb8" } ], "synonyms": [ - "2", - "v2", - "vec2", - "float2" + "swap", + "reorder", + "component mask" ], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] }, + "_maskInput": "xy", + "convertedMask": "xy" +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "c8da719855a24ec0aa6448827ae54cb1", + "m_Id": 3, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, "m_Value": { "x": 0.0, - "y": 0.0 + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 } } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SplitNode", - "m_ObjectId": "c77e151773654d34abe9a265291d6271", + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "da03324db4464ca1ae51389916219324", "m_Group": { "m_Id": "" }, - "m_Name": "Split", + "m_Name": "Material.HorizontalDeformation", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1262.6668701171875, - "y": 150.00001525878907, - "width": 120.666748046875, - "height": 150.6667022705078 + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 } }, "m_Slots": [ { - "m_Id": "8bef8d3b3b574f75bed842ef31093e68" - }, - { - "m_Id": "166b4342af444e59b005b08ee20f4ec1" - }, - { - "m_Id": "85d9b17258a441a49f4bd60bc0722b93" - }, - { - "m_Id": "1d6418828a90457eb4db92111b644a20" - }, - { - "m_Id": "1a42a1d45efa468cacbdef8e4a1d6dfc" + "m_Id": "6bf5311ee93d4e33a31cefed352f6a48" } ], - "synonyms": [ - "separate" - ], + "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] - } -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "c8da719855a24ec0aa6448827ae54cb1", - "m_Id": 3, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } + "m_SerializedDescriptor": "Material.HorizontalDeformation" } { diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph.meta index 11dd505e05f..8a5238dc9e3 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water Decal.shadergraph.meta @@ -8,3 +8,18 @@ ScriptedImporter: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: Water Decal Simple + category: Environment and Materials + description: "To create foam, deformation, or water currents, you can use a water + decal. Water decals add localized water effects to a specific region in a 3D + scene. This region is anchored in world space to a GameObject transform or, + by default, to the camera. Use water decals to easily replicate effects across + multiple regions, such as around islands or shorelines, without re-authoring + textures.\r\n\r\nThis is a simple template for adding deformation, surface + foam and deep foam to a Water Surface. \r\n\r\nSupported Pipeline(s): + HDRP\r\nActive Target: Water Decal\r\nVFX Graph Support: disabled" + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: 663b31c72d540fd408b05253a96b8988, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph index 7201e854311..b7df268c9e3 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph @@ -552,8 +552,8 @@ ], "m_VertexContext": { "m_Position": { - "x": 1395.9998779296875, - "y": -215.0 + "x": 1416.0, + "y": -213.3333282470703 }, "m_Blocks": [ { @@ -572,8 +572,8 @@ }, "m_FragmentContext": { "m_Position": { - "x": 1396.0, - "y": 145.3333282470703 + "x": 1416.0, + "y": 146.6667022705078 }, "m_Blocks": [ { @@ -609,7 +609,7 @@ }, "preventRotation": false }, - "m_Path": "Shader Graphs", + "m_Path": "HDRP/Water", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { @@ -826,7 +826,7 @@ "m_Id": "9f090de569c04ba5b1951f6001764a9f" }, { - "m_Id": "9ee2fe967e994d73853da38c447218e1" + "m_Id": "930c73abd31f432486dc8c2bdb6dba07" } ], "synonyms": [], @@ -1073,7 +1073,7 @@ "m_Id": "b29d922251b24596a7a85feacee40f86" }, { - "m_Id": "cb5f16119cff43c48d5b10538d45e25f" + "m_Id": "45cdf55b86874df0997fb2d5ef3d0431" } ], "synonyms": [], @@ -1092,8 +1092,8 @@ "m_ObjectId": "2a0fd82c3d524d158f64f319b0dbb868", "m_Title": "Read From Simulation", "m_Position": { - "x": -556.0, - "y": 88.99996185302735 + "x": -556.6666259765625, + "y": 89.33332824707031 } } @@ -1297,6 +1297,29 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "45cdf55b86874df0997fb2d5ef3d0431", + "m_Id": 1, + "m_DisplayName": "Displacement", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Displacement", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -1643,10 +1666,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 975.0000610351563, - "y": -127.00000762939453, - "width": 268.99993896484377, - "height": 101.0 + "x": 949.333251953125, + "y": -121.99996185302735, + "width": 276.6666259765625, + "height": 102.66664123535156 } }, "m_Slots": [ @@ -1903,7 +1926,7 @@ "m_Id": "cfe7d0cdd1e4470d964056ea56a10bd9" }, { - "m_Id": "955ac9e330c24fb7b8ee80d9187e9b6b" + "m_Id": "e30ca2afe55240c1970d00c8cd1343ec" }, { "m_Id": "6436c8e76b3a41f3883a2f8a6a743eb7" @@ -2052,6 +2075,29 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "930c73abd31f432486dc8c2bdb6dba07", + "m_Id": 1, + "m_DisplayName": "Displacement", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Displacement", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2076,21 +2122,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "955ac9e330c24fb7b8ee80d9187e9b6b", - "m_Id": 2, - "m_DisplayName": "HorizontalDisplacement", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "HorizontalDisplacement", - "m_StageCapability": 2, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -2172,21 +2203,6 @@ "m_SerializedDescriptor": "Material.Caustics" } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "9ee2fe967e994d73853da38c447218e1", - "m_Id": 1, - "m_DisplayName": "HorizontalDisplacement", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "HorizontalDisplacement", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2257,8 +2273,8 @@ "m_ObjectId": "ab0657960ce64c418f090acef9b10025", "m_Title": "Read From Simulation", "m_Position": { - "x": 950.4500122070313, - "y": -185.89999389648438 + "x": 924.0001220703125, + "y": -180.6666717529297 } } @@ -2701,21 +2717,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "cb5f16119cff43c48d5b10538d45e25f", - "m_Id": 1, - "m_DisplayName": "HorizontalDisplacement", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "HorizontalDisplacement", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3012,6 +3013,29 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "e30ca2afe55240c1970d00c8cd1343ec", + "m_Id": 2, + "m_DisplayName": "Displacement", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Displacement", + "m_StageCapability": 2, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph.meta index cea4dcc936a..a92eebbb18e 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Water.shadergraph.meta @@ -8,3 +8,19 @@ ScriptedImporter: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} + useAsTemplate: 1 + exposeTemplateAsShader: 1 + template: + name: Water + category: Environment and Materials + description: "Use the Water Master Stack to render custom physically based water + Material in the High Definition Render Pipeline (HDRP). The Water Master Stack + approximately models a volumetric water medium, and includes properties to + render effects such as caustics, scattering, and refraction.\r\n\r\nThis is + the template used for the default Water Surface in HDRP. This material is to + be used exclusively as a custom material using HDRP Water System, not + on custom geometry. \r\nUse it as a starting point to create your own modifications + such as: adding custom foam, altering caustics, etc.\r\n\r\nSupported Pipeline(s): + HDRP\r\nActive Target: Water\r\nVFX Graph Support: disabled" + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: 35a7532d6fdb9a24999b0cac0e93bc4a, type: 3} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalComplexTemplateThumbnail.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalComplexTemplateThumbnail.png new file mode 100644 index 00000000000..9cd7299c031 Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalComplexTemplateThumbnail.png differ diff --git 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userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalTemplateThumbnail.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalTemplateThumbnail.png new file mode 100644 index 00000000000..8ebde449bf4 Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalTemplateThumbnail.png differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalTemplateThumbnail.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterDecalTemplateThumbnail.png.meta new file mode 100644 index 00000000000..7b81ae28071 --- /dev/null +++ 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wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 0 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 2 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterTemplateThumbnail.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/WaterTemplateThumbnail.png new file mode 100644 index 00000000000..aa2933f69b7 Binary 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mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 0 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 2 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_Mask.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_Mask.png new file mode 100644 index 00000000000..e1b3a00fce1 Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_Mask.png differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Hair_Tile_Mask.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_Mask.png.meta similarity index 98% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Hair_Tile_Mask.png.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_Mask.png.meta index c87bd6f0d99..f9b2240d325 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Hair_Tile_Mask.png.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_Mask.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 90f9510c5abe671408314d014b0924cc +guid: a496d29547e56734899f08b3c8d7a21e TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_alphadepth.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_alphadepth.png new file mode 100644 index 00000000000..b652d73943b Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_alphadepth.png differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Hair_Tile_alphadepth.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_alphadepth.png.meta similarity index 98% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Hair_Tile_alphadepth.png.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_alphadepth.png.meta index 41937d0b07b..6beba28fdbe 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Hair_Tile_alphadepth.png.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Hair_Tile_alphadepth.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e793cee1081509742aeccad4b3f20023 +guid: c37c14d1e9c5d314788efba830e1ecd4 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Shaders/Subgraphs.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates.meta similarity index 77% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Shaders/Subgraphs.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates.meta index d0d1193ba25..d5e6dc97dd5 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Shaders/Subgraphs.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 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b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Knit_Jersey_TM.png similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Knit_Jersey_TM.png rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Knit_Jersey_TM.png diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Knit_Jersey_TM.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Knit_Jersey_TM.png.meta similarity index 82% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Knit_Jersey_TM.png.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Knit_Jersey_TM.png.meta index e2d2e243786..5dd469cb6ac 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Knit_Jersey_TM.png.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Knit_Jersey_TM.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 13d0d17f1921b29439987afeb349edae +guid: d0496d2bbaa208d4abaa0d3daa542ee9 TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -67,12 +67,25 @@ TextureImporter: swizzle: 50462976 cookieLightType: 0 platformSettings: - - serializedVersion: 3 + - serializedVersion: 4 buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 2 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Switch + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 @@ -80,7 +93,7 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 + - serializedVersion: 4 buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 @@ -97,6 +110,7 @@ TextureImporter: serializedVersion: 2 sprites: [] outline: [] + customData: physicsShape: [] bones: [] spriteID: @@ -106,6 +120,8 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + spriteCustomMetadata: + entries: [] nameFileIdTable: {} mipmapLimitGroupName: pSDRemoveMatte: 0 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Sclera_BC.tif b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Sclera_BC.tif similarity index 100% rename from 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Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Sclera_N.tif diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Sclera_N.tif.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Sclera_N.tif.meta new file mode 100644 index 00000000000..b7f7514baff --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Sclera_N.tif.meta @@ -0,0 +1,130 @@ +fileFormatVersion: 2 +guid: c8e586adc077db1459ed287751b99aec +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 0 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + 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allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Skin_D.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Skin_D.png new file mode 100644 index 00000000000..c8d4f94215c Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Skin_D.png differ diff --git a/Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Textures/Explosion/Explosion0_01_5x5_motion.tga.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Skin_D.png.meta similarity index 76% rename from Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Textures/Explosion/Explosion0_01_5x5_motion.tga.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Skin_D.png.meta index a7694a46a2f..59df1f77f81 100644 --- a/Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Textures/Explosion/Explosion0_01_5x5_motion.tga.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Skin_D.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 -guid: 24d509e0341fec44ab0607ea8a7bb17f +guid: 30ed0df74dc0e784b84597696d43fad2 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 13 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -20,9 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,12 +34,12 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 nPOTScale: 1 lightmap: 0 compressionQuality: 50 @@ -48,56 +51,66 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 0 + alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 platformSettings: - - serializedVersion: 3 + - serializedVersion: 4 buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: Standalone + - serializedVersion: 4 + buildTarget: Switch maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: PS4 + - serializedVersion: 4 + buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] + customData: physicsShape: [] bones: [] spriteID: @@ -107,9 +120,11 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] - spritePackingTag: + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/WeavePattern01_F.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/WeavePattern01_F.png similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/WeavePattern01_F.png rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/WeavePattern01_F.png diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/WeavePattern01_F.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/WeavePattern01_F.png.meta similarity index 83% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/WeavePattern01_F.png.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/WeavePattern01_F.png.meta index 271b32215b1..d2e2a7d481a 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/WeavePattern01_F.png.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/WeavePattern01_F.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cd4680d19279a07469f991ad93a9d96e +guid: 169497326679f5e40b285b61d39a4b17 TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -67,7 +67,7 @@ TextureImporter: swizzle: 50462976 cookieLightType: 0 platformSettings: - - serializedVersion: 3 + - serializedVersion: 4 buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 @@ -80,7 +80,20 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 + - serializedVersion: 4 + buildTarget: Switch + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 @@ -97,6 +110,7 @@ TextureImporter: serializedVersion: 2 sprites: [] outline: [] + customData: physicsShape: [] bones: [] spriteID: @@ -106,6 +120,8 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + spriteCustomMetadata: + entries: [] nameFileIdTable: {} mipmapLimitGroupName: pSDRemoveMatte: 0 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Weave_Twill_TM.png b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Weave_Twill_TM.png similarity index 100% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Weave_Twill_TM.png rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Weave_Twill_TM.png diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Weave_Twill_TM.png.meta b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Weave_Twill_TM.png.meta similarity index 82% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Weave_Twill_TM.png.meta rename to Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Weave_Twill_TM.png.meta index cf24391c658..c706dc6183d 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Weave_Twill_TM.png.meta +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ShaderGraphTemplates/Weave_Twill_TM.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 54efaa4cf9d96f6418d9e93e608a965f +guid: 2b8123f2e2572644eadbb7f7ddd0ed48 TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -67,12 +67,25 @@ TextureImporter: swizzle: 50462976 cookieLightType: 0 platformSettings: - - serializedVersion: 3 + - serializedVersion: 4 buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 2 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Switch + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 @@ -80,7 +93,7 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 + - serializedVersion: 4 buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 @@ -97,6 +110,7 @@ TextureImporter: serializedVersion: 2 sprites: [] outline: [] + customData: physicsShape: [] bones: [] spriteID: @@ -106,6 +120,8 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + spriteCustomMetadata: + entries: [] nameFileIdTable: {} mipmapLimitGroupName: pSDRemoveMatte: 0 diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/HDRenderPipeline.WaterSystem.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/HDRenderPipeline.WaterSystem.cs index bbfb4bbb78b..fca853baf57 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/HDRenderPipeline.WaterSystem.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/HDRenderPipeline.WaterSystem.cs @@ -1553,7 +1553,7 @@ public ComputeShader waterFoamCS set => this.SetValueAndNotify(ref m_WaterFoamCS, value); } - [SerializeField][ResourcePath("Runtime/RenderPipelineResources/ShaderGraph/Sample Water Decal.shadergraph")] + [SerializeField][ResourcePath("Runtime/RenderPipelineResources/ShaderGraph/Water Decal Sample.shadergraph")] private Shader m_WaterDecalMigrationShader; public Shader waterDecalMigrationShader { diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/WaterRendering.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/WaterRendering.cs index 2defaf0247f..f8dcdae4772 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/WaterRendering.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/Water/WaterRendering.cs @@ -5,7 +5,7 @@ namespace UnityEngine.Rendering.HighDefinition /// /// A volume component that holds settings for the water surface. /// - [Serializable, VolumeComponentMenu("Lighting/Water Rendering")] + [Serializable, VolumeComponentMenu("Rendering/Water Rendering")] [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))] [HDRPHelpURL("water-use-the-water-system-in-your-project")] public sealed partial class WaterRendering : VolumeComponent diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/Common/RenderingResources/HDRPSamples_Neutral.asset b/Packages/com.unity.render-pipelines.high-definition/Samples~/Common/RenderingResources/HDRPSamples_Neutral.asset index f174c16e5ff..b4c8eb11c8b 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/Common/RenderingResources/HDRPSamples_Neutral.asset +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/Common/RenderingResources/HDRPSamples_Neutral.asset @@ -320,6 +320,7 @@ MonoBehaviour: - {fileID: 5408597253130073766} - {fileID: -1014077452862362273} - {fileID: -1683328151786585248} + - {fileID: 7547006378241978549} --- !u!114 &773934254324874839 MonoBehaviour: m_ObjectHideFlags: 3 @@ -401,6 +402,18 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 1 m_Value: 1 + planetRadius: + m_OverrideState: 0 + m_Value: 6378.1 + renderingSpace: + m_OverrideState: 0 + m_Value: 1 + centerMode: + m_OverrideState: 0 + m_Value: 0 + planetCenter: + m_OverrideState: 0 + m_Value: {x: 0, y: -6378.1, z: 0} windOrientation: m_OverrideState: 0 m_Value: 0 @@ -410,6 +423,7 @@ MonoBehaviour: fogType: m_OverrideState: 0 m_Value: 0 + m_Version: 1 --- !u!114 &5408597253130073766 MonoBehaviour: m_ObjectHideFlags: 3 @@ -491,6 +505,123 @@ MonoBehaviour: m_DenoiserRadius: m_OverrideState: 1 m_Value: 0.65 +--- !u!114 &7547006378241978549 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3} + m_Name: ScreenSpaceReflection + m_EditorClassIdentifier: Unity.RenderPipelines.HighDefinition.Runtime::UnityEngine.Rendering.HighDefinition.ScreenSpaceReflection + active: 1 + quality: + m_OverrideState: 0 + m_Value: 1 + enabled: + m_OverrideState: 1 + m_Value: 0 + enabledTransparent: + m_OverrideState: 1 + m_Value: 0 + tracing: + m_OverrideState: 0 + m_Value: 1 + m_MinSmoothness: + m_OverrideState: 0 + m_Value: 0.9 + m_SmoothnessFadeStart: + m_OverrideState: 0 + m_Value: 0.9 + reflectSky: + m_OverrideState: 0 + m_Value: 1 + usedAlgorithm: + m_OverrideState: 0 + m_Value: 0 + depthBufferThickness: + m_OverrideState: 0 + m_Value: 0.01 + screenFadeDistance: + m_OverrideState: 0 + m_Value: 0.1 + accumulationFactor: + m_OverrideState: 0 + m_Value: 0.75 + biasFactor: + m_OverrideState: 0 + m_Value: 0.5 + speedRejectionParam: + m_OverrideState: 0 + m_Value: 0.5 + speedRejectionScalerFactor: + m_OverrideState: 0 + m_Value: 0.2 + speedSmoothReject: + m_OverrideState: 0 + m_Value: 0 + speedSurfaceOnly: + m_OverrideState: 0 + m_Value: 1 + speedTargetOnly: + m_OverrideState: 0 + m_Value: 1 + enableWorldSpeedRejection: + m_OverrideState: 0 + m_Value: 0 + m_RayMaxIterations: + m_OverrideState: 0 + m_Value: 32 + rayMiss: + m_OverrideState: 0 + m_Value: 3 + lastBounceFallbackHierarchy: + m_OverrideState: 0 + m_Value: 3 + ambientProbeDimmer: + m_OverrideState: 0 + m_Value: 1 + layerMask: + m_OverrideState: 0 + m_Value: + serializedVersion: 2 + m_Bits: 4294967295 + textureLodBias: + m_OverrideState: 0 + m_Value: 1 + m_RayLength: + m_OverrideState: 0 + m_Value: 50 + m_ClampValue: + m_OverrideState: 0 + m_Value: 100 + m_Denoise: + m_OverrideState: 0 + m_Value: 1 + m_DenoiserRadius: + m_OverrideState: 0 + m_Value: 0.75 + m_DenoiserAntiFlickeringStrength: + m_OverrideState: 0 + m_Value: 1 + mode: + m_OverrideState: 0 + m_Value: 2 + m_FullResolution: + m_OverrideState: 0 + m_Value: 0 + sampleCount: + m_OverrideState: 0 + m_Value: 1 + bounceCount: + m_OverrideState: 0 + m_Value: 1 + m_RayMaxIterationsRT: + m_OverrideState: 0 + m_Value: 48 --- !u!114 &7632258061915546295 MonoBehaviour: m_ObjectHideFlags: 3 @@ -655,6 +786,7 @@ MonoBehaviour: m_Name: HDShadowSettings m_EditorClassIdentifier: active: 1 + interCascadeBorders: 1 maxShadowDistance: m_OverrideState: 1 m_Value: 50 @@ -675,7 +807,7 @@ MonoBehaviour: m_Value: 0.3 cascadeShadowBorder0: m_OverrideState: 1 - m_Value: 0.06666666 + m_Value: 0.03390819 cascadeShadowBorder1: m_OverrideState: 0 m_Value: 0 @@ -755,6 +887,9 @@ MonoBehaviour: sliceDistributionUniformity: m_OverrideState: 0 m_Value: 0.75 + multipleScatteringIntensity: + m_OverrideState: 0 + m_Value: 0 m_FogControlMode: m_OverrideState: 0 m_Value: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 2.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 2.mat index 6a12e6feccf..1cf4eb2511f 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 2.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 2.mat @@ -13,7 +13,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_DiffusionProfileReferences: - - {fileID: 11400000, guid: 927cb1a1d4ddf2144bf125f3bbd836af, type: 2} + - {fileID: 11400000, guid: 77a77502d75b7fa42b30e70a327ebb71, type: 2} m_MaterialReferences: [] --- !u!114 &-4548749452655068724 MonoBehaviour: @@ -39,7 +39,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_EyeSG 2 - m_Shader: {fileID: -6465566751694194690, guid: 144c83fb9066da94ca2be7e4cb41665f, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: bcebc9ce27c38914ab465c3189313b56, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: @@ -63,15 +63,15 @@ Material: serializedVersion: 3 m_TexEnvs: - Texture2D_4DB28C10: - m_Texture: {fileID: 2800000, guid: 13df4a8f5d6adda4a81258ff001e6f6a, type: 3} + m_Texture: {fileID: 2800000, guid: 019996410faad7e45800910df34e835a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_5F873FC1: - m_Texture: {fileID: 2800000, guid: 659b5c317f255db418b896da96111835, type: 3} + m_Texture: {fileID: 2800000, guid: f2387d94dc918b84b83eff64e9c75e60, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_B9F5688C: - m_Texture: {fileID: 2800000, guid: 43c93a36222076f43939fcfb7c4b7d35, type: 3} + m_Texture: {fileID: 2800000, guid: c8e586adc077db1459ed287751b99aec, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_D8BF6575: @@ -177,8 +177,8 @@ Material: m_Ints: [] m_Floats: - Boolean_8D34052F: 0 - - DiffusionProfile_261f48f1fbc94ccbafc421414859c159: 3.119798 - - DiffusionProfile_bfbe0deb8ec4428a9cfcdb968651903c: 2.0384517 + - DiffusionProfile_261f48f1fbc94ccbafc421414859c159: 2.8256643 + - DiffusionProfile_bfbe0deb8ec4428a9cfcdb968651903c: 2.006877 - Vector1_2D21A623: 0.05 - Vector1_49C490F5: 0.758 - Vector1_6A11346D: 0.5 @@ -246,6 +246,7 @@ Material: - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 1 - _DstBlend: 0 + - _DstBlend2: 0 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -254,6 +255,7 @@ Material: - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _HeightAmplitude: 0.02 - _HeightCenter: 0.5 - _HeightMapParametrization: 0 @@ -283,6 +285,7 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _PerPixelSorting: 0 - _RayTracing: 0 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 @@ -333,8 +336,8 @@ Material: - _ZWrite: 1 m_Colors: - Color_83777D09: {r: 0.51886785, g: 0.51886785, b: 0.51886785, a: 0} - - DiffusionProfile_261f48f1fbc94ccbafc421414859c159_Asset: {r: -8.7234356e+12, g: 8.920504e-17, b: 0.0000005525295, a: 1.3947798e+22} - - DiffusionProfile_bfbe0deb8ec4428a9cfcdb968651903c_Asset: {r: -1.202696e-18, g: 2.4523251e-26, b: -1.3147323e+31, a: -1.6629802e-10} + - DiffusionProfile_261f48f1fbc94ccbafc421414859c159_Asset: {r: 1.8047817e-37, g: -5.5372102e-17, b: 2.226261e-32, a: 1.8568402e+30} + - DiffusionProfile_bfbe0deb8ec4428a9cfcdb968651903c_Asset: {r: 2.1464417e+18, g: 8.639264e+12, b: -3.1922174, a: -3.3346757e-23} - IrisClampColor: {r: 0.51886785, g: 0.51886785, b: 0.51886785, a: 0} - Vector2_96879BA: {r: 0.02, g: 0, b: 0, a: 0} - _BaseColor: {r: 1, g: 1, b: 1, a: 1} @@ -354,3 +357,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 3.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 3.mat index b8099b463dd..9b70b8a42b4 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 3.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Eye/M_EyeSG 3.mat @@ -39,7 +39,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_EyeSG 3 - m_Shader: {fileID: -6465566751694194690, guid: 144c83fb9066da94ca2be7e4cb41665f, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: bcebc9ce27c38914ab465c3189313b56, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: @@ -63,19 +63,19 @@ Material: serializedVersion: 3 m_TexEnvs: - Texture2D_4DB28C10: - m_Texture: {fileID: 2800000, guid: 13df4a8f5d6adda4a81258ff001e6f6a, type: 3} + m_Texture: {fileID: 2800000, guid: 019996410faad7e45800910df34e835a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_5F873FC1: - m_Texture: {fileID: 2800000, guid: 659b5c317f255db418b896da96111835, type: 3} + m_Texture: {fileID: 2800000, guid: f2387d94dc918b84b83eff64e9c75e60, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_B9F5688C: - m_Texture: {fileID: 2800000, guid: 43c93a36222076f43939fcfb7c4b7d35, type: 3} + m_Texture: {fileID: 2800000, guid: c8e586adc077db1459ed287751b99aec, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_D8BF6575: - m_Texture: {fileID: 2800000, guid: abbe4b55afa508b4d804986d01886d60, type: 3} + m_Texture: {fileID: 2800000, guid: e6cadcb8d8bf826479f6756cfdb84e1e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _AnisotropyMap: @@ -246,6 +246,7 @@ Material: - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 1 - _DstBlend: 0 + - _DstBlend2: 0 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -254,6 +255,7 @@ Material: - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _HeightAmplitude: 0.02 - _HeightCenter: 0.5 - _HeightMapParametrization: 0 @@ -283,6 +285,7 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _PerPixelSorting: 0 - _RayTracing: 0 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 @@ -354,3 +357,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Cotton.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Cotton.mat index e88c637ece6..44ff23441bb 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Cotton.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Cotton.mat @@ -12,9 +12,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREADS_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -64,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FuzzMap: - m_Texture: {fileID: 2800000, guid: cd4680d19279a07469f991ad93a9d96e, type: 3} + m_Texture: {fileID: 2800000, guid: 169497326679f5e40b285b61d39a4b17, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: @@ -116,7 +118,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ThreadMap: - m_Texture: {fileID: 2800000, guid: 13d0d17f1921b29439987afeb349edae, type: 3} + m_Texture: {fileID: 2800000, guid: d0496d2bbaa208d4abaa0d3daa542ee9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _TransmittanceColorMap: @@ -152,6 +154,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -164,6 +167,7 @@ Material: - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - _DiffusionProfileHash: 3.5426073 + - _Diffusion_Profile: 3.4884546 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -198,6 +202,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 0.2 - _FuzzStrength: 0.087 - _HdrpVersion: 2 @@ -258,6 +263,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREADS_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 @@ -290,6 +296,7 @@ Material: - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 0.63799995, g: 0.63799995, b: 0.63799995, a: 1} - _DiffusionProfileAsset: {r: -8.851371e-34, g: 1.2241986e+22, b: -2.5962676e-29, a: -2.918011e-34} + - _Diffusion_Profile_Asset: {r: 1.1126425e+27, g: -0.00000014547754, b: 8.520118e-30, a: 7.708028e-15} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Denim.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Denim.mat index 53a462bed2b..2b3af5b6e80 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Denim.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Denim.mat @@ -27,9 +27,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREADS_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -131,7 +133,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ThreadMap: - m_Texture: {fileID: 2800000, guid: 54efaa4cf9d96f6418d9e93e608a965f, type: 3} + m_Texture: {fileID: 2800000, guid: 2b8123f2e2572644eadbb7f7ddd0ed48, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _TransmittanceColorMap: @@ -167,6 +169,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -179,6 +182,7 @@ Material: - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - _DiffusionProfileHash: 3.5426073 + - _Diffusion_Profile: 3.4884546 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -213,6 +217,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 0.1 - _FuzzStrength: 0.313 - _HdrpVersion: 2 @@ -273,6 +278,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREADS_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 @@ -305,6 +311,7 @@ Material: - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 0.3182033, g: 0.480115, b: 0.5849056, a: 1} - _DiffusionProfileAsset: {r: -8.851371e-34, g: 1.2241986e+22, b: -2.5962676e-29, a: -2.918011e-34} + - _Diffusion_Profile_Asset: {r: 1.1126425e+27, g: -0.00000014547754, b: 8.520118e-30, a: 7.708028e-15} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Linen.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Linen.mat index ea2e989c1e4..567d542549e 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Linen.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Linen.mat @@ -12,9 +12,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREADS_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -152,6 +154,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -164,6 +167,7 @@ Material: - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - _DiffusionProfileHash: 2.7485805 + - _Diffusion_Profile: 3.4884546 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -198,6 +202,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 0.1 - _FuzzStrength: 0.06 - _HdrpVersion: 2 @@ -258,6 +263,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREADS_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 @@ -290,6 +296,7 @@ Material: - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 0.688, g: 0.6365376, b: 0.57104003, a: 1} - _DiffusionProfileAsset: {r: -1.415065e+35, g: 8.5898663e-17, b: -5.2136603e+35, a: 8.070834e-22} + - _Diffusion_Profile_Asset: {r: 1.1126425e+27, g: -0.00000014547754, b: 8.520118e-30, a: 7.708028e-15} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Nylon.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Nylon.mat index 214aa1168fa..7dabae8308a 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Nylon.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Nylon.mat @@ -28,9 +28,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREAD_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -80,7 +82,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FuzzMap: - m_Texture: {fileID: 2800000, guid: cd4680d19279a07469f991ad93a9d96e, type: 3} + m_Texture: {fileID: 2800000, guid: 169497326679f5e40b285b61d39a4b17, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: @@ -168,6 +170,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: -0.303 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -214,6 +217,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 0.2 - _FuzzStrength: 0.015 - _HdrpVersion: 2 @@ -274,6 +278,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREAD_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Shot_silk.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Shot_silk.mat index b62f54c8391..9dfe1038d2a 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Shot_silk.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Shot_silk.mat @@ -28,9 +28,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREAD_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -80,7 +82,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FuzzMap: - m_Texture: {fileID: 2800000, guid: cd4680d19279a07469f991ad93a9d96e, type: 3} + m_Texture: {fileID: 2800000, guid: 169497326679f5e40b285b61d39a4b17, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: @@ -132,7 +134,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ThreadMap: - m_Texture: {fileID: 2800000, guid: 54efaa4cf9d96f6418d9e93e608a965f, type: 3} + m_Texture: {fileID: 2800000, guid: 2b8123f2e2572644eadbb7f7ddd0ed48, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _TransmittanceColorMap: @@ -168,6 +170,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: -0.598 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -214,6 +217,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 0.2 - _FuzzStrength: 0.05 - _HdrpVersion: 2 @@ -274,6 +278,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREAD_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Silk.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Silk.mat index 15c82f1cca8..197677ee706 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Silk.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Silk.mat @@ -28,9 +28,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREAD_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -80,7 +82,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FuzzMap: - m_Texture: {fileID: 2800000, guid: cd4680d19279a07469f991ad93a9d96e, type: 3} + m_Texture: {fileID: 2800000, guid: 169497326679f5e40b285b61d39a4b17, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: @@ -132,7 +134,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ThreadMap: - m_Texture: {fileID: 2800000, guid: 54efaa4cf9d96f6418d9e93e608a965f, type: 3} + m_Texture: {fileID: 2800000, guid: 2b8123f2e2572644eadbb7f7ddd0ed48, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _TransmittanceColorMap: @@ -168,6 +170,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: -0.75 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -214,6 +217,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 0.2 - _FuzzStrength: 0.1 - _HdrpVersion: 2 @@ -274,6 +278,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREAD_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Velvet.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Velvet.mat index a159b815764..20f5c954def 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Velvet.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Velvet.mat @@ -12,9 +12,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREADS_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -152,6 +154,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -164,6 +167,7 @@ Material: - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - _DiffusionProfileHash: 3.5426073 + - _Diffusion_Profile: 3.4884546 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -198,6 +202,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 0.3 - _FuzzStrength: 0.03 - _HdrpVersion: 2 @@ -258,6 +263,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREADS_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 @@ -290,6 +296,7 @@ Material: - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 0.3396226, g: 0.014951906, b: 0.023609785, a: 1} - _DiffusionProfileAsset: {r: -8.851371e-34, g: 1.2241986e+22, b: -2.5962676e-29, a: -2.918011e-34} + - _Diffusion_Profile_Asset: {r: 1.1126425e+27, g: -0.00000014547754, b: 8.520118e-30, a: 7.708028e-15} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Wool.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Wool.mat index ee1918b88c6..32f71061d76 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Wool.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Fabric/Wool.mat @@ -12,9 +12,11 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _BASE_UV_CHANNEL_UV0 - _DISABLE_SSR - _DISABLE_SSR_TRANSPARENT - _DOUBLESIDED_ON + - _THREADS_UV_CHANNEL_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -64,7 +66,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FuzzMap: - m_Texture: {fileID: 2800000, guid: cd4680d19279a07469f991ad93a9d96e, type: 3} + m_Texture: {fileID: 2800000, guid: 169497326679f5e40b285b61d39a4b17, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: @@ -152,6 +154,7 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _BASE_UV_CHANNEL: 0 - _BlendMode: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 @@ -164,6 +167,7 @@ Material: - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - _DiffusionProfileHash: 2.5183809 + - _Diffusion_Profile: 3.4884546 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -198,6 +202,7 @@ Material: - _EnableSpecularOcclusion: 0 - _EnableWind: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _FuzzMapUVScale: 1 - _FuzzStrength: 0.5 - _HdrpVersion: 2 @@ -258,6 +263,7 @@ Material: - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 + - _THREADS_UV_CHANNEL: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 - _Thickness: 1 @@ -290,6 +296,7 @@ Material: - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 0.3333333, g: 0.6117647, b: 0.5167142, a: 1} - _DiffusionProfileAsset: {r: -1.2618865e-19, g: -639.73883, b: -625913.7, a: 0.0000000012495336} + - _Diffusion_Profile_Asset: {r: 1.1126425e+27, g: -0.00000014547754, b: 8.520118e-30, a: 7.708028e-15} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairApproximate_Black_Parent.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairApproximate_Black_Parent.mat index b2adc9ee182..2d7aead101c 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairApproximate_Black_Parent.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Materials/Hair/HairApproximate_Black_Parent.mat @@ -24,7 +24,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} 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a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Hair.unity +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Hair.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.5429955, g: 0.5429955, b: 0.5429955, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 m_GISettings: serializedVersion: 2 m_BounceScale: 1 @@ -189,14 +189,14 @@ MonoBehaviour: m_PointlightHDType: 0 m_SpotLightShape: 0 m_AreaLightShape: 0 - m_Intensity: 40 m_EnableSpotReflector: 1 + m_LightUnit: 0 m_LuxAtDistance: 1 + m_Intensity: 40 m_InnerSpotPercent: 73.14511 m_SpotIESCutoffPercent: 100 m_LightDimmer: 1 m_VolumetricDimmer: 1 - m_LightUnit: 0 m_FadeDistance: 10000 m_VolumetricFadeDistance: 10000 m_AffectDiffuse: 1 @@ -216,23 +216,27 @@ MonoBehaviour: m_IESPoint: {fileID: 0} m_IESSpot: {fileID: 0} m_IncludeForRayTracing: 1 + m_IncludeForPathTracing: 1 m_AreaLightShadowCone: 120 m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0.5 - m_DiameterMultiplerMode: 1 - m_DiameterMultiplier: 1 - m_DiameterOverride: 0.5 - m_EmissiveLightSource: 1 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_AutomaticMoonPhase: 1 - m_MoonPhase: 0.2 - m_MoonPhaseRotation: 0 - m_Earthshine: 1 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} + diameterMultiplerMode: 1 + diameterMultiplier: 1 + diameterOverride: 0.5 + celestialBodyShadingSource: 1 + sunLightOverride: {fileID: 0} + sunColor: {r: 1, g: 1, b: 1, a: 1} + sunIntensity: 130000 + moonPhase: 0.2 + moonPhaseRotation: 0 + earthshine: 1 + flareSize: 2 + flareTint: {r: 1, g: 1, b: 1, a: 1} + flareFalloff: 4 + flareMultiplier: 1 + surfaceTexture: {fileID: 0} + surfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 1.5e+11 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -255,7 +259,7 @@ MonoBehaviour: m_MinFilterSize: 0.1 m_DirLightPCSSBlockerSampleCount: 24 m_DirLightPCSSFilterSampleCount: 16 - m_DirLightPCSSMaxBlockerDistance: 64 + m_DirLightPCSSMaxPenumbraSize: 0.56 m_DirLightPCSSMaxSamplingDistance: 0.5 m_DirLightPCSSMinFilterSizeTexels: 1.5 m_DirLightPCSSMinFilterMaxAngularDiameter: 10 @@ -307,7 +311,7 @@ MonoBehaviour: m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 m_AreaLightEmissiveMeshLayer: -1 - m_Version: 12 + m_Version: 13 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -371,8 +375,12 @@ Light: m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 m_UseViewFrustumForShadowCasterCull: 0 + m_ForceVisible: 0 m_ShadowRadius: 0.25 m_ShadowAngle: 0 + m_LightUnit: 0 + m_LuxAtDistance: 1 + m_EnableSpotReflector: 1 --- !u!4 &127469363 Transform: m_ObjectHideFlags: 0 @@ -440,6 +448,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -461,6 +472,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -525,6 +537,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -546,6 +561,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -610,6 +626,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -631,6 +650,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -688,19 +708,6 @@ MonoBehaviour: currentIndex: 0 currentPrefab: {fileID: 0} requiredSettingsSO: {fileID: 0} - SanitizedIntroduction: "Welcome to the Hair Shading Samples scene.\n \n

Physical - Hair Shader

\n\n The Physical model is based on the Marschner algorithm. - This example uses the before refraction and alpha clip modes. It writes to the - motion vector to avoid jitters caused by Temporal anti-aliasing (TAA). It also - uses transparent depth prepass with a threshold.\n \n For more details, - see the PhysicalHair_Cards shadergraph.\n\n

Approximate Hair Shader

\n\n - The Approximate model is based on the Kajiya-Kay algorithm. To use this model - you have to manually balance the different components of the render, for example, - basecolor, specular, and smoothness.\n\n For more details, see the ApproximateHair_Cards - shadergraph.\n\n

Strand Based Rendering

\n\n This scene only contains - examples of card-based hair. To create strand based hair, HDRP requires the addition - of the Hair and Alembic packages. This tutorial can help you through the step - of implementing strand-based Hair to your HDRP project. \n \n \n " gameobjectSamplesName: {fileID: 0} gameobjectSamplesDescription: {fileID: 0} gameViewCamera: {fileID: 0} @@ -752,14 +759,14 @@ MonoBehaviour: m_PointlightHDType: 0 m_SpotLightShape: 0 m_AreaLightShape: 0 - m_Intensity: 40 m_EnableSpotReflector: 1 + m_LightUnit: 0 m_LuxAtDistance: 1 + m_Intensity: 40 m_InnerSpotPercent: 73.14511 m_SpotIESCutoffPercent: 100 m_LightDimmer: 1 m_VolumetricDimmer: 1 - m_LightUnit: 0 m_FadeDistance: 10000 m_VolumetricFadeDistance: 10000 m_AffectDiffuse: 1 @@ -779,23 +786,27 @@ MonoBehaviour: m_IESPoint: {fileID: 0} m_IESSpot: {fileID: 0} m_IncludeForRayTracing: 1 + m_IncludeForPathTracing: 1 m_AreaLightShadowCone: 120 m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0.5 - m_DiameterMultiplerMode: 1 - m_DiameterMultiplier: 1 - m_DiameterOverride: 0.5 - m_EmissiveLightSource: 1 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_AutomaticMoonPhase: 1 - m_MoonPhase: 0.2 - m_MoonPhaseRotation: 0 - m_Earthshine: 1 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} + diameterMultiplerMode: 1 + diameterMultiplier: 1 + diameterOverride: 0.5 + celestialBodyShadingSource: 1 + sunLightOverride: {fileID: 0} + sunColor: {r: 1, g: 1, b: 1, a: 1} + sunIntensity: 130000 + moonPhase: 0.2 + moonPhaseRotation: 0 + earthshine: 1 + flareSize: 2 + flareTint: {r: 1, g: 1, b: 1, a: 1} + flareFalloff: 4 + flareMultiplier: 1 + surfaceTexture: {fileID: 0} + surfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 1.5e+11 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -818,7 +829,7 @@ MonoBehaviour: m_MinFilterSize: 0.1 m_DirLightPCSSBlockerSampleCount: 24 m_DirLightPCSSFilterSampleCount: 16 - m_DirLightPCSSMaxBlockerDistance: 64 + m_DirLightPCSSMaxPenumbraSize: 0.56 m_DirLightPCSSMaxSamplingDistance: 0.5 m_DirLightPCSSMinFilterSizeTexels: 1.5 m_DirLightPCSSMinFilterMaxAngularDiameter: 10 @@ -870,7 +881,7 @@ MonoBehaviour: m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 m_AreaLightEmissiveMeshLayer: -1 - m_Version: 12 + m_Version: 13 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -934,8 +945,12 @@ Light: m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 m_UseViewFrustumForShadowCasterCull: 0 + m_ForceVisible: 0 m_ShadowRadius: 0.25 m_ShadowAngle: 0 + m_LightUnit: 0 + m_LuxAtDistance: 1 + m_EnableSpotReflector: 1 --- !u!4 &349361149 Transform: m_ObjectHideFlags: 0 @@ -1003,6 +1018,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -1024,6 +1042,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1088,6 +1107,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -1109,6 +1131,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1173,6 +1196,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -1194,6 +1220,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1258,6 +1285,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -1279,6 +1309,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1343,6 +1374,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -1364,6 +1398,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1428,6 +1463,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -1449,6 +1487,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -1473,6 +1512,10 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 5285760563490400380, guid: 1ebc340953a0a5c478502bfd77a4e56f, type: 3} + propertyPath: m_Version + value: 13 + objectReference: {fileID: 0} - target: {fileID: 5285760563490400380, guid: 1ebc340953a0a5c478502bfd77a4e56f, type: 3} propertyPath: m_Intensity value: 1000 @@ -1976,16 +2019,6 @@ MonoBehaviour: currentIndex: 0 currentPrefab: {fileID: 0} requiredSettingsSO: {fileID: 0} - SanitizedIntroduction: "Welcome to the Hair Shading Samples scene.\n \n

Physical - Hair Shader

\n\n The Physical model is based on the Marschner algorithm. - This example uses the before refraction and alpha clip modes. It writes to the - motion vector to avoid jitters caused by Temporal anti-aliasing (TAA). It also - uses transparent depth prepass with a threshold.\n \n For more details, - see the PhysicalHair_Cards shadergraph.\n\n

Approximate Hair Shader

\n\n - The Approximate model is based on the Kajiya-Kay algorithm. To use this model - you have to manually balance the different components of the render, for example, - basecolor, specular, and smoothness.\n\n For more details, see the ApproximateHair_Cards - shadergraph.\n\n\n \n " gameobjectSamplesName: {fileID: 0} gameobjectSamplesDescription: {fileID: 0} gameViewCamera: {fileID: 0} @@ -2056,6 +2089,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -2077,6 +2113,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -2231,6 +2268,14 @@ PrefabInstance: propertyPath: m_LocalPosition.z value: 1.7952232 objectReference: {fileID: 0} + - target: {fileID: 7680531136927468679, guid: 8f5a8fbc4e871354682ab0994bbc31fe, type: 3} + propertyPath: m_HDProbeVersion + value: 9 + objectReference: {fileID: 0} + - target: {fileID: 7680531136927468679, guid: 8f5a8fbc4e871354682ab0994bbc31fe, type: 3} + propertyPath: m_ReflectionProbeVersion + value: 10 + objectReference: {fileID: 0} - target: {fileID: 7680531136927468679, guid: 8f5a8fbc4e871354682ab0994bbc31fe, type: 3} propertyPath: m_ProbeSettings.influence.m_Shape value: 0 @@ -2349,6 +2394,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -2370,6 +2418,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -2434,6 +2483,9 @@ MeshRenderer: m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 257 m_RendererPriority: 0 m_Materials: @@ -2455,6 +2507,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -2500,6 +2553,7 @@ MonoBehaviour: m_StaticLightingSkyUniqueID: 3 m_StaticLightingCloudsUniqueID: 0 m_StaticLightingVolumetricClouds: 0 + bounces: 1 --- !u!4 &1728193973 Transform: m_ObjectHideFlags: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/Leather.asset b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/Leather.asset new file mode 100644 index 00000000000..0e7988e9efc --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/Leather.asset @@ -0,0 +1,28 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b2686e09ec7aef44bad2843e4416f057, type: 3} + m_Name: Leather + m_EditorClassIdentifier: + profile: + scatteringDistance: {r: 0.7490196, g: 0.7490196, b: 0.7490196, a: 1} + scatteringDistanceMultiplier: 0.66753924 + transmissionTint: {r: 1, g: 1, b: 1, a: 1} + texturingMode: 0 + smoothnessMultipliers: {x: 1, y: 1} + lobeMix: 0.5 + diffuseShadingPower: 1 + transmissionMode: 0 + thicknessRemap: {x: 0, y: 5} + worldScale: 1 + ior: 1.312 + hash: 1077540641 + m_Version: 2 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/Leather.asset.meta b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/Leather.asset.meta new file mode 100644 index 00000000000..07dad6913d0 --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/Leather.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8abcabc393e5cb846bc569c4a2d48bf8 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/ScleraDiffusionProfile 25mm.asset.meta b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/ScleraDiffusionProfile 25mm.asset.meta deleted file mode 100644 index 1fd853ce560..00000000000 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/Diffusion Profiles/ScleraDiffusionProfile 25mm.asset.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a9e2fdd45db1cd248a51143525073d64 -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 11400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/StacklitMaterialSamplesDescriptions.json b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/StacklitMaterialSamplesDescriptions.json new file mode 100644 index 00000000000..68e261028ed --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Scenes/Scene Resources/StacklitMaterialSamplesDescriptions.json @@ -0,0 +1,32 @@ +{ + "introduction": +"""All the Shader Graph materials in this scene use the Stacklist Master Stack Shader. + +The StackLit Master Stack can render materials that are more complex than the Lit Master Stack. It includes all the features available in the Lit shader and, sometimes, provides more advanced or higher quality versions. For example, it uses a more advanced form of specular occlusion and also calculates anisotropic reflections for area lights in the same way the Lit shader does for other light types. It also takes into account light interactions between two vertically stacked physical layers, along with a more complex looking general base layer. + +The Stacklit material allows you to stack multiple material core feature like : Anisotropy, Coat and Coat Normal, Dual Specular Lobe, Translucent, Iridescence, Subsurface Scaterring and Transmission. + +This scene only focuses on some example materials that needs multiple material core features to be rendered accurately.""", + "samples": [ + { + "title": "Car Paint", + "prefabName": "Car Paint", + "description": +"""This Car Paint material uses a Dual Specular Lobe to allow two specular highlights to simulate hazy materials on the flaky base layer. On top of that, it also uses Coating to have one more layer of smooth specular reflection.""" + }, + { + "title": "Coated Carbon Fiber", + "prefabName": "Coated Carbon Fiber", + "description": +"""This Coated Carbon Fiber material uses both Anisotropy feature and Coating in to have a bumpy layer of carbon fiber underneath a smooth coating of fiberglass.""" + }, + { + "title": "Used Leather", + "prefabName": "Used Leather", + "description": +"""This Leather material uses a combination of Subsurface Scattering and Iridescence to replicate accurately leather materials. +The Subsurface Scattering replicates how light spreads beneath the surface of the leather and the Iridescence is stacked on top to simulate the thin oily layer by altering the specular color depending on the view direction.""" + } + ] +} + diff --git a/Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Prefabs/Bonfire.prefab.meta 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This example + uses the before refraction and alpha clip modes. It writes to the motion + vector to avoid jitters caused by Temporal anti-aliasing (TAA). 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--git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/LeatherPattern_NM.png b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/LeatherPattern_NM.png new file mode 100644 index 00000000000..ad78b464dd3 Binary files /dev/null and b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/LeatherPattern_NM.png differ diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/LeatherPattern_NM.png.meta b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/LeatherPattern_NM.png.meta new file mode 100644 index 00000000000..be665fa559a --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/LeatherPattern_NM.png.meta @@ -0,0 +1,169 @@ +fileFormatVersion: 2 +guid: 10d149dad621dca468b6903fcaf601e2 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + 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m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 9 --- !u!114 &-1676828898035709013 MonoBehaviour: m_ObjectHideFlags: 11 @@ -12,21 +25,27 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Background - m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE + m_Shader: {fileID: -6465566751694194690, guid: a2407126e3372f64cacb75ed466a5621, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2225 + m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: - DistortionVectors @@ -36,6 +55,7 @@ Material: - TransparentBackface - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -47,6 +67,10 @@ Material: m_Texture: {fileID: 2800000, guid: 82b9a36d252f5e84b910da9686450ea4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 82b9a36d252f5e84b910da9686450ea4, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,6 +79,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _CoatMaskMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -91,6 +119,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 2800000, guid: dd2e21fb358baa649a7ad7d1d6e722f5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -119,6 +151,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TransmissionMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _TransmittanceColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -149,12 +185,16 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 + - _AlphaRemapMax: 1 + - _AlphaRemapMin: 0 - _AlphaSrcBlend: 1 - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 - _BlendMode: 0 + - _BumpScale: 1 - _CoatMask: 0 + - 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g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat index 03e336ba5f0..01657af3620 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Blocker.mat @@ -2,18 +2,21 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Blocker - m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE + m_Shader: {fileID: -6465566751694194690, guid: a2407126e3372f64cacb75ed466a5621, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2225 + m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: - DistortionVectors @@ -23,6 +26,7 @@ Material: - TransparentBackface - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -34,6 +38,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -42,6 +50,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _CoatMaskMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -78,6 +90,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 2800000, guid: dd2e21fb358baa649a7ad7d1d6e722f5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -106,6 +122,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _TransmissionMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _TransmittanceColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -136,12 +156,16 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 + - _AlphaRemapMax: 1 + - _AlphaRemapMin: 0 - _AlphaSrcBlend: 1 - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 - _BlendMode: 0 + - _BumpScale: 1 - _CoatMask: 0 + - _ConservativeDepthOffsetEnable: 0 - 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- _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RenderQueueType: 1 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.5 - _SmoothnessRemapMax: 1 @@ -227,10 +262,10 @@ Material: - _StencilRefGBuffer: 10 - _StencilRefMV: 40 - _StencilWriteMask: 6 - - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDepth: 9 - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - - _StencilWriteMaskMV: 40 + - _StencilWriteMaskGBuffer: 15 + - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 - _SurfaceType: 0 @@ -239,6 +274,7 @@ Material: - _Thickness: 1 - _ThicknessMultiplier: 1 - _TransmissionEnable: 1 + - _TransmissionMask: 1 - _TransparentBackfaceEnable: 0 - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 @@ -274,6 +310,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1792761406252724072 MonoBehaviour: m_ObjectHideFlags: 11 @@ -286,4 +323,20 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: +--- !u!114 &5439616685985162645 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 9 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat index 662203fc122..dcda5b87769 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Lit.mat @@ -2,15 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Lit - m_Shader: {fileID: -6465566751694194690, guid: 6fabb132d3e307c4c97becb08f822dbf, - type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: 6fabb132d3e307c4c97becb08f822dbf, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DISABLE_SSR_TRANSPARENT + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -25,6 +30,7 @@ Material: - TransparentDepthPostpass - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -148,6 +154,7 @@ Material: - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 + - _ConservativeDepthOffsetEnable: 0 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0.5 @@ -178,6 +185,7 @@ Material: - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 1 - _DstBlend: 10 + - _DstBlend2: 0 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -187,6 +195,7 @@ Material: - _EnableGeometricSpecularAA: 0 - _EnableSpecularOcclusion: 0 - _EnergyConservingSpecularColor: 1 + - _ExcludeFromTUAndAA: 0 - _ForceForwardEmissive: 0 - _HdrpVersion: 2 - _HeightAmplitude: 0.02 @@ -204,6 +213,7 @@ Material: - _IridescenceThickness: 1 - _LinkDetailsWithBase: 1 - _MaterialID: 1 + - _MaterialTypeMask: 2 - _Metallic: 0 - _NormalMapSpace: 0 - _NormalScale: 1 @@ -213,6 +223,7 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _PerPixelSorting: 0 - _RayTracing: 0 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 @@ -279,6 +290,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5208856917876274508 MonoBehaviour: m_ObjectHideFlags: 11 @@ -291,4 +303,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat index a3252e3ad53..1c8e0d453f8 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitCameraFading.mat @@ -2,15 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LitCameraFading - m_Shader: {fileID: -6465566751694194690, guid: 999e9a6a32748e649802372a36c3ab34, - type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: 999e9a6a32748e649802372a36c3ab34, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DISABLE_SSR_TRANSPARENT + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -25,6 +30,7 @@ Material: - TransparentDepthPostpass - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -280,6 +286,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8817897029447308795 MonoBehaviour: m_ObjectHideFlags: 11 @@ -292,4 +299,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat index 3b525122d51..201b6a638ef 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitDistortion.mat @@ -12,18 +12,26 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LitDistortion - m_Shader: {fileID: -6465566751694194690, guid: 2bec6c6e24499314b9d7a91e2e69178f, - type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: 2bec6c6e24499314b9d7a91e2e69178f, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DISABLE_SSR_TRANSPARENT + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -38,6 +46,7 @@ Material: - TransparentDepthPostpass - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -304,3 +313,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat index c8b63686c6e..aa49ca20e52 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbook.mat @@ -2,15 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LitFlipbook - m_Shader: {fileID: -6465566751694194690, guid: 8de8ce5257c2d2b4d9cabbce06c7b608, - type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: 8de8ce5257c2d2b4d9cabbce06c7b608, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DISABLE_SSR_TRANSPARENT + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -25,6 +30,7 @@ Material: - TransparentDepthPostpass - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -279,6 +285,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &6371018977168027889 MonoBehaviour: m_ObjectHideFlags: 11 @@ -291,4 +298,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat index 2ad8a11499a..6b0503971b7 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitFlipbookCameraFading.mat @@ -12,18 +12,26 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LitFlipbookCameraFading - m_Shader: {fileID: -6465566751694194690, guid: 2f967a2fb532dab47b7aa2adfec11422, - type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: 2f967a2fb532dab47b7aa2adfec11422, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DISABLE_SSR_TRANSPARENT + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -38,6 +46,7 @@ Material: - TransparentDepthPostpass - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -293,3 +302,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat index 19effcd63f8..427e52265e2 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/LitSoft.mat @@ -12,18 +12,26 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 12 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LitSoft - m_Shader: {fileID: -6465566751694194690, guid: 4c6361cb5d4144944a9f857229576f4c, - type: 3} - m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: 4c6361cb5d4144944a9f857229576f4c, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _DISABLE_SSR_TRANSPARENT + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -38,6 +46,7 @@ Material: - TransparentDepthPostpass - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -298,3 +307,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat index 37438bd707c..da774d8d36e 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/Unlit.mat @@ -2,15 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Unlit - m_Shader: {fileID: -6465566751694194690, guid: ddf0c0e603eae9b429928da8cc3b814f, - type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: ddf0c0e603eae9b429928da8cc3b814f, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _BLENDMODE_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,6 +28,7 @@ Material: - MOTIONVECTORS - TransparentDepthPrepass - TransparentDepthPostpass + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -114,6 +120,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AORemapMax: 1 @@ -134,6 +152,7 @@ Material: - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 + - _ConservativeDepthOffsetEnable: 0 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0.5 @@ -161,8 +180,10 @@ Material: - _DistortionVectorBias: -1 - _DistortionVectorScale: 2 - _DoubleSidedEnable: 0 + - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 1 - _DstBlend: 10 + - _DstBlend2: 10 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -172,6 +193,7 @@ Material: - 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b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/UnlitFlipbookCameraFading.mat index 145cf6527f7..00791131a5a 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/UnlitFlipbookCameraFading.mat +++ b/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Materials/UnlitFlipbookCameraFading.mat @@ -2,15 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UnlitFlipbookCameraFading - m_Shader: {fileID: -6465566751694194690, guid: f960fb491dd48f34e961ed0453217b35, - type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Shader: {fileID: -6465566751694194690, guid: f960fb491dd48f34e961ed0453217b35, type: 3} + 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m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: + - _BLENDMODE_ALPHA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -36,6 +44,7 @@ Material: - MOTIONVECTORS - TransparentDepthPrepass - TransparentDepthPostpass + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -131,6 +140,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AORemapMax: 1 @@ -151,6 +172,7 @@ Material: - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 + - _ConservativeDepthOffsetEnable: 0 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0.5 @@ -178,8 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m_Values: 000100000004000000080000 m_SchemaId: m_Id: With3Levels + cubeReflectionResolution: + m_Values: 000100000002000000040000 + m_SchemaId: + m_Id: With3Levels supportDecals: 1 supportDecalLayers: 0 + supportSurfaceGradient: 0 + decalNormalBufferHP: 0 + supportHighQualityLineRendering: 0 + highQualityLineRenderingMemoryBudget: 128 msaaSampleCount: 1 supportMotionVectors: 1 - supportRuntimeDebugDisplay: 1 - supportRuntimeAOVAPI: 0 + supportScreenSpaceLensFlare: 1 + supportDataDrivenLensFlare: 1 supportDitheringCrossFade: 1 + supportRuntimeAOVAPI: 0 supportTerrainHole: 0 - supportProbeVolume: 0 + lightProbeSystem: 0 + oldLightProbeSystem: 0 probeVolumeMemoryBudget: 1024 + supportProbeVolumeGPUStreaming: 0 + supportProbeVolumeDiskStreaming: 0 probeVolumeSHBands: 1 + supportProbeVolumeScenarios: 0 + supportProbeVolumeScenarioBlending: 1 + probeVolumeBlendingMemoryBudget: 128 supportRayTracing: 0 + supportVFXRayTracing: 0 supportedRayTracingMode: 3 lightLoopSettings: cookieAtlasSize: 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Flare Samples to your project. Open the LensFlareSamples scene to view and interact with the flares.", + "description": "Adds a set of Lens Flare Samples to your project. Open the LensFlareSamples scene to view and interact with the flares.", "path": "Samples~/LensFlareSamples", "dependencies": [ "com.unity.render-pipelines.high-definition/Samples~/Common", @@ -65,7 +65,7 @@ }, { "displayName": "Volumetric Samples", - "description": "Adds a set of 3D texture, procedural noises and Fog Volume Shadergraph to your project. A collection of prefabs shows how to use them with the Local Volumetric Fog.", + "description": "Adds a set of 3D textures, procedural noises and Fog Volume Shadergraphs to your project. 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They are not intended to be applied to individual meshes. + + + To + apply a fullscreen shader as a post-process filter, select URP''s renderer + data asset and click the Add Renderer Feature button at the bottom of the Inspector. + Choose Full Screen Pass Renderer Feature. Then create a material from your + fullscreen shader and apply it to the Pass Material slot of the Full Screen + Pass Renderer Feature. + + + + Supported Pipeline(s): URP + + Active Target: + Fullscreen + + VFX Graph Support: disabled' + icon: {instanceID: 0} + thumbnail: {fileID: 2800000, guid: 9410f8b043e30fe4da99295d950c470f, type: 3} diff --git a/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/FullscreenBasicTemplateThumbnail.png b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/FullscreenBasicTemplateThumbnail.png new file mode 100644 index 00000000000..e70889cb848 Binary files /dev/null and b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/FullscreenBasicTemplateThumbnail.png differ diff --git a/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/FullscreenBasicTemplateThumbnail.png.meta b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/FullscreenBasicTemplateThumbnail.png.meta new file mode 100644 index 00000000000..42b8e69c964 --- /dev/null +++ b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/FullscreenBasicTemplateThumbnail.png.meta @@ -0,0 +1,117 @@ +fileFormatVersion: 2 +guid: 9410f8b043e30fe4da99295d950c470f +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 0 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 2 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalDecalSubTarget.cs b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalDecalSubTarget.cs index fe9787350da..62aceeeee70 100644 --- a/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalDecalSubTarget.cs +++ b/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalDecalSubTarget.cs @@ -57,7 +57,6 @@ class DecalData [SerializeField] DecalData m_DecalData; - [SerializeField] private DecalData decalData { get diff --git a/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs b/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs index f7f8e9b9a47..4431d17402f 100644 --- a/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs +++ b/Packages/com.unity.render-pipelines.universal/Editor/ShaderScriptableStripper.cs @@ -129,6 +129,8 @@ public bool PassHasKeyword(LocalKeyword keyword) public static readonly string kPassNameForwardLit = "ForwardLit"; public static readonly string kPassNameDepthNormals = "DepthNormals"; public static readonly string kPassNameXRMotionVectors = "XRMotionVectors"; + public static readonly string kPassNameXRUberPost = "UberPostXR"; + public static readonly string kPassNameXRFinalPost = "FinalPostXR"; // Keywords LocalKeyword m_MainLightShadows; @@ -1080,6 +1082,22 @@ internal bool StripUnusedPass_XRMotionVectors(ref IShaderScriptableStrippingData return false; } + internal bool StripUnusedPass_XRUberPost(ref IShaderScriptableStrippingData strippingData) + { + // Strip XR UberPost Passes if there is no XR + if (strippingData.passName == kPassNameXRUberPost && strippingData.stripUnusedXRVariants) + return true; + return false; + } + + internal bool StripUnusedPass_XRFinalPost(ref IShaderScriptableStrippingData strippingData) + { + // Strip XR FinalPost Passes if there is no XR + if (strippingData.passName == kPassNameXRFinalPost && strippingData.stripUnusedXRVariants) + return true; + return false; + } + internal bool StripUnusedPass(ref IShaderScriptableStrippingData strippingData) { if (StripUnusedPass_2D(ref strippingData)) @@ -1097,6 +1115,11 @@ internal bool StripUnusedPass(ref IShaderScriptableStrippingData strippingData) if (StripUnusedPass_XRMotionVectors(ref strippingData)) return true; + if (StripUnusedPass_XRUberPost(ref strippingData)) + return true; + + if (StripUnusedPass_XRFinalPost(ref strippingData)) + return true; return false; } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2D.cs b/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2D.cs index f94e4451e46..e1d36dc026a 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2D.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2D.cs @@ -3,6 +3,7 @@ using UnityEngine.Scripting.APIUpdating; using UnityEngine.U2D; using UnityEngine.Rendering.RenderGraphModule; +using System.Collections.Generic; #if UNITY_EDITOR using System.Linq; #endif @@ -180,7 +181,6 @@ private enum ComponentVersions // We use Blue Channel of LightMesh's vertex color to indicate Slot Index. int m_BatchSlotIndex = 0; internal int batchSlotIndex { get { return m_BatchSlotIndex; } set { m_BatchSlotIndex = value; } } - internal int[] affectedSortingLayers => m_ApplyToSortingLayers; private int lightCookieSpriteInstanceID => lightCookieSprite?.GetInstanceID() ?? 0; @@ -338,6 +338,96 @@ public LightType lightType ///
public bool renderVolumetricShadows => volumetricShadowsEnabled && shadowVolumeIntensity > 0; + /// + /// Gets or sets the target sorting layers for the light. Contains an array of sorting layer IDs. + /// + public int[] targetSortingLayers + { + get => m_ApplyToSortingLayers; + set + { + var layers = new List(); + foreach (var layerID in value) + { + if (SortingLayer.IsValid(layerID)) + layers.Add(layerID); + } + m_ApplyToSortingLayers = layers.ToArray(); + } + } + + bool IsValidLayer(string name) + { + // Have this check as SortingLayer.NameToID returns 0 (default layer) if layer is not found + foreach (var layer in Light2DManager.GetCachedSortingLayer()) + { + if (layer.name == name) + return true; + } + + return false; + } + + /// + /// Adds a target sorting layer to the light. + /// + /// The sorting layer name to be added. + /// Returns true if the sorting layer is added. Returns false if the layer name is invalid or has already been added. + public bool AddTargetSortingLayer(string layerName) + { + var layers = new List(m_ApplyToSortingLayers); + var id = SortingLayer.NameToID(layerName); + + // Invalid or duplicate layerID + if (!IsValidLayer(layerName) || layers.Contains(id)) + return false; + + layers.Add(id); + m_ApplyToSortingLayers = layers.ToArray(); + + return true; + } + + /// + /// Adds a target sorting layer to the light. + /// + /// The sorting layer ID to be added. + /// Returns true if the sorting layer is added. Returns false if the layer ID is invalid or has already been added. + public bool AddTargetSortingLayer(int layerID) + { + return AddTargetSortingLayer(SortingLayer.IDToName(layerID)); + } + + /// + /// Removes a target sorting layer from the light. + /// + /// The sorting layer name to be removed. + /// Returns true if the sorting layer is removed. Returns false if the layer name is invalid or doesn't exist. + public bool RemoveTargetSortingLayer(string layerName) + { + var layers = new List(m_ApplyToSortingLayers); + var id = SortingLayer.NameToID(layerName); + + // Invalid or layerID does not exist + if (!IsValidLayer(layerName) || !layers.Contains(id)) + return false; + + layers.Remove(id); + m_ApplyToSortingLayers = layers.ToArray(); + + return true; + } + + /// + /// Removes a target sorting layer from the light. + /// + /// The sorting layer ID to be removed. + /// Returns true if the sorting layer is removed. Returns false if the layer ID is invalid or doesn't exist. + public bool RemoveTargetSortingLayer(int layerID) + { + return RemoveTargetSortingLayer(SortingLayer.IDToName(layerID)); + } + internal void MarkForUpdate() { forceUpdate = true; diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2DManager.cs b/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2DManager.cs index 1fe354baf54..44d120fcbd7 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2DManager.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/2D/Light2DManager.cs @@ -42,7 +42,7 @@ public static void ErrorIfDuplicateGlobalLight(Light2D light) if (light.lightType != Light2D.LightType.Global) return; - foreach (var sortingLayer in light.affectedSortingLayers) + foreach (var sortingLayer in light.targetSortingLayers) { // should this really trigger at runtime? if (ContainsDuplicateGlobalLight(sortingLayer, light.blendStyleIndex)) diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs index cd67654735b..9e92d8f694f 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs @@ -1847,15 +1847,15 @@ public void OnAfterDeserialize() #if UNITY_EDITOR if (k_AssetPreviousVersion != k_AssetVersion) { - EditorApplication.delayCall += () => UpgradeAsset(this.GetInstanceID()); + EditorApplication.delayCall += () => UpgradeAsset(this.GetEntityId()); } #endif } #if UNITY_EDITOR - static void UpgradeAsset(int assetInstanceID) + static void UpgradeAsset(EntityId assetInstanceID) { - UniversalRenderPipelineAsset asset = EditorUtility.InstanceIDToObject(assetInstanceID) as UniversalRenderPipelineAsset; + UniversalRenderPipelineAsset asset = EditorUtility.EntityIdToObject(assetInstanceID) as UniversalRenderPipelineAsset; if (asset.k_AssetPreviousVersion < 5) { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferRenderPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferRenderPass.cs index b991cf8a6e2..920bd99a284 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferRenderPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferRenderPass.cs @@ -16,28 +16,28 @@ internal class DBufferRenderPass : ScriptableRenderPass { internal static string[] s_DBufferNames = { "_DBufferTexture0", "_DBufferTexture1", "_DBufferTexture2", "_DBufferTexture3" }; internal static string s_DBufferDepthName = "DBufferDepth"; - static readonly int s_SSAOTextureID = Shader.PropertyToID("_ScreenSpaceOcclusionTexture"); private DecalDrawDBufferSystem m_DrawSystem; private DBufferSettings m_Settings; - private Material m_DBufferClear; private FilteringSettings m_FilteringSettings; private List m_ShaderTagIdList; - private ProfilingSampler m_DBufferClearSampler; private bool m_DecalLayers; - private RTHandle m_DBufferDepth; + private TextureHandle[] dbufferHandles; +#if URP_COMPATIBILITY_MODE + private RTHandle m_DBufferDepth; + private Material m_DBufferClear; + private ProfilingSampler m_DBufferClearSampler; private PassData m_PassData; internal RTHandle[] dBufferColorHandles { get; private set; } internal RTHandle depthHandle { get; private set; } internal RTHandle dBufferDepth { get => m_DBufferDepth; } - - private TextureHandle[] dbufferHandles; +#endif public DBufferRenderPass(Material dBufferClear, DBufferSettings settings, DecalDrawDBufferSystem drawSystem, bool decalLayers) { @@ -51,9 +51,7 @@ public DBufferRenderPass(Material dBufferClear, DBufferSettings settings, DecalD m_DrawSystem = drawSystem; m_Settings = settings; - m_DBufferClear = dBufferClear; profilingSampler = new ProfilingSampler("Draw DBuffer"); - m_DBufferClearSampler = new ProfilingSampler("Clear"); m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1); m_DecalLayers = decalLayers; @@ -61,19 +59,23 @@ public DBufferRenderPass(Material dBufferClear, DBufferSettings settings, DecalD m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DBufferMesh)); m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DBufferProjectorVFX)); +#if URP_COMPATIBILITY_MODE int dBufferCount = (int)settings.surfaceData + 1; dBufferColorHandles = new RTHandle[dBufferCount]; + m_DBufferClear = dBufferClear; + m_DBufferClearSampler = new ProfilingSampler("Clear"); m_PassData = new PassData(); +#endif } +#if URP_COMPATIBILITY_MODE public void Dispose() { m_DBufferDepth?.Release(); foreach (var handle in dBufferColorHandles) handle?.Release(); } - public void Setup(in CameraData cameraData) { var depthDesc = cameraData.cameraTargetDescriptor; @@ -163,6 +165,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, rendererList, false); } } +#endif private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RendererList rendererList, bool renderGraph) { @@ -170,6 +173,7 @@ private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, Rend cmd.DrawRendererList(rendererList); } +#if URP_COMPATIBILITY_MODE private static void SetGlobalTextures(CommandBuffer cmd, PassData passData) { var dBufferColorHandles = passData.dBufferColorHandles; @@ -179,6 +183,7 @@ private static void SetGlobalTextures(CommandBuffer cmd, PassData passData) if (passData.settings.surfaceData == DecalSurfaceData.AlbedoNormalMAOS) cmd.SetGlobalTexture(dBufferColorHandles[2].name, dBufferColorHandles[2].nameID); } +#endif private static void SetKeywords(RasterCommandBuffer cmd, PassData passData) { @@ -205,8 +210,10 @@ private void InitPassData(ref PassData passData) passData.drawSystem = m_DrawSystem; passData.settings = m_Settings; passData.decalLayers = m_DecalLayers; +#if URP_COMPATIBILITY_MODE passData.dBufferDepth = m_DBufferDepth; passData.dBufferColorHandles = dBufferColorHandles; +#endif } private RendererListParams InitRendererListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DecalForwardEmissivePass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DecalForwardEmissivePass.cs index 64a63700acc..af70945526b 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DecalForwardEmissivePass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DecalForwardEmissivePass.cs @@ -16,7 +16,10 @@ internal class DecalForwardEmissivePass : ScriptableRenderPass private FilteringSettings m_FilteringSettings; private List m_ShaderTagIdList; private DecalDrawFowardEmissiveSystem m_DrawSystem; + +#if URP_COMPATIBILITY_MODE private PassData m_PassData; +#endif public DecalForwardEmissivePass(DecalDrawFowardEmissiveSystem drawSystem) { @@ -31,9 +34,12 @@ public DecalForwardEmissivePass(DecalDrawFowardEmissiveSystem drawSystem) m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalMeshForwardEmissive)); m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalProjectorForwardEmissive)); +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); +#endif } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { @@ -51,6 +57,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(universalRenderingData.commandBuffer), m_PassData, rendererList); } } +#endif private class PassData { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DecalPreviewPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DecalPreviewPass.cs index dea236ff388..7b8818fad90 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DecalPreviewPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/DecalPreviewPass.cs @@ -11,7 +11,9 @@ internal class DecalPreviewPass : ScriptableRenderPass private List m_ShaderTagIdList; private ProfilingSampler m_ProfilingSampler; +#if URP_COMPATIBILITY_MODE private PassData m_PassData; +#endif public DecalPreviewPass() { @@ -24,9 +26,12 @@ public DecalPreviewPass() m_ShaderTagIdList = new List(); m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceMesh)); +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); +#endif } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { @@ -44,6 +49,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(universalRenderingData.commandBuffer), m_PassData, rendererList); } } +#endif private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RendererList rendererList) { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalGBufferRenderPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalGBufferRenderPass.cs index 1864494813a..e7a50e247f4 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalGBufferRenderPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalGBufferRenderPass.cs @@ -19,9 +19,12 @@ internal class DecalGBufferRenderPass : ScriptableRenderPass private DecalDrawGBufferSystem m_DrawSystem; private DecalScreenSpaceSettings m_Settings; private DeferredLights m_DeferredLights; - private RTHandle[] m_GbufferAttachments; private bool m_DecalLayers; + +#if URP_COMPATIBILITY_MODE + private RTHandle[] m_GbufferAttachments; private PassData m_PassData; +#endif public DecalGBufferRenderPass(DecalScreenSpaceSettings settings, DecalDrawGBufferSystem drawSystem, bool decalLayers) { @@ -39,8 +42,10 @@ public DecalGBufferRenderPass(DecalScreenSpaceSettings settings, DecalDrawGBuffe else m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalGBufferMesh)); +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); m_GbufferAttachments = new RTHandle[4]; +#endif } internal void Setup(DeferredLights deferredLights) @@ -48,6 +53,7 @@ internal void Setup(DeferredLights deferredLights) m_DeferredLights = deferredLights; } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { @@ -124,6 +130,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, rendererList); } } +#endif private class PassData { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalScreenSpaceRenderPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalScreenSpaceRenderPass.cs index 02b55483404..ba8b3df587b 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalScreenSpaceRenderPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Decal/ScreenSpace/DecalScreenSpaceRenderPass.cs @@ -19,7 +19,10 @@ internal class DecalScreenSpaceRenderPass : ScriptableRenderPass private DecalDrawScreenSpaceSystem m_DrawSystem; private DecalScreenSpaceSettings m_Settings; private bool m_DecalLayers; + +#if URP_COMPATIBILITY_MODE private PassData m_PassData; +#endif public DecalScreenSpaceRenderPass(DecalScreenSpaceSettings settings, DecalDrawScreenSpaceSystem drawSystem, bool decalLayers) { @@ -41,7 +44,9 @@ public DecalScreenSpaceRenderPass(DecalScreenSpaceSettings settings, DecalDrawSc else m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceMesh)); +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); +#endif } private RendererListParams CreateRenderListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) @@ -51,6 +56,7 @@ private RendererListParams CreateRenderListParams(UniversalRenderingData renderi return new RendererListParams(renderingData.cullResults, drawingSettings, m_FilteringSettings); } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { @@ -67,6 +73,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, rendererList); } } +#endif private class PassData { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs index ad003c581e3..ad4239ff4c2 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/AdditionalLightsShadowCasterPass.cs @@ -18,7 +18,6 @@ public partial class AdditionalLightsShadowCasterPass : ScriptableRenderPass private int renderTargetHeight; private bool m_CreateEmptyShadowmap; private bool m_SetKeywordForEmptyShadowmap; - private bool m_EmptyShadowmapNeedsClear; private bool m_IssuedMessageAboutShadowSlicesTooMany; private bool m_IssuedMessageAboutShadowMapsRescale; private bool m_IssuedMessageAboutShadowMapsTooBig; @@ -28,8 +27,6 @@ public partial class AdditionalLightsShadowCasterPass : ScriptableRenderPass private readonly bool m_UseStructuredBuffer; private float m_MaxShadowDistanceSq; private float m_CascadeBorder; - private PassData m_PassData; - private RTHandle m_EmptyAdditionalLightShadowmapTexture; private bool[] m_VisibleLightIndexToIsCastingShadows; // maps a "global" visible light index (index to lightData.visibleLights) to a shadow casting state (Is the light casting shadows or not?) private short[] m_VisibleLightIndexToAdditionalLightIndex; // maps a "global" visible light index (index to lightData.visibleLights) to an "additional light index" (index to arrays _AdditionalLightsPosition, _AdditionalShadowParams, ...), or -1 if it is not an additional light (i.e if it is the main light) private short[] m_AdditionalLightIndexToVisibleLightIndex; // maps additional light index (index to arrays _AdditionalLightsPosition, _AdditionalShadowParams, ...) to its "global" visible light index (index to lightData.visibleLights) @@ -44,13 +41,11 @@ public partial class AdditionalLightsShadowCasterPass : ScriptableRenderPass // Constants and Statics private const int k_ShadowmapBufferBits = 16; - private const int k_EmptyShadowMapDimensions = 1; // Magic numbers used to identify light type when rendering shadow receiver. // Keep in sync with AdditionalLightRealtimeShadow code in com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl private const float k_LightTypeIdentifierInShadowParams_Spot = 0; private const float k_LightTypeIdentifierInShadowParams_Point = 1; private const string k_AdditionalLightShadowMapTextureName = "_AdditionalLightsShadowmapTexture"; - private const string k_EmptyAdditionalLightShadowMapTextureName = "_EmptyAdditionalLightShadowmapTexture"; // x is used in RenderAdditionalShadowMapAtlas to skip shadow map rendering for non-shadow-casting lights. // w is perLightFirstShadowSliceIndex, used in Lighting shader to find if Additional light casts shadows. private static readonly Vector4 c_DefaultShadowParams = new (0, 0, 0, -1); @@ -58,6 +53,14 @@ public partial class AdditionalLightsShadowCasterPass : ScriptableRenderPass private static Vector4[] s_EmptyAdditionalLightIndexToShadowParams; private static bool isAdditionalShadowParamsDirty; +#if URP_COMPATIBILITY_MODE + private const int k_EmptyShadowMapDimensions = 1; + private bool m_EmptyShadowmapNeedsClear; + private const string k_EmptyAdditionalLightShadowMapTextureName = "_EmptyAdditionalLightShadowmapTexture"; + private RTHandle m_EmptyAdditionalLightShadowmapTexture; + private PassData m_PassData; +#endif + // Classes private static class AdditionalShadowsConstantBuffer { @@ -99,7 +102,6 @@ public AdditionalLightsShadowCasterPass(RenderPassEvent evt) profilingSampler = new ProfilingSampler("Draw Additional Lights Shadowmap"); renderPassEvent = evt; - m_PassData = new PassData(); m_UseStructuredBuffer = RenderingUtils.useStructuredBuffer; // Pre-allocated a fixed size. CommandBuffer.SetGlobal* does allow this data to grow. @@ -124,7 +126,10 @@ public AdditionalLightsShadowCasterPass(RenderPassEvent evt) if (!m_UseStructuredBuffer) m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrix = new Matrix4x4[maxVisibleAdditionalLights]; +#if URP_COMPATIBILITY_MODE m_EmptyShadowmapNeedsClear = true; + m_PassData = new PassData(); +#endif } /// @@ -133,7 +138,9 @@ public AdditionalLightsShadowCasterPass(RenderPassEvent evt) public void Dispose() { m_AdditionalLightsShadowmapHandle?.Release(); +#if URP_COMPATIBILITY_MODE m_EmptyAdditionalLightShadowmapTexture?.Release(); +#endif } // Returns the guard angle that must be added to a frustum angle covering a projection map of resolution sliceResolutionInTexels, @@ -744,6 +751,7 @@ bool SetupForEmptyRendering(bool stripShadowsOffVariants, bool shadowsEnabled, U return true; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) @@ -804,6 +812,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData RenderAdditionalShadowmapAtlas(rasterCommandBuffer, ref m_PassData, false); universalRenderingData.commandBuffer.SetGlobalTexture(AdditionalShadowsConstantBuffer._AdditionalLightsShadowmapID, m_AdditionalLightsShadowmapHandle.nameID); } +#endif /// /// Gets the additional light index from the global visible light index, which is used to index arrays _AdditionalLightsPosition, _AdditionalShadowParams, etc. diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CapturePass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CapturePass.cs index 35ebb7d4492..67d0c2fe8a6 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CapturePass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CapturePass.cs @@ -12,7 +12,9 @@ namespace UnityEngine.Rendering.Universal /// internal class CapturePass : ScriptableRenderPass { +#if URP_COMPATIBILITY_MODE RTHandle m_CameraColorHandle; +#endif public CapturePass(RenderPassEvent evt) { @@ -20,6 +22,7 @@ public CapturePass(RenderPassEvent evt) renderPassEvent = evt; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -36,6 +39,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData captureActions.Current(colorAttachmentIdentifier, renderingData.commandBuffer); } } +#endif private class UnsafePassData { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ColorGradingLutPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ColorGradingLutPass.cs index a757a9372d8..076b1df63b5 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ColorGradingLutPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ColorGradingLutPass.cs @@ -15,8 +15,11 @@ public class ColorGradingLutPass : ScriptableRenderPass readonly Material m_LutBuilderHdr; internal readonly GraphicsFormat m_HdrLutFormat; internal readonly GraphicsFormat m_LdrLutFormat; - PassData m_PassData; + +#if URP_COMPATIBILITY_MODE RTHandle m_InternalLut; + PassData m_PassData; +#endif bool m_AllowColorGradingACESHDR = true; @@ -70,7 +73,9 @@ Material Load(Shader shader) if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3 && Graphics.minOpenGLESVersion <= OpenGLESVersion.OpenGLES30 && SystemInfo.graphicsDeviceName.StartsWith("Adreno (TM) 3")) m_AllowColorGradingACESHDR = false; +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); +#endif } /// @@ -80,7 +85,9 @@ Material Load(Shader shader) /// public void Setup(in RTHandle internalLut) { +#if URP_COMPATIBILITY_MODE m_InternalLut = internalLut; +#endif } /// @@ -112,6 +119,7 @@ public void ConfigureDescriptor(in UniversalPostProcessingData postProcessingDat filterMode = FilterMode.Bilinear; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -135,6 +143,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData CoreUtils.SetRenderTarget(renderingData.commandBuffer, m_InternalLut, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, ClearFlag.None, Color.clear); ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, m_InternalLut); } +#endif private class PassData { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyColorPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyColorPass.cs index 285488dacdc..3d56ffee495 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyColorPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyColorPass.cs @@ -19,11 +19,11 @@ public class CopyColorPass : ScriptableRenderPass Downsampling m_DownsamplingMethod; Material m_CopyColorMaterial; +#if URP_COMPATIBILITY_MODE private RTHandle source { get; set; } - private RTHandle destination { get; set; } - private PassData m_PassData; +#endif /// /// Creates a new CopyColorPass instance. @@ -38,7 +38,6 @@ public CopyColorPass(RenderPassEvent evt, Material samplingMaterial, Material co { profilingSampler = customPassName != null ? new ProfilingSampler(customPassName) : ProfilingSampler.Get(URPProfileId.CopyColor); - m_PassData = new PassData(); m_SamplingMaterial = samplingMaterial; m_CopyColorMaterial = copyColorMaterial; @@ -46,6 +45,10 @@ public CopyColorPass(RenderPassEvent evt, Material samplingMaterial, Material co renderPassEvent = evt; m_DownsamplingMethod = Downsampling.None; base.useNativeRenderPass = false; + +#if URP_COMPATIBILITY_MODE + m_PassData = new PassData(); +#endif } /// @@ -95,11 +98,14 @@ public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, /// The downsampling method to use. public void Setup(RTHandle source, RTHandle destination, Downsampling downsampling) { +#if URP_COMPATIBILITY_MODE this.source = source; this.destination = destination; +#endif m_DownsamplingMethod = downsampling; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -132,6 +138,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ScriptableRenderer.SetRenderTarget(cmd, destination, k_CameraTarget, clearFlag, clearColor); ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(cmd), m_PassData, source, renderingData.cameraData.xr.enabled); } +#endif private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RTHandle source, bool useDrawProceduralBlit) { @@ -174,7 +181,6 @@ private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RTHa private class PassData { internal TextureHandle source; - internal TextureHandle destination; // internal RenderingData renderingData; internal bool useProceduralBlit; internal Material samplingMaterial; @@ -232,7 +238,6 @@ private void AddDownsamplingRenderPass(RenderGraph renderGraph, in TextureHandle { using (var builder = renderGraph.AddRasterRenderPass(passName, out var passData, profilingSampler)) { - passData.destination = destination; builder.SetRenderAttachment(destination, 0, AccessFlags.WriteAll); passData.source = source; builder.UseTexture(source, AccessFlags.Read); diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyDepthPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyDepthPass.cs index 322128eacc0..7bfe09b67a7 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyDepthPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/CopyDepthPass.cs @@ -15,9 +15,6 @@ namespace UnityEngine.Rendering.Universal.Internal /// public class CopyDepthPass : ScriptableRenderPass { - private RTHandle source { get; set; } - private RTHandle destination { get; set; } - // TODO RENDERGRAPH: The Render method overwrites this property with -1 before doing anything else. It should only be used in Compatibility Mode! internal int MsaaSamples { get; set; } // In some cases (Scene view, XR and etc.) we actually want to output to depth buffer @@ -30,8 +27,14 @@ public class CopyDepthPass : ScriptableRenderPass Material m_CopyDepthMaterial; internal bool m_CopyResolvedDepth; + +#if URP_COMPATIBILITY_MODE + private RTHandle source { get; set; } + private RTHandle destination { get; set; } + internal bool m_ShouldClear; private PassData m_PassData; +#endif /// /// Shader resource ids used to communicate with the shader implementation @@ -56,14 +59,17 @@ static class ShaderConstants public CopyDepthPass(RenderPassEvent evt, Shader copyDepthShader, bool shouldClear = false, bool copyToDepth = false, bool copyResolvedDepth = false, string customPassName = null) { profilingSampler = customPassName != null ? new ProfilingSampler(customPassName) : ProfilingSampler.Get(URPProfileId.CopyDepth); - m_PassData = new PassData(); CopyToDepth = copyToDepth; m_CopyDepthMaterial = copyDepthShader != null ? CoreUtils.CreateEngineMaterial(copyDepthShader) : null; renderPassEvent = evt; m_CopyResolvedDepth = copyResolvedDepth; - m_ShouldClear = shouldClear; CopyToDepthXR = false; CopyToBackbuffer = false; + +#if URP_COMPATIBILITY_MODE + m_PassData = new PassData(); + m_ShouldClear = shouldClear; +#endif } /// @@ -73,8 +79,10 @@ public CopyDepthPass(RenderPassEvent evt, Shader copyDepthShader, bool shouldCle /// Destination Render Target public void Setup(RTHandle source, RTHandle destination) { +#if URP_COMPATIBILITY_MODE this.source = source; this.destination = destination; +#endif this.MsaaSamples = -1; } @@ -86,6 +94,7 @@ public void Dispose() CoreUtils.Destroy(m_CopyDepthMaterial); } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -106,6 +115,7 @@ public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderin #pragma warning restore CS0618 } +#endif private class PassData { @@ -118,6 +128,7 @@ private class PassData internal bool isDstBackbuffer; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -142,6 +153,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData #endif ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(cmd), m_PassData, this.source); } +#endif private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RTHandle source) { @@ -218,7 +230,8 @@ private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RTHa Blitter.BlitTexture(cmd, source, scaleBias, copyDepthMaterial, 0); } } - + +#if URP_COMPATIBILITY_MODE /// public override void OnCameraCleanup(CommandBuffer cmd) { @@ -230,6 +243,7 @@ public override void OnCameraCleanup(CommandBuffer cmd) destination = k_CameraTarget; #pragma warning restore CS0618 } +#endif /// /// Sets up the Copy Depth pass for RenderGraph execution @@ -262,7 +276,7 @@ public void Render(RenderGraph renderGraph, TextureHandle destination, TextureHa // TODO RENDERGRAPH: should call the equivalent of Setup() to initialise everything correctly MsaaSamples = -1; - // Having a different pass name than profilingSampler.name is bad practice but this method was public before we cleaned up this naming + // Having a different pass name than profilingSampler.name is bad practice but this method was public before we cleaned up this naming using (var builder = renderGraph.AddRasterRenderPass(passName, out var passData, profilingSampler)) { passData.copyDepthMaterial = m_CopyDepthMaterial; @@ -279,7 +293,8 @@ public void Render(RenderGraph renderGraph, TextureHandle destination, TextureHa #if UNITY_EDITOR // binding a dummy color target as a workaround to an OSX issue in Editor scene view (UUM-47698). // Also required for preview camera rendering for grid drawn with builtin RP (UUM-55171). - if (cameraData.isSceneViewCamera || cameraData.isPreviewCamera) + // Also required for render gizmos (UUM-91335). + if (cameraData.isSceneViewCamera || cameraData.isPreviewCamera || UnityEditor.Handles.ShouldRenderGizmos()) builder.SetRenderAttachment(resourceData.activeColorTexture, 0); #endif } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DeferredPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DeferredPass.cs index eb2e42477fc..8b4a44c175b 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DeferredPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DeferredPass.cs @@ -1,9 +1,5 @@ using System; -using UnityEngine.Experimental.GlobalIllumination; -using UnityEngine.Profiling; -using Unity.Collections; using UnityEngine.Rendering.RenderGraphModule; -using UnityEngine.Experimental.Rendering; // cleanup code // listMinDepth and maxDepth should be stored in a different uniform block? @@ -26,6 +22,7 @@ public DeferredPass(RenderPassEvent evt, DeferredLights deferredLights) m_DeferredLights = deferredLights; } +#if URP_COMPATIBILITY_MODE // ScriptableRenderPass [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor) @@ -59,6 +56,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData m_DeferredLights.ExecuteDeferredPass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), cameraData, lightData, shadowData); } +#endif private class PassData { @@ -66,15 +64,12 @@ private class PassData internal UniversalLightData lightData; internal UniversalShadowData shadowData; - internal TextureHandle color; - internal TextureHandle depth; internal TextureHandle[] gbuffer; internal DeferredLights deferredLights; } internal void Render(RenderGraph renderGraph, ContextContainer frameData, TextureHandle color, TextureHandle depth, TextureHandle[] gbuffer) { - UniversalResourceData resourceData = frameData.Get(); UniversalCameraData cameraData = frameData.Get(); UniversalLightData lightData = frameData.Get(); UniversalShadowData shadowData = frameData.Get(); @@ -85,9 +80,7 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, Textur passData.lightData = lightData; passData.shadowData = shadowData; - passData.color = color; builder.SetRenderAttachment(color, 0, AccessFlags.Write); - passData.depth = depth; builder.SetRenderAttachmentDepth(depth, AccessFlags.Write); passData.deferredLights = m_DeferredLights; diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthNormalOnlyPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthNormalOnlyPass.cs index 0a3dec13878..e63687f9c0d 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthNormalOnlyPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthNormalOnlyPass.cs @@ -11,24 +11,28 @@ namespace UnityEngine.Rendering.Universal.Internal public class DepthNormalOnlyPass : ScriptableRenderPass { internal List shaderTagIds { get; set; } - - private RTHandle depthHandle { get; set; } - private RTHandle normalHandle { get; set; } - private RTHandle renderingLayersHandle { get; set; } internal bool enableRenderingLayers { get; set; } = false; internal RenderingLayerUtils.MaskSize renderingLayersMaskSize { get; set; } private FilteringSettings m_FilteringSettings; - private PassData m_PassData; // Statics private static readonly List k_DepthNormals = new List { new ShaderTagId("DepthNormals"), new ShaderTagId("DepthNormalsOnly") }; - private static readonly RTHandle[] k_ColorAttachment1 = new RTHandle[1]; - private static readonly RTHandle[] k_ColorAttachment2 = new RTHandle[2]; internal static readonly string k_CameraNormalsTextureName = "_CameraNormalsTexture"; private static readonly int s_CameraDepthTextureID = Shader.PropertyToID("_CameraDepthTexture"); private static readonly int s_CameraNormalsTextureID = Shader.PropertyToID(k_CameraNormalsTextureName); private static readonly int s_CameraRenderingLayersTextureID = Shader.PropertyToID("_CameraRenderingLayersTexture"); +#if URP_COMPATIBILITY_MODE + private RTHandle depthHandle { get; set; } + private RTHandle normalHandle { get; set; } + private RTHandle renderingLayersHandle { get; set; } + + private PassData m_PassData; + + private static readonly RTHandle[] k_ColorAttachment1 = new RTHandle[1]; + private static readonly RTHandle[] k_ColorAttachment2 = new RTHandle[2]; +#endif + /// /// Creates a new DepthNormalOnlyPass instance. /// @@ -41,11 +45,14 @@ public class DepthNormalOnlyPass : ScriptableRenderPass public DepthNormalOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask) { profilingSampler = ProfilingSampler.Get(URPProfileId.DrawDepthNormalPrepass); - m_PassData = new PassData(); m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); renderPassEvent = evt; useNativeRenderPass = false; this.shaderTagIds = k_DepthNormals; + +#if URP_COMPATIBILITY_MODE + m_PassData = new PassData(); +#endif } /// @@ -70,8 +77,10 @@ public static GraphicsFormat GetGraphicsFormat() /// public void Setup(RTHandle depthHandle, RTHandle normalHandle) { +#if URP_COMPATIBILITY_MODE this.depthHandle = depthHandle; this.normalHandle = normalHandle; +#endif enableRenderingLayers = false; } @@ -84,11 +93,13 @@ public void Setup(RTHandle depthHandle, RTHandle normalHandle) public void Setup(RTHandle depthHandle, RTHandle normalHandle, RTHandle decalLayerHandle) { Setup(depthHandle, normalHandle); +#if URP_COMPATIBILITY_MODE renderingLayersHandle = decalLayerHandle; +#endif enableRenderingLayers = true; } - +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -116,9 +127,10 @@ public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderin ConfigureClear(ClearFlag.All, Color.black); #pragma warning restore CS0618 } +#endif private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RendererList rendererList) - { + { // Enable Rendering Layers if (passData.enableRenderingLayers) cmd.SetKeyword(ShaderGlobalKeywords.WriteRenderingLayers, true); @@ -128,9 +140,10 @@ private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, Rend // Clean up if (passData.enableRenderingLayers) - cmd.SetKeyword(ShaderGlobalKeywords.WriteRenderingLayers, false); + cmd.SetKeyword(ShaderGlobalKeywords.WriteRenderingLayers, false); } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -151,6 +164,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(cmd, m_PassData, rendererList); } } +#endif /// public override void OnCameraCleanup(CommandBuffer cmd) @@ -159,9 +173,12 @@ public override void OnCameraCleanup(CommandBuffer cmd) { throw new ArgumentNullException("cmd"); } + +#if URP_COMPATIBILITY_MODE normalHandle = null; depthHandle = null; renderingLayersHandle = null; +#endif // This needs to be reset as the renderer might change this in runtime (UUM-36069) shaderTagIds = k_DepthNormals; @@ -172,8 +189,6 @@ public override void OnCameraCleanup(CommandBuffer cmd) /// private class PassData { - internal TextureHandle cameraDepthTexture; - internal TextureHandle cameraNormalsTexture; internal bool enableRenderingLayers; internal RenderingLayerUtils.MaskSize maskSize; internal RendererListHandle rendererList; @@ -195,9 +210,7 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, Textur using (var builder = renderGraph.AddRasterRenderPass(passName, out var passData, profilingSampler)) { - passData.cameraNormalsTexture = cameraNormalsTexture; builder.SetRenderAttachment(cameraNormalsTexture, 0, AccessFlags.Write); - passData.cameraDepthTexture = cameraDepthTexture; builder.SetRenderAttachmentDepth(cameraDepthTexture, AccessFlags.Write); passData.enableRenderingLayers = enableRenderingLayers; diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthOnlyPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthOnlyPass.cs index 292570578fa..cdc4a296f1b 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthOnlyPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DepthOnlyPass.cs @@ -12,13 +12,16 @@ namespace UnityEngine.Rendering.Universal.Internal /// public class DepthOnlyPass : ScriptableRenderPass { - private RTHandle destination { get; set; } - private GraphicsFormat depthStencilFormat; internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId; - private PassData m_PassData; FilteringSettings m_FilteringSettings; +#if URP_COMPATIBILITY_MODE + private RTHandle destination { get; set; } + private GraphicsFormat depthStencilFormat; + private PassData m_PassData; +#endif + // Statics private static readonly ShaderTagId k_ShaderTagId = new ShaderTagId("DepthOnly"); private static readonly int s_CameraDepthTextureID = Shader.PropertyToID("_CameraDepthTexture"); @@ -35,11 +38,14 @@ public class DepthOnlyPass : ScriptableRenderPass public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask) { profilingSampler = new ProfilingSampler("Draw Depth Only"); - m_PassData = new PassData(); m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); renderPassEvent = evt; useNativeRenderPass = false; this.shaderTagId = k_ShaderTagId; + +#if URP_COMPATIBILITY_MODE + m_PassData = new PassData(); +#endif } /// @@ -54,10 +60,13 @@ public void Setup( RenderTextureDescriptor baseDescriptor, RTHandle depthAttachmentHandle) { +#if URP_COMPATIBILITY_MODE this.destination = depthAttachmentHandle; this.depthStencilFormat = baseDescriptor.depthStencilFormat; +#endif } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -84,6 +93,7 @@ public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderin #pragma warning restore CS0618 } +#endif private static void ExecutePass(RasterCommandBuffer cmd, RendererList rendererList) { @@ -93,6 +103,7 @@ private static void ExecutePass(RasterCommandBuffer cmd, RendererList rendererLi } } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -107,6 +118,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), rendererList); } +#endif private class PassData { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs index e430314f467..fde6bb83d04 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs @@ -23,6 +23,7 @@ public class DrawObjectsPass : ScriptableRenderPass /// /// Used to indicate if the active target of the pass is the back buffer /// + [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public bool m_IsActiveTargetBackBuffer; // TODO: Remove this when we remove non-RG path /// @@ -30,10 +31,12 @@ public class DrawObjectsPass : ScriptableRenderPass /// public bool m_ShouldTransparentsReceiveShadows; - PassData m_PassData; - static readonly int s_DrawObjectPassDataPropID = Shader.PropertyToID("_DrawObjectPassData"); +#if URP_COMPATIBILITY_MODE + PassData m_PassData; +#endif + /// /// Creates a new DrawObjectsPass instance. /// @@ -87,7 +90,6 @@ internal void Init(bool opaque, RenderPassEvent evt, RenderQueueRange renderQueu if (shaderTagIds == null) shaderTagIds = new ShaderTagId[] { new ShaderTagId("SRPDefaultUnlit"), new ShaderTagId("UniversalForward"), new ShaderTagId("UniversalForwardOnly") }; - m_PassData = new PassData(); foreach (ShaderTagId sid in shaderTagIds) m_ShaderTagIdList.Add(sid); renderPassEvent = evt; @@ -95,7 +97,6 @@ internal void Init(bool opaque, RenderPassEvent evt, RenderQueueRange renderQueu m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing); m_IsOpaque = opaque; m_ShouldTransparentsReceiveShadows = false; - m_IsActiveTargetBackBuffer = false; if (stencilState.enabled) { @@ -103,8 +104,16 @@ internal void Init(bool opaque, RenderPassEvent evt, RenderQueueRange renderQueu m_RenderStateBlock.mask = RenderStateMask.Stencil; m_RenderStateBlock.stencilState = stencilState; } + +#if URP_COMPATIBILITY_MODE +#pragma warning disable CS0618 + m_IsActiveTargetBackBuffer = false; +#pragma warning restore CS0618 + m_PassData = new PassData(); +#endif } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -122,6 +131,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, m_PassData.rendererList, m_PassData.objectsWithErrorRendererList, m_PassData.cameraData.IsCameraProjectionMatrixFlipped()); } } +#endif internal static void ExecutePass(RasterCommandBuffer cmd, PassData data, RendererList rendererList, RendererList objectsWithErrorRendererList, bool yFlip) { @@ -329,8 +339,10 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, Textur /// internal class DrawObjectsWithRenderingLayersPass : DrawObjectsPass { +#if URP_COMPATIBILITY_MODE RTHandle[] m_ColorTargetIndentifiers; RTHandle m_DepthTargetIndentifiers; +#endif /// /// Creates a new DrawObjectsWithRenderingLayersPass instance. @@ -345,9 +357,12 @@ internal class DrawObjectsWithRenderingLayersPass : DrawObjectsPass public DrawObjectsWithRenderingLayersPass(URPProfileId profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference) : base(profilerTag, opaque, evt, renderQueueRange, layerMask, stencilState, stencilReference) { +#if URP_COMPATIBILITY_MODE m_ColorTargetIndentifiers = new RTHandle[2]; +#endif } - + +#if URP_COMPATIBILITY_MODE /// /// Sets up the pass. /// @@ -394,6 +409,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData // Clean up cmd.SetKeyword(ShaderGlobalKeywords.WriteRenderingLayers, false); } +#endif private class RenderingLayersPassData { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawScreenSpaceUIPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawScreenSpaceUIPass.cs index ed80d5d5ec5..29d384051f9 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawScreenSpaceUIPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawScreenSpaceUIPass.cs @@ -1,7 +1,6 @@ using System; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering.RenderGraphModule; -using UnityEngine.Rendering.Universal.Internal; namespace UnityEngine.Rendering.Universal { @@ -10,15 +9,15 @@ namespace UnityEngine.Rendering.Universal /// internal class DrawScreenSpaceUIPass : ScriptableRenderPass { - PassData m_PassData; RTHandle m_ColorTarget; RTHandle m_DepthTarget; // Whether to render on an offscreen render texture or on the current active render target bool m_RenderOffscreen; - static readonly int s_CameraDepthTextureID = Shader.PropertyToID("_CameraDepthTexture"); - static readonly int s_CameraOpaqueTextureID = Shader.PropertyToID("_CameraOpaqueTexture"); +#if URP_COMPATIBILITY_MODE + PassData m_PassData; +#endif /// /// Creates a new DrawScreenSpaceUIPass instance. @@ -31,7 +30,10 @@ public DrawScreenSpaceUIPass(RenderPassEvent evt, bool renderOffscreen) renderPassEvent = evt; useNativeRenderPass = false; m_RenderOffscreen = renderOffscreen; + +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); +#endif } /// @@ -102,6 +104,7 @@ public void Setup(UniversalCameraData cameraData, GraphicsFormat depthStencilFor } } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -153,6 +156,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, rendererList); } } +#endif //RenderGraph path private class PassData diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawSkyboxPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawSkyboxPass.cs index ffd5571530e..673dbf244ae 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawSkyboxPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/DrawSkyboxPass.cs @@ -23,6 +23,7 @@ public DrawSkyboxPass(RenderPassEvent evt) renderPassEvent = evt; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -43,7 +44,6 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), cameraData.xr, skyRendererList); } - // For non-RG path private RendererList CreateSkyboxRendererList(ScriptableRenderContext context, UniversalCameraData cameraData) { var skyRendererList = new RendererList(); @@ -71,8 +71,8 @@ private RendererList CreateSkyboxRendererList(ScriptableRenderContext context, U return skyRendererList; } +#endif - // For RG path private RendererListHandle CreateSkyBoxRendererList(RenderGraph renderGraph, UniversalCameraData cameraData) { var skyRendererListHandle = new RendererListHandle(); @@ -115,7 +115,6 @@ private static void ExecutePass(RasterCommandBuffer cmd, XRPass xr, RendererList #endif } - // All the rest below is Render Graph specific private class PassData { internal XRPass xr; diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs index d70a8ee62ba..42e30d4c60d 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs @@ -13,10 +13,12 @@ namespace UnityEngine.Rendering.Universal.Internal /// public class FinalBlitPass : ScriptableRenderPass { + static readonly int s_CameraDepthTextureID = Shader.PropertyToID("_CameraDepthTexture"); + +#if URP_COMPATIBILITY_MODE RTHandle m_Source; private PassData m_PassData; - - static readonly int s_CameraDepthTextureID = Shader.PropertyToID("_CameraDepthTexture"); +#endif // Use specialed URP fragment shader pass for debug draw support and color space conversion/encoding support. // See CoreBlit.shader and BlitHDROverlay.shader @@ -53,7 +55,9 @@ public FinalBlitPass(RenderPassEvent evt, Material blitMaterial, Material blitHD { profilingSampler = ProfilingSampler.Get(URPProfileId.BlitFinalToBackBuffer); base.useNativeRenderPass = false; +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); +#endif renderPassEvent = evt; // Find sampler passes by name @@ -72,7 +76,6 @@ public FinalBlitPass(RenderPassEvent evt, Material blitMaterial, Material blitHD /// public void Dispose() { - } /// @@ -93,7 +96,9 @@ public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle col /// public void Setup(RenderTextureDescriptor baseDescriptor, RTHandle colorHandle) { +#if URP_COMPATIBILITY_MODE m_Source = colorHandle; +#endif } static void SetupHDROutput(ColorGamut hdrDisplayColorGamut, Material material, HDROutputUtils.Operation hdrOperation, Vector4 hdrOutputParameters, bool rendersOverlayUI) @@ -103,6 +108,7 @@ static void SetupHDROutput(ColorGamut hdrDisplayColorGamut, Material material, H CoreUtils.SetKeyword(material, ShaderKeywordStrings.HDROverlay, rendersOverlayUI); } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -218,6 +224,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData } } } +#endif private static void ExecutePass(RasterCommandBuffer cmd, PassData data, RTHandle source, RTHandle destination, UniversalCameraData cameraData) { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/GBufferPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/GBufferPass.cs index 97aa109ebb4..f7e12ea8e57 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/GBufferPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/GBufferPass.cs @@ -1,7 +1,4 @@ using System; -using UnityEngine.Experimental.GlobalIllumination; -using UnityEngine.Experimental.Rendering; -using UnityEngine.Profiling; using Unity.Collections; using UnityEngine.Rendering.RenderGraphModule; @@ -27,13 +24,15 @@ internal class GBufferPass : ScriptableRenderPass FilteringSettings m_FilteringSettings; RenderStateBlock m_RenderStateBlock; + +#if URP_COMPATIBILITY_MODE private PassData m_PassData; +#endif public GBufferPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference, DeferredLights deferredLights) { base.profilingSampler = new ProfilingSampler("Draw GBuffer"); base.renderPassEvent = evt; - m_PassData = new PassData(); m_DeferredLights = deferredLights; m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); @@ -62,6 +61,10 @@ public GBufferPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, Layer s_RenderStateBlocks[3] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialUnlit); // Fill GBuffer, but skip lighting pass for ComplexLit s_RenderStateBlocks[4] = s_RenderStateBlocks[0]; } + +#if URP_COMPATIBILITY_MODE + m_PassData = new PassData(); +#endif } public void Dispose() @@ -69,6 +72,7 @@ public void Dispose() m_DeferredLights?.ReleaseGbufferResources(); } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { @@ -148,9 +152,9 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData.commandBuffer.SetGlobalTexture(s_CameraNormalsTextureID, m_DeferredLights.GbufferAttachments[m_DeferredLights.GBufferNormalSmoothnessIndex]); } } +#endif static void ExecutePass(RasterCommandBuffer cmd, PassData data, RendererList rendererList, RendererList errorRendererList) - { bool usesRenderingLayers = data.deferredLights.UseRenderingLayers && !data.deferredLights.HasRenderingLayerPrepass; if (usesRenderingLayers) @@ -171,19 +175,20 @@ static void ExecutePass(RasterCommandBuffer cmd, PassData data, RendererList ren /// private class PassData { - internal TextureHandle[] gbuffer; - internal TextureHandle depth; - internal DeferredLights deferredLights; internal RendererListHandle rendererListHdl; internal RendererListHandle objectsWithErrorRendererListHdl; +#if URP_COMPATIBILITY_MODE + internal TextureHandle[] gbuffer; + internal TextureHandle depth; + // Required for code sharing purpose between RG and non-RG. internal RendererList rendererList; internal RendererList objectsWithErrorRendererList; +#endif } - private void InitRendererLists( ref PassData passData, ScriptableRenderContext context, RenderGraph renderGraph, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, bool useRenderGraph, uint batchLayerMask = uint.MaxValue) { // User can stack several scriptable renderers during rendering but deferred renderer should only lit pixels added by this gbuffer pass. @@ -213,11 +218,13 @@ private void InitRendererLists( ref PassData passData, ScriptableRenderContext c passData.rendererListHdl = renderGraph.CreateRendererList(param); RenderingUtils.CreateRendererListObjectsWithError(renderGraph, ref renderingData.cullResults, cameraData.camera, filterSettings, SortingCriteria.None, ref passData.objectsWithErrorRendererListHdl); } +#if URP_COMPATIBILITY_MODE else { passData.rendererList = context.CreateRendererList(ref param); RenderingUtils.CreateRendererListObjectsWithError(context, ref renderingData.cullResults, cameraData.camera, filterSettings, SortingCriteria.None, ref passData.objectsWithErrorRendererList); } +#endif tagValues.Dispose(); stateBlocks.Dispose(); @@ -232,16 +239,15 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, Textur using var builder = renderGraph.AddRasterRenderPass(passName, out var passData, profilingSampler); bool useCameraRenderingLayersTexture = m_DeferredLights.UseRenderingLayers && !m_DeferredLights.UseLightLayers; - passData.gbuffer = m_DeferredLights.GbufferTextureHandles; + var gbuffer = m_DeferredLights.GbufferTextureHandles; for (int i = 0; i < m_DeferredLights.GBufferSliceCount; i++) { - Debug.Assert(passData.gbuffer[i].IsValid()); - builder.SetRenderAttachment(passData.gbuffer[i], i, AccessFlags.Write); + Debug.Assert(gbuffer[i].IsValid()); + builder.SetRenderAttachment(gbuffer[i], i, AccessFlags.Write); } RenderGraphUtils.UseDBufferIfValid(builder, resourceData); - passData.depth = cameraDepth; builder.SetRenderAttachmentDepth(cameraDepth, AccessFlags.Write); passData.deferredLights = m_DeferredLights; diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/HDRDebugViewPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/HDRDebugViewPass.cs index 7b2f48ca9ae..d3e8f8adeec 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/HDRDebugViewPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/HDRDebugViewPass.cs @@ -15,12 +15,15 @@ private enum HDRDebugPassId DebugViewPass = 1 } - PassDataCIExy m_PassDataCIExy; - PassDataDebugView m_PassDataDebugView; - RTHandle m_CIExyTarget; // xyBuffer; RTHandle m_PassthroughRT; Material m_material; +#if URP_COMPATIBILITY_MODE + PassDataCIExy m_PassDataCIExy; + RTHandle m_CIExyTarget; // xyBuffer; + PassDataDebugView m_PassDataDebugView; +#endif + /// /// Creates a new HDRDebugViewPass instance. /// @@ -30,8 +33,10 @@ public HDRDebugViewPass(Material mat) { profilingSampler = new ProfilingSampler("Blit HDR Debug Data"); renderPassEvent = RenderPassEvent.AfterRendering + 3; +#if URP_COMPATIBILITY_MODE m_PassDataCIExy = new PassDataCIExy() { material = mat }; m_PassDataDebugView = new PassDataDebugView() { material = mat }; +#endif m_material = mat; // Disabling native render passes (for non-RG) because it renders to 2 different render targets @@ -54,7 +59,6 @@ private class PassDataDebugView internal HDRDebugMode hdrDebugMode; internal UniversalCameraData cameraData; internal Vector4 luminanceParameters; - internal TextureHandle overlayUITexture; internal TextureHandle xyBuffer; internal TextureHandle srcColor; internal TextureHandle dstColor; @@ -137,7 +141,9 @@ private static void ExecuteHDRDebugViewFinalPass(RasterCommandBuffer cmd, PassDa // Non-RenderGraph path public void Dispose() { +#if URP_COMPATIBILITY_MODE m_CIExyTarget?.Release(); +#endif m_PassthroughRT?.Release(); } @@ -148,17 +154,22 @@ public void Dispose() /// Active DebugMode for HDR. public void Setup(UniversalCameraData cameraData, HDRDebugMode hdrdebugMode) { +#if URP_COMPATIBILITY_MODE m_PassDataDebugView.hdrDebugMode = hdrdebugMode; +#endif RenderTextureDescriptor descriptor = cameraData.cameraTargetDescriptor; DebugHandler.ConfigureColorDescriptorForDebugScreen(ref descriptor, cameraData.pixelWidth, cameraData.pixelHeight); RenderingUtils.ReAllocateHandleIfNeeded(ref m_PassthroughRT, descriptor, name: "_HDRDebugDummyRT"); - + +#if URP_COMPATIBILITY_MODE RenderTextureDescriptor descriptorCIE = cameraData.cameraTargetDescriptor; HDRDebugViewPass.ConfigureDescriptorForCIEPrepass(ref descriptorCIE); RenderingUtils.ReAllocateHandleIfNeeded(ref m_CIExyTarget, descriptorCIE, name: "_xyBuffer"); +#endif } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -210,6 +221,7 @@ private void ExecutePass(CommandBuffer cmd, PassDataCIExy dataCIExy, PassDataDeb dataDebugView.cameraData.renderer.ConfigureCameraTarget(destTexture, destTexture); #pragma warning restore CS0618 } +#endif //RenderGraph path internal void RenderHDRDebug(RenderGraph renderGraph, UniversalCameraData cameraData, TextureHandle srcColor, TextureHandle overlayUITexture, TextureHandle dstColor, HDRDebugMode hdrDebugMode) @@ -269,7 +281,6 @@ internal void RenderHDRDebug(RenderGraph renderGraph, UniversalCameraData camera if (overlayUITexture.IsValid()) { - passData.overlayUITexture = overlayUITexture; builder.UseTexture(overlayUITexture); } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/InvokeOnRenderObjectCallbackPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/InvokeOnRenderObjectCallbackPass.cs index 1ad8822288e..25e5bb08fa7 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/InvokeOnRenderObjectCallbackPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/InvokeOnRenderObjectCallbackPass.cs @@ -18,12 +18,15 @@ public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt) useNativeRenderPass = false; } + +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { renderingData.commandBuffer.InvokeOnRenderObjectCallbacks(); } +#endif private class PassData { @@ -35,9 +38,7 @@ internal void Render(RenderGraph renderGraph, TextureHandle colorTarget, Texture { using (var builder = renderGraph.AddUnsafePass(passName, out var passData, profilingSampler)) { - passData.colorTarget = colorTarget; builder.UseTexture(colorTarget, AccessFlags.Write); - passData.depthTarget = depthTarget; builder.UseTexture(depthTarget, AccessFlags.Write); builder.AllowPassCulling(false); builder.SetRenderFunc((PassData data, UnsafeGraphContext context) => diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs index 9af7fcb6246..f16ff74c70f 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MainLightShadowCasterPass.cs @@ -12,16 +12,13 @@ public class MainLightShadowCasterPass : ScriptableRenderPass internal RTHandle m_MainLightShadowmapTexture; // Private - private int renderTargetWidth; - private int renderTargetHeight; + private int m_RenderTargetWidth; + private int m_RenderTargetHeight; private int m_ShadowCasterCascadesCount; private bool m_CreateEmptyShadowmap; private bool m_SetKeywordForEmptyShadowmap; - private bool m_EmptyShadowmapNeedsClear; private float m_CascadeBorder; private float m_MaxShadowDistanceSq; - private PassData m_PassData; - private RTHandle m_EmptyMainLightShadowmapTexture; private RenderTextureDescriptor m_MainLightShadowDescriptor; private readonly Vector4[] m_CascadeSplitDistances; private readonly Matrix4x4[] m_MainLightShadowMatrices; @@ -33,10 +30,16 @@ public class MainLightShadowCasterPass : ScriptableRenderPass private const int k_MaxCascades = 4; private const int k_ShadowmapBufferBits = 16; private const string k_MainLightShadowMapTextureName = "_MainLightShadowmapTexture"; - private const string k_EmptyMainLightShadowMapTextureName = "_EmptyMainLightShadowmapTexture"; private static Vector4 s_EmptyShadowParams = new (0f, 0f, 1f, 0f); private static readonly Vector4 s_EmptyShadowmapSize = new (k_EmptyShadowMapDimensions, 1f / k_EmptyShadowMapDimensions, k_EmptyShadowMapDimensions, k_EmptyShadowMapDimensions); +#if URP_COMPATIBILITY_MODE + private bool m_EmptyShadowmapNeedsClear; + private RTHandle m_EmptyMainLightShadowmapTexture; + private const string k_EmptyMainLightShadowMapTextureName = "_EmptyMainLightShadowmapTexture"; + private PassData m_PassData; +#endif + // Classes private static class MainLightShadowConstantBuffer { @@ -77,12 +80,14 @@ public MainLightShadowCasterPass(RenderPassEvent evt) profilingSampler = new ProfilingSampler("Draw Main Light Shadowmap"); renderPassEvent = evt; - m_PassData = new PassData(); m_MainLightShadowMatrices = new Matrix4x4[k_MaxCascades + 1]; m_CascadeSlices = new ShadowSliceData[k_MaxCascades]; m_CascadeSplitDistances = new Vector4[k_MaxCascades]; - + +#if URP_COMPATIBILITY_MODE + m_PassData = new PassData(); m_EmptyShadowmapNeedsClear = true; +#endif } /// @@ -91,7 +96,10 @@ public MainLightShadowCasterPass(RenderPassEvent evt) public void Dispose() { m_MainLightShadowmapTexture?.Release(); + +#if URP_COMPATIBILITY_MODE m_EmptyMainLightShadowmapTexture?.Release(); +#endif } /// @@ -175,8 +183,8 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came return SetupForEmptyRendering(stripShadowsOffVariants, shadowsEnabled, light, cameraData, shadowData); m_ShadowCasterCascadesCount = shadowData.mainLightShadowCascadesCount; - renderTargetWidth = shadowData.mainLightRenderTargetWidth; - renderTargetHeight = shadowData.mainLightRenderTargetHeight; + m_RenderTargetWidth = shadowData.mainLightRenderTargetWidth; + m_RenderTargetHeight = shadowData.mainLightRenderTargetHeight; ref readonly URPLightShadowCullingInfos shadowCullingInfos = ref shadowData.visibleLightsShadowCullingInfos.UnsafeElementAt(shadowLightIndex); @@ -202,12 +210,12 @@ public bool Setup(UniversalRenderingData renderingData, UniversalCameraData came private void UpdateTextureDescriptorIfNeeded() { - if ( m_MainLightShadowDescriptor.width != renderTargetWidth - || m_MainLightShadowDescriptor.height != renderTargetHeight + if ( m_MainLightShadowDescriptor.width != m_RenderTargetWidth + || m_MainLightShadowDescriptor.height != m_RenderTargetHeight || m_MainLightShadowDescriptor.depthBufferBits != k_ShadowmapBufferBits || m_MainLightShadowDescriptor.colorFormat != RenderTextureFormat.Shadowmap) { - m_MainLightShadowDescriptor = new RenderTextureDescriptor(renderTargetWidth, renderTargetHeight, RenderTextureFormat.Shadowmap, k_ShadowmapBufferBits); + m_MainLightShadowDescriptor = new RenderTextureDescriptor(m_RenderTargetWidth, m_RenderTargetHeight, RenderTextureFormat.Shadowmap, k_ShadowmapBufferBits); } } @@ -243,6 +251,7 @@ bool SetupForEmptyRendering(bool stripShadowsOffVariants, bool shadowsEnabled, L return true; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) @@ -264,7 +273,7 @@ public override void Configure(CommandBuffer cmd, RenderTextureDescriptor camera } else { - ShadowUtils.ShadowRTReAllocateIfNeeded(ref m_MainLightShadowmapTexture, renderTargetWidth, renderTargetHeight, k_ShadowmapBufferBits, name: k_MainLightShadowMapTextureName); + ShadowUtils.ShadowRTReAllocateIfNeeded(ref m_MainLightShadowmapTexture, m_RenderTargetWidth, m_RenderTargetHeight, k_ShadowmapBufferBits, name: k_MainLightShadowMapTextureName); ConfigureTarget(m_MainLightShadowmapTexture); } @@ -299,6 +308,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData RenderMainLightCascadeShadowmap(rasterCommandBuffer, ref m_PassData, false); universalRenderingData.commandBuffer.SetGlobalTexture(MainLightShadowConstantBuffer._MainLightShadowmapID, m_MainLightShadowmapTexture.nameID); } +#endif void Clear() { @@ -373,8 +383,8 @@ void SetupMainLightShadowReceiverConstants(RasterCommandBuffer cmd, ref VisibleL for (int i = cascadeCount; i <= k_MaxCascades; ++i) m_MainLightShadowMatrices[i] = noOpShadowMatrix; - float invShadowAtlasWidth = 1.0f / renderTargetWidth; - float invShadowAtlasHeight = 1.0f / renderTargetHeight; + float invShadowAtlasWidth = 1.0f / m_RenderTargetWidth; + float invShadowAtlasHeight = 1.0f / m_RenderTargetHeight; float invHalfShadowAtlasWidth = 0.5f * invShadowAtlasWidth; float invHalfShadowAtlasHeight = 0.5f * invShadowAtlasHeight; float softShadowsProp = ShadowUtils.SoftShadowQualityToShaderProperty(light, softShadows); @@ -417,7 +427,7 @@ void SetupMainLightShadowReceiverConstants(RasterCommandBuffer cmd, ref VisibleL cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, new Vector4(invShadowAtlasWidth, invShadowAtlasHeight, - renderTargetWidth, renderTargetHeight)); + m_RenderTargetWidth, m_RenderTargetHeight)); } } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MotionVectorRenderPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MotionVectorRenderPass.cs index 97b388749cf..dcdb60d16c3 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MotionVectorRenderPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/MotionVectorRenderPass.cs @@ -1,5 +1,4 @@ using System; -using Unity.Collections; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering.RenderGraphModule; @@ -7,7 +6,6 @@ namespace UnityEngine.Rendering.Universal { sealed class MotionVectorRenderPass : ScriptableRenderPass { - #region Fields internal const string k_MotionVectorTextureName = "_MotionVectorTexture"; internal const string k_MotionVectorDepthTextureName = "_MotionVectorDepthTexture"; @@ -19,15 +17,15 @@ sealed class MotionVectorRenderPass : ScriptableRenderPass static readonly int s_CameraDepthTextureID = Shader.PropertyToID("_CameraDepthTexture"); static readonly ProfilingSampler s_SetMotionMatrixProfilingSampler = new ProfilingSampler("Set Motion Vector Global Matrices"); - RTHandle m_Color; - RTHandle m_Depth; readonly Material m_CameraMaterial; readonly FilteringSettings m_FilteringSettings; +#if URP_COMPATIBILITY_MODE + RTHandle m_Color; + RTHandle m_Depth; private PassData m_PassData; - #endregion +#endif - #region Constructors internal MotionVectorRenderPass(RenderPassEvent evt, Material cameraMaterial, LayerMask opaqueLayerMask) { @@ -35,14 +33,15 @@ internal MotionVectorRenderPass(RenderPassEvent evt, Material cameraMaterial, La renderPassEvent = evt; m_CameraMaterial = cameraMaterial; m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque,opaqueLayerMask); - m_PassData = new PassData(); ConfigureInput(ScriptableRenderPassInput.Depth); - } - #endregion +#if URP_COMPATIBILITY_MODE + m_PassData = new PassData(); +#endif + } - #region State +#if URP_COMPATIBILITY_MODE internal void Setup(RTHandle color, RTHandle depth) { m_Color = color; @@ -66,10 +65,8 @@ public override void Configure(CommandBuffer cmd, RenderTextureDescriptor camera ConfigureDepthStoreAction(RenderBufferStoreAction.DontCare); #pragma warning restore CS0618 } +#endif - #endregion - - #region Execution private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RendererList rendererList) { var cameraMaterial = passData.cameraMaterial; @@ -83,16 +80,17 @@ private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, Rend // Never draw in Preview if (camera.cameraType == CameraType.Preview) return; - + // These flags are still required in SRP or the engine won't compute previous model matrices... // If the flag hasn't been set yet on this camera, motion vectors will skip a frame. camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth; // TODO: add option to only draw either one? DrawCameraMotionVectors(cmd, passData.xr, cameraMaterial); - DrawObjectMotionVectors(cmd, passData.xr, ref rendererList); + DrawObjectMotionVectors(cmd, passData.xr, ref rendererList); } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { @@ -112,6 +110,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(cmd, m_PassData, m_PassData.rendererList); } } +#endif private static DrawingSettings GetDrawingSettings(Camera camera, bool supportsDynamicBatching) { @@ -172,7 +171,6 @@ private static void DrawObjectMotionVectors(RasterCommandBuffer cmd, XRPass xr, cmd.SetFoveatedRenderingMode(FoveatedRenderingMode.Disabled); #endif } - #endregion /// /// Shared pass data @@ -182,8 +180,6 @@ private class PassData internal Camera camera; internal XRPass xr; - internal TextureHandle motionVectorColor; - internal TextureHandle motionVectorDepth; internal TextureHandle cameraDepth; internal Material cameraMaterial; internal RendererListHandle rendererListHdl; @@ -226,9 +222,7 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, Textur if (cameraData.xr.enabled) builder.EnableFoveatedRasterization(cameraData.xr.supportsFoveatedRendering && cameraData.xrUniversal.canFoveateIntermediatePasses); - passData.motionVectorColor = motionVectorColor; builder.SetRenderAttachment(motionVectorColor, 0, AccessFlags.Write); - passData.motionVectorDepth = motionVectorDepth; builder.SetRenderAttachmentDepth(motionVectorDepth, AccessFlags.Write); InitPassData(ref passData, cameraData); passData.cameraDepth = cameraDepthTexture; @@ -261,6 +255,7 @@ public class MotionMatrixPassData public XRPass xr; }; +#if URP_COMPATIBILITY_MODE internal static void SetMotionVectorGlobalMatrices(CommandBuffer cmd, UniversalCameraData cameraData) { if (cameraData.camera.TryGetComponent(out var additionalCameraData)) @@ -268,6 +263,7 @@ internal static void SetMotionVectorGlobalMatrices(CommandBuffer cmd, UniversalC additionalCameraData.motionVectorsPersistentData?.SetGlobalMotionMatrices(CommandBufferHelpers.GetRasterCommandBuffer(cmd), cameraData.xr); } } +#endif internal static void SetRenderGraphMotionVectorGlobalMatrices(RenderGraph renderGraph, UniversalCameraData cameraData) { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ProbeVolumeDebugPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ProbeVolumeDebugPass.cs index 62adeef6bfa..302e4ec10c4 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ProbeVolumeDebugPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ProbeVolumeDebugPass.cs @@ -1,7 +1,4 @@ using System; -using System.Collections.Generic; -using System.Runtime.CompilerServices; -using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering.RenderGraphModule; namespace UnityEngine.Rendering.Universal @@ -9,11 +6,14 @@ namespace UnityEngine.Rendering.Universal /// /// Uses a compute shader to capture the depth and normal of the pixel under the cursor. /// - internal partial class ProbeVolumeDebugPass : ScriptableRenderPass + internal class ProbeVolumeDebugPass : ScriptableRenderPass { ComputeShader m_ComputeShader; + +#if URP_COMPATIBILITY_MODE RTHandle m_DepthTexture; RTHandle m_NormalTexture; +#endif /// /// Creates a new ProbeVolumeDebugPass instance. @@ -25,6 +25,7 @@ public ProbeVolumeDebugPass(RenderPassEvent evt, ComputeShader computeShader) m_ComputeShader = computeShader; } +#if URP_COMPATIBILITY_MODE public void Setup(RTHandle depthBuffer, RTHandle normalBuffer) { m_DepthTexture = depthBuffer; @@ -51,7 +52,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData cmd.DispatchCompute(m_ComputeShader, kernel, 1, 1, 1); } } - +#endif class WriteApvData { @@ -66,7 +67,7 @@ class WriteApvData /// Render graph entry point /// /// - /// + /// /// /// internal void Render(RenderGraph renderGraph, ContextContainer frameData, TextureHandle depthPyramidBuffer, TextureHandle normalBuffer) diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/RenderObjectsPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/RenderObjectsPass.cs index 285ceb0ed67..3c2613afa3d 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/RenderObjectsPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/RenderObjectsPass.cs @@ -16,7 +16,6 @@ public class RenderObjectsPass : ScriptableRenderPass FilteringSettings m_FilteringSettings; RenderObjects.CustomCameraSettings m_CameraSettings; - /// /// The override material to use. /// @@ -138,6 +137,7 @@ internal void Init(RenderPassEvent renderPassEvent, string[] shaderTags, RenderQ m_CameraSettings = cameraSettings; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -156,6 +156,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(m_PassData, cmd , m_PassData.rendererList, renderingData.cameraData.IsCameraProjectionMatrixFlipped()); } } +#endif private static void ExecutePass(PassData passData, RasterCommandBuffer cmd, RendererList rendererList, bool isYFlipped) { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceAmbientOcclusionPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceAmbientOcclusionPass.cs index cdd0691127a..a497fdacdb4 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceAmbientOcclusionPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceAmbientOcclusionPass.cs @@ -1,4 +1,5 @@ using System; +using System.Runtime.CompilerServices; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering.RenderGraphModule; @@ -11,17 +12,14 @@ internal class ScreenSpaceAmbientOcclusionPass : ScriptableRenderPass private readonly bool m_SupportsR8RenderTextureFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.R8); private int m_BlueNoiseTextureIndex = 0; private Material m_Material; - private SSAOPassData m_PassData; private Texture2D[] m_BlueNoiseTextures; private Vector4[] m_CameraTopLeftCorner = new Vector4[2]; private Vector4[] m_CameraXExtent = new Vector4[2]; private Vector4[] m_CameraYExtent = new Vector4[2]; private Vector4[] m_CameraZExtent = new Vector4[2]; - private RTHandle[] m_SSAOTextures = new RTHandle[4]; private BlurTypes m_BlurType = BlurTypes.Bilateral; private Matrix4x4[] m_CameraViewProjections = new Matrix4x4[2]; private ProfilingSampler m_ProfilingSampler = ProfilingSampler.Get(URPProfileId.SSAO); - private ScriptableRenderer m_Renderer = null; private RenderTextureDescriptor m_AOPassDescriptor; private ScreenSpaceAmbientOcclusionSettings m_CurrentSettings; @@ -41,9 +39,14 @@ internal class ScreenSpaceAmbientOcclusionPass : ScriptableRenderPass private static readonly int s_ProjectionParams2ID = Shader.PropertyToID("_ProjectionParams2"); private static readonly int s_CameraViewProjectionsID = Shader.PropertyToID("_CameraViewProjections"); private static readonly int s_CameraViewTopLeftCornerID = Shader.PropertyToID("_CameraViewTopLeftCorner"); - private static readonly int s_CameraDepthTextureID = Shader.PropertyToID("_CameraDepthTexture"); private static readonly int s_CameraNormalsTextureID = Shader.PropertyToID("_CameraNormalsTexture"); +#if URP_COMPATIBILITY_MODE + private RTHandle[] m_SSAOTextures = new RTHandle[4]; + + private SSAOPassData m_PassData; + private ScriptableRenderer m_Renderer = null; + private static readonly int[] m_BilateralTexturesIndices = { 0, 1, 2, 3 }; private static readonly ShaderPasses[] m_BilateralPasses = { ShaderPasses.BilateralBlurHorizontal, ShaderPasses.BilateralBlurVertical, ShaderPasses.BilateralBlurFinal }; private static readonly ShaderPasses[] m_BilateralAfterOpaquePasses = { ShaderPasses.BilateralBlurHorizontal, ShaderPasses.BilateralBlurVertical, ShaderPasses.BilateralAfterOpaque }; @@ -55,6 +58,7 @@ internal class ScreenSpaceAmbientOcclusionPass : ScriptableRenderPass private static readonly int[] m_KawaseTexturesIndices = { 0, 3 }; private static readonly ShaderPasses[] m_KawasePasses = { ShaderPasses.KawaseBlur }; private static readonly ShaderPasses[] m_KawaseAfterOpaquePasses = { ShaderPasses.KawaseAfterOpaque }; +#endif // Enums private enum BlurTypes @@ -139,15 +143,19 @@ internal bool Equals(ref SSAOMaterialParams other) internal ScreenSpaceAmbientOcclusionPass() { m_CurrentSettings = new ScreenSpaceAmbientOcclusionSettings(); +#if URP_COMPATIBILITY_MODE m_PassData = new SSAOPassData(); +#endif } internal bool Setup(ref ScreenSpaceAmbientOcclusionSettings featureSettings, ref ScriptableRenderer renderer, ref Material material, ref Texture2D[] blueNoiseTextures) { m_BlueNoiseTextures = blueNoiseTextures; m_Material = material; - m_Renderer = renderer; m_CurrentSettings = featureSettings; +#if URP_COMPATIBILITY_MODE + m_Renderer = renderer; +#endif // RenderPass Event + Source Settings (Depth / Depth&Normals if (renderer is UniversalRenderer { usesDeferredLighting: true }) @@ -199,6 +207,7 @@ internal bool Setup(ref ScreenSpaceAmbientOcclusionSettings featureSettings, ref && m_CurrentSettings.Falloff > 0.0f; } +#if URP_COMPATIBILITY_MODE private static bool IsAfterOpaquePass(ref ShaderPasses pass) { return pass == ShaderPasses.BilateralAfterOpaque @@ -206,6 +215,8 @@ private static bool IsAfterOpaquePass(ref ShaderPasses pass) || pass == ShaderPasses.KawaseAfterOpaque; } +#endif + private void SetupKeywordsAndParameters(ref ScreenSpaceAmbientOcclusionSettings settings, ref UniversalCameraData cameraData) { #if ENABLE_VR && ENABLE_XR_MODULE @@ -302,6 +313,7 @@ private class SSAOPassData internal TextureHandle finalTexture; internal TextureHandle blurTexture; internal TextureHandle cameraNormalsTexture; + internal UniversalCameraData cameraData; } private void InitSSAOPassData(ref SSAOPassData data) @@ -312,6 +324,26 @@ private void InitSSAOPassData(ref SSAOPassData data) data.directLightingStrength = m_CurrentSettings.DirectLightingStrength; } + private static Vector4 ComputeScaleBias(UniversalCameraData cameraData, RTHandle source, RTHandle destination) + { + Vector2 viewportScale; + if (source.useScaling) + { + viewportScale.x = source.rtHandleProperties.rtHandleScale.x; + viewportScale.y = source.rtHandleProperties.rtHandleScale.y; + } + else + { + viewportScale = Vector2.one; + } + + bool yFlip = cameraData.IsHandleYFlipped(source) != cameraData.IsHandleYFlipped(destination); + if (yFlip) + return new Vector4(viewportScale.x, -viewportScale.y, 0, viewportScale.y); + else + return new Vector4(viewportScale.x, viewportScale.y, 0, 0); + } + public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) { UniversalCameraData cameraData = frameData.Get(); @@ -343,6 +375,7 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer passData.AOTexture = aoTexture; passData.finalTexture = finalTexture; passData.blurTexture = blurTexture; + passData.cameraData = cameraData; // Declare input textures builder.UseTexture(passData.AOTexture, AccessFlags.ReadWrite); @@ -369,7 +402,7 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer // The global SSAO texture only needs to be set if After Opaque is disabled... if (!passData.afterOpaque && finalTexture.IsValid()) { - builder.UseTexture(passData.finalTexture, AccessFlags.ReadWrite); + builder.UseTexture(passData.finalTexture, AccessFlags.Write); builder.SetGlobalTextureAfterPass(finalTexture, s_SSAOFinalTextureID); } @@ -389,24 +422,28 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer Blitter.BlitCameraTexture(cmd, data.AOTexture, data.AOTexture, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, data.material, (int) ShaderPasses.AmbientOcclusion); // Blur passes + Vector4 viewScaleBias; switch (data.BlurQuality) { // Bilateral case ScreenSpaceAmbientOcclusionSettings.BlurQualityOptions.High: Blitter.BlitCameraTexture(cmd, data.AOTexture, data.blurTexture, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, data.material, (int) ShaderPasses.BilateralBlurHorizontal); Blitter.BlitCameraTexture(cmd, data.blurTexture, data.AOTexture, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, data.material, (int) ShaderPasses.BilateralBlurVertical); - Blitter.BlitCameraTexture(cmd, data.AOTexture, data.finalTexture, finalLoadAction, RenderBufferStoreAction.Store, data.material, (int) (data.afterOpaque ? ShaderPasses.BilateralAfterOpaque : ShaderPasses.BilateralBlurFinal)); + viewScaleBias = ComputeScaleBias(data.cameraData, data.AOTexture, data.finalTexture); + Blitter.BlitCameraTexture(cmd, data.AOTexture, data.finalTexture, viewScaleBias, finalLoadAction, RenderBufferStoreAction.Store, data.material, (int) (data.afterOpaque ? ShaderPasses.BilateralAfterOpaque : ShaderPasses.BilateralBlurFinal)); break; // Gaussian case ScreenSpaceAmbientOcclusionSettings.BlurQualityOptions.Medium: Blitter.BlitCameraTexture(cmd, data.AOTexture, data.blurTexture, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, data.material, (int) ShaderPasses.GaussianBlurHorizontal); - Blitter.BlitCameraTexture(cmd, data.blurTexture, data.finalTexture, finalLoadAction, RenderBufferStoreAction.Store, data.material, (int) (data.afterOpaque ? ShaderPasses.GaussianAfterOpaque : ShaderPasses.GaussianBlurVertical)); + viewScaleBias = ComputeScaleBias(data.cameraData, data.blurTexture, data.finalTexture); + Blitter.BlitCameraTexture(cmd, data.blurTexture, data.finalTexture, viewScaleBias, finalLoadAction, RenderBufferStoreAction.Store, data.material, (int) (data.afterOpaque ? ShaderPasses.GaussianAfterOpaque : ShaderPasses.GaussianBlurVertical)); break; // Kawase case ScreenSpaceAmbientOcclusionSettings.BlurQualityOptions.Low: - Blitter.BlitCameraTexture(cmd, data.AOTexture, data.finalTexture, finalLoadAction, RenderBufferStoreAction.Store, data.material, (int) (data.afterOpaque ? ShaderPasses.KawaseAfterOpaque : ShaderPasses.KawaseBlur)); + viewScaleBias = ComputeScaleBias(data.cameraData, data.AOTexture, data.finalTexture); + Blitter.BlitCameraTexture(cmd, data.AOTexture, data.finalTexture, viewScaleBias, finalLoadAction, RenderBufferStoreAction.Store, data.material, (int) (data.afterOpaque ? ShaderPasses.KawaseAfterOpaque : ShaderPasses.KawaseBlur)); break; default: @@ -458,6 +495,7 @@ private void CreateRenderTextureHandles(RenderGraph renderGraph, UniversalResour ------------------------------------------------------------- RENDER-GRAPH -------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------*/ +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -616,6 +654,7 @@ private static void GetPassOrder(BlurTypes blurType, bool isAfterOpaque, out int throw new ArgumentOutOfRangeException(); } } +#endif /// public override void OnCameraCleanup(CommandBuffer cmd) @@ -629,10 +668,12 @@ public override void OnCameraCleanup(CommandBuffer cmd) public void Dispose() { +#if URP_COMPATIBILITY_MODE m_SSAOTextures[0]?.Release(); m_SSAOTextures[1]?.Release(); m_SSAOTextures[2]?.Release(); m_SSAOTextures[3]?.Release(); +#endif m_SSAOParamsPrev = default; } } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs index 7c543f4d391..a6c6e471e7b 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/TransparentSettingsPass.cs @@ -25,6 +25,7 @@ public bool Setup() return !m_shouldReceiveShadows; } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { @@ -34,6 +35,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(rasterCommandBuffer); } } +#endif public static void ExecutePass(RasterCommandBuffer rasterCommandBuffer) { diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/XROcclusionMeshPass.cs b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/XROcclusionMeshPass.cs index e8597ee2023..1dd473451d6 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/Passes/XROcclusionMeshPass.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/Passes/XROcclusionMeshPass.cs @@ -10,19 +10,27 @@ namespace UnityEngine.Rendering.Universal /// public class XROcclusionMeshPass : ScriptableRenderPass { - PassData m_PassData; - /// /// Used to indicate if the active target of the pass is the back buffer /// + [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public bool m_IsActiveTargetBackBuffer; // TODO: Remove this when we remove non-RG path +#if URP_COMPATIBILITY_MODE + PassData m_PassData; +#endif + public XROcclusionMeshPass(RenderPassEvent evt) { profilingSampler = new ProfilingSampler("Draw XR Occlusion Mesh"); renderPassEvent = evt; - m_PassData = new PassData(); + +#if URP_COMPATIBILITY_MODE +#pragma warning disable CS0618 m_IsActiveTargetBackBuffer = false; +#pragma warning restore CS0618 + m_PassData = new PassData(); +#endif } private static void ExecutePass(RasterCommandBuffer cmd, PassData data) @@ -36,6 +44,7 @@ private static void ExecutePass(RasterCommandBuffer cmd, PassData data) } } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -44,12 +53,11 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData m_PassData.isActiveTargetBackBuffer = m_IsActiveTargetBackBuffer; ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData); } +#endif private class PassData { internal XRPass xr; - internal TextureHandle cameraColorAttachment; - internal TextureHandle cameraDepthAttachment; internal bool isActiveTargetBackBuffer; } @@ -61,9 +69,7 @@ internal void Render(RenderGraph renderGraph, ContextContainer frameData, in Tex using (var builder = renderGraph.AddRasterRenderPass(passName, out var passData, profilingSampler)) { passData.xr = cameraData.xr; - passData.cameraColorAttachment = cameraColorAttachment; builder.SetRenderAttachment(cameraColorAttachment, 0); - passData.cameraDepthAttachment = cameraDepthAttachment; builder.SetRenderAttachmentDepth(cameraDepthAttachment, AccessFlags.Write); passData.isActiveTargetBackBuffer = resourceData.isActiveTargetBackBuffer; diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/DecalRendererFeature.cs b/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/DecalRendererFeature.cs index a2707457a5b..eca8052782d 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/DecalRendererFeature.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/DecalRendererFeature.cs @@ -215,6 +215,7 @@ public class DecalRendererFeature : ScriptableRendererFeature // GBuffer private DecalGBufferRenderPass m_GBufferRenderPass; private DecalDrawGBufferSystem m_DrawGBufferSystem; + private DeferredLights m_DeferredLights; // Internal / Constants @@ -416,9 +417,7 @@ private bool RecreateSystemsIfNeeded(ScriptableRenderer renderer, in CameraData break; case DecalTechnique.GBuffer: - m_DeferredLights = universalRenderer.deferredLights; - m_DrawGBufferSystem = new DecalDrawGBufferSystem(m_DecalEntityManager); m_GBufferRenderPass = new DecalGBufferRenderPass(m_ScreenSpaceSettings, intermediateRendering ? m_DrawGBufferSystem : null, m_Settings.decalLayers); @@ -541,13 +540,13 @@ internal override bool SupportsNativeRenderPass() return m_Technique == DecalTechnique.GBuffer || m_Technique == DecalTechnique.ScreenSpace; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void SetupRenderPasses(ScriptableRenderer renderer, in RenderingData renderingData) { // Disable obsolete warning for internal usage #pragma warning disable CS0618 - if (renderer.cameraColorTargetHandle == null) return; @@ -582,13 +581,16 @@ public override void SetupRenderPasses(ScriptableRenderer renderer, in Rendering // Need to call Configure for both of these passes to setup input attachments as first frame otherwise will raise errors m_GBufferRenderPass.Configure(null, renderingData.cameraData.cameraTargetDescriptor); } - #pragma warning restore CS0618 + #pragma warning restore CS0618 } +#endif /// protected override void Dispose(bool disposing) { +#if URP_COMPATIBILITY_MODE m_DBufferRenderPass?.Dispose(); +#endif m_CopyDepthPass?.Dispose(); CoreUtils.Destroy(m_DBufferClearMaterial); diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/FullScreenPassRendererFeature.cs b/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/FullScreenPassRendererFeature.cs index acf771a9f0f..e364c4b94ec 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/FullScreenPassRendererFeature.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/FullScreenPassRendererFeature.cs @@ -105,15 +105,17 @@ public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingD m_FullScreenPass.SetupMembers(passMaterial, passIndex, fetchColorBuffer, bindDepthStencilAttachment); m_FullScreenPass.requiresIntermediateTexture = fetchColorBuffer; - + renderer.EnqueuePass(m_FullScreenPass); } +#if URP_COMPATIBILITY_MODE /// protected override void Dispose(bool disposing) { m_FullScreenPass.Dispose(); } +#endif internal class FullScreenRenderPass : ScriptableRenderPass { @@ -121,10 +123,13 @@ internal class FullScreenRenderPass : ScriptableRenderPass private int m_PassIndex; private bool m_FetchActiveColor; private bool m_BindDepthStencilAttachment; - private RTHandle m_CopiedColor; private static MaterialPropertyBlock s_SharedPropertyBlock = new MaterialPropertyBlock(); +#if URP_COMPATIBILITY_MODE + private RTHandle m_CopiedColor; +#endif + public FullScreenRenderPass(string passName) { profilingSampler = new ProfilingSampler(passName); @@ -138,6 +143,7 @@ public void SetupMembers(Material material, int passIndex, bool fetchActiveColor m_BindDepthStencilAttachment = bindDepthStencilAttachment; } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) { @@ -151,18 +157,23 @@ public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderin if (m_FetchActiveColor) ReAllocate(renderingData.cameraData.cameraTargetDescriptor); } +#endif internal void ReAllocate(RenderTextureDescriptor desc) { +#if URP_COMPATIBILITY_MODE desc.msaaSamples = 1; desc.depthStencilFormat = GraphicsFormat.None; RenderingUtils.ReAllocateHandleIfNeeded(ref m_CopiedColor, desc, name: "_FullscreenPassColorCopy"); +#endif } +#if URP_COMPATIBILITY_MODE public void Dispose() { m_CopiedColor?.Release(); } +#endif private static void ExecuteCopyColorPass(RasterCommandBuffer cmd, RTHandle sourceTexture) { @@ -181,6 +192,7 @@ private static void ExecuteMainPass(RasterCommandBuffer cmd, RTHandle sourceText cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Triangles, 3, 1, s_SharedPropertyBlock); } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { @@ -204,6 +216,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecuteMainPass(rasterCmd, m_FetchActiveColor ? m_CopiedColor : null, m_Material, m_PassIndex); } } +#endif public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) { @@ -222,7 +235,7 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer source = resourcesData.activeColorTexture; destination = renderGraph.CreateTexture(targetDesc); - + using (var builder = renderGraph.AddRasterRenderPass("Copy Color Full Screen", out var passData, profilingSampler)) { passData.inputTexture = source; @@ -237,7 +250,7 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer } //Swap for next pass; - source = destination; + source = destination; } else { @@ -292,7 +305,7 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer Debug.Assert(resourcesData.cameraNormalsTexture.IsValid()); builder.UseTexture(resourcesData.cameraNormalsTexture); } - + builder.SetRenderAttachment(destination, 0, AccessFlags.Write); if (m_BindDepthStencilAttachment) @@ -301,7 +314,7 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer builder.SetRenderFunc((MainPassData data, RasterGraphContext rgContext) => { ExecuteMainPass(rgContext.cmd, data.inputTexture, data.material, data.passIndex); - }); + }); } } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/ScreenSpaceShadows.cs b/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/ScreenSpaceShadows.cs index 60102ee7f97..685469e81df 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/ScreenSpaceShadows.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/ScreenSpaceShadows.cs @@ -79,7 +79,9 @@ public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingD /// protected override void Dispose(bool disposing) { +#if URP_COMPATIBILITY_MODE m_SSShadowsPass?.Dispose(); +#endif m_SSShadowsPass = null; CoreUtils.Destroy(m_Material); } @@ -110,22 +112,30 @@ private class ScreenSpaceShadowsPass : ScriptableRenderPass // Private Variables private Material m_Material; private ScreenSpaceShadowsSettings m_CurrentSettings; - private RTHandle m_RenderTarget; private int m_ScreenSpaceShadowmapTextureID; + +#if URP_COMPATIBILITY_MODE private PassData m_PassData; + private RTHandle m_RenderTarget; +#endif internal ScreenSpaceShadowsPass() { profilingSampler = new ProfilingSampler("Blit Screen Space Shadows"); m_CurrentSettings = new ScreenSpaceShadowsSettings(); m_ScreenSpaceShadowmapTextureID = Shader.PropertyToID("_ScreenSpaceShadowmapTexture"); + +#if URP_COMPATIBILITY_MODE m_PassData = new PassData(); +#endif } +#if URP_COMPATIBILITY_MODE public void Dispose() { m_RenderTarget?.Release(); } +#endif internal bool Setup(ScreenSpaceShadowsSettings featureSettings, Material material) { @@ -136,6 +146,8 @@ internal bool Setup(ScreenSpaceShadowsSettings featureSettings, Material materia return m_Material != null; } + +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) @@ -158,12 +170,12 @@ public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderin ConfigureClear(ClearFlag.None, Color.white); #pragma warning restore CS0618 } +#endif private class PassData { internal TextureHandle target; internal Material material; - internal int shadowmapID; } /// @@ -173,7 +185,6 @@ private class PassData private void InitPassData(ref PassData passData) { passData.material = m_Material; - passData.shadowmapID = m_ScreenSpaceShadowmapTextureID; } public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) @@ -218,6 +229,7 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer } } +#if URP_COMPATIBILITY_MODE private static void ExecutePass(RasterCommandBuffer cmd, PassData data, RTHandle target) { Blitter.BlitTexture(cmd, target, Vector2.one, data.material, 0); @@ -225,6 +237,7 @@ private static void ExecutePass(RasterCommandBuffer cmd, PassData data, RTHandle cmd.SetKeyword(ShaderGlobalKeywords.MainLightShadowCascades, false); cmd.SetKeyword(ShaderGlobalKeywords.MainLightShadowScreen, true); } +#endif private static void ExecutePass(UnsafeCommandBuffer cmd, PassData data, RTHandle target) { @@ -234,6 +247,7 @@ private static void ExecutePass(UnsafeCommandBuffer cmd, PassData data, RTHandle cmd.SetKeyword(ShaderGlobalKeywords.MainLightShadowScreen, true); } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -251,17 +265,21 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, m_RenderTarget); } } +#endif } private class ScreenSpaceShadowsPostPass : ScriptableRenderPass { +#if URP_COMPATIBILITY_MODE private static readonly RTHandle k_CurrentActive = RTHandles.Alloc(BuiltinRenderTextureType.CurrentActive); +#endif internal ScreenSpaceShadowsPostPass() { profilingSampler = new ProfilingSampler("Set Screen Space Shadow Keywords"); } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { @@ -270,6 +288,7 @@ public override void Configure(CommandBuffer cmd, RenderTextureDescriptor camera ConfigureTarget(k_CurrentActive); #pragma warning restore CS0618 } +#endif private static void ExecutePass(RasterCommandBuffer cmd, UniversalShadowData shadowData) { @@ -286,6 +305,7 @@ private static void ExecutePass(RasterCommandBuffer cmd, UniversalShadowData sha cmd.SetKeyword(ShaderGlobalKeywords.MainLightShadowCascades, receiveShadowsCascades); } +#if URP_COMPATIBILITY_MODE [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { @@ -297,12 +317,13 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), shadowData); } } +#endif internal class PassData { - internal ScreenSpaceShadowsPostPass pass; internal UniversalShadowData shadowData; } + public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) { using (var builder = renderGraph.AddRasterRenderPass(passName, out var passData, profilingSampler)) @@ -312,7 +333,6 @@ public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer TextureHandle color = resourceData.activeColorTexture; builder.SetRenderAttachment(color, 0, AccessFlags.Write); passData.shadowData = frameData.Get(); - passData.pass = this; builder.AllowGlobalStateModification(true); diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs b/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs index 8584385eab1..73bc7aecaf0 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs @@ -848,7 +848,7 @@ internal void ConfigureCameraColorTarget(RTHandle colorTarget) /// /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] - public abstract void Setup(ScriptableRenderContext context, ref RenderingData renderingData); + public virtual void Setup(ScriptableRenderContext context, ref RenderingData renderingData) { } /// /// Override this method to implement the lighting setup for the renderer. You can use this to diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineGlobalSettings.cs b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineGlobalSettings.cs index ff27aa7e85d..704b58d90ab 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineGlobalSettings.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineGlobalSettings.cs @@ -36,9 +36,9 @@ partial class UniversalRenderPipelineGlobalSettings : RenderPipelineGlobalSettin #pragma warning restore CS0414 #if UNITY_EDITOR - public static void UpgradeAsset(int assetInstanceID) + public static void UpgradeAsset(EntityId assetInstanceID) { - if (EditorUtility.InstanceIDToObject(assetInstanceID) is not UniversalRenderPipelineGlobalSettings asset) + if (EditorUtility.EntityIdToObject(assetInstanceID) is not UniversalRenderPipelineGlobalSettings asset) return; int assetVersionBeforeUpgrade = asset.m_AssetVersion; @@ -244,7 +244,7 @@ internal static UniversalRenderPipelineGlobalSettings Ensure(bool canCreateNewAs { if (currentInstance != null && !currentInstance.IsAtLastVersion()) { - UpgradeAsset(currentInstance.GetInstanceID()); + UpgradeAsset(currentInstance.GetEntityId()); AssetDatabase.SaveAssetIfDirty(currentInstance); } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs index c1e1fd3fee6..208733ea591 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs @@ -61,11 +61,13 @@ public sealed partial class UniversalRenderer : ScriptableRenderer static readonly List k_DepthNormalsOnly = new List { new ShaderTagId("DepthNormalsOnly") }; - private static class Profiling +#if URP_COMPATIBILITY_MODE + static class ProfilingCompatibilityMode { private const string k_Name = nameof(UniversalRenderer); public static readonly ProfilingSampler createCameraRenderTarget = new ProfilingSampler($"{k_Name}.{nameof(CreateCameraRenderTarget)}"); } +#endif /// public override int SupportedCameraStackingTypes() @@ -105,7 +107,7 @@ protected internal override bool SupportsCameraNormals() // Rendering mode setup from UI. The final rendering mode used can be different. See renderingModeActual. internal RenderingMode renderingModeRequested => m_RenderingMode; - private bool deferredModeUnsupported => GL.wireframe || + bool deferredModeUnsupported => GL.wireframe || (DebugHandler != null && DebugHandler.IsActiveModeUnsupportedForDeferred) || m_DeferredLights == null || !m_DeferredLights.IsRuntimeSupportedThisFrame(); @@ -145,14 +147,13 @@ internal RenderingMode renderingModeActual { #endif /// Property to control the depth priming behavior of the forward rendering path. public DepthPrimingMode depthPrimingMode { get { return m_DepthPrimingMode; } set { m_DepthPrimingMode = value; } } + DepthOnlyPass m_DepthPrepass; DepthNormalOnlyPass m_DepthNormalPrepass; - CopyDepthPass m_PrimedDepthCopyPass; MotionVectorRenderPass m_MotionVectorPass; MainLightShadowCasterPass m_MainLightShadowCasterPass; AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass; GBufferPass m_GBufferPass; - CopyDepthPass m_GBufferCopyDepthPass; DeferredPass m_DeferredPass; DrawObjectsPass m_RenderOpaqueForwardOnlyPass; DrawObjectsPass m_RenderOpaqueForwardPass; @@ -182,21 +183,8 @@ internal RenderingMode renderingModeActual { StencilCrossFadeRenderPass m_StencilCrossFadeRenderPass; - internal RenderTargetBufferSystem m_ColorBufferSystem; - - internal RTHandle m_ActiveCameraColorAttachment; - RTHandle m_ColorFrontBuffer; - internal RTHandle m_ActiveCameraDepthAttachment; - internal RTHandle m_CameraDepthAttachment; - internal RTHandle m_CameraDepthAttachment_D3d_11; RTHandle m_TargetColorHandle; RTHandle m_TargetDepthHandle; - internal RTHandle m_DepthTexture; - RTHandle m_NormalsTexture; - RTHandle m_DecalLayersTexture; - RTHandle m_OpaqueColor; - RTHandle m_MotionVectorColor; - RTHandle m_MotionVectorDepth; ForwardLights m_ForwardLights; DeferredLights m_DeferredLights; @@ -205,11 +193,9 @@ internal RenderingMode renderingModeActual { CopyDepthMode m_CopyDepthMode; DepthFormat m_CameraDepthAttachmentFormat; DepthFormat m_CameraDepthTextureFormat; - bool m_DepthPrimingRecommended; StencilState m_DefaultStencilState; LightCookieManager m_LightCookieManager; IntermediateTextureMode m_IntermediateTextureMode; - bool m_VulkanEnablePreTransform; // Materials used in URP Scriptable Render Passes Material m_BlitMaterial = null; @@ -219,12 +205,32 @@ internal RenderingMode renderingModeActual { Material m_ClusterDeferredMaterial = null; Material m_CameraMotionVecMaterial = null; - // Compatibility +#if URP_COMPATIBILITY_MODE + CopyDepthPass m_PrimedDepthCopyPass; + CopyDepthPass m_GBufferCopyDepthPass; + + internal RenderTargetBufferSystem m_ColorBufferSystem; + internal RTHandle m_ActiveCameraColorAttachment; + internal RTHandle m_ActiveCameraDepthAttachment; + internal RTHandle m_CameraDepthAttachment; + internal RTHandle m_CameraDepthAttachment_D3d_11; + internal RTHandle m_DepthTexture; + RTHandle m_NormalsTexture; + RTHandle m_DecalLayersTexture; + RTHandle m_OpaqueColor; + RTHandle m_MotionVectorColor; + RTHandle m_MotionVectorDepth; + + bool m_DepthPrimingRecommended; + bool m_VulkanEnablePreTransform; + CompatibilityMode.PostProcessPasses m_PostProcessPasses; internal ColorGradingLutPass colorGradingLutPass { get => m_PostProcessPasses.colorGradingLutPass; } internal CompatibilityMode.PostProcessPass postProcessPass { get => m_PostProcessPasses.postProcessPass; } internal CompatibilityMode.PostProcessPass finalPostProcessPass { get => m_PostProcessPasses.finalPostProcessPass; } internal RTHandle colorGradingLut { get => m_PostProcessPasses.colorGradingLut; } +#endif + internal DeferredLights deferredLights { get => m_DeferredLights; } internal LayerMask prepassLayerMask { get; set; } internal LayerMask opaqueLayerMask { get; set; } @@ -296,11 +302,11 @@ public UniversalRenderer(UniversalRendererData data) : base(data) opaqueLayerMask = data.opaqueLayerMask; transparentLayerMask = data.transparentLayerMask; shadowTransparentReceive = data.shadowTransparentReceive; - - if (UniversalRenderPipeline.asset?.supportsLightCookies ?? false) + + var asset = UniversalRenderPipeline.asset; + if (asset != null && asset.supportsLightCookies) { var settings = LightCookieManager.Settings.Create(); - var asset = UniversalRenderPipeline.asset; if (asset) { settings.atlas.format = asset.additionalLightsCookieFormat; @@ -331,10 +337,12 @@ public UniversalRenderer(UniversalRendererData data) : base(data) this.m_CameraDepthTextureFormat = data.depthTextureFormat; useRenderPassEnabled = data.useNativeRenderPass; +#if URP_COMPATIBILITY_MODE #if UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_EMBEDDED_LINUX this.m_DepthPrimingRecommended = false; #else this.m_DepthPrimingRecommended = true; +#endif #endif // Note: Since all custom render passes inject first and we have stable sort, @@ -350,10 +358,12 @@ public UniversalRenderer(UniversalRendererData data) : base(data) m_DepthPrepass = new DepthOnlyPass(RenderPassEvent.BeforeRenderingPrePasses, RenderQueueRange.opaque, prepassLayerMask); m_DepthNormalPrepass = new DepthNormalOnlyPass(RenderPassEvent.BeforeRenderingPrePasses, RenderQueueRange.opaque, prepassLayerMask); +#if URP_COMPATIBILITY_MODE if (renderingModeRequested == RenderingMode.Forward || renderingModeRequested == RenderingMode.ForwardPlus) { m_PrimedDepthCopyPass = new CopyDepthPass(RenderPassEvent.AfterRenderingPrePasses, copyDephPS, true, true); } +#endif if (renderingModeRequested == RenderingMode.Deferred || renderingModeRequested == RenderingMode.DeferredPlus) { @@ -382,7 +392,9 @@ public UniversalRenderer(UniversalRendererData data) : base(data) new ShaderTagId("LightweightForward") // Legacy shaders (do not have a gbuffer pass) are considered forward-only for backward compatibility }; int forwardOnlyStencilRef = stencilData.stencilReference | (int)StencilUsage.MaterialUnlit; +#if URP_COMPATIBILITY_MODE m_GBufferCopyDepthPass = new CopyDepthPass(RenderPassEvent.BeforeRenderingGbuffer + 1, copyDephPS, true, customPassName: "Copy GBuffer Depth"); +#endif m_DeferredPass = new DeferredPass(RenderPassEvent.BeforeRenderingDeferredLights, m_DeferredLights); m_RenderOpaqueForwardOnlyPass = new DrawObjectsPass("Draw Opaques Forward Only", forwardOnlyShaderTagIds, true, RenderPassEvent.BeforeRenderingOpaques, RenderQueueRange.opaque, data.opaqueLayerMask, forwardOnlyStencilState, forwardOnlyStencilRef); } @@ -422,26 +434,29 @@ public UniversalRenderer(UniversalRendererData data) : base(data) m_DrawOffscreenUIPass = new DrawScreenSpaceUIPass(RenderPassEvent.BeforeRenderingPostProcessing, true); m_DrawOverlayUIPass = new DrawScreenSpaceUIPass(RenderPassEvent.AfterRendering + k_AfterFinalBlitPassQueueOffset, false); // after m_FinalBlitPass +#if URP_COMPATIBILITY_MODE + if (!UniversalRenderPipeline.useRenderGraph) { // URP post-processing format follows the back-buffer format. var postProcessParams = CompatibilityMode.PostProcessParams.Create(); postProcessParams.blitMaterial = m_BlitMaterial; - postProcessParams.requestColorFormat = GraphicsFormat.B10G11R11_UFloatPack32; - var asset = UniversalRenderPipeline.asset; - if (asset) - postProcessParams.requestColorFormat = UniversalRenderPipeline.MakeRenderTextureGraphicsFormat(asset.supportsHDR, asset.hdrColorBufferPrecision, false); - - if (UniversalRenderPipeline.useRenderGraph) + postProcessParams.requestColorFormat = asset == null + ? GraphicsFormat.B10G11R11_UFloatPack32 + : UniversalRenderPipeline.MakeRenderTextureGraphicsFormat(asset.supportsHDR, asset.hdrColorBufferPrecision, false); + m_PostProcessPasses = new CompatibilityMode.PostProcessPasses(data.postProcessData, ref postProcessParams); + } + else +#endif + { + //No postProcessData means that post processes are disabled + if (data.postProcessData != null) { - if (data.postProcessData != null) - { - m_PostProcessPassRenderGraph = new PostProcessPassRenderGraph(data.postProcessData, postProcessParams.requestColorFormat); - m_ColorGradingLutPassRenderGraph = new ColorGradingLutPass(RenderPassEvent.BeforeRenderingPrePasses, data.postProcessData); - } - // No postProcessData in RG means no post processes + var requestColorFormat = asset == null + ? GraphicsFormat.B10G11R11_UFloatPack32 + : UniversalRenderPipeline.MakeRenderTextureGraphicsFormat(asset.supportsHDR, asset.hdrColorBufferPrecision, false); + m_PostProcessPassRenderGraph = new PostProcessPassRenderGraph(data.postProcessData, requestColorFormat); + m_ColorGradingLutPassRenderGraph = new ColorGradingLutPass(RenderPassEvent.BeforeRenderingPrePasses, data.postProcessData); } - else - m_PostProcessPasses = new CompatibilityMode.PostProcessPasses(data.postProcessData, ref postProcessParams); } m_CapturePass = new CapturePass(RenderPassEvent.AfterRendering); @@ -453,9 +468,11 @@ public UniversalRenderer(UniversalRendererData data) : base(data) m_ProbeVolumeDebugPass = new ProbeVolumeDebugPass(RenderPassEvent.BeforeRenderingTransparents, debugShaders.probeVolumeSamplingDebugComputeShader); #endif +#if URP_COMPATIBILITY_MODE // RenderTexture format depends on camera and pipeline (HDR, non HDR, etc) // Samples (MSAA) depend on camera and pipeline m_ColorBufferSystem = new RenderTargetBufferSystem("_CameraColorAttachment"); +#endif supportedRenderingFeatures = new RenderingFeatures(); @@ -469,7 +486,9 @@ public UniversalRenderer(UniversalRendererData data) : base(data) LensFlareCommonSRP.maxLensFlareWithOcclusionTemporalSample = 1; LensFlareCommonSRP.Initialize(); +#if URP_COMPATIBILITY_MODE m_VulkanEnablePreTransform = GraphicsSettings.HasShaderDefine(BuiltinShaderDefine.UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION); +#endif } /// @@ -477,15 +496,18 @@ protected override void Dispose(bool disposing) { m_ForwardLights.Cleanup(); m_GBufferPass?.Dispose(); + +#if URP_COMPATIBILITY_MODE m_PostProcessPasses.Dispose(); + m_PrimedDepthCopyPass?.Dispose(); + m_GBufferCopyDepthPass?.Dispose(); +#endif m_FinalBlitPass?.Dispose(); m_DrawOffscreenUIPass?.Dispose(); m_DrawOverlayUIPass?.Dispose(); m_CopyDepthPass?.Dispose(); - m_PrimedDepthCopyPass?.Dispose(); - m_GBufferCopyDepthPass?.Dispose(); #if UNITY_EDITOR m_FinalDepthCopyPass?.Dispose(); #endif @@ -525,14 +547,12 @@ protected override void Dispose(bool disposing) internal override void ReleaseRenderTargets() { - m_ColorBufferSystem.Dispose(); if (m_DeferredLights != null && !m_DeferredLights.UseFramebufferFetch) m_GBufferPass?.Dispose(); - + +#if URP_COMPATIBILITY_MODE + m_ColorBufferSystem.Dispose(); m_PostProcessPasses.ReleaseRenderTargets(); - m_MainLightShadowCasterPass?.Dispose(); - m_AdditionalLightsShadowCasterPass?.Dispose(); - m_CameraDepthAttachment?.Release(); m_CameraDepthAttachment_D3d_11?.Release(); m_DepthTexture?.Release(); @@ -541,10 +561,16 @@ internal override void ReleaseRenderTargets() m_OpaqueColor?.Release(); m_MotionVectorColor?.Release(); m_MotionVectorDepth?.Release(); +#endif + + m_MainLightShadowCasterPass?.Dispose(); + m_AdditionalLightsShadowCasterPass?.Dispose(); + hasReleasedRTs = true; } - private void SetupFinalPassDebug(UniversalCameraData cameraData) +#if URP_COMPATIBILITY_MODE + void SetupFinalPassDebug(UniversalCameraData cameraData) { //NOTE: See SetupRenderGraphFinalPassDebug for RG. @@ -579,7 +605,7 @@ private void SetupFinalPassDebug(UniversalCameraData cameraData) tex = m_LightCookieManager?.AdditionalLightsCookieAtlasTexture?.rt; } - if(tex != null) CorrectForTextureAspectRatio(ref width, ref height, tex.width, tex.height); + if (tex != null) CorrectForTextureAspectRatio(ref width, ref height, tex.width, tex.height); float normalizedSizeX = width / screenWidth; float normalizedSizeY = height / screenHeight; @@ -637,7 +663,7 @@ private void SetupFinalPassDebug(UniversalCameraData cameraData) } } } - +#endif /// /// Returns if the camera renders to a offscreen depth texture. @@ -653,7 +679,8 @@ private void SetupFinalPassDebug(UniversalCameraData cameraData) /// Returns true if the camera renders to depth without any color buffer. It will return false otherwise. public static bool IsOffscreenDepthTexture(UniversalCameraData cameraData) => cameraData.targetTexture != null && cameraData.targetTexture.format == RenderTextureFormat.Depth; - bool IsDepthPrimingEnabledCompatibilityMode(UniversalCameraData cameraData) +#if URP_COMPATIBILITY_MODE + bool IsDepthPrimingEnabled(UniversalCameraData cameraData) { #if UNITY_EDITOR // We need to disable depth-priming for DrawCameraMode.Wireframe, since depth-priming forces ZTest to Equal @@ -689,6 +716,7 @@ bool IsDepthPrimingEnabledCompatibilityMode(UniversalCameraData cameraData) return depthPrimingRequested && isForwardRenderingMode && isFirstCameraToWriteDepth && isNotReflectionCamera && isNotOffscreenDepthTexture && isNotWebGL && isNotMSAA; } +#endif static bool IsWebGL() { @@ -705,12 +733,12 @@ static bool IsGLESDevice() return SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3; } - bool IsGLDevice() + static bool IsGLDevice() { return IsGLESDevice() || SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLCore; } - internal bool HasActiveRenderFeatures() + static bool HasActiveRenderFeatures(List rendererFeatures) { if (rendererFeatures.Count == 0) return false; @@ -724,7 +752,7 @@ internal bool HasActiveRenderFeatures() return false; } - internal bool HasPassesRequiringIntermediateTexture() + static bool HasPassesRequiringIntermediateTexture(List activeRenderPassQueue) { if (activeRenderPassQueue.Count == 0) return false; @@ -738,6 +766,7 @@ internal bool HasPassesRequiringIntermediateTexture() return false; } +#if URP_COMPATIBILITY_MODE /// [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) @@ -788,7 +817,7 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re #endif // Because of the shortcutting done by depth only offscreen cameras, useDepthPriming must be computed early - useDepthPriming = IsDepthPrimingEnabledCompatibilityMode(cameraData); + useDepthPriming = IsDepthPrimingEnabled(cameraData); // Special path for depth only offscreen cameras. Only write opaques + transparents. if (IsOffscreenDepthTexture(cameraData)) @@ -807,9 +836,9 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re // Assign the camera color target early in case it is needed during AddRenderPasses. bool isPreviewCamera = cameraData.isPreviewCamera; - var createColorTexture = ((HasActiveRenderFeatures() && m_IntermediateTextureMode == IntermediateTextureMode.Always) && !isPreviewCamera) || + var createColorTexture = ((HasActiveRenderFeatures(rendererFeatures) && m_IntermediateTextureMode == IntermediateTextureMode.Always) && !isPreviewCamera) || (Application.isEditor && usesClusterLightLoop); - createColorTexture |= HasPassesRequiringIntermediateTexture(); + createColorTexture |= HasPassesRequiringIntermediateTexture(activeRenderPassQueue); // Gather render pass history requests and update history textures. UpdateCameraHistory(cameraData); @@ -843,7 +872,7 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re } // Gather render pass input requirements - RenderPassInputSummary renderPassInputs = GetRenderPassInputs(cameraData.IsTemporalAAEnabled(), postProcessingData.isEnabled, cameraData.isSceneViewCamera, renderingLayerProvidesByDepthNormalPass); + RenderPassInputSummary renderPassInputs = GetRenderPassInputs(cameraData.IsTemporalAAEnabled(), postProcessingData.isEnabled, cameraData.isSceneViewCamera, renderingLayerProvidesByDepthNormalPass, activeRenderPassQueue, m_MotionVectorPass); // TODO: investigate the order of call, had to change because of requiresRenderingLayer if (m_DeferredLights != null) @@ -995,10 +1024,10 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re if (useRenderPassEnabled || useDepthPriming) createColorTexture |= createDepthTexture; - // If gfxAPI yflips intermediate texture, we can't mix-use backbuffer(not flipped) and render texture(flipped) due to different flip state/clipspace y. - // This introduces the final blit pass. - if(SystemInfo.graphicsUVStartsAtTop) - createColorTexture |= createDepthTexture; + // If gfxAPI yflips intermediate texture, we can't mix-use backbuffer(not flipped) and render texture(flipped) due to different flip state/clipspace y. + // This introduces the final blit pass. + if (SystemInfo.graphicsUVStartsAtTop) + createColorTexture |= createDepthTexture; //Set rt descriptors so preview camera's have access should it be needed var colorDescriptor = cameraTargetDescriptor; @@ -1131,7 +1160,7 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re m_DeferredLights.DisableFramebufferFetchInput(); } - // Allocate m_DepthTexture if used + // Allocate m_DepthTextureCompatibilityMode if used if ((deferredLighting && !this.useRenderPassEnabled) || requiresDepthPrepass || requiresDepthCopyPass) { var depthDescriptor = cameraTargetDescriptor; @@ -1356,17 +1385,17 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re renderOpaqueForwardPass = m_RenderOpaqueForwardPass; // Disable obsolete warning for internal usage - #pragma warning disable CS0618 +#pragma warning disable CS0618 renderOpaqueForwardPass.ConfigureColorStoreAction(opaquePassColorStoreAction); renderOpaqueForwardPass.ConfigureDepthStoreAction(opaquePassDepthStoreAction); - #pragma warning restore CS0618 +#pragma warning restore CS0618 // If there is any custom render pass renders to opaque pass' target before opaque pass, // we can't clear color as it contains the valid rendering output. bool hasPassesBeforeOpaque = activeRenderPassQueue.Find(x => (x.renderPassEvent <= RenderPassEvent.BeforeRenderingOpaques) && !x.overrideCameraTarget) != null; ClearFlag opaqueForwardPassClearFlag = (hasPassesBeforeOpaque || cameraData.renderType != CameraRenderType.Base || camera.clearFlags == CameraClearFlags.Nothing) - ? ClearFlag.None - : ClearFlag.Color; + ? ClearFlag.None + : ClearFlag.Color; #if ENABLE_VR && ENABLE_XR_MODULE // workaround for DX11 and DX12 XR test failures. // XRTODO: investigate DX XR clear issues. @@ -1374,9 +1403,9 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re #endif { // Disable obsolete warning for internal usage - #pragma warning disable CS0618 +#pragma warning disable CS0618 renderOpaqueForwardPass.ConfigureClear(opaqueForwardPassClearFlag, Color.black); - #pragma warning restore CS0618 +#pragma warning restore CS0618 } EnqueuePass(renderOpaqueForwardPass); @@ -1465,10 +1494,10 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re } // Disable obsolete warning for internal usage - #pragma warning disable CS0618 +#pragma warning disable CS0618 m_RenderTransparentForwardPass.ConfigureColorStoreAction(transparentPassColorStoreAction); m_RenderTransparentForwardPass.ConfigureDepthStoreAction(transparentPassDepthStoreAction); - #pragma warning restore CS0618 +#pragma warning restore CS0618 EnqueuePass(m_RenderTransparentForwardPass); } EnqueuePass(m_OnRenderObjectCallbackPass); @@ -1604,8 +1633,9 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re } #endif } +#endif - private void SetupVFXCameraBuffer(UniversalCameraData cameraData) + static void SetupVFXCameraBuffer(UniversalCameraData cameraData) { if (cameraData != null && cameraData.historyManager != null) { @@ -1630,9 +1660,10 @@ private void SetupVFXCameraBuffer(UniversalCameraData cameraData) } } +#if URP_COMPATIBILITY_MODE // "Raw render" color/depth history. // Should include opaque and transparent geometry before TAA or any post-processing effects. No UI overlays etc. - private void SetupRawColorDepthHistory(UniversalCameraData cameraData, ref RenderTextureDescriptor cameraTargetDescriptor) + void SetupRawColorDepthHistory(UniversalCameraData cameraData, ref RenderTextureDescriptor cameraTargetDescriptor) { if (cameraData != null && cameraData.historyManager != null) { @@ -1645,7 +1676,7 @@ private void SetupRawColorDepthHistory(UniversalCameraData cameraData, ref Rende multipassId = cameraData.xr.multipassId; #endif - // m_ActiveCameraColorAttachment will be used as source and cast to a Texture. + // m_ActiveCameraColorAttachmentCompatibilityMode will be used as source and cast to a Texture. // Casting empty handle to Texture asserts, so it can't be used for checking null. // RTHandle could also be set from an external Texture. However it can't be null checked without casting. // It is assumed that checking the RenderTexture for active color attachment is enough. @@ -1710,6 +1741,7 @@ public override void SetupLights(ScriptableRenderContext context, ref RenderingD if (usesDeferredLighting) m_DeferredLights.SetupLights(renderingData.commandBuffer, cameraData, new Vector2Int(cameraData.cameraTargetDescriptor.width, cameraData.cameraTargetDescriptor.height), lightData); } +#endif /// public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, @@ -1764,6 +1796,7 @@ public override void SetupCullingParameters(ref ScriptableCullingParameters cull cullingParameters.numIterationsEnclosingSphere = UniversalRenderPipeline.asset.numIterationsEnclosingSphere; } +#if URP_COMPATIBILITY_MODE /// public override void FinishRendering(CommandBuffer cmd) { @@ -1787,10 +1820,10 @@ void EnqueueDeferred(RenderTextureDescriptor cameraTargetDescriptor, bool hasDep if (useRenderPassEnabled && m_DeferredLights.UseFramebufferFetch) { // Disable obsolete warning for internal usage - #pragma warning disable CS0618 +#pragma warning disable CS0618 m_GBufferPass.Configure(null, cameraTargetDescriptor); m_DeferredPass.Configure(null, cameraTargetDescriptor); - #pragma warning restore CS0618 +#pragma warning restore CS0618 } EnqueuePass(m_GBufferPass); @@ -1806,8 +1839,9 @@ void EnqueueDeferred(RenderTextureDescriptor cameraTargetDescriptor, bool hasDep EnqueuePass(m_RenderOpaqueForwardOnlyPass); } +#endif - private struct RenderPassInputSummary + struct RenderPassInputSummary { internal bool requiresDepthTexture; internal bool requiresDepthPrepass; @@ -1818,7 +1852,7 @@ private struct RenderPassInputSummary internal RenderPassEvent requiresDepthTextureEarliestEvent; } - private RenderPassInputSummary GetRenderPassInputs(bool isTemporalAAEnabled, bool postProcessingEnabled, bool isSceneViewCamera, bool renderingLayerProvidesByDepthNormalPass) + static RenderPassInputSummary GetRenderPassInputs(bool isTemporalAAEnabled, bool postProcessingEnabled, bool isSceneViewCamera, bool renderingLayerProvidesByDepthNormalPass, List activeRenderPassQueue, MotionVectorRenderPass motionVectorPass) { RenderPassInputSummary inputSummary = new RenderPassInputSummary(); inputSummary.requiresDepthNormalAtEvent = RenderPassEvent.BeforeRenderingOpaques; @@ -1863,7 +1897,7 @@ private RenderPassInputSummary GetRenderPassInputs(bool isTemporalAAEnabled, boo if (inputSummary.requiresMotionVectors) { inputSummary.requiresDepthTexture = true; - inputSummary.requiresDepthTextureEarliestEvent = (RenderPassEvent)Mathf.Min((int)m_MotionVectorPass.renderPassEvent, (int)inputSummary.requiresDepthTextureEarliestEvent); + inputSummary.requiresDepthTextureEarliestEvent = (RenderPassEvent)Mathf.Min((int)motionVectorPass.renderPassEvent, (int)inputSummary.requiresDepthTextureEarliestEvent); } #if UNITY_EDITOR @@ -1877,19 +1911,18 @@ private RenderPassInputSummary GetRenderPassInputs(bool isTemporalAAEnabled, boo return inputSummary; } - - +#if URP_COMPATIBILITY_MODE void CreateCameraRenderTarget(ScriptableRenderContext context, ref RenderTextureDescriptor descriptor, CommandBuffer cmd, UniversalCameraData cameraData) { - using (new ProfilingScope(Profiling.createCameraRenderTarget)) + using (new ProfilingScope(ProfilingCompatibilityMode.createCameraRenderTarget)) { if (m_ColorBufferSystem.PeekBackBuffer() == null || m_ColorBufferSystem.PeekBackBuffer().nameID != BuiltinRenderTextureType.CameraTarget) { // Disable obsolete warning for internal usage - #pragma warning disable CS0618 +#pragma warning disable CS0618 m_ActiveCameraColorAttachment = m_ColorBufferSystem.GetBackBuffer(cmd); ConfigureCameraColorTarget(m_ActiveCameraColorAttachment); - #pragma warning restore CS0618 +#pragma warning restore CS0618 cmd.SetGlobalTexture("_CameraColorTexture", m_ActiveCameraColorAttachment.nameID); //Set _AfterPostProcessTexture, users might still rely on this although it is now always the cameratarget due to swapbuffer @@ -1910,7 +1943,7 @@ void CreateCameraRenderTarget(ScriptableRenderContext context, ref RenderTexture if (hasMSAA) { // if depth priming is enabled the copy depth primed pass is meant to do the MSAA resolve, so we want to bind the MS surface - if (IsDepthPrimingEnabledCompatibilityMode(cameraData)) + if (IsDepthPrimingEnabled(cameraData)) depthDescriptor.bindMS = true; else depthDescriptor.bindMS = !(RenderingUtils.MultisampleDepthResolveSupported() && m_CopyDepthMode == CopyDepthMode.AfterTransparents); @@ -1941,6 +1974,7 @@ void CreateCameraRenderTarget(ScriptableRenderContext context, ref RenderTexture context.ExecuteCommandBuffer(cmd); cmd.Clear(); } +#endif internal static bool PlatformRequiresExplicitMsaaResolve() { @@ -2040,18 +2074,19 @@ static bool CanCopyDepth(UniversalCameraData cameraData) return supportsDepthCopy || msaaDepthResolve; } +#if URP_COMPATIBILITY_MODE internal override void SwapColorBuffer(CommandBuffer cmd) { m_ColorBufferSystem.Swap(); // Disable obsolete warning for internal usage - #pragma warning disable CS0618 +#pragma warning disable CS0618 //Check if we are using the depth that is attached to color buffer if (m_ActiveCameraDepthAttachment.nameID != BuiltinRenderTextureType.CameraTarget) ConfigureCameraTarget(m_ColorBufferSystem.GetBackBuffer(cmd), m_ActiveCameraDepthAttachment); else ConfigureCameraColorTarget(m_ColorBufferSystem.GetBackBuffer(cmd)); - #pragma warning restore CS0618 +#pragma warning restore CS0618 m_ActiveCameraColorAttachment = m_ColorBufferSystem.GetBackBuffer(cmd); cmd.SetGlobalTexture("_CameraColorTexture", m_ActiveCameraColorAttachment.nameID); @@ -2075,6 +2110,7 @@ internal override void EnableSwapBufferMSAA(bool enable) { m_ColorBufferSystem.EnableMSAA(enable); } +#endif internal override bool supportsNativeRenderPassRendergraphCompiler => true; } diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs index 80963c19c65..94234dc5e13 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs @@ -285,8 +285,8 @@ internal static TextureHandle CreateRenderGraphTexture(RenderGraph renderGraph, bool RequiresIntermediateAttachments(UniversalCameraData cameraData, in RenderPassInputSummary renderPassInputs, bool requireCopyFromDepth, bool applyPostProcessing) { - var requireColorTexture = HasActiveRenderFeatures() && m_IntermediateTextureMode == IntermediateTextureMode.Always; - requireColorTexture |= HasPassesRequiringIntermediateTexture(); + var requireColorTexture = HasActiveRenderFeatures(rendererFeatures) && m_IntermediateTextureMode == IntermediateTextureMode.Always; + requireColorTexture |= HasPassesRequiringIntermediateTexture(activeRenderPassQueue); requireColorTexture |= Application.isEditor && usesClusterLightLoop; requireColorTexture |= RequiresIntermediateColorTexture(cameraData, in renderPassInputs, usesDeferredLighting, applyPostProcessing); @@ -596,7 +596,7 @@ internal override void OnRecordRenderGraph(RenderGraph renderGraph, ScriptableRe bool isCameraTargetOffscreenDepth = cameraData.camera.targetTexture != null && cameraData.camera.targetTexture.format == RenderTextureFormat.Depth; - RenderPassInputSummary renderPassInputs = GetRenderPassInputs(cameraData.IsTemporalAAEnabled(), postProcessingData.isEnabled, cameraData.isSceneViewCamera, m_RenderingLayerProvidesByDepthNormalPass); + RenderPassInputSummary renderPassInputs = GetRenderPassInputs(cameraData.IsTemporalAAEnabled(), postProcessingData.isEnabled, cameraData.isSceneViewCamera, m_RenderingLayerProvidesByDepthNormalPass, activeRenderPassQueue, m_MotionVectorPass); bool applyPostProcessing = cameraData.postProcessEnabled && m_PostProcessPassRenderGraph != null; bool requireDepthTexture = RequireDepthTexture(cameraData, in renderPassInputs, applyPostProcessing); @@ -1055,7 +1055,21 @@ private void OnMainRendering(RenderGraph renderGraph, ScriptableRenderContext co bool setGlobalTextures = isLastPass && hasFullPrepass; if (isDepthNormalPrepass) + { + // We set camera properties once per execution of the URP render graph, y-flip status is determined based on whether we are rendering to the backbuffer or not. + // DepthNormal prepass always renders to an intermediate render target which is assumed to be y-flipped by all other logic in our codebase. + // Therefore we need to set the camera properties for the DepthNormal to be consistent with rendering to an intermediate render target. + if (resourceData.isActiveTargetBackBuffer) + { + SetupRenderGraphCameraProperties(renderGraph, false); + } DepthNormalPrepassRender(renderGraph, renderPassInputs, depthTarget, batchLayerMask, setGlobalDepth, setGlobalTextures); + // Restore camera properties for the rest of the render graph execution. + if (resourceData.isActiveTargetBackBuffer) + { + SetupRenderGraphCameraProperties(renderGraph, true); + } + } else m_DepthPrepass.Render(renderGraph, frameData, ref depthTarget, batchLayerMask, setGlobalDepth); @@ -1564,7 +1578,7 @@ static bool RequireDepthTexture(UniversalCameraData cameraData, in RenderPassInp /// to ensure that the pipeline will actually do depth priming. /// When this is true then we are sure that after RenderPassEvent.AfterRenderingPrePasses the currentCameraDepth has been primed. /// - bool IsDepthPrimingEnabledRenderGraph(UniversalCameraData cameraData, in RenderPassInputSummary renderPassInputs, DepthPrimingMode depthPrimingMode, bool requireDepthTexture, bool requirePrepassForTextures, bool usesDeferredLighting) + static bool IsDepthPrimingEnabledRenderGraph(UniversalCameraData cameraData, in RenderPassInputSummary renderPassInputs, DepthPrimingMode depthPrimingMode, bool requireDepthTexture, bool requirePrepassForTextures, bool usesDeferredLighting) { #if UNITY_EDITOR // We need to disable depth-priming for DrawCameraMode.Wireframe, since depth-priming forces ZTest to Equal @@ -1580,7 +1594,7 @@ bool IsDepthPrimingEnabledRenderGraph(UniversalCameraData cameraData, in RenderP } #endif #if UNITY_EDITOR || DEVELOPMENT_BUILD - if (DebugHandler is { IsDepthPrimingCompatible: false }) + if (cameraData.renderer.DebugHandler is { IsDepthPrimingCompatible: false }) return false; #endif @@ -1727,6 +1741,8 @@ void ImportBackBuffers(RenderGraph renderGraph, UniversalCameraData cameraData, importInfo.volumeDepth = cameraData.xr.renderTargetDesc.volumeDepth; importInfo.msaaSamples = cameraData.xr.renderTargetDesc.msaaSamples; importInfo.format = cameraData.xr.renderTargetDesc.graphicsFormat; + if (!PlatformRequiresExplicitMsaaResolve()) + importInfo.bindMS = importInfo.msaaSamples > 1; importInfoDepth = importInfo; importInfoDepth.format = cameraData.xr.renderTargetDesc.depthStencilFormat; diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl b/Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl index c8d1a76dd51..a4e65b65f34 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl +++ b/Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl @@ -60,7 +60,7 @@ {\ half4 shadowTex = SAMPLE_TEXTURE2D(_ShadowTex, sampler_ShadowTex, input.shadowUV); \ half4 shadowIntensity = 1-max(shadowTex.r, shadowTex.g * 1-shadowTex.b);\ - color.rgb = (color.rgb * shadowIntensity) + (color.rgb * intensity*(1 - shadowIntensity));\ + color.rgb = (color.rgb * shadowIntensity.rgb) + (color.rgb * intensity*(1 - shadowIntensity.rgb));\ } #define TRANSFER_SHADOWS(output)\ diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph b/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph index d611d9c6dcc..da5ad5d16e4 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph +++ b/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph @@ -133,12 +133,13 @@ }, "preventRotation": false }, - "m_Path": "Shader Graphs", + "m_Path": "VFX Graph", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "70a9f027c6694907af2bde51966d3bda" @@ -521,6 +522,9 @@ "m_AlphaClip": false, "m_CastShadows": true, "m_ReceiveShadows": true, + "m_DisableTint": false, + "m_AdditionalMotionVectorMode": 0, + "m_AlembicMotionVectors": false, "m_SupportsLODCrossFade": false, "m_CustomEditorGUI": "", "m_SupportVFX": true @@ -720,12 +724,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -846,7 +853,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteUnlit.shadergraph b/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteUnlit.shadergraph index cf40ecb63b4..d900050fb27 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteUnlit.shadergraph +++ b/Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteUnlit.shadergraph @@ -127,12 +127,13 @@ }, "preventRotation": false }, - "m_Path": "Shader Graphs", + "m_Path": "VFX Graph", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { "m_Id": "" }, + "m_SubDatas": [], "m_ActiveTargets": [ { "m_Id": "70a9f027c6694907af2bde51966d3bda" @@ -485,6 +486,9 @@ "m_AlphaClip": false, "m_CastShadows": true, "m_ReceiveShadows": true, + "m_DisableTint": false, + "m_AdditionalMotionVectorMode": 0, + "m_AlembicMotionVectors": false, "m_SupportsLODCrossFade": false, "m_CustomEditorGUI": "", "m_SupportVFX": true @@ -690,12 +694,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -782,7 +789,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 0 diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader b/Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader index 259331ee0b9..491baedc2b9 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader @@ -286,6 +286,7 @@ Shader "Universal Render Pipeline/Complex Lit" #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile _ _CLUSTER_LIGHT_LOOP + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" // ------------------------------------- diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader b/Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader index 3a36e85b705..a62d07e3ba1 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader @@ -283,6 +283,7 @@ Shader "Universal Render Pipeline/Lit" #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile _ _CLUSTER_LIGHT_LOOP + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader index f9c086b657d..22527c1a269 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader @@ -156,6 +156,7 @@ Shader "Universal Render Pipeline/Nature/SpeedTree7" #pragma multi_compile LOD_FADE_PERCENTAGE #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader index 07f2735b70a..f728bc82a0e 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader @@ -150,6 +150,7 @@ Shader "Universal Render Pipeline/Nature/SpeedTree8" #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile _ _CLUSTER_LIGHT_LOOP + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader b/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader index 19d78160c2c..50f952ebdc6 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader @@ -221,6 +221,7 @@ Shader "Universal Render Pipeline/Particles/Lit" #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile _ _CLUSTER_LIGHT_LOOP + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX // ------------------------------------- // Unity defined keywords diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader b/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader index b4e7d929480..b0c05dd22e3 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader @@ -223,6 +223,7 @@ Shader "Universal Render Pipeline/Particles/Simple Lit" #pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" // ------------------------------------- diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader b/Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader index 5ca70b37828..8122cc9f33e 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader @@ -236,6 +236,7 @@ Shader "Universal Render Pipeline/Simple Lit" #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile_fragment _ _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader b/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader index 57d613fe218..1f511fe57ef 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader @@ -165,6 +165,7 @@ Shader "Universal Render Pipeline/Terrain/Lit" #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile _ _CLUSTER_LIGHT_LOOP + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" // ------------------------------------- diff --git a/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader b/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader index f7b7cb78ac1..1f5a2ae8145 100644 --- a/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader +++ b/Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader @@ -91,6 +91,7 @@ Shader "Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass" #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" diff --git a/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderScriptableStripperTests.cs b/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderScriptableStripperTests.cs index e3675463a1e..542db9633c6 100644 --- a/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderScriptableStripperTests.cs +++ b/Packages/com.unity.render-pipelines.universal/Tests/Editor/ShaderScriptableStripperTests.cs @@ -260,11 +260,35 @@ public void TestStripUnusedPass_XR(Shader shader) helper.IsFalse(helper.stripper.StripUnusedPass_XRMotionVectors(ref helper.data)); helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data)); + helper = new TestHelper(shader, ShaderFeatures.None); + helper.data.stripUnusedXRVariants = false; + helper.data.passName = ShaderScriptableStripper.kPassNameXRUberPost; + helper.IsFalse(helper.stripper.StripUnusedPass_XRUberPost(ref helper.data)); + helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data)); + + helper = new TestHelper(shader, ShaderFeatures.None); + helper.data.stripUnusedXRVariants = false; + helper.data.passName = ShaderScriptableStripper.kPassNameXRFinalPost; + helper.IsFalse(helper.stripper.StripUnusedPass_XRFinalPost(ref helper.data)); + helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data)); + helper = new TestHelper(shader, ShaderFeatures.None); helper.data.stripUnusedXRVariants = true; helper.data.passName = ShaderScriptableStripper.kPassNameXRMotionVectors; helper.IsTrue(helper.stripper.StripUnusedPass_XRMotionVectors(ref helper.data)); helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data)); + + helper = new TestHelper(shader, ShaderFeatures.None); + helper.data.stripUnusedXRVariants = true; + helper.data.passName = ShaderScriptableStripper.kPassNameXRUberPost; + helper.IsTrue(helper.stripper.StripUnusedPass_XRUberPost(ref helper.data)); + helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data)); + + helper = new TestHelper(shader, ShaderFeatures.None); + helper.data.stripUnusedXRVariants = true; + helper.data.passName = ShaderScriptableStripper.kPassNameXRFinalPost; + helper.IsTrue(helper.stripper.StripUnusedPass_XRFinalPost(ref helper.data)); + helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data)); } public void TestStripUnusedPass_ShadowCaster(Shader shader) diff --git a/Packages/com.unity.render-pipelines.universal/Tests/Editor/URPGlobalSettingsMigrationTests/URPMigrationTestBase.cs b/Packages/com.unity.render-pipelines.universal/Tests/Editor/URPGlobalSettingsMigrationTests/URPMigrationTestBase.cs index f1f4809537b..55c62693c04 100644 --- a/Packages/com.unity.render-pipelines.universal/Tests/Editor/URPGlobalSettingsMigrationTests/URPMigrationTestBase.cs +++ b/Packages/com.unity.render-pipelines.universal/Tests/Editor/URPGlobalSettingsMigrationTests/URPMigrationTestBase.cs @@ -75,7 +75,7 @@ protected void DoTest(IGlobalSettingsMigrationTestCase testCase) testCase.SetUp(m_Instance, m_Asset); - UniversalRenderPipelineGlobalSettings.UpgradeAsset(m_Instance.GetInstanceID()); + UniversalRenderPipelineGlobalSettings.UpgradeAsset(m_Instance.GetEntityId()); bool migrationIsPerformed = m_Instance.m_AssetVersion == UniversalRenderPipelineGlobalSettings.k_LastVersion; bool migrationIsCorrect = false; string errorMessage = string.Empty; @@ -100,7 +100,7 @@ protected void DoTest(IRenderPipelineGraphicsSettingsTestCase subGraphNodes, string context = null) @@ -183,6 +207,8 @@ internal static string ConvertCamelCase(string text, bool preserveAcronyms) return newText.ToString(); } + static string GetDefaultNewAssetName() => $"New Shader Graph.{ShaderGraphImporter.Extension}"; + public static void CreateNewGraph() { var graphItem = ScriptableObject.CreateInstance(); @@ -200,6 +226,30 @@ public static void CreateNewGraphWithOutputs(Target[] targets, BlockFieldDescrip string.Format("New Shader Graph.{0}", ShaderGraphImporter.Extension), ShaderGraphImporter.GetIcon(), null); } + public static void CreateAndRenameGraphFromTemplate(string templatePath, string assetPath) + { + if (templatePath == null) // Template creation canceled + { + return; + } + + if (templatePath == string.Empty) // Template browser's "empty template" used + { + CreateNewGraph(); + return; + } + + var action = ScriptableObject.CreateInstance(); + action.TemplatePath = templatePath; + ProjectWindowUtil.StartNameEditingIfProjectWindowExists( + 0, + action, + GetDefaultNewAssetName(), + ShaderGraphImporter.GetIcon(), + null + ); + } + public static bool TryGetMetadataOfType(this Shader shader, out T obj) where T : ScriptableObject { obj = null; diff --git a/Packages/com.unity.shadergraph/Editor/Generation/Processors/Generator.cs b/Packages/com.unity.shadergraph/Editor/Generation/Processors/Generator.cs index 40a6751e544..f632460c3d2 100644 --- a/Packages/com.unity.shadergraph/Editor/Generation/Processors/Generator.cs +++ b/Packages/com.unity.shadergraph/Editor/Generation/Processors/Generator.cs @@ -89,12 +89,16 @@ public IEnumerable allGeneratedComputeShaders } } - public Generator(GraphData graphData, AbstractMaterialNode outputNode, GenerationMode mode, string primaryShaderName, Target[] targets = null, AssetCollection assetCollection = null, bool humanReadable = false) + public Generator(GraphData graphData, AbstractMaterialNode outputNode, GenerationMode mode, string primaryShaderName, Target[] targets = null, AssetCollection assetCollection = null, bool humanReadable = false, bool hidden = false) { m_GraphData = graphData; m_OutputNode = outputNode; m_Mode = mode; - if (!string.IsNullOrEmpty(graphData.path)) + if (hidden) + { + m_PrimaryShaderFullName = $"Hidden/{graphData.path}/{primaryShaderName}"; + } + else if (!string.IsNullOrEmpty(graphData.path)) m_PrimaryShaderFullName = graphData.path + "/" + primaryShaderName; else m_PrimaryShaderFullName = primaryShaderName; diff --git a/Packages/com.unity.shadergraph/Editor/Generation/Processors/PropertyCollector.cs b/Packages/com.unity.shadergraph/Editor/Generation/Processors/PropertyCollector.cs index f33adab5851..c4b63e3be8f 100644 --- a/Packages/com.unity.shadergraph/Editor/Generation/Processors/PropertyCollector.cs +++ b/Packages/com.unity.shadergraph/Editor/Generation/Processors/PropertyCollector.cs @@ -12,7 +12,7 @@ class PropertyCollector public struct TextureInfo { public string name; - public int textureId; + public EntityId textureId; public TextureDimension dimension; public bool modifiable; } @@ -266,7 +266,7 @@ public List GetConfiguredTextures() var textureInfo = new TextureInfo { name = prop.referenceName, - textureId = prop.value.texture != null ? prop.value.texture.GetInstanceID() : 0, + textureId = prop.value.texture != null ? prop.value.texture.GetEntityId() : EntityId.None, dimension = TextureDimension.Tex2D, modifiable = prop.modifiable }; @@ -281,7 +281,7 @@ public List GetConfiguredTextures() var textureInfo = new TextureInfo { name = prop.referenceName, - textureId = prop.value.textureArray != null ? prop.value.textureArray.GetInstanceID() : 0, + textureId = prop.value.textureArray != null ? prop.value.textureArray.GetEntityId() : EntityId.None, dimension = TextureDimension.Tex2DArray, modifiable = prop.modifiable }; @@ -296,7 +296,7 @@ public List GetConfiguredTextures() var textureInfo = new TextureInfo { name = prop.referenceName, - textureId = prop.value.texture != null ? prop.value.texture.GetInstanceID() : 0, + textureId = prop.value.texture != null ? prop.value.texture.GetEntityId() : EntityId.None, dimension = TextureDimension.Tex3D, modifiable = prop.modifiable }; @@ -311,7 +311,7 @@ public List GetConfiguredTextures() var textureInfo = new TextureInfo { name = prop.referenceName, - textureId = prop.value.cubemap != null ? prop.value.cubemap.GetInstanceID() : 0, + textureId = prop.value.cubemap != null ? prop.value.cubemap.GetEntityId() : EntityId.None, dimension = TextureDimension.Cube, modifiable = prop.modifiable }; diff --git a/Packages/com.unity.shadergraph/Editor/Generation/ShaderGraphVfxAsset.cs b/Packages/com.unity.shadergraph/Editor/Generation/ShaderGraphVfxAsset.cs index d283c23fec8..cc26259fd30 100644 --- a/Packages/com.unity.shadergraph/Editor/Generation/ShaderGraphVfxAsset.cs +++ b/Packages/com.unity.shadergraph/Editor/Generation/ShaderGraphVfxAsset.cs @@ -97,7 +97,7 @@ internal ConcretePrecision concretePrecision internal void SetTextureInfos(IList textures) { - m_TextureInfos = textures.Select(t => new TextureInfo(t.name, EditorUtility.InstanceIDToObject(t.textureId) as Texture, t.dimension)).ToArray(); + m_TextureInfos = textures.Select(t => new TextureInfo(t.name, EditorUtility.EntityIdToObject(t.textureId) as Texture, t.dimension)).ToArray(); } internal void SetOutputs(OutputMetadata[] outputs) diff --git a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs index 1dcc6389ddd..0e8be0c355a 100644 --- a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs +++ b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs @@ -24,6 +24,10 @@ class ShaderGraphImporter : ScriptedImporter public const string LegacyExtension = "ShaderGraph"; const string IconBasePath = "Packages/com.unity.shadergraph/Editor/Resources/Icons/sg_graph_icon.png"; + internal static readonly string TemplateFieldName = nameof(m_Template); + internal static readonly string UseAsTemplateFieldName = nameof(m_UseAsTemplate); + internal static readonly string ExposeTemplateAsShaderFieldName = nameof(m_ExposeTemplateAsShader); + public const string k_ErrorShader = @" Shader ""Hidden/GraphErrorShader2"" { @@ -66,6 +70,33 @@ fixed4 frag (v2f i) : SV_Target Fallback Off }"; + [SerializeField] + bool m_UseAsTemplate; + + [SerializeField] + bool m_ExposeTemplateAsShader; + + public bool UseAsTemplate + { + get => m_UseAsTemplate; + set => m_UseAsTemplate = value; + } + + public bool ExposeTemplateAsShader + { + get => m_ExposeTemplateAsShader; + set => m_ExposeTemplateAsShader = value; + } + + [SerializeField] + ShaderGraphTemplate m_Template; + + public ShaderGraphTemplate Template + { + get => m_Template; + set => m_Template = value; + } + public static Texture2D GetIcon() => EditorGUIUtility.IconContent(IconBasePath)?.image as Texture2D; [SuppressMessage("ReSharper", "UnusedMember.Local")] @@ -115,7 +146,7 @@ Shader BuildAllShaders( { // this will also add Target dependencies into the asset collection Generator generator; - generator = new Generator(graph, graph.outputNode, GenerationMode.ForReals, primaryShaderName, assetCollection: allImportAssetDependencies); + generator = new Generator(graph, graph.outputNode, GenerationMode.ForReals, primaryShaderName, assetCollection: allImportAssetDependencies, hidden: m_UseAsTemplate && !m_ExposeTemplateAsShader); bool first = true; foreach (var generatedShader in generator.allGeneratedShaders) @@ -138,12 +169,12 @@ Shader BuildAllShaders( EditorMaterialUtility.SetShaderDefaults( shader, generatedShader.assignedTextures.Where(x => x.modifiable).Select(x => x.name).ToArray(), - generatedShader.assignedTextures.Where(x => x.modifiable).Select(x => EditorUtility.InstanceIDToObject(x.textureId) as Texture).ToArray()); + generatedShader.assignedTextures.Where(x => x.modifiable).Select(x => EditorUtility.EntityIdToObject(x.textureId) as Texture).ToArray()); EditorMaterialUtility.SetShaderNonModifiableDefaults( shader, generatedShader.assignedTextures.Where(x => !x.modifiable).Select(x => x.name).ToArray(), - generatedShader.assignedTextures.Where(x => !x.modifiable).Select(x => EditorUtility.InstanceIDToObject(x.textureId) as Texture).ToArray()); + generatedShader.assignedTextures.Where(x => !x.modifiable).Select(x => EditorUtility.EntityIdToObject(x.textureId) as Texture).ToArray()); } if (first) { diff --git a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporterEditor.cs b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporterEditor.cs index 7e424f4a760..e48549a5f42 100644 --- a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporterEditor.cs +++ b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphImporterEditor.cs @@ -62,6 +62,7 @@ GraphData GetGraphData(AssetImporter importer) Debug.Assert(importer != null, "importer != null"); ShowGraphEditWindow(importer.assetPath); } + using (var horizontalScope = new GUILayout.HorizontalScope("box")) { AssetImporter importer = target as AssetImporter; @@ -115,7 +116,25 @@ GraphData GetGraphData(AssetImporter importer) GUIUtility.systemCopyBuffer = generator.generatedShader; } + EditorGUILayout.Space(); + EditorGUILayout.PropertyField(serializedObject.FindProperty(ShaderGraphImporter.UseAsTemplateFieldName)); + bool needsReimport = false; + using (new EditorGUI.IndentLevelScope(1)) + using (new EditorGUI.DisabledScope(!(target as ShaderGraphImporter)?.UseAsTemplate ?? true)) + { + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(serializedObject.FindProperty(ShaderGraphImporter.ExposeTemplateAsShaderFieldName), new GUIContent("Expose as Shader", "Toggle whether or not the template shader should be exposed in shader dropdowns.")); + needsReimport = EditorGUI.EndChangeCheck(); + + EditorGUILayout.PropertyField(serializedObject.FindProperty(ShaderGraphImporter.TemplateFieldName)); + } + ApplyRevertGUI(); + if (needsReimport) + { + AssetImporter importer = target as AssetImporter; + AssetDatabase.ImportAsset(importer.assetPath); + } if (materialEditor) { diff --git a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplate.cs b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplate.cs new file mode 100644 index 00000000000..158362ab943 --- /dev/null +++ b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplate.cs @@ -0,0 +1,16 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderGraph +{ + [Serializable] + struct ShaderGraphTemplate + { + public string name; + public string category; + [Multiline] + public string description; + public Texture2D icon; + public Texture2D thumbnail; + } +} diff --git a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplate.cs.meta b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplate.cs.meta new file mode 100644 index 00000000000..5768f096da4 --- /dev/null +++ b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplate.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f0349177f7b8495389bcfe64a9e6a475 +timeCreated: 1744226977 \ No newline at end of file diff --git a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplateHelper.cs b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplateHelper.cs new file mode 100644 index 00000000000..ba11fb6142c --- /dev/null +++ b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplateHelper.cs @@ -0,0 +1,91 @@ +using UnityEditor.Experimental.GraphView; +using UnityEngine.Rendering.ShaderGraph; + +namespace UnityEditor.ShaderGraph +{ + class ShaderGraphTemplateHelper : ITemplateHelper + { + const string k_TemplateBasePath = "Packages/com.unity.shadergraph/GraphTemplates"; + const string k_BuiltInTemplatePath = k_TemplateBasePath + "/Default"; + + class SaveFileDialog : GraphViewTemplateWindow.ISaveFileDialogHelper + { + public string OpenSaveFileDialog() + { + return EditorUtility.SaveFilePanelInProject("", "New Shader Graph", "shadergraph", "Create new Shader Graph"); + } + } + + public string packageInfoName => "Shader Graph"; + public string learningSampleName => string.Empty; + public string templateWindowDocUrl => Documentation.GetPageLink("index"); + public string builtInTemplatePath => k_BuiltInTemplatePath; + public string builtInCategory => "Default Shader Graph Templates"; + public string assetType => "Shader"; + public string emptyTemplateName => "Empty Shader Graph"; + public string emptyTemplateDescription => "Create a completely empty Shader Graph asset"; + public string lastSelectedGuidKey => "ShaderGraphTemplateWindow.LastSelectedGuid"; + public string createNewAssetTitle => "Create new Shader Graph Asset"; + public string insertTemplateTitle => "Insert a template into current Shader Graph Asset"; + public string emptyTemplateIconPath => "Packages/com.unity.shadergraph/Editor/Resources/Icons/sg_graph_icon@2x.png"; + public string emptyTemplateScreenshotPath => ""; + public string customTemplateIcon => emptyTemplateIconPath; + + public GraphViewTemplateWindow.ISaveFileDialogHelper saveFileDialogHelper { get; set; } = new SaveFileDialog(); + + public void RaiseTemplateUsed(GraphViewTemplateDescriptor usedTemplate) { } + + public bool TryGetTemplate(string assetPath, out GraphViewTemplateDescriptor graphViewTemplate) + { + var importer = AssetImporter.GetAtPath(assetPath) as ShaderGraphImporter; + if (importer != null) + { + var template = importer.Template; + if (importer.UseAsTemplate) + { + graphViewTemplate = new GraphViewTemplateDescriptor + { + name = string.IsNullOrEmpty(template.name) ? importer.name : template.name, + category = template.category, + description = template.description, + icon = template.icon, + thumbnail = template.thumbnail, + }; + + return true; + } + } + + graphViewTemplate = default; + return false; + } + + public bool TrySetTemplate(string assetPath, GraphViewTemplateDescriptor graphViewTemplate) + { + if (string.IsNullOrEmpty(assetPath)) + return false; + + if (AssetDatabase.AssetPathExists(assetPath)) + { + var importer = AssetImporter.GetAtPath(assetPath) as ShaderGraphImporter; + if (importer != null) + { + importer.UseAsTemplate = true; + var template = new ShaderGraphTemplate + { + name = graphViewTemplate.name, + category = graphViewTemplate.category, + description = graphViewTemplate.description, + icon = graphViewTemplate.icon, + thumbnail = graphViewTemplate.thumbnail, + }; + + importer.Template = template; + return true; + } + } + + return false; + } + } +} diff --git a/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplateHelper.cs.meta b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplateHelper.cs.meta new file mode 100644 index 00000000000..5e211d4dee3 --- /dev/null +++ b/Packages/com.unity.shadergraph/Editor/Importers/ShaderGraphTemplateHelper.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f8a051cd8f1045d1bbb37860ed4ef796 +timeCreated: 1744151320 \ No newline at end of file diff --git a/Packages/com.unity.shadergraph/GraphTemplates.meta b/Packages/com.unity.shadergraph/GraphTemplates.meta new file mode 100644 index 00000000000..82e3aaa03f8 --- /dev/null +++ b/Packages/com.unity.shadergraph/GraphTemplates.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 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Pipeline/GetSceneNormal.hlsl b/Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/GetSceneNormal.hlsl new file mode 100644 index 00000000000..36861cd133b --- /dev/null +++ b/Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/GetSceneNormal.hlsl @@ -0,0 +1,41 @@ +#ifndef GET_SCENE_NORMAL +#define GET_SCENE_NORMAL + + #if !defined(SHADERGRAPH_PREVIEW) + #if defined(UNIVERSAL_PIPELINE_CORE_INCLUDED) //URP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareNormalsTexture.hlsl" + void GetSceneNormal_float(float2 ScreenPos, out float3 WorldNormal) + { + WorldNormal = SampleSceneNormals(ScreenPos); + } + + void GetSceneNormal_half(float2 ScreenPos, out float3 WorldNormal) + { + WorldNormal = SampleSceneNormals(ScreenPos); + } + + #else //HDRP + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/NormalBuffer.hlsl" + void GetSceneNormal_float(float2 ScreenPos, out float3 WorldNormal) + { + uint2 positionSS = ScreenPos * _ScreenSize.xy; + NormalData normalData; + DecodeFromNormalBuffer(positionSS, normalData); + WorldNormal = normalData.normalWS; + } + + #endif + #else + void GetSceneNormal_float(float2 ScreenPos, UnityTexture2D _CameraNormalsTexture, out float3 WorldNormal) + { + WorldNormal = float3(0,1,0); + } + + void GetSceneNormal_half(float2 ScreenPos, UnityTexture2D _CameraNormalsTexture, out float3 WorldNormal) + { + WorldNormal = float3(0,1,0); + } + + #endif + +#endif diff --git a/Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Subgraphs/Blocks/Set stripProgress Attribute.vfxblock.meta b/Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/GetSceneNormal.hlsl.meta similarity index 61% rename from Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Subgraphs/Blocks/Set stripProgress Attribute.vfxblock.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/GetSceneNormal.hlsl.meta index 9561dc1fb27..7670f4e91d3 100644 --- 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Pipeline/LitParticleTemplateThumbnail.png.meta similarity index 73% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Iris03_BC.tif.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/LitParticleTemplateThumbnail.png.meta index 06754c19210..96438bcb5ed 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Textures/Iris03_BC.tif.meta +++ b/Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/LitParticleTemplateThumbnail.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 -guid: abbe4b55afa508b4d804986d01886d60 +guid: 0f0c228bd0a3835428c403a8d1568ef5 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 11 + serializedVersion: 13 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -20,10 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 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bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs.meta similarity index 77% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs.meta index 4f4521f6c33..31087792791 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Shadergraphs/Subgraphs.meta +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 1d240f0589627024291fac9c7fa96ee5 +guid: 7fa316c2b2d37184081f460e04bbdcc5 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/Canvas Color.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Canvas Color.shadersubgraph similarity index 71% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/Canvas Color.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Canvas Color.shadersubgraph index 56623b707e2..6348de29cdb 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/Canvas Color.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Canvas Color.shadersubgraph @@ -29,17 +29,14 @@ { "m_Id": "3ae8a588142e462d875115076685008b" }, - { - "m_Id": "22422fb0f4234c12b2ffcb1e0c0da8b6" - }, { "m_Id": "85087788a2954379affc684efa547c96" }, { - "m_Id": "0e5b45e55bd84737a8e85481e90cb623" + "m_Id": "7ca6056c35314306bdf2078095c3633d" }, { - "m_Id": "7ca6056c35314306bdf2078095c3633d" + "m_Id": "55881d5e48804194a824208781e76664" } ], "m_GroupDatas": [], @@ -48,13 +45,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "0e5b45e55bd84737a8e85481e90cb623" + "m_Id": "277999d0d6c044d485b2150d147c9c08" }, - "m_SlotId": 1 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "22422fb0f4234c12b2ffcb1e0c0da8b6" + "m_Id": "e2e032b5bb1c46c3b310065d08e9fa58" }, "m_SlotId": 0 } @@ -62,27 +59,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "0e5b45e55bd84737a8e85481e90cb623" - }, - "m_SlotId": 2 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "22422fb0f4234c12b2ffcb1e0c0da8b6" + "m_Id": "3ae8a588142e462d875115076685008b" }, "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "0e5b45e55bd84737a8e85481e90cb623" - }, - "m_SlotId": 3 }, "m_InputSlot": { "m_Node": { - "m_Id": "22422fb0f4234c12b2ffcb1e0c0da8b6" + "m_Id": "e2e032b5bb1c46c3b310065d08e9fa58" }, "m_SlotId": 2 } @@ -90,27 +73,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "22422fb0f4234c12b2ffcb1e0c0da8b6" - }, - "m_SlotId": 4 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "e2e032b5bb1c46c3b310065d08e9fa58" + "m_Id": "43696df1332545179b90b3e44d488bba" }, "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "277999d0d6c044d485b2150d147c9c08" - }, - "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "e2e032b5bb1c46c3b310065d08e9fa58" + "m_Id": "55881d5e48804194a824208781e76664" }, "m_SlotId": 0 } @@ -118,29 +87,15 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "3ae8a588142e462d875115076685008b" + "m_Id": "55881d5e48804194a824208781e76664" }, - "m_SlotId": 1 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { "m_Id": "e2e032b5bb1c46c3b310065d08e9fa58" }, - "m_SlotId": 2 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "43696df1332545179b90b3e44d488bba" - }, "m_SlotId": 1 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "0e5b45e55bd84737a8e85481e90cb623" - }, - "m_SlotId": 0 } }, { @@ -180,9 +135,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "22422fb0f4234c12b2ffcb1e0c0da8b6" + "m_Id": "55881d5e48804194a824208781e76664" }, - "m_SlotId": 3 + "m_SlotId": 1 } }, { @@ -283,53 +238,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SplitNode", - "m_ObjectId": "0e5b45e55bd84737a8e85481e90cb623", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Split", - "m_DrawState": { - "m_Expanded": false, - "m_Position": { - "serializedVersion": "2", - "x": 165.99998474121095, - "y": -80.99999237060547, - "width": 119.99998474121094, - "height": 148.99998474121095 - } - }, - "m_Slots": [ - { - "m_Id": "7e8b46a6617148d194108e405c7824da" - }, - { - "m_Id": "72b63d05ef4a4108b278111426e54463" - }, - { - "m_Id": "e604b1ac8cf4435ea1de25c006196aa5" - }, - { - "m_Id": "c34ab20fbbdf49a88e88679a7fa0c400" - }, - { - "m_Id": "f808a9a3ea1f4e9a9fcbe56703942c17" - } - ], - "synonyms": [ - "separate" - ], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubGraphOutputNode", @@ -342,10 +250,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 861.0000610351563, - "y": -147.0000457763672, - "width": 86.0, - "height": 76.99999237060547 + "x": 775.9999389648438, + "y": -146.66665649414063, + "width": 86.66668701171875, + "height": 78.66666412353516 } }, "m_Slots": [ @@ -364,59 +272,6 @@ "IsFirstSlotValid": true } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.CombineNode", - "m_ObjectId": "22422fb0f4234c12b2ffcb1e0c0da8b6", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Combine", - "m_DrawState": { - "m_Expanded": false, - "m_Position": { - "serializedVersion": "2", - "x": 379.0000305175781, - "y": -81.00004577636719, - "width": 139.99996948242188, - "height": 166.00003051757813 - } - }, - "m_Slots": [ - { - "m_Id": "bb472114745b403bb0cd6f5af06c10ab" - }, - { - "m_Id": "8a4b837fcb8941ffb3c35505c76a10d9" - }, - { - "m_Id": "bdf301ea72f1489b90165ff7f71ba335" - }, - { - "m_Id": "95111d91ab4e4f269ef7133095e3d2af" - }, - { - "m_Id": "fcebf0c379c24a32adfb2433bab3fa59" - }, - { - "m_Id": "a7fb82bac60346af8eda9dfca6d2a83a" - }, - { - "m_Id": "e998e4cd5d7547129127a7d59047b458" - } - ], - "synonyms": [ - "append" - ], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -452,10 +307,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -338.75, - "y": -147.0, - "width": 348.0, - "height": 94.0 + "x": 54.0, + "y": -146.6666717529297, + "width": 350.0000305175781, + "height": 95.99998474121094 } }, "m_Slots": [ @@ -493,10 +348,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 602.0000610351563, - "y": 84.99998474121094, + "x": 517.3333740234375, + "y": 85.33333587646485, "width": 56.0, - "height": 24.000022888183595 + "height": 24.0 } }, "m_Slots": [ @@ -517,6 +372,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "3e19e31cb7004d1692851374d9dd6545", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "4067aa940840492795bc1bd7f69b2f5b", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorspaceConversionNode", @@ -529,10 +432,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -203.75, - "y": -53.0, - "width": 213.0, - "height": 131.0 + "x": 189.33334350585938, + "y": -52.66666030883789, + "width": 216.66668701171876, + "height": 133.99998474121095 } }, "m_Slots": [ @@ -605,6 +508,72 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "554a05ae7d7647d68db665a7c460c5e9", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.AppendVectorNode", + "m_ObjectId": "55881d5e48804194a824208781e76664", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Append", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 430.0, + "y": -52.66667175292969, + "width": 133.33331298828126, + "height": 119.99996948242188 + } + }, + "m_Slots": [ + { + "m_Id": "3e19e31cb7004d1692851374d9dd6545" + }, + { + "m_Id": "4067aa940840492795bc1bd7f69b2f5b" + }, + { + "m_Id": "554a05ae7d7647d68db665a7c460c5e9" + } + ], + "synonyms": [ + "join", + "combine" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", @@ -634,21 +603,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "72b63d05ef4a4108b278111426e54463", - "m_Id": 1, - "m_DisplayName": "R", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "R", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", @@ -661,10 +615,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 137.99998474121095, - "y": 84.99999237060547, - "width": 55.99998474121094, - "height": 24.0 + "x": 184.66668701171876, + "y": 85.3333511352539, + "width": 56.0, + "height": 23.99999237060547 } }, "m_Slots": [ @@ -693,30 +647,6 @@ "m_ChildObjectList": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "7e8b46a6617148d194108e405c7824da", - "m_Id": 0, - "m_DisplayName": "In", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "In", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.SwizzleNode", @@ -729,10 +659,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 225.99998474121095, - "y": 136.99998474121095, - "width": 130.0000457763672, - "height": 122.00001525878906 + "x": 272.6666564941406, + "y": 109.33334350585938, + "width": 133.3333740234375, + "height": 125.99998474121094 } }, "m_Slots": [ @@ -782,21 +712,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "8a4b837fcb8941ffb3c35505c76a10d9", - "m_Id": 1, - "m_DisplayName": "G", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -846,21 +761,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "95111d91ab4e4f269ef7133095e3d2af", - "m_Id": 3, - "m_DisplayName": "A", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "A", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -934,74 +834,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", - "m_ObjectId": "a7fb82bac60346af8eda9dfca6d2a83a", - "m_Id": 5, - "m_DisplayName": "RGB", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "RGB", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0 - }, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "bb472114745b403bb0cd6f5af06c10ab", - "m_Id": 0, - "m_DisplayName": "R", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "R", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "bdf301ea72f1489b90165ff7f71ba335", - "m_Id": 2, - "m_DisplayName": "B", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "c34ab20fbbdf49a88e88679a7fa0c400", - "m_Id": 3, - "m_DisplayName": "B", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1062,10 +894,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 689.0, - "y": -147.0000457763672, - "width": 172.00006103515626, - "height": 142.00001525878907 + "x": 603.9999389648438, + "y": -146.66665649414063, + "width": 177.3333740234375, + "height": 143.99996948242188 } }, "m_Slots": [ @@ -1096,21 +928,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "e604b1ac8cf4435ea1de25c006196aa5", - "m_Id": 2, - "m_DisplayName": "G", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", @@ -1125,27 +942,6 @@ "m_DefaultValue": false } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", - "m_ObjectId": "e998e4cd5d7547129127a7d59047b458", - "m_Id": 6, - "m_DisplayName": "RG", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "RG", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.VertexColorNode", @@ -1158,10 +954,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -343.75, - "y": 43.0, - "width": 117.0, - "height": 94.0 + "x": 42.666664123535159, + "y": 39.33332443237305, + "width": 118.00000762939453, + "height": 96.0 } }, "m_Slots": [ @@ -1179,43 +975,3 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "f808a9a3ea1f4e9a9fcbe56703942c17", - "m_Id": 4, - "m_DisplayName": "A", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "A", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "fcebf0c379c24a32adfb2433bab3fa59", - "m_Id": 4, - "m_DisplayName": "RGBA", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "RGBA", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/Canvas Color.shadersubgraph.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Canvas Color.shadersubgraph.meta similarity index 100% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/Canvas Color.shadersubgraph.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Canvas Color.shadersubgraph.meta diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/CanvasLinearSpaceConversion.hlsl b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/CanvasLinearSpaceConversion.hlsl similarity index 100% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/CanvasLinearSpaceConversion.hlsl rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/CanvasLinearSpaceConversion.hlsl diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/CanvasLinearSpaceConversion.hlsl.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/CanvasLinearSpaceConversion.hlsl.meta similarity index 100% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Inputs/CanvasLinearSpaceConversion.hlsl.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/CanvasLinearSpaceConversion.hlsl.meta diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/SDFs/Circle.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Circle.shadersubgraph similarity index 79% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/SDFs/Circle.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Circle.shadersubgraph index e8e6b52e1b0..684e9783b29 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/SDFs/Circle.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Circle.shadersubgraph @@ -10,16 +10,13 @@ "m_Id": "3ce0237c8eee4896a8e9c2c795c3b746" }, { - "m_Id": "ebf7f53cf66848259689d78e8dc1e0de" - }, - { - "m_Id": "debf8f74530449f8a5e450321b9bc11b" + "m_Id": "d012d329231e4fcabd8b7f0e75d9667f" }, { "m_Id": "602cd6507b0b4f6987a9dfb8401ea277" }, { - "m_Id": "33ee9b00ab5e4718a9ce789dd8f06365" + "m_Id": "f7da83d3965249ee8028dd2e3087ed3e" } ], "m_Keywords": [], @@ -60,9 +57,6 @@ { "m_Id": "4b2a98ef8edd40e883090d8c207c0bb3" }, - { - "m_Id": "ce21e5fd9cd84aa68fbce6a936da4feb" - }, { "m_Id": "7624a9f66ae546b3b338780ca163ea8b" }, @@ -85,37 +79,46 @@ "m_Id": "0f3be8a37295424abe69a95b985ec804" }, { - "m_Id": "e7954a6a90a84eb080c46d23ce9a47b8" + "m_Id": "368e55e84ba342c8965df0cfcff04e49" }, { - "m_Id": "9dc7c2cfe1e944e394bc3381418f15ed" + "m_Id": "b84bc45bb5fa4152bf8d695f910a501b" }, { - "m_Id": "368e55e84ba342c8965df0cfcff04e49" + "m_Id": "a3f26e27d6ac4c85b641577d32a84a5c" }, { - "m_Id": "4de864e49b8e461eba8eff36bcb0e014" + "m_Id": "97cda2bee4834e99a72f7eaad12ed751" }, { - "m_Id": "3cb2833cbdcd42fe93493e897061a6fa" + "m_Id": "4cfdaad07a454000946480ca9496a92a" }, { - "m_Id": "b84bc45bb5fa4152bf8d695f910a501b" + "m_Id": "313252afc9b64263a1359403f702a38a" }, { - "m_Id": "a3f26e27d6ac4c85b641577d32a84a5c" + "m_Id": "6e2f25fd496f47f1807503623162f1b9" }, { - "m_Id": "97cda2bee4834e99a72f7eaad12ed751" + "m_Id": "15ff0c279c7249709fe54d80ca7b0a70" }, { - "m_Id": "4cfdaad07a454000946480ca9496a92a" + "m_Id": "3fc28910066e48699843e02a1b19db62" }, { - "m_Id": "313252afc9b64263a1359403f702a38a" + "m_Id": "cc7df16f97eb4275aac5e44e14bb3233" }, { - "m_Id": "6e2f25fd496f47f1807503623162f1b9" + "m_Id": "17a98868a7b241c2a832ff2b252290a0" + }, + { + "m_Id": "aeb43dc6ce834def8dc9493f01a3b1f5" + }, + { + "m_Id": "544c4cf975974c57ba86a898950aa27b" + }, + { + "m_Id": "e4fb8cb931374dc0b05dd8e3504df1d0" } ], "m_GroupDatas": [], @@ -181,6 +184,48 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "15ff0c279c7249709fe54d80ca7b0a70" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "711b70ad498941278d15b8bbc2e45dd4" + }, + "m_SlotId": 0 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "17a98868a7b241c2a832ff2b252290a0" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "15ff0c279c7249709fe54d80ca7b0a70" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "17a98868a7b241c2a832ff2b252290a0" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "3fc28910066e48699843e02a1b19db62" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -254,27 +299,27 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "3cb2833cbdcd42fe93493e897061a6fa" + "m_Id": "3fc28910066e48699843e02a1b19db62" }, - "m_SlotId": 0 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "4cfdaad07a454000946480ca9496a92a" + "m_Id": "cc7df16f97eb4275aac5e44e14bb3233" }, - "m_SlotId": 1 + "m_SlotId": 0 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "4b2a98ef8edd40e883090d8c207c0bb3" + "m_Id": "3fc28910066e48699843e02a1b19db62" }, - "m_SlotId": 3 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "4ebe1b1944dc435881fc7b69526a3f65" + "m_Id": "cc7df16f97eb4275aac5e44e14bb3233" }, "m_SlotId": 1 } @@ -282,27 +327,27 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "4cfdaad07a454000946480ca9496a92a" + "m_Id": "4b2a98ef8edd40e883090d8c207c0bb3" }, "m_SlotId": 3 }, "m_InputSlot": { "m_Node": { - "m_Id": "a3f26e27d6ac4c85b641577d32a84a5c" + "m_Id": "4ebe1b1944dc435881fc7b69526a3f65" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "4de864e49b8e461eba8eff36bcb0e014" + "m_Id": "4cfdaad07a454000946480ca9496a92a" }, - "m_SlotId": 0 + "m_SlotId": 3 }, "m_InputSlot": { "m_Node": { - "m_Id": "4cfdaad07a454000946480ca9496a92a" + "m_Id": "a3f26e27d6ac4c85b641577d32a84a5c" }, "m_SlotId": 0 } @@ -363,6 +408,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "544c4cf975974c57ba86a898950aa27b" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "e4fb8cb931374dc0b05dd8e3504df1d0" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -498,7 +557,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "711b70ad498941278d15b8bbc2e45dd4" + "m_Id": "15ff0c279c7249709fe54d80ca7b0a70" }, "m_SlotId": 0 } @@ -506,27 +565,27 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "9dc7c2cfe1e944e394bc3381418f15ed" + "m_Id": "9f53471f2e454878ab0158676b39730f" }, - "m_SlotId": 0 + "m_SlotId": 3 }, "m_InputSlot": { "m_Node": { - "m_Id": "97cda2bee4834e99a72f7eaad12ed751" + "m_Id": "727506b3938941839c9dbb09f869c798" }, - "m_SlotId": 1 + "m_SlotId": 0 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "9f53471f2e454878ab0158676b39730f" + "m_Id": "a3f26e27d6ac4c85b641577d32a84a5c" }, - "m_SlotId": 3 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "727506b3938941839c9dbb09f869c798" + "m_Id": "6e2f25fd496f47f1807503623162f1b9" }, "m_SlotId": 0 } @@ -534,13 +593,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "a3f26e27d6ac4c85b641577d32a84a5c" + "m_Id": "aeb43dc6ce834def8dc9493f01a3b1f5" }, - "m_SlotId": 1 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "6e2f25fd496f47f1807503623162f1b9" + "m_Id": "17a98868a7b241c2a832ff2b252290a0" }, "m_SlotId": 0 } @@ -562,9 +621,9 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "ce21e5fd9cd84aa68fbce6a936da4feb" + "m_Id": "cc7df16f97eb4275aac5e44e14bb3233" }, - "m_SlotId": 0 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { @@ -576,9 +635,9 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "ce21e5fd9cd84aa68fbce6a936da4feb" + "m_Id": "cc7df16f97eb4275aac5e44e14bb3233" }, - "m_SlotId": 0 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { @@ -590,9 +649,9 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "ce21e5fd9cd84aa68fbce6a936da4feb" + "m_Id": "cc7df16f97eb4275aac5e44e14bb3233" }, - "m_SlotId": 0 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { @@ -646,9 +705,23 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "e7954a6a90a84eb080c46d23ce9a47b8" + "m_Id": "e4fb8cb931374dc0b05dd8e3504df1d0" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "4cfdaad07a454000946480ca9496a92a" }, "m_SlotId": 0 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "e4fb8cb931374dc0b05dd8e3504df1d0" + }, + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { @@ -656,6 +729,34 @@ }, "m_SlotId": 0 } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "e4fb8cb931374dc0b05dd8e3504df1d0" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "4cfdaad07a454000946480ca9496a92a" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "e4fb8cb931374dc0b05dd8e3504df1d0" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "97cda2bee4834e99a72f7eaad12ed751" + }, + "m_SlotId": 1 + } } ], "m_VertexContext": { @@ -679,7 +780,7 @@ }, "preventRotation": true }, - "m_Path": "Procedural/SDFs", + "m_Path": "Procedural/SDF Shapes/2D", "m_GraphPrecision": 1, "m_PreviewMode": 1, "m_OutputNode": { @@ -955,6 +1056,49 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", + "m_ObjectId": "15ff0c279c7249709fe54d80ca7b0a70", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Multiply", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 77.49998474121094, + "y": -123.49998474121094, + "width": 128.99996948242188, + "height": 118.00003814697266 + } + }, + "m_Slots": [ + { + "m_Id": "74d061e7560f45c687866e9263039fe6" + }, + { + "m_Id": "9258471823114a6e85ee4beead3879a0" + }, + { + "m_Id": "1d907a0fb0d84c5cb7e294a18849d085" + } + ], + "synonyms": [ + "multiplication", + "times", + "x" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", @@ -977,17 +1121,65 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "1843fa58abf04b528f148aaba96dcea0", + "m_Type": "UnityEditor.ShaderGraph.MaximumNode", + "m_ObjectId": "17a98868a7b241c2a832ff2b252290a0", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Maximum", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -677.0, + "y": -91.4999771118164, + "width": 129.0, + "height": 93.99999237060547 + } + }, + "m_Slots": [ + { + "m_Id": "19dfa307f84046f9a756531aa83058ea" + }, + { + "m_Id": "48d4519d442b4d949948950bba988255" + }, + { + "m_Id": "341e004a9ca1483784ba21d9387d4a0b" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "19dfa307f84046f9a756531aa83058ea", "m_Id": 0, - "m_DisplayName": "Edge Max", - "m_SlotType": 1, + "m_DisplayName": "A", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "A", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } } { @@ -1056,7 +1248,7 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "1e46fd200de543ad81f0918be8fdda87", + "m_ObjectId": "1d907a0fb0d84c5cb7e294a18849d085", "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, @@ -1103,11 +1295,59 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "2164eef3557648a3ab5d7a554c8d760f", - "m_Id": 0, - "m_DisplayName": "A", - "m_SlotType": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "1e46fd200de543ad81f0918be8fdda87", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "2164eef3557648a3ab5d7a554c8d760f", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, "m_Hidden": false, "m_ShaderOutputName": "A", "m_StageCapability": 3, @@ -1261,10 +1501,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -200.9999542236328, - "y": 122.50000762939453, + "x": -527.9999389648438, + "y": -290.0, "width": 92.49996948242188, - "height": 33.99993133544922 + "height": 34.0 } }, "m_Slots": [ @@ -1297,10 +1537,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1629.0001220703125, - "y": -344.5, - "width": 127.5, - "height": 94.0 + "x": 1570.5001220703125, + "y": -344.50006103515627, + "width": 207.9998779296875, + "height": 278.00006103515627 } }, "m_Slots": [ @@ -1315,7 +1555,7 @@ "clamp" ], "m_Precision": 0, - "m_PreviewExpanded": false, + "m_PreviewExpanded": true, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { @@ -1396,30 +1636,26 @@ } { - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", - "m_ObjectId": "33ee9b00ab5e4718a9ce789dd8f06365", - "m_Guid": { - "m_GuidSerialized": "2fe5c956-fec1-4991-96f5-9cb8bdd27ac9" - }, - "m_Name": "Size", - "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Size", - "m_DefaultReferenceName": "_Size", - "m_OverrideReferenceName": "", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_DismissedVersion": 0, - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "341e004a9ca1483784ba21d9387d4a0b", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_Value": 0.5, - "m_FloatType": 0, - "m_RangeValues": { + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { "x": 0.0, - "y": 1.0 + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 } } @@ -1447,6 +1683,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "36803a4e78744a2faaf95d91fbd2978e", + "m_Id": 1, + "m_DisplayName": "R", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "R", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.OneMinusNode", @@ -1479,7 +1730,7 @@ "opposite" ], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { @@ -1487,6 +1738,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "37bd92a82b4c493fa7048eb8081c7b52", + "m_Id": 4, + "m_DisplayName": "A", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1559,6 +1825,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "3a34855f47d34fa1a5d7d95b9faf52bf", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -1580,42 +1894,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "3cb2833cbdcd42fe93493e897061a6fa", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": 1157.5, - "y": 2.5000252723693849, - "width": 126.5001220703125, - "height": 33.99996566772461 - } - }, - "m_Slots": [ - { - "m_Id": "7edf854256544e4fb2f8a92d815758cb" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "debf8f74530449f8a5e450321b9bc11b" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", @@ -1653,6 +1931,21 @@ "m_Value": true } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "3dd2de8e5f1543cba0040ef975918001", + "m_Id": 2, + "m_DisplayName": "G", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "G", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1677,6 +1970,53 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.SplitNode", + "m_ObjectId": "3fc28910066e48699843e02a1b19db62", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Split", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -521.5, + "y": 175.49998474121095, + "width": 118.49996948242188, + "height": 100.99998474121094 + } + }, + "m_Slots": [ + { + "m_Id": "71e0d5f000694644bd4b46add0c24e84" + }, + { + "m_Id": "fe34a297ef7e4f61826080b0c70d6357" + }, + { + "m_Id": "3dd2de8e5f1543cba0040ef975918001" + }, + { + "m_Id": "ea9ddfd5d6124eb3a05c52150ace3dea" + }, + { + "m_Id": "37bd92a82b4c493fa7048eb8081c7b52" + } + ], + "synonyms": [ + "separate" + ], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1701,6 +2041,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "48d4519d442b4d949948950bba988255", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 0.00009999999747378752, + "y": 0.00009999999747378752, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", @@ -1877,81 +2241,81 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "4de864e49b8e461eba8eff36bcb0e014", + "m_Type": "UnityEditor.ShaderGraph.SubtractNode", + "m_ObjectId": "4ebe1b1944dc435881fc7b69526a3f65", "m_Group": { "m_Id": "" }, - "m_Name": "Property", + "m_Name": "Subtract", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1160.5, - "y": -31.5, - "width": 123.5001220703125, - "height": 34.00002670288086 + "x": 530.0000610351563, + "y": 72.4999771118164, + "width": 208.0, + "height": 301.9999694824219 } }, "m_Slots": [ { - "m_Id": "a2085aa4f7c1411599e2e0dd7055ff58" + "m_Id": "d4d59209c3b345679d417ff3635778e2" + }, + { + "m_Id": "1b43b8a9f04c4b81a0d1672536db1c48" + }, + { + "m_Id": "60db1a187d324f0d8d5713d33082bf2f" } ], - "synonyms": [], + "synonyms": [ + "subtraction", + "remove", + "minus", + "take away" + ], "m_Precision": 0, "m_PreviewExpanded": true, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "ebf7f53cf66848259689d78e8dc1e0de" } } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SubtractNode", - "m_ObjectId": "4ebe1b1944dc435881fc7b69526a3f65", + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "544c4cf975974c57ba86a898950aa27b", "m_Group": { "m_Id": "" }, - "m_Name": "Subtract", + "m_Name": "Property", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 526.5, - "y": 72.49999237060547, - "width": 207.99993896484376, - "height": 301.99993896484377 + "x": 772.5, + "y": -173.5, + "width": 150.5, + "height": 34.0 } }, "m_Slots": [ { - "m_Id": "d4d59209c3b345679d417ff3635778e2" - }, - { - "m_Id": "1b43b8a9f04c4b81a0d1672536db1c48" - }, - { - "m_Id": "60db1a187d324f0d8d5713d33082bf2f" + "m_Id": "fa7d3d66e28c47c4bfa7cc7c5e713279" } ], - "synonyms": [ - "subtraction", - "remove", - "minus", - "take away" - ], + "synonyms": [], "m_Precision": 0, "m_PreviewExpanded": true, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "d012d329231e4fcabd8b7f0e75d9667f" } } @@ -2161,10 +2525,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 1629.0001220703125, - "y": -66.5, - "width": 127.5, - "height": 94.00003814697266 + "x": 1570.5001220703125, + "y": -66.50000762939453, + "width": 207.9998779296875, + "height": 277.9999694824219 } }, "m_Slots": [ @@ -2179,7 +2543,7 @@ "clamp" ], "m_Precision": 0, - "m_PreviewExpanded": false, + "m_PreviewExpanded": true, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { @@ -2199,7 +2563,7 @@ "m_StageCapability": 3, "m_Value": { "x": 0.5, - "y": 0.0, + "y": 0.5, "z": 0.0, "w": 0.0 }, @@ -2223,10 +2587,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 375.50006103515627, - "y": 72.49999237060547, - "width": 127.50003051757813, - "height": 93.99993133544922 + "x": 215.00009155273438, + "y": -123.49996185302735, + "width": 207.99990844726563, + "height": 277.9999694824219 } }, "m_Slots": [ @@ -2242,7 +2606,7 @@ ], "synonyms": [], "m_Precision": 0, - "m_PreviewExpanded": false, + "m_PreviewExpanded": true, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { @@ -2250,6 +2614,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "71e0d5f000694644bd4b46add0c24e84", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", @@ -2262,10 +2650,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 121.0, - "y": 73.49996185302735, - "width": 128.99996948242188, - "height": 93.99993133544922 + "x": -205.99996948242188, + "y": -339.0, + "width": 128.99998474121095, + "height": 94.0 } }, "m_Slots": [ @@ -2293,6 +2681,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "74d061e7560f45c687866e9263039fe6", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2368,6 +2804,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "7790ae2860f14592ad6004c42351e841", + "m_Id": 2, + "m_DisplayName": "G", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "G", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2395,12 +2846,12 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "7edf854256544e4fb2f8a92d815758cb", - "m_Id": 0, - "m_DisplayName": "Edge Max", - "m_SlotType": 1, + "m_ObjectId": "80483ae0d7874b1aacc22c036bd2a2ea", + "m_Id": 1, + "m_DisplayName": "Fill", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "Fill", "m_StageCapability": 3, "m_Value": 0.0, "m_DefaultValue": 0.0, @@ -2409,17 +2860,50 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "80483ae0d7874b1aacc22c036bd2a2ea", - "m_Id": 1, - "m_DisplayName": "Fill", - "m_SlotType": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "809014ba7aff4ec8905c4557bb4ea15a", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "Fill", + "m_ShaderOutputName": "Out", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } } { @@ -2432,13 +2916,10 @@ "m_Id": "602cd6507b0b4f6987a9dfb8401ea277" }, { - "m_Id": "33ee9b00ab5e4718a9ce789dd8f06365" - }, - { - "m_Id": "ebf7f53cf66848259689d78e8dc1e0de" + "m_Id": "f7da83d3965249ee8028dd2e3087ed3e" }, { - "m_Id": "debf8f74530449f8a5e450321b9bc11b" + "m_Id": "d012d329231e4fcabd8b7f0e75d9667f" }, { "m_Id": "b0146c8e515640baad91d62e476b462e" @@ -2557,6 +3038,69 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "91fcb270fb0a44ea940dbf09e181805c", + "m_Id": 3, + "m_DisplayName": "B", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "9258471823114a6e85ee4beead3879a0", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "e00": 2.0, + "e01": 2.0, + "e02": 2.0, + "e03": 2.0, + "e10": 2.0, + "e11": 2.0, + "e12": 2.0, + "e13": 2.0, + "e20": 2.0, + "e21": 2.0, + "e22": 2.0, + "e23": 2.0, + "e30": 2.0, + "e31": 2.0, + "e32": 2.0, + "e33": 2.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.InverseLerpNode", @@ -2635,10 +3179,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 249.99996948242188, - "y": 72.49999237060547, - "width": 129.0001220703125, - "height": 93.99993133544922 + "x": -76.99998474121094, + "y": -339.0, + "width": 129.0, + "height": 94.0 } }, "m_Slots": [ @@ -2691,42 +3235,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "9dc7c2cfe1e944e394bc3381418f15ed", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": 1163.0, - "y": -274.0000305175781, - "width": 126.5001220703125, - "height": 34.00001525878906 - } - }, - "m_Slots": [ - { - "m_Id": "1843fa58abf04b528f148aaba96dcea0" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "debf8f74530449f8a5e450321b9bc11b" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BranchOnInputConnectionNode", @@ -2739,10 +3247,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -85.00000762939453, - "y": 73.49996185302735, + "x": -411.9999694824219, + "y": -339.0, "width": 206.0, - "height": 142.0 + "height": 141.99998474121095 } }, "m_Slots": [ @@ -2771,16 +3279,22 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "a2085aa4f7c1411599e2e0dd7055ff58", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "9fe333b7dd4b48dbb8c411479f3f48dc", "m_Id": 0, - "m_DisplayName": "Edge Min", + "m_DisplayName": "Size", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, "m_Labels": [] } @@ -2816,7 +3330,7 @@ "opposite" ], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { @@ -2912,11 +3426,47 @@ "z": 0.0, "w": 0.0 }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "aeb43dc6ce834def8dc9493f01a3b1f5", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -775.5, + "y": -52.5, + "width": 98.5, + "height": 34.0 + } + }, + "m_Slots": [ + { + "m_Id": "9fe333b7dd4b48dbb8c411479f3f48dc" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": 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"a3e09643-9c20-4550-bbff-325ba2da06d6" + }, + "m_Name": "Edge Min Max", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Edge Min Max", + "m_DefaultReferenceName": "_Edge_Min_Max", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3299,17 +3884,26 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "d50985d5fed74509a61f57c9fdeb012b", + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "d6261b2950a54a59b14602a67d65fbff", "m_Id": 0, - "m_DisplayName": "Size", - "m_SlotType": 1, + "m_DisplayName": "In", + 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"m_Slots": [ { - "m_Id": "d4b5d729f193414ba22cf9794123610b" + "m_Id": "d6261b2950a54a59b14602a67d65fbff" + }, + { + "m_Id": "36803a4e78744a2faaf95d91fbd2978e" + }, + { + "m_Id": "7790ae2860f14592ad6004c42351e841" + }, + { + "m_Id": "91fcb270fb0a44ea940dbf09e181805c" + }, + { + "m_Id": "cef6e9b0d7414e1494fdc03ea8c1482b" } ], - "synonyms": [], + "synonyms": [ + "separate" + ], "m_Precision": 0, "m_PreviewExpanded": true, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "ebf7f53cf66848259689d78e8dc1e0de" } } @@ -3640,31 +4265,18 @@ } { - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", - "m_ObjectId": "ebf7f53cf66848259689d78e8dc1e0de", - "m_Guid": { - "m_GuidSerialized": "b00cb833-c23a-491d-851f-f34a25e00811" - }, - "m_Name": "Edge Min", - "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Edge Min", - "m_DefaultReferenceName": "_Edge_Min", - 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Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/DecalEdgeMask.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Decal Edge Mask.shadersubgraph diff --git a/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Decal Edge Mask.shadersubgraph.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Decal Edge Mask.shadersubgraph.meta new file mode 100644 index 00000000000..ca6d04b4f64 --- /dev/null +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Decal Edge Mask.shadersubgraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ea046900739fbcc4498f7b47f45545c9 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3} diff --git a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/DepthFade.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Depth Fade.shadersubgraph similarity index 94% rename from Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/DepthFade.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Depth Fade.shadersubgraph index 86a009f4885..4dc1b18d0ba 100644 --- a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/DepthFade.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Depth Fade.shadersubgraph @@ -41,7 +41,11 @@ } ], "m_GroupDatas": [], - "m_StickyNoteDatas": [], + "m_StickyNoteDatas": [ + { + "m_Id": "16c350f25d8748cfab1fa225bd1d1ccc" + } + ], "m_Edges": [ { "m_OutputSlot": { @@ -163,7 +167,7 @@ }, "preventRotation": false }, - "m_Path": "Sub Graphs", + "m_Path": "Artistic/Mask", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { @@ -209,6 +213,26 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", + "m_ObjectId": 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a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Shaders/Subgraphs/SoftParticles.shadersubgraph.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/SoftParticles.shadersubgraph.meta similarity index 86% rename from Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Shaders/Subgraphs/SoftParticles.shadersubgraph.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/SoftParticles.shadersubgraph.meta index 8a14e1200f1..1b06f5b0143 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Samples~/ParticleSystemShaderSamples/Shaders/Subgraphs/SoftParticles.shadersubgraph.meta +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/SoftParticles.shadersubgraph.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 584d5fe956cac4c4290a493e519136f0 +guid: d0f40856fc355224fab6453746e0507a ScriptedImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/Switch4.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Switch4.shadersubgraph similarity index 97% rename from Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/Switch4.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Switch4.shadersubgraph index 2385152566f..14778d93f93 100644 --- a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/Switch4.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Switch4.shadersubgraph @@ -158,7 +158,7 @@ }, "preventRotation": false }, - "m_Path": "Sub Graphs", + "m_Path": "Utility/Logic", "m_GraphPrecision": 1, "m_PreviewMode": 2, "m_OutputNode": { @@ -272,6 +272,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -361,6 +363,8 @@ "overrideHLSLDeclaration": false, 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externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3} diff --git a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/UVFlowMap.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV FlowMap.shadersubgraph similarity index 67% rename from Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/UVFlowMap.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV FlowMap.shadersubgraph index 9677c17ddf2..2bff4239847 100644 --- a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/UVFlowMap.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV FlowMap.shadersubgraph @@ -3,6 +3,12 @@ "m_Type": "UnityEditor.ShaderGraph.GraphData", "m_ObjectId": "53a2397dfacb4a36a149492af61facc9", "m_Properties": [ + { + "m_Id": "ef3bd961e6fc48fd818058a403d883cb" + }, + { + "m_Id": 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"f234eb5df8544f82b9c72e9196cc2d22" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -522,6 +681,48 @@ }, "m_SlotId": 0 } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "f234eb5df8544f82b9c72e9196cc2d22" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "052c73c7b67c4e9c82f657936a300a8c" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "fae0af4d7dad4ba08f0e392a007ae75c" + }, + "m_SlotId": 4 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "78de959f83ef4393a2d276da17222159" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "fdd11b5113744a34b2f10ae7ab074359" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "88c8cabe970b4e7c8017df9d1d588dc6" + }, + "m_SlotId": 0 + } } ], "m_VertexContext": { @@ -547,7 +748,7 @@ }, "m_Path": "UV", "m_GraphPrecision": 1, - "m_PreviewMode": 2, + "m_PreviewMode": 1, "m_OutputNode": { "m_Id": "2c83e9838b7c4f7c83170a51f5ae84a6" }, @@ -555,6 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], + "synonyms": [ + "division", + "divided by" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -593,18 +858,30 @@ "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": true, - "m_CustomSlotLabel": "Flow Time", + "m_CustomSlotLabel": "Time", "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -633,17 +910,50 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "174ac4a2cd9141bfa7c0eee23e41f92b", - "m_Id": -615581654, - "m_DisplayName": "Speed", - "m_SlotType": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "16a0309d3ff341a1a6ad7a5e6626e9eb", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "_Speed", - "m_StageCapability": 2, - "m_Value": 1.0, - "m_DefaultValue": 0.0, - "m_Labels": [] + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "16f278e90cac4c23b856b1b45a1060fe", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } } { @@ -712,10 +1022,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1246.0001220703125, - "y": 234.0000457763672, - "width": 128.4998779296875, - "height": 33.99998474121094 + "x": -1245.333251953125, + "y": 143.3333282470703, + "width": 132.0, + "height": 36.0 } }, "m_Slots": [ @@ -772,6 +1082,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "270348f9d63a4c3c83105b46c143811f", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 1.0, + "z": 1.0, + "w": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -860,6 +1194,69 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", + "m_ObjectId": "2f745959b7be4bd89fd39b308d71ba51", + "m_Id": 0, + "m_DisplayName": "Signed Input", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": false, + "m_DefaultValue": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "313a99486b9f405e9cc27d9709401675", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 0.00009999999747378752, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Internal.BooleanShaderProperty", + "m_ObjectId": "31c2ac91b774455ab93f55a07bb1ee3c", + "m_Guid": { + "m_GuidSerialized": "265909ba-5758-4639-86f1-350c88e55670" + }, + "m_Name": "Signed Input", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "Signed Input", + "m_DefaultReferenceName": "_Signed_Input", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -941,7 +1338,7 @@ "m_SlotType": 0, "m_Hidden": false, "m_ShaderOutputName": "UV0", - "m_StageCapability": 2, + "m_StageCapability": 3, "m_Value": { "x": 0.0, "y": 0.0 @@ -953,6 +1350,42 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "3b753b82424f462e87be3514105ea04a", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1096.6668701171875, + "y": -15.333338737487793, + "width": 146.666748046875, + "height": 35.99999237060547 + } + }, + "m_Slots": [ + { + "m_Id": "2f745959b7be4bd89fd39b308d71ba51" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "31c2ac91b774455ab93f55a07bb1ee3c" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -1007,6 +1440,9 @@ "m_ObjectId": "3e307e9417e543d292f34cd164a91628", "m_Name": "", "m_ChildObjectList": [ + { + "m_Id": "528ea05fb5184583ac7dd5b2b86d9e98" + }, { "m_Id": "b53151ca7ae54f80a8fec9eb10d5a9d0" }, @@ -1017,10 +1453,13 @@ "m_Id": "07d533abb6d44eb9bdfb4fe9662031e8" }, { - "m_Id": "528ea05fb5184583ac7dd5b2b86d9e98" + "m_Id": "ef3bd961e6fc48fd818058a403d883cb" }, { "m_Id": "7a420ca44b974bcab6e412fdcb5a1fda" + }, + { + "m_Id": "31c2ac91b774455ab93f55a07bb1ee3c" } ] } @@ -1097,6 +1536,45 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "46820ef32e3b43e58c041f304cf25e58", + "m_Id": 2, + "m_DisplayName": "Strength", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Strength", + "m_StageCapability": 3, + "m_Value": 10.0, + "m_DefaultValue": 10.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "46ffba0c0b6f4093b4cbdbec47a6b8bd", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 2.0, + "y": 1.0, + "z": 1.0, + "w": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -1118,70 +1596,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SubGraphNode", - "m_ObjectId": "48b0480298954c3b80edafe7be17c354", - "m_Group": { - "m_Id": "" - }, - "m_Name": "FlowMapTime", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -1378.5001220703125, - "y": 310.0000305175781, - "width": 264.5, - "height": 186.50006103515626 - } - }, - "m_Slots": [ - { - "m_Id": "9ec2253603d841f6baebc79144636398" - }, - { - "m_Id": "5b39feab876f49099251440dbe460cad" - }, - { - "m_Id": "fd6aaa57317b4e5bba0a730ccb3bb933" - }, - { - "m_Id": "174ac4a2cd9141bfa7c0eee23e41f92b" - }, - { - "m_Id": "7cd5e39c76fc43f9bd1e5cd790921422" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"d3a5ed15ae8578b448a8756ea0b97162\",\n \"type\": 3\n }\n}", - "m_PropertyGuids": [ - "5b5d8775-108b-48c9-9c29-d3b637da8e94", - "5d028f14-b68d-4a92-837d-0d4c6936b5a7", - "0abec969-3d19-4183-a657-d2bff276b200", - "9f1f739e-e306-473a-b9a9-9b5c0bc1f05f" - ], - "m_PropertyIds": [ - 835282005, - -64458125, - -195177180, - -615581654 - ], - "m_Dropdowns": [ - "_Mask_Channel" - ], - "m_DropdownSelectedEntries": [ - "Red" - ] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BranchOnInputConnectionNode", @@ -1268,6 +1682,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "4bde05401c484253980fd1a10a4d7ce7", + "m_Id": 2, + "m_DisplayName": "False", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "False", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyConnectionStateMaterialSlot", @@ -1343,30 +1781,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "51f113b9886a4b82ac081367845b0328", - "m_Id": 1, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty", @@ -1387,6 +1801,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -1484,22 +1900,16 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", - "m_ObjectId": "5b39feab876f49099251440dbe460cad", - "m_Id": -64458125, - "m_DisplayName": "Phase Offset UVs", - "m_SlotType": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "5981ad4134914f21a55132824bf19a63", + "m_Id": 1, + "m_DisplayName": "Sine Time", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "_Phase_Offset_UVs", - "m_StageCapability": 2, - "m_Value": { - "x": 2.0, - "y": 2.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0 - }, + "m_ShaderOutputName": "Sine Time", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, "m_Labels": [] } @@ -1596,6 +2006,51 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.TimeNode", + "m_ObjectId": "679c384d60c94161bdf01a58a5ebfdc7", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Time", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1508.6666259765625, + "y": 189.99998474121095, + "width": 81.3333740234375, + "height": 78.66667175292969 + } + }, + "m_Slots": [ + { + "m_Id": "bb1454df8c06405daa3bdf75a7a773cb" + }, + { + "m_Id": "5981ad4134914f21a55132824bf19a63" + }, + { + "m_Id": "f1a6e73848fd465c834d2f7e4bce32f7" + }, + { + "m_Id": "a63060b0ba60427588c62c8edfff5ac2" + }, + { + "m_Id": "e4c055b903d14811a8da705aa6273c81" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1668,6 +2123,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "6ac154d9105145daaa33bf2ac52df2ea", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1908,6 +2411,72 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BranchOnInputConnectionNode", + "m_ObjectId": "78de959f83ef4393a2d276da17222159", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Branch On Input Connection", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1462.6668701171875, + "y": -30.666658401489259, + "width": 207.3333740234375, + "height": 143.99998474121095 + } + }, + "m_Slots": [ + { + "m_Id": "90d97ad2b3534cb4bc6c1e1e4729f24b" + }, + { + "m_Id": "ad4ba1b10184459894609965aaeb6850" + }, + { + "m_Id": "91424e31f45b4455967752a6bdee6651" + }, + { + "m_Id": "f2bb32bbe81448259fa5df6bd454d243" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "7991a184cf374ad68f32faa422130679", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 2.0, + "y": 2.0, + "z": 2.0, + "w": 2.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -1928,12 +2497,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1962,16 +2543,22 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "7cd5e39c76fc43f9bd1e5cd790921422", - "m_Id": 1, - "m_DisplayName": "FlowTime", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "7ca7ec5bd9ab4c6f9e1f98fa01ffcf03", + "m_Id": 4, + "m_DisplayName": "Out", "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "FlowTime", - "m_StageCapability": 2, - "m_Value": 0.0, - "m_DefaultValue": 0.0, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, "m_Labels": [] } @@ -2144,82 +2731,15 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "8f7b52b710894227b8c8d3d8572d307f", - "m_Id": 2, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", - "m_ObjectId": "93256b24e0804a3abf71a64bffd47863", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Multiply", - "m_DrawState": { - "m_Expanded": false, - "m_Position": { - "serializedVersion": "2", - "x": -709.5001220703125, - "y": 310.0000305175781, - "width": 126.0, - "height": 94.00003051757813 - } - }, - "m_Slots": [ - { - "m_Id": "b9e4570058de48c98bf723df45b1cd7e" - }, - { - "m_Id": "bb56d44becbf41138eb8cda7d339483a" - }, - { - "m_Id": "9696a529b0344d498adff5f3821cbe12" - } - ], - "synonyms": [ - "multiplication", - "times", - "x" - ], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "9696a529b0344d498adff5f3821cbe12", - "m_Id": 2, - "m_DisplayName": "Out", - "m_SlotType": 1, + "m_ObjectId": "8a361425a2494da6910f9a81efae52fb", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "A", "m_StageCapability": 3, "m_Value": { "e00": 0.0, @@ -2262,8 +2782,8 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "985cdd7e66fd4acfb252d6437a1a7a91", - "m_Id": 1, + "m_ObjectId": "8f7b52b710894227b8c8d3d8572d307f", + "m_Id": 2, "m_DisplayName": "Out", "m_SlotType": 1, "m_Hidden": false, @@ -2285,91 +2805,21 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", - "m_ObjectId": "9ec2253603d841f6baebc79144636398", - "m_Id": 835282005, - "m_DisplayName": "Phase Offset Mask", + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "90bd7d9f295c48889ff8fa921af5b29b", + "m_Id": 1, + "m_DisplayName": "True", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "_Phase_Offset_Mask", - "m_StageCapability": 2, - "m_BareResource": false, - "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"2fe31a8312ab8524ebd8601be367f0c8\",\"type\":3}}", - "m_Guid": "" - }, - "m_DefaultType": 0 -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "a253826a64084298b12e848ae2c23e80", - "m_Id": 1, - "m_DisplayName": "B", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "B", + "m_ShaderOutputName": "True", "m_StageCapability": 3, "m_Value": { - "e00": 2.0, - "e01": 2.0, - "e02": 2.0, - "e03": 2.0, - "e10": 2.0, - "e11": 2.0, - "e12": 2.0, - "e13": 2.0, - "e20": 2.0, - "e21": 2.0, - "e22": 2.0, - "e23": 2.0, - "e30": 2.0, - "e31": 2.0, - "e32": 2.0, - "e33": 2.0 + "x": 1.0, + "y": 1.0, + "z": 1.0, + "w": 1.0 }, "m_DefaultValue": { - "e00": 1.0, - "e01": 0.0, - "e02": 0.0, - "e03": 0.0, - "e10": 0.0, - "e11": 1.0, - "e12": 0.0, - "e13": 0.0, - "e20": 0.0, - "e21": 0.0, - "e22": 1.0, - "e23": 0.0, - "e30": 0.0, - "e31": 0.0, - "e32": 0.0, - "e33": 1.0 - } -} - -{ - "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty", - "m_ObjectId": "b53151ca7ae54f80a8fec9eb10d5a9d0", - "m_Guid": { - "m_GuidSerialized": "ca27d64d-aa8e-4ff8-ac37-e945155f64ca" - }, - "m_Name": "Flow Map", - "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Flow Map", - "m_DefaultReferenceName": "_Flow_Map", - "m_OverrideReferenceName": "", - "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", - "m_DismissedVersion": 0, - "m_Precision": 0, - "overrideHLSLDeclaration": false, - "hlslDeclarationOverride": 0, - "m_Hidden": false, - "m_Value": { "x": 0.0, "y": 0.0, "z": 0.0, @@ -2377,15 +2827,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyConnectionStateMaterialSlot", + "m_ObjectId": "90d97ad2b3534cb4bc6c1e1e4729f24b", + "m_Id": 0, + "m_DisplayName": "Input", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Input", + "m_StageCapability": 3 +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "b6eb055f12e541cab4f1e993390d1ce0", - "m_Id": 1, - "m_DisplayName": "Out", - "m_SlotType": 1, + "m_ObjectId": "91424e31f45b4455967752a6bdee6651", + "m_Id": 2, + "m_DisplayName": "NotConnected", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "NotConnected", "m_StageCapability": 3, "m_Value": { "x": 0.0, @@ -2403,31 +2865,38 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.NegateNode", - "m_ObjectId": "b8e261c4fcde479ba42cd55c2b2984ae", + "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", + "m_ObjectId": "93256b24e0804a3abf71a64bffd47863", "m_Group": { "m_Id": "" }, - "m_Name": "Negate", + "m_Name": "Multiply", "m_DrawState": { - "m_Expanded": true, + "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -913.0000610351563, - "y": 0.5000036954879761, - "width": 130.5, - "height": 94.00000762939453 + "x": -709.5001220703125, + "y": 310.0000305175781, + "width": 126.0, + "height": 94.00003051757813 } }, "m_Slots": [ { - "m_Id": "b9c162da643f4051a8a9e90bc2eb84ee" + "m_Id": "b9e4570058de48c98bf723df45b1cd7e" + }, + { + "m_Id": "bb56d44becbf41138eb8cda7d339483a" }, { - "m_Id": "51f113b9886a4b82ac081367845b0328" + "m_Id": "9696a529b0344d498adff5f3821cbe12" } ], - "synonyms": [], + "synonyms": [ + "multiplication", + "times", + "x" + ], "m_Precision": 0, "m_PreviewExpanded": false, "m_DismissedVersion": 0, @@ -2440,12 +2909,12 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "b9c162da643f4051a8a9e90bc2eb84ee", - "m_Id": 0, - "m_DisplayName": "In", - "m_SlotType": 0, + "m_ObjectId": "9616f42bf9db4cb4b3de46e02ee37c47", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "In", + "m_ShaderOutputName": "Out", "m_StageCapability": 3, "m_Value": { "x": 0.0, @@ -2464,12 +2933,12 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "b9e4570058de48c98bf723df45b1cd7e", - "m_Id": 0, - "m_DisplayName": "A", - "m_SlotType": 0, + "m_ObjectId": "9696a529b0344d498adff5f3821cbe12", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "A", + "m_ShaderOutputName": "Out", "m_StageCapability": 3, "m_Value": { "e00": 0.0, @@ -2509,10 +2978,82 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "985cdd7e66fd4acfb252d6437a1a7a91", + "m_Id": 1, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "9ae34e4f9d0944b2ae7cfb5aa0bc1953", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "9c699636b13543f1b7729e66fddbca3f", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "bb56d44becbf41138eb8cda7d339483a", + "m_ObjectId": "a253826a64084298b12e848ae2c23e80", "m_Id": 1, "m_DisplayName": "B", "m_SlotType": 0, @@ -2557,15 +3098,45 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "a63060b0ba60427588c62c8edfff5ac2", + "m_Id": 3, + "m_DisplayName": "Delta Time", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Delta Time", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "a9f71f6b132042dea101740b9a4ccf9b", + "m_Id": 0, + "m_DisplayName": "Duration", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "bbc7b1f8e4844537867f6ad325469748", + "m_ObjectId": "ad4ba1b10184459894609965aaeb6850", "m_Id": 1, - "m_DisplayName": "B", + "m_DisplayName": "Connected", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "B", + "m_ShaderOutputName": "Connected", "m_StageCapability": 3, "m_Value": { "x": 1.0, @@ -2581,30 +3152,15 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "bcbfc54f962d4287ae26a1b118f92061", - "m_Id": 3, - "m_DisplayName": "Lerp", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Lerp", - "m_StageCapability": 2, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "c000b663e1454a47b9651e5d55a036ba", + "m_ObjectId": "afbff8884069461dbe8b903b765efc6f", "m_Id": 2, - "m_DisplayName": "NotConnected", - "m_SlotType": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "NotConnected", + "m_ShaderOutputName": "Out", "m_StageCapability": 3, "m_Value": { "x": 0.0, @@ -2622,49 +3178,27 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "c0487dc498dc472bb8dafd580de6538b", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -1037.0001220703125, - "y": 40.500003814697269, - "width": 127.00006103515625, - "height": 33.9999885559082 - } - }, - "m_Slots": [ - { - "m_Id": "483d2886344c4e8db044d7108c802937" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "b53151ca7ae54f80a8fec9eb10d5a9d0" - } + "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", + "m_ObjectId": "b1b7d562d6584f99b9bb5b50c674d9d6", + "m_Id": 0, + "m_DisplayName": "Predicate", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Predicate", + "m_StageCapability": 3, + "m_Value": false, + "m_DefaultValue": false } { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "c0ec51fe244e42aebf326100a37ff698", - "m_Id": 1, - "m_DisplayName": "B", + "m_ObjectId": "b4c856d4b63f4b6c8dd35bdccb3aba25", + "m_Id": 0, + "m_DisplayName": "A", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "B", + "m_ShaderOutputName": "A", "m_StageCapability": 3, "m_Value": { "x": 0.0, @@ -2680,58 +3214,48 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyConnectionStateMaterialSlot", - "m_ObjectId": "c14b5760c00f46f9959b33911c0fc23e", - "m_Id": 0, - "m_DisplayName": "Input", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Input", - "m_StageCapability": 3 -} - { "m_SGVersion": 1, - "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", - "m_ObjectId": "c1fc607aed90414596e3ca5dadf41d4a", + "m_Type": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty", + "m_ObjectId": "b53151ca7ae54f80a8fec9eb10d5a9d0", "m_Guid": { - "m_GuidSerialized": "8cf4855a-a638-4c2e-8780-d2a560f350d9" + "m_GuidSerialized": "ca27d64d-aa8e-4ff8-ac37-e945155f64ca" }, - "m_Name": "Strength", + "m_Name": "Flow Map", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Strength", - "m_DefaultReferenceName": "_Strength", + "m_RefNameGeneratedByDisplayName": "Flow Map", + "m_DefaultReferenceName": "_Flow_Map", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, - "m_UseCustomSlotLabel": false, - "m_CustomSlotLabel": "", + "m_UseCustomSlotLabel": true, + "m_CustomSlotLabel": "Twirl", "m_DismissedVersion": 0, "m_Precision": 0, "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, - "m_FloatType": 0, - "m_RangeValues": { + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": { "x": 0.0, - "y": 1.0 + "y": 0.0, + "z": 0.0, + "w": 0.0 } } { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "c29cb8e0d8fb4c99945f872ebe947438", + "m_ObjectId": "b6eb055f12e541cab4f1e993390d1ce0", "m_Id": 1, - "m_DisplayName": "B", - "m_SlotType": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, "m_Hidden": false, - "m_ShaderOutputName": "B", + "m_ShaderOutputName": "Out", "m_StageCapability": 3, "m_Value": { - "x": 0.5, + "x": 0.0, "y": 0.0, "z": 0.0, "w": 0.0 @@ -2746,8 +3270,8 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "c8cdb56e3eac4ed8a7d483e7b9e0349b", + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "b9e4570058de48c98bf723df45b1cd7e", "m_Id": 0, "m_DisplayName": "A", "m_SlotType": 0, @@ -2755,89 +3279,103 @@ "m_ShaderOutputName": "A", "m_StageCapability": 3, "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 }, "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 } } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "cc7df636d8ee44658ef1a3a73c92d831", - "m_Id": 0, - "m_DisplayName": "Offset", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - 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"m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], + "m_Value": 5.0, + "m_FloatType": 0, + "m_RangeValues": { + "x": 0.0, + "y": 1.0 + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.BranchOnInputConnectionNode", - "m_ObjectId": "e8d3126936104a85a5d229d0c86da392", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "ef60b1af9dd04b8b9e32a91f1ebe5474", + "m_Id": 1, + "m_DisplayName": "Center", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Center", + "m_StageCapability": 3, + "m_Value": { + "x": 0.5, + "y": 0.5 + }, + "m_DefaultValue": { + "x": 0.5, + "y": 0.5 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "f1a6e73848fd465c834d2f7e4bce32f7", + "m_Id": 2, + "m_DisplayName": "Cosine Time", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Cosine Time", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.MaximumNode", + "m_ObjectId": "f234eb5df8544f82b9c72e9196cc2d22", "m_Group": { "m_Id": "" }, - "m_Name": "Branch On Input Connection", + "m_Name": "Maximum", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1091.0001220703125, - "y": 217.5000457763672, - "width": 206.00006103515626, - "height": 141.99998474121095 + "x": -1403.9998779296875, + "y": 319.3332824707031, + "width": 129.333251953125, + "height": 120.0 } }, "m_Slots": [ { - "m_Id": "4c6e9623a78842839fb2ad9af46e47ad" - }, - { - "m_Id": "e2d523f7882b44748fae0213f98bd7ed" + "m_Id": "9ae34e4f9d0944b2ae7cfb5aa0bc1953" }, { - "m_Id": "2cc9cf2a2c5747698a3dc983599d1356" + "m_Id": "313a99486b9f405e9cc27d9709401675" }, { - "m_Id": "d517b584e6254dc6ac8fee9ae9604085" + "m_Id": "9c699636b13543f1b7729e66fddbca3f" } ], "synonyms": [], @@ -3166,6 +4363,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "f2bb32bbe81448259fa5df6bd454d243", + "m_Id": 3, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -3175,7 +4396,7 @@ "m_SlotType": 0, "m_Hidden": false, "m_ShaderOutputName": "UV1", - "m_StageCapability": 2, + "m_StageCapability": 3, "m_Value": { "x": 0.0, "y": 0.0 @@ -3235,6 +4456,99 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "f777f2dffa9649e6996e17edd1ef60cf", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "e00": 2.0, + "e01": 2.0, + "e02": 2.0, + "e03": 2.0, + "e10": 2.0, + "e11": 2.0, + "e12": 2.0, + "e13": 2.0, + "e20": 2.0, + "e21": 2.0, + "e22": 2.0, + "e23": 2.0, + "e30": 2.0, + "e31": 2.0, + "e32": 2.0, + "e33": 2.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.TwirlNode", + "m_ObjectId": "fae0af4d7dad4ba08f0e392a007ae75c", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Twirl", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1574.6668701171875, + "y": 38.66666030883789, + "width": 76.0, + "height": 96.0 + } + }, + "m_Slots": [ + { + "m_Id": "03301bcafe7542bfa74e8d911dbdd109" + }, + { + "m_Id": "ef60b1af9dd04b8b9e32a91f1ebe5474" + }, + { + "m_Id": "46820ef32e3b43e58c041f304cf25e58" + }, + { + "m_Id": "e8d4d91a41134a5eb30171e94d7023af" + }, + { + "m_Id": "7ca7ec5bd9ab4c6f9e1f98fa01ffcf03" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3261,17 +4575,48 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "fd6aaa57317b4e5bba0a730ccb3bb933", - "m_Id": -195177180, - "m_DisplayName": "Phase Offset Strength", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Phase_Offset_Strength", - "m_StageCapability": 2, - "m_Value": 1.0, - "m_DefaultValue": 0.0, - "m_Labels": [] + "m_Type": "UnityEditor.ShaderGraph.BranchNode", + "m_ObjectId": "fdd11b5113744a34b2f10ae7ab074359", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Branch", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -943.3333740234375, + "y": -55.33333969116211, + "width": 176.66668701171876, + "height": 144.0 + } + }, + "m_Slots": [ + { + "m_Id": "b1b7d562d6584f99b9bb5b50c674d9d6" + }, + { + "m_Id": "90bd7d9f295c48889ff8fa921af5b29b" + }, + { + "m_Id": "4bde05401c484253980fd1a10a4d7ce7" + }, + { + "m_Id": "c0782a628ed744918b779d012a9d3349" + } + ], + "synonyms": [ + "switch", + "if", + "else" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } } { diff --git a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/UVFlowMap.shadersubgraph.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV FlowMap.shadersubgraph.meta similarity index 100% rename from Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/UVFlowMap.shadersubgraph.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV FlowMap.shadersubgraph.meta diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Halftone.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Halftone.shadersubgraph similarity index 93% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Halftone.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Halftone.shadersubgraph index 7063ca0cf44..2559633b866 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Halftone.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Halftone.shadersubgraph @@ -119,9 +119,6 @@ }, { "m_Id": "8d47c5201aac410384e7b49a05473ed7" - }, - { - "m_Id": "6fe0db2c7d364b04859b07cf3fc12c81" } ], "m_GroupDatas": [], @@ -341,34 +338,6 @@ "m_SlotId": 1 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "6fe0db2c7d364b04859b07cf3fc12c81" - }, - "m_SlotId": 1 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "20089b7220574b4a99357941c1b55b09" - }, - "m_SlotId": -1561688663 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "6fe0db2c7d364b04859b07cf3fc12c81" - }, - "m_SlotId": 2 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "20089b7220574b4a99357941c1b55b09" - }, - "m_SlotId": 1024715749 - } - }, { "m_OutputSlot": { "m_Node": { @@ -394,7 +363,7 @@ "m_Node": { "m_Id": "20089b7220574b4a99357941c1b55b09" }, - "m_SlotId": 395448508 + "m_SlotId": -505402754 } }, { @@ -462,9 +431,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "6fe0db2c7d364b04859b07cf3fc12c81" + "m_Id": "20089b7220574b4a99357941c1b55b09" }, - "m_SlotId": 0 + "m_SlotId": 1803825018 } }, { @@ -671,7 +640,7 @@ }, "preventRotation": false }, - "m_Path": "Procedural/UV", + "m_Path": "UV", "m_GraphPrecision": 1, "m_PreviewMode": 1, "m_OutputNode": { @@ -688,6 +657,9 @@ "m_Guid": { "m_GuidSerialized": "5bba4f9a-9112-4d8f-893b-8562af56ee9a" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "UV", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "UV", @@ -701,6 +673,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -750,7 +724,7 @@ "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", "m_ObjectId": "06a2e377d6ef4311b75b747d92fd6cf0", "m_Id": 0, - "m_DisplayName": "Dot Size Min Max", + "m_DisplayName": "Dot Blur Min Max", "m_SlotType": 1, "m_Hidden": false, "m_ShaderOutputName": "Out", @@ -874,21 +848,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "0de3656e19874597800fe16181f6d715", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.5, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -1004,6 +963,9 @@ "m_Guid": { "m_GuidSerialized": "1c3b1d09-fa7b-4984-9602-09f2828402cc" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Gradient", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Gradient", @@ -1017,12 +979,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1178,13 +1152,13 @@ }, "m_Name": "Circle", "m_DrawState": { - "m_Expanded": false, + "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -211.50003051757813, - "y": 185.50001525878907, - "width": 207.99993896484376, - "height": 351.0 + "x": -256.5000305175781, + "y": 192.50006103515626, + "width": 290.50006103515627, + "height": 375.00006103515627 } }, "m_Slots": [ @@ -1192,13 +1166,10 @@ "m_Id": "127319a6fd284cc1a76e7500a74a38bd" }, { - "m_Id": "0de3656e19874597800fe16181f6d715" + "m_Id": "400805a21afd43c8ad5679fe4b4c8dc8" }, { - "m_Id": "882e40c7184c4b4bb4643be9b7a85772" - }, - { - "m_Id": "4e9945ff83384080b0dbf8a63643100e" + "m_Id": "ba7bcd7c2cee481fbc6c72d9bbfa2e8a" }, { "m_Id": "ebc939a9cb384f848edf901d7bc1e78d" @@ -1234,7 +1205,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -1242,7 +1215,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -1359,10 +1334,13 @@ "m_Guid": { "m_GuidSerialized": "7b66efcc-fc92-453f-8ab4-1cfb7e7ab19d" }, - "m_Name": "Dot Size Min Max", + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, + "m_Name": "Dot Blur Min Max", "m_DefaultRefNameVersion": 1, - "m_RefNameGeneratedByDisplayName": "Dot Size Min Max", - "m_DefaultReferenceName": "_Dot_Size_Min_Max", + "m_RefNameGeneratedByDisplayName": "Dot Blur Min Max", + "m_DefaultReferenceName": "_Dot_Blur_Min_Max", "m_OverrideReferenceName": "", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, @@ -1372,6 +1350,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": -0.20000000298023225, "y": 1.0, @@ -1387,7 +1367,7 @@ "m_Group": { "m_Id": "" }, - "m_Name": "Scale", + "m_Name": "UV Scale", "m_DrawState": { "m_Expanded": false, "m_Position": { @@ -1471,10 +1451,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -1076.0, - "y": 353.9999694824219, - "width": 78.50006103515625, - "height": 95.00003051757813 + "x": -1092.5001220703125, + "y": 354.00006103515627, + "width": 78.5, + "height": 95.0 } }, "m_Slots": [ @@ -1482,13 +1462,10 @@ "m_Id": "30648c2df7294245b9da25889f817759" }, { - "m_Id": "bc792a3dfac346b1a4e7689a8222f321" + "m_Id": "e7d9683e7f7a46acb25ea5559a584296" }, { - "m_Id": "a9c651bf9466470aa4a57dc18c17f539" - }, - { - "m_Id": "baabecc149c24291a9c88698880de1d4" + "m_Id": "9924209ca1df4b3fafa11c1fc032d43e" }, { "m_Id": "d1a3cffd3a374c67ad275184fb7c83d3" @@ -1524,7 +1501,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -1532,7 +1511,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -1658,6 +1639,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "400805a21afd43c8ad5679fe4b4c8dc8", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.5, + "y": 0.5 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1731,6 +1733,9 @@ "m_Guid": { "m_GuidSerialized": "6c186d02-2437-4e2a-abee-deb5ca725cbf" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Dot Glow Min Max", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Dot Glow Min Max", @@ -1744,6 +1749,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.20000000298023225, @@ -1893,21 +1900,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "4e9945ff83384080b0dbf8a63643100e", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.009999999776482582, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", @@ -2317,53 +2309,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.SplitNode", - "m_ObjectId": "6fe0db2c7d364b04859b07cf3fc12c81", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Split", - "m_DrawState": { - "m_Expanded": false, - "m_Position": { - "serializedVersion": "2", - "x": -343.00006103515627, - "y": 232.99996948242188, - "width": 118.5, - "height": 101.0 - } - }, - "m_Slots": [ - { - "m_Id": "ffba3983f29649daa3faf3e468dea949" - }, - { - "m_Id": "929401378d644bab832401c6f33571d4" - }, - { - "m_Id": "b77203fb90e5457dbc4c43f916da4573" - }, - { - "m_Id": "79bdea3fa82e4a34a175caaf950fa708" - }, - { - "m_Id": "a9fa08c21a1548e39d64b213aed54132" - } - ], - "synonyms": [ - "separate" - ], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -2399,21 +2344,6 @@ "m_DefaultValue": false } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "79bdea3fa82e4a34a175caaf950fa708", - "m_Id": 3, - "m_DisplayName": "B", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2Node", @@ -2538,6 +2468,9 @@ "m_Guid": { "m_GuidSerialized": "d74bd8dc-2201-4ee3-b4ff-afd3d94cca5d" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Halftone Pan Speed", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Halftone Pan Speed", @@ -2551,6 +2484,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": -0.009999999776482582, "y": 0.009999999776482582, @@ -2679,21 +2614,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "882e40c7184c4b4bb4643be9b7a85772", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SplitNode", @@ -2789,9 +2709,9 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -510.0000305175781, - "y": 273.0, - "width": 171.50003051757813, + "x": -546.5, + "y": 280.5, + "width": 171.5, "height": 34.0 } }, @@ -2816,12 +2736,12 @@ { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "929401378d644bab832401c6f33571d4", - "m_Id": 1, - "m_DisplayName": "R", - "m_SlotType": 1, + "m_ObjectId": "94101ef7c4654684b08e96c7734ee0d2", + "m_Id": 3, + "m_DisplayName": "DotHalftone", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "R", + "m_ShaderOutputName": "DotHalftone", "m_StageCapability": 3, "m_Value": 0.0, "m_DefaultValue": 0.0, @@ -2830,16 +2750,22 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "94101ef7c4654684b08e96c7734ee0d2", - "m_Id": 3, - "m_DisplayName": "DotHalftone", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "9924209ca1df4b3fafa11c1fc032d43e", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "DotHalftone", + "m_ShaderOutputName": "_Edge_Min_Max", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, + "m_Value": { + "x": 0.0, + "y": 0.5 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, "m_Labels": [] } @@ -3060,21 +2986,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "a9c651bf9466470aa4a57dc18c17f539", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3099,21 +3010,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "a9fa08c21a1548e39d64b213aed54132", - "m_Id": 4, - "m_DisplayName": "A", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "A", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.CategoryData", @@ -3206,6 +3102,9 @@ "m_Guid": { "m_GuidSerialized": "bcfaff7c-2051-4110-97a3-100732ebe0ac" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Container Ratio", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Container Ratio", @@ -3219,6 +3118,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 1.0, "y": 1.0, @@ -3289,31 +3190,22 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "b77203fb90e5457dbc4c43f916da4573", - "m_Id": 2, - "m_DisplayName": "G", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "G", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "baabecc149c24291a9c88698880de1d4", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "ba7bcd7c2cee481fbc6c72d9bbfa2e8a", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", + "m_ShaderOutputName": "_Edge_Min_Max", "m_StageCapability": 3, - "m_Value": 1.0, - "m_DefaultValue": 0.0, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, "m_Labels": [] } @@ -3341,21 +3233,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "bc792a3dfac346b1a4e7689a8222f321", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.5, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -3363,6 +3240,9 @@ "m_Guid": { "m_GuidSerialized": "58f823f2-7a09-4269-84fa-e9544a06a7ef" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Halftone Rotation", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Halftone Rotation", @@ -3376,12 +3256,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -3622,10 +3514,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 45.499961853027347, - "y": -71.00000762939453, - "width": 121.00000762939453, - "height": 125.00001525878906 + "x": 56.500038146972659, + "y": -71.99999237060547, + "width": 115.99994659423828, + "height": 125.00003051757813 } }, "m_Slots": [ @@ -3702,6 +3594,9 @@ "m_Guid": { "m_GuidSerialized": "3817cf9e-1e74-432b-9b80-7fee11d8712a" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Dot Density", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Dot Density", @@ -3715,12 +3610,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 50.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -3840,6 +3747,27 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "e7d9683e7f7a46acb25ea5559a584296", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.5, + "y": 0.5 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -4128,30 +4056,6 @@ "m_Unit": 1 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "ffba3983f29649daa3faf3e468dea949", - "m_Id": 0, - "m_DisplayName": "In", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "In", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Halftone.shadersubgraph.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Halftone.shadersubgraph.meta similarity index 100% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Halftone.shadersubgraph.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Halftone.shadersubgraph.meta diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Scale.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Scale.shadersubgraph similarity index 99% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Scale.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Scale.shadersubgraph index b16a0e1f6a6..72192d7e78d 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Scale.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Scale.shadersubgraph @@ -255,7 +255,7 @@ }, "preventRotation": false }, - "m_Path": "Procedural/UV", + "m_Path": "UV", "m_GraphPrecision": 1, "m_PreviewMode": 1, "m_OutputNode": { diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Scale.shadersubgraph.meta b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Scale.shadersubgraph.meta similarity index 100% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/UV/Scale.shadersubgraph.meta rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/UV Scale.shadersubgraph.meta diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Helpers/Histogram Scan.shadersubgraph b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Value Range Remap.shadersubgraph similarity index 77% rename from Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Helpers/Histogram Scan.shadersubgraph rename to Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Value Range Remap.shadersubgraph index 674ed677d14..b9b4c1118ce 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Subgraphs/Helpers/Histogram Scan.shadersubgraph +++ b/Packages/com.unity.shadergraph/GraphTemplates/Subgraphs/Value Range Remap.shadersubgraph @@ -57,9 +57,6 @@ { "m_Id": "9545853c5b6e4930a5b88f292c118923" }, - { - "m_Id": "afe38b4ee22047a0be2a85a012c85be4" - }, { "m_Id": "c8a0ff19d90d459f9c8acd859b5c4c29" }, @@ -74,6 +71,21 @@ }, { "m_Id": "b4f548209e6e40008f8771c621e192d0" + }, + { + "m_Id": "2bb752fac2f740bf96a66d97919e9dc9" + }, + { + "m_Id": "33aa653966f2479e8423ff82e1b8132c" + }, + { + "m_Id": "cbf992febe5e442abfa934fbbf3e7d77" + }, + { + "m_Id": "774e0ba963e24f5da61386dff96581d6" + }, + { + "m_Id": "962b02bef5cf4c7da2d53d8d65c0fec9" } ], "m_GroupDatas": [], @@ -97,6 +109,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "2bb752fac2f740bf96a66d97919e9dc9" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "f6a0c974bc424b4d8e3dc6c15d6b7da0" + }, + "m_SlotId": 3 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "33aa653966f2479e8423ff82e1b8132c" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "2bb752fac2f740bf96a66d97919e9dc9" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -181,6 +221,20 @@ "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "774e0ba963e24f5da61386dff96581d6" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "962b02bef5cf4c7da2d53d8d65c0fec9" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -198,9 +252,9 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "afe38b4ee22047a0be2a85a012c85be4" + "m_Id": "962b02bef5cf4c7da2d53d8d65c0fec9" }, - "m_SlotId": 2 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { @@ -293,6 +347,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "cbf992febe5e442abfa934fbbf3e7d77" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "774e0ba963e24f5da61386dff96581d6" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -307,6 +375,20 @@ "m_SlotId": 1 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "dc36de064ef1470099f760cfc0c26671" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "2bb752fac2f740bf96a66d97919e9dc9" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -449,10 +531,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -702.9999389648438, - "y": 516.0, - "width": 116.99993896484375, - "height": 34.0 + "x": -723.9998779296875, + "y": 729.3333129882813, + "width": 120.0, + "height": 36.0 } }, "m_Slots": [ @@ -545,6 +627,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "1f8b4b26be32407ba775979e706f862b", + "m_Id": 3, + "m_DisplayName": "B", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -617,6 +714,45 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.StepNode", + "m_ObjectId": "2bb752fac2f740bf96a66d97919e9dc9", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Step", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 9.333261489868164, + "y": 779.3334350585938, + "width": 209.3333740234375, + "height": 303.99981689453127 + } + }, + "m_Slots": [ + { + "m_Id": "da957d944704451baab4c0d94053e77c" + }, + { + "m_Id": "63557c767bbe43a6bff79fdf67185e92" + }, + { + "m_Id": "ad57368733e84da8af3b2e1f94351279" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -656,6 +792,66 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "33aa653966f2479e8423ff82e1b8132c", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -137.33335876464845, + "y": 819.3334350585938, + "width": 120.0000228881836, + "height": 36.00006103515625 + } + }, + "m_Slots": [ + { + "m_Id": "684e42d4ada548a6b8f7c693f58a51b9" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "a9204554e8bb40deb9d7272c5c443bd0" + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "364486054ef0476f8128701caeeec8d2", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 1.0, + "z": 1.0, + "w": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -680,6 +876,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "3ceed967cba8424d9231a057728fdf46", + "m_Id": 1, + "m_DisplayName": "R", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "R", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -740,10 +951,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -604.4999389648438, - "y": 155.5, - "width": 127.49996948242188, - "height": 93.99998474121094 + "x": -625.3331909179688, + "y": 383.9999694824219, + "width": 131.33331298828126, + "height": 95.99993896484375 } }, "m_Slots": [ @@ -804,10 +1015,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -302.5, - "y": 196.5, - "width": 127.5, - "height": 94.0 + "x": -323.3332824707031, + "y": 425.3332824707031, + "width": 131.3333282470703, + "height": 96.00003051757813 } }, "m_Slots": [ @@ -943,31 +1154,26 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": 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b/Packages/com.unity.shadergraph/GraphTemplates/default_masks.png.meta similarity index 76% rename from Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Textures/Fire/Flame02-temperature_16x5_ldr.png.meta rename to Packages/com.unity.shadergraph/GraphTemplates/default_masks.png.meta index 4929c6f96a4..d7917dadc8b 100644 --- a/Packages/com.unity.visualeffectgraph/Samples~/VFXGraphAdditions/Textures/Fire/Flame02-temperature_16x5_ldr.png.meta +++ b/Packages/com.unity.shadergraph/GraphTemplates/default_masks.png.meta @@ -1,13 +1,13 @@ fileFormatVersion: 2 -guid: e0ca918fd925bf24d9bf86b197843bf3 +guid: dd2e21fb358baa649a7ad7d1d6e722f5 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 1 - sRGBTexture: 1 + enableMipMap: 0 + sRGBTexture: 0 linearTexture: 0 fadeOut: 0 borderMipMap: 0 @@ -20,9 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,12 +34,12 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 nPOTScale: 1 lightmap: 0 compressionQuality: 50 @@ -48,29 +51,36 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 platformSettings: - - serializedVersion: 3 + - 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userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.unity.shadergraph/GraphTemplates/default_normal.png b/Packages/com.unity.shadergraph/GraphTemplates/default_normal.png new file mode 100644 index 00000000000..d981b4cb8c8 Binary files /dev/null and b/Packages/com.unity.shadergraph/GraphTemplates/default_normal.png differ diff --git a/Packages/com.unity.shadergraph/GraphTemplates/default_normal.png.meta b/Packages/com.unity.shadergraph/GraphTemplates/default_normal.png.meta new file mode 100644 index 00000000000..4ea75bc50a6 --- /dev/null +++ b/Packages/com.unity.shadergraph/GraphTemplates/default_normal.png.meta @@ -0,0 +1,169 @@ +fileFormatVersion: 2 +guid: 9154b3a500851e04494b08c0a363964a +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 0 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + 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50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: CloudRendering + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Switch + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: GameCoreScarlett + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + 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b/Packages/com.unity.shadergraph/GraphTemplates/default_vfx_msk.png.meta new file mode 100644 index 00000000000..77a6ffd8085 --- /dev/null +++ b/Packages/com.unity.shadergraph/GraphTemplates/default_vfx_msk.png.meta @@ -0,0 +1,169 @@ +fileFormatVersion: 2 +guid: 788b35e8fa5154559af342abaf8be483 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 0 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + 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androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: GameCoreXboxOne + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: CloudRendering + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Switch + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: GameCoreScarlett + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/DecalEdgeMask.shadersubgraph.meta b/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/DecalEdgeMask.shadersubgraph.meta deleted file mode 100644 index 4e421924039..00000000000 --- a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/DecalEdgeMask.shadersubgraph.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 4a36a54a7ada6a34eb523b15d58dbea5 -ScriptedImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 2 - userData: - assetBundleName: - assetBundleVariant: - script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3} diff --git a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/FaceNormal.shadersubgraph.meta b/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/FaceNormal.shadersubgraph.meta deleted file mode 100644 index 008177ec9ba..00000000000 --- a/Packages/com.unity.shadergraph/Samples~/Common/Subgraphs/FaceNormal.shadersubgraph.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 855969100f693ed458c4e642ca18eeb7 -ScriptedImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 2 - userData: - assetBundleName: - assetBundleVariant: - script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3} diff --git a/Packages/com.unity.shadergraph/Samples~/FeatureExamples/UV Projection/FlowMapping/FlowMapping.shadergraph b/Packages/com.unity.shadergraph/Samples~/FeatureExamples/UV Projection/FlowMapping/FlowMapping.shadergraph index 1cdb4fe6b7d..c4727bbeb15 100644 --- a/Packages/com.unity.shadergraph/Samples~/FeatureExamples/UV Projection/FlowMapping/FlowMapping.shadergraph +++ b/Packages/com.unity.shadergraph/Samples~/FeatureExamples/UV Projection/FlowMapping/FlowMapping.shadergraph @@ -78,6 +78,9 @@ }, { "m_Id": "883b740a78604c55bc38258186f67821" + }, + { + "m_Id": "4390e9794a4c4ed9999cbc9ac098045d" } ], "m_GroupDatas": [], @@ -314,6 +317,9 @@ }, { "m_Id": "c73afd03baca4b1eb761edeace3a02c4" + }, + { + "m_Id": "4390e9794a4c4ed9999cbc9ac098045d" } ] }, @@ -555,10 +561,10 @@ "m_Theme": 0, "m_Position": { "serializedVersion": "2", - "x": -978.0, - "y": 459.0, + "x": -920.6666259765625, + "y": 477.3333435058594, "width": 200.0, - "height": 113.0 + "height": 112.6666259765625 }, "m_Group": { "m_Id": "" @@ -638,8 +644,8 @@ "y": 8.0 }, "m_DefaultValue": { - "x": 0.0, - "y": 0.0 + "x": 1.0, + "y": 1.0 }, "m_Labels": [] } @@ -905,6 +911,40 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "4390e9794a4c4ed9999cbc9ac098045d", + "m_Group": { + "m_Id": "" + }, + "m_Name": "SurfaceDescription.Alpha", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "82e27f8bda0844ee8bcb014f7790cf5f" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "SurfaceDescription.Alpha" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1211,7 +1251,7 @@ "m_Group": { "m_Id": "" }, - "m_Name": "FlowMapTime", + "m_Name": "FlowMap Time", "m_DrawState": { "m_Expanded": true, "m_Position": { @@ -1290,7 +1330,7 @@ "m_Group": { "m_Id": "" }, - "m_Name": "UVFlowMap", + "m_Name": "UV FlowMap", "m_DrawState": { "m_Expanded": true, "m_Position": { @@ -1302,6 +1342,9 @@ } }, "m_Slots": [ + { + "m_Id": "d5107221c74b47df92ea2fef5de68e21" + }, { "m_Id": "fe3c644ff3214cedad95844c33641eb6" }, @@ -1312,10 +1355,10 @@ "m_Id": "0a2ad4d5ae63451aa55492a1fd6dccbf" }, { - "m_Id": "d5107221c74b47df92ea2fef5de68e21" + "m_Id": "5378449de2bf4023851567f2aa52d28a" }, { - "m_Id": "5378449de2bf4023851567f2aa52d28a" + "m_Id": "8f9583fe76234e439ff40eb5b9ac2168" }, { "m_Id": "3f3d54af6a5242c79ce6319cf53b0061" @@ -1341,14 +1384,16 @@ "8cf4855a-a638-4c2e-8780-d2a560f350d9", "b8b51345-aa81-4cf1-911c-2e81ab7957a0", "00a5a208-fc68-4628-a10a-f6a6e2334109", - "9e6a1d4a-da1e-43ed-9656-c2c79eff8315" + "9e6a1d4a-da1e-43ed-9656-c2c79eff8315", + "265909ba-5758-4639-86f1-350c88e55670" ], "m_PropertyIds": [ 173151354, -1135062907, -717366018, -382048477, - 264662620 + 264662620, + 469977836 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -1388,8 +1433,8 @@ "m_Theme": 0, "m_Position": { "serializedVersion": "2", - "x": -731.0, - "y": 380.0, + "x": -719.3333129882813, + "y": 372.6666564941406, "width": 200.0, "height": 100.0 }, @@ -1544,6 +1589,21 @@ "m_CustomEditorGUI": "" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "82e27f8bda0844ee8bcb014f7790cf5f", + "m_Id": 0, + "m_DisplayName": "Alpha", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Alpha", + "m_StageCapability": 2, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.TimeNode", @@ -1657,6 +1717,20 @@ "m_SerializedDescriptor": "SurfaceDescription.Occlusion" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot", + "m_ObjectId": "8f9583fe76234e439ff40eb5b9ac2168", + "m_Id": 469977836, + "m_DisplayName": "Signed Input", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Signed_Input", + "m_StageCapability": 2, + "m_Value": true, + "m_DefaultValue": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData", @@ -1977,12 +2051,15 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"0f8b659603075564c8b3b82db6ccef13\",\"type\":3}}", "m_Guid": "" }, "isMainTexture": false, "useTilingAndOffset": false, + "useTexelSize": true, "m_Modifiable": true, "m_DefaultType": 0 } @@ -2089,7 +2166,7 @@ "m_StageCapability": 3, "m_BareResource": false, "m_Texture": { - "m_SerializedTexture": "{\"texture\":{\"instanceID\":0}}", + "m_SerializedTexture": "", "m_Guid": "" }, "m_DefaultType": 3 diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph index daa0608a795..744c31f4c77 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph @@ -995,7 +995,7 @@ "m_CustomColors": { "m_SerializableColors": [] }, - "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"855969100f693ed458c4e642ca18eeb7\",\n \"type\": 3\n }\n}", + "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"e1024532a1a801f41a6f45f93c8da7a8\",\n \"type\": 3\n }\n}", "m_PropertyGuids": [], "m_PropertyIds": [], "m_Dropdowns": [ @@ -1671,7 +1671,7 @@ "m_CustomColors": { "m_SerializableColors": [] }, - "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"4a36a54a7ada6a34eb523b15d58dbea5\",\n \"type\": 3\n }\n}", + "m_SerializedSubGraph": "{\n \"subGraph\": {\n \"fileID\": -5475051401550479605,\n \"guid\": \"ea046900739fbcc4498f7b47f45545c9\",\n \"type\": 3\n }\n}", "m_PropertyGuids": [ "69055b74-197d-4e9b-8dc9-d5c2bed29ceb" ], diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph.meta b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph.meta index 38feaa4b73d..d9299e0913a 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph.meta +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjection.shadergraph.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 1716ff8c1e51af14280cc97fbcba3b11 +guid: dbdcfd6f360b4cf42b5c0dd01cc4ae3a ScriptedImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjectionCobblestones.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Decals/DecalMaterialProjectionCobblestones.mat index eb2416c5b5e..0cc85b79bf0 100644 --- 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m_InvalidKeywords: - _DISABLE_SSR_TRANSPARENT + - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Rock/Materials/Rock_Small.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Rock/Materials/Rock_Small.mat index 4cecc5cb0c2..01b1fa5d810 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Rock/Materials/Rock_Small.mat +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Rock/Materials/Rock_Small.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 9 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -28,6 +28,7 @@ Material: - _MOSS m_InvalidKeywords: - _DISABLE_SSR_TRANSPARENT + - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 diff --git 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{fileID: -6465566751694194690, guid: 5863fe7081398894eb32a9fcb48c7def, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: + m_ValidKeywords: [] + m_InvalidKeywords: - _DISABLE_DECALS - _DISABLE_SSR_TRANSPARENT + - _EMISSION - _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT - m_InvalidKeywords: [] - m_LightmapFlags: 0 + m_LightmapFlags: 2 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: 2950 stringTagMap: MotionVector: User - RenderType: Transparent disabledShaderPasses: - MOTIONVECTORS - TransparentDepthPrepass @@ -71,6 +70,10 @@ Material: m_Texture: {fileID: 2800000, guid: e220c46188701b44eb4a84306d3e6e05, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MotionChaos_7f07fb75828f49ea852ffda569df28ee_Texture2D_2817692635_Texture2D: + m_Texture: {fileID: 2800000, guid: cd93c6b740bc9f349889cec601c6f7f0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - 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m_DoubleSidedGI: 0 m_CustomRenderQueue: 2950 @@ -181,4 +182,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 9 + version: 10 diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Water/WaterMuseum.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Water/WaterMuseum.mat index 5db740f6b32..92a10d5a499 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Water/WaterMuseum.mat +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Environment/Water/WaterMuseum.mat @@ -31,9 +31,10 @@ Material: m_InvalidKeywords: - _DISABLE_DECALS - _DISABLE_SSR_TRANSPARENT + - _EMISSION - _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT - m_LightmapFlags: 0 + m_LightmapFlags: 2 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2950 @@ -205,4 +206,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 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!u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 m_GISettings: serializedVersion: 2 m_BounceScale: 1 @@ -293,7 +293,6 @@ MonoBehaviour: m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 - m_Version: 2 m_TaaSettings: m_Quality: 3 m_FrameInfluence: 0.1 @@ -301,6 +300,7 @@ MonoBehaviour: m_MipBias: 0 m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!1 &709956711 GameObject: m_ObjectHideFlags: 0 @@ -442,9 +442,9 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_IsGlobal: 1 - priority: 0 - blendDistance: 0 - weight: 1 + m_Priority: 0 + m_BlendDistance: 0 + m_Weight: 1 sharedProfile: {fileID: 11400000, guid: d8f6f868bea1fe14abc8a35aacb49063, type: 2} --- !u!4 &1003140196 Transform: @@ -576,17 +576,23 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 3 m_UsePipelineSettings: 1 m_AdditionalLightsShadowResolutionTier: 2 - m_LightLayerMask: 1 - m_RenderingLayers: 1 m_CustomShadowLayers: 0 - m_ShadowLayerMask: 1 - m_ShadowRenderingLayers: 1 m_LightCookieSize: {x: 1, y: 1} m_LightCookieOffset: {x: 0, y: 0} m_SoftShadowQuality: 0 + m_RenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_ShadowRenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_Version: 4 + m_LightLayerMask: 1 + m_ShadowLayerMask: 1 + m_RenderingLayers: 1 + m_ShadowRenderingLayers: 1 --- !u!1 &1236748884 stripped GameObject: m_CorrespondingSourceObject: {fileID: 2877686083485810086, guid: 97bd81fbbace2cf42810785102781490, type: 3} @@ -803,7 +809,8 @@ PrefabInstance: value: objectReference: {fileID: -876546973899608171, guid: 2dccc62e34304c145897d5807ed8a706, type: 3} m_RemovedComponents: [] - m_RemovedGameObjects: [] + m_RemovedGameObjects: + - {fileID: 5077043905852506972, guid: 97bd81fbbace2cf42810785102781490, type: 3} m_AddedGameObjects: [] m_AddedComponents: - targetCorrespondingSourceObject: {fileID: 7724939131027832542, guid: 97bd81fbbace2cf42810785102781490, type: 3} @@ -812,12 +819,6 @@ PrefabInstance: - targetCorrespondingSourceObject: {fileID: 6161732117189888135, guid: 97bd81fbbace2cf42810785102781490, type: 3} insertIndex: -1 addedObject: {fileID: 0} - - targetCorrespondingSourceObject: {fileID: 7276590748803798245, guid: 97bd81fbbace2cf42810785102781490, type: 3} - insertIndex: -1 - addedObject: {fileID: 0} - - targetCorrespondingSourceObject: {fileID: 2494582022071288192, guid: 97bd81fbbace2cf42810785102781490, type: 3} - insertIndex: -1 - addedObject: {fileID: 0} - targetCorrespondingSourceObject: {fileID: 1367225808346002886, guid: 97bd81fbbace2cf42810785102781490, type: 3} insertIndex: -1 addedObject: {fileID: 0} diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Scenes/URPProductionReadyShaders/TerrainLit.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Scenes/URPProductionReadyShaders/TerrainLit.mat index bfd068ca696..464533a7fd0 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Scenes/URPProductionReadyShaders/TerrainLit.mat +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Scenes/URPProductionReadyShaders/TerrainLit.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 9 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainExample.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainExample.mat index f34feeda17a..5791aaa6b68 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainExample.mat +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainExample.mat @@ -14,6 +14,7 @@ Material: m_ValidKeywords: [] m_InvalidKeywords: - _DISABLE_SSR_TRANSPARENT + - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -175,4 +176,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 9 + version: 10 diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainFloorExample.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainFloorExample.mat index c1d3a8fcc36..6109f9ad950 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainFloorExample.mat +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainFloorExample.mat @@ -14,6 +14,7 @@ Material: m_ValidKeywords: [] m_InvalidKeywords: - _DISABLE_SSR_TRANSPARENT + - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -151,7 +152,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 9 + version: 10 --- !u!114 &8527570398624616698 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainPropsExample.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainPropsExample.mat index 8f8854560b0..3234a9a220e 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainPropsExample.mat +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainPropsExample.mat @@ -14,6 +14,7 @@ Material: m_ValidKeywords: [] m_InvalidKeywords: - _DISABLE_SSR_TRANSPARENT + - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -142,7 +143,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 9 + version: 10 --- !u!114 &8784631771212336188 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainRockExample.mat b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainRockExample.mat index 7366e170a3f..ece07934560 100644 --- a/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainRockExample.mat +++ b/Packages/com.unity.shadergraph/Samples~/ProductionReady/Weather/RainRockExample.mat @@ -31,6 +31,7 @@ Material: - LOD0 m_InvalidKeywords: - _DISABLE_SSR_TRANSPARENT + - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -160,4 +161,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 9 + version: 10 diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Backgrounds/Lava Lamp.shadergraph b/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Backgrounds/Lava Lamp.shadergraph index bb2c0f0c8d0..a6801c7bc85 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Backgrounds/Lava Lamp.shadergraph +++ b/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Backgrounds/Lava Lamp.shadergraph @@ -683,7 +683,7 @@ "m_ObjectId": "0a0497ec22064fa6b0c3503eba132abe", "m_Title": "Animated UVs for Blob 1", "m_Position": { - "x": -1597.3333740234375, + "x": -1596.800048828125, "y": -14.0 } } @@ -1233,30 +1233,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.Rendering.Canvas.ShaderGraph.CanvasData", - "m_ObjectId": "21870fc6055449e09155e181530e89a0", - "m_Version": 0, - "m_AlphaClip": false, - "m_DisableTint": false -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "23b160fe43994789a6f4632dbc92c6a3", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.3499999940395355, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1735,16 +1711,22 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "497c6f3fb14341f08a627ac6297cb21a", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "4c053f1694fc4e238dff75053de927a2", + "m_Id": -505402754, + "m_DisplayName": "Size", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", + "m_ShaderOutputName": "_Size", "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, + "m_Value": { + "x": 0.44999998807907107, + "y": 0.44999998807907107 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, "m_Labels": [] } @@ -1772,7 +1754,7 @@ }, "m_Name": "Circle", "m_DrawState": { - "m_Expanded": true, + "m_Expanded": false, "m_Position": { "serializedVersion": "2", "x": -208.0001220703125, @@ -1786,13 +1768,10 @@ "m_Id": "9276f3ca9b774c2ab5dbfc8ad5d47949" }, { - "m_Id": "23b160fe43994789a6f4632dbc92c6a3" + "m_Id": "6c56213dc50643c8a777f2937a17b643" }, { - "m_Id": "b08b67689fb146b8956158b74921d103" - }, - { - "m_Id": "8387681c63544d46aa8d055666ec9e32" + "m_Id": "be3cbd515e0042589259fb60bd3cbfe5" }, { "m_Id": "609866155ae741dc82b62d38c9b7fda6" @@ -1828,7 +1807,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -1836,7 +1817,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -2339,6 +2322,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "6c56213dc50643c8a777f2937a17b643", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.3499999940395355, + "y": 0.3499999940395355 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -2587,21 +2591,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "8387681c63544d46aa8d055666ec9e32", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.0020000000949949028, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2679,7 +2668,7 @@ }, "m_Name": "Circle", "m_DrawState": { - "m_Expanded": true, + "m_Expanded": false, "m_Position": { "serializedVersion": "2", "x": -208.0001220703125, @@ -2693,13 +2682,10 @@ "m_Id": "5ecb8e4ffd404af3b3534a9d4e707293" }, { - "m_Id": "d1a95a08bb834054ab59252ca154b32a" - }, - { - "m_Id": "497c6f3fb14341f08a627ac6297cb21a" + "m_Id": "4c053f1694fc4e238dff75053de927a2" }, { - "m_Id": "f43effa70e4a41de895b1ed3224d5913" + "m_Id": "b8f55c4d4e764ee581dff7144f66e2dc" }, { "m_Id": "39cf301247824841b91bf7cb4ab7f658" @@ -2735,7 +2721,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -2743,7 +2731,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -3166,21 +3156,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "b08b67689fb146b8956158b74921d103", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3295,6 +3270,27 @@ "m_HashType": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "b8f55c4d4e764ee581dff7144f66e2dc", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -3360,6 +3356,27 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "be3cbd515e0042589259fb60bd3cbfe5", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubGraphNode", @@ -3546,21 +3563,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "d1a95a08bb834054ab59252ca154b32a", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.44999998807907107, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3687,8 +3689,8 @@ "m_ObjectId": 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a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Backgrounds/Warped Gradient.shadergraph +++ b/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Backgrounds/Warped Gradient.shadergraph @@ -426,8 +426,8 @@ "m_ObjectId": "0617278d439f460b87026196d01fda64", "m_Title": "Create distorted UV coordinates", "m_Position": { - "x": -1768.6666259765625, - "y": 245.99993896484376 + "x": -1768.4000244140625, + "y": 245.99998474121095 } } @@ -655,13 +655,10 @@ "m_Id": "e1721261696d49babfc91d8051ca6bfb" }, { - "m_Id": "2ef78f52eab846dfa93e2eaf319911a5" + "m_Id": "98bd6bd7678d442c9b58370a79002a50" }, { - "m_Id": "359308ef70164b98a226a2853f33d12c" - }, - { - "m_Id": "f0c55c9ad389486e9dd51e67f5684c18" + "m_Id": "a6f7b1233b6345ea815d54313c10760b" }, { "m_Id": "9840b4e7baa44437a83d035634864d30" @@ -697,7 +694,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + 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+814,9 @@ "m_Guid": { "m_GuidSerialized": "1cba625b-8995-401d-b3ad-8c92a8cc2b29" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Vignette Intensity", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Vignette Intensity", @@ -841,27 +830,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 1.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "359308ef70164b98a226a2853f33d12c", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1210,6 +1196,9 @@ "m_Guid": { "m_GuidSerialized": "291db615-2448-41f9-9410-66c4b05ae4f1" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Color 1", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Color 1", @@ -1223,6 +1212,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.11764705926179886, @@ -1573,6 +1564,9 @@ "m_Guid": { "m_GuidSerialized": "6c574c2f-845c-4428-a9e9-bbce801b813e" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Vignette Gamma", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Vignette Gamma", @@ -1586,12 +1580,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.25, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1789,11 +1795,23 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.Rendering.Canvas.ShaderGraph.CanvasData", - "m_ObjectId": "992a20bb40f644129e501661f1e2d6c0", - "m_Version": 0, - "m_AlphaClip": false, - "m_DisableTint": false + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "98bd6bd7678d442c9b58370a79002a50", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] } { @@ -1860,6 +1878,27 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + 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"UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -4721,6 +4682,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "b6d4c20c183c4406b5bd88aa0aa77565", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.8100000023841858, + "y": 0.8100000023841858 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -4923,6 +4905,9 @@ "m_Guid": { "m_GuidSerialized": "5d12836a-7d8f-44f6-9d54-e9cf99e240d2" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Button Color", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Button Color", @@ -4936,6 +4921,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.250980406999588, @@ -4961,21 +4948,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "c0386df1e6e942a8bf01eb3049ebeb53", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.8130000233650208, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Internal.BooleanShaderProperty", @@ -4983,6 +4955,9 @@ "m_Guid": { "m_GuidSerialized": "9fda35c7-18c9-45af-b990-d33811956335" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Pressed", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Pressed", @@ -4996,6 +4971,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": false } @@ -5196,7 +5173,7 @@ "m_ObjectId": "ce425735f57342c7a8b70201f6924960", "m_Title": "Background", "m_Position": { - "x": -1942.0001220703125, + "x": -1942.39990234375, "y": 100.0 } } @@ -5263,6 +5240,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "dd8fdede17244badba2765772fd8323a", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -5662,8 +5660,8 @@ "m_ObjectId": "eed7f4d8f5fc4f97aeb2a65902f17030", "m_Title": "Player Icon", "m_Position": { - "x": -1344.5, - "y": 1199.5 + "x": -1344.800048828125, + "y": 1199.5999755859375 } } @@ -5766,6 +5764,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "f4b2f2d5b30e41ec9dd4ece18abd5bc3", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.8999999761581421, + "y": 0.8999999761581421 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -5865,8 +5884,8 @@ "m_ObjectId": "f91f2dd1498b42febe1370e8e126929b", "m_Title": "Circle of Circles", "m_Position": { - "x": -1902.0001220703125, - "y": 469.0000915527344 + "x": -1902.3997802734375, + "y": 469.2000427246094 } } diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Indicators/Dial Meter.shadersubgraph b/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Indicators/Dial Meter.shadersubgraph index 58fe06a47ae..5ddf89ff73f 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Indicators/Dial Meter.shadersubgraph +++ b/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/Indicators/Dial Meter.shadersubgraph @@ -867,6 +867,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "01c6ef152a994bf19107a909fc43a686", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.4000000059604645, + "y": 0.4000000059604645 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.MaximumNode", @@ -988,6 +1009,9 @@ "m_Guid": { "m_GuidSerialized": "b0ec8286-670d-4850-a6b1-d3207b8773a3" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "UV", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "UV", @@ -1001,6 +1025,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -1011,16 +1037,22 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "0bae59432f094ff78595b427e5fbfc97", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "0ac85c5836424c31a56cd8ce645691df", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", + "m_ShaderOutputName": "_Edge_Min_Max", "m_StageCapability": 3, - "m_Value": 0.10000000149011612, - "m_DefaultValue": 0.0, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, "m_Labels": [] } @@ -1048,6 +1080,48 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "0eb74d9641724322bb6b601759ead519", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "0fbb9450eaba4ab9ad2b563dd5cacf58", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.75, + "y": 0.75 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", @@ -1190,21 +1264,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "18046bc9ca704d8ebb7a5d17a7500d7f", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.009999999776482582, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1276,6 +1335,9 @@ "m_Guid": { "m_GuidSerialized": "f7bed4a8-8616-440b-87db-e78ede16f910" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Health", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Health", @@ -1289,12 +1351,45 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "1be12d44171b4a8886dfb905fea571f2", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.30000001192092898, + "y": 0.30000001192092898 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] } { @@ -1637,36 +1732,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "2ab6f61c26b647e388b2be88b252b79e", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.699999988079071, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "2b1327a07ef44039b0886297c41af4ed", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.20000000298023225, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1706,21 +1771,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "2ed9d7a860fc448593e160fa7003834f", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.699999988079071, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1857,14 +1907,35 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "3b0e76dec1d94fdba74af0d4a19fe150", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.GroupData", "m_ObjectId": "3bf1de64227d4511a491f340a4061caa", "m_Title": "Animated Circle", "m_Position": { - "x": -974.9999389648438, - "y": 13.5 + "x": -975.2001342773438, + "y": 13.60000228881836 } } @@ -1893,21 +1964,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "3ca8e418bc1a4fecaa2e669c75a3c40b", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.LerpNode", @@ -2038,13 +2094,10 @@ "m_Id": "5c3b6d87c5f342e6b80d93289521d4b1" }, { - "m_Id": "b729b4b0785349ebbd43bc6100ef10cb" - }, - { - "m_Id": "aaefc7a72fe7477ca30930f67cec8ecb" + "m_Id": "1be12d44171b4a8886dfb905fea571f2" }, { - "m_Id": "2b1327a07ef44039b0886297c41af4ed" + "m_Id": "b58c7f2d75fd495db7265bebda65f72a" }, { "m_Id": "8165cfbb4ce44a8b92113606e4fd4814" @@ -2080,7 +2133,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -2088,7 +2143,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -2271,13 +2328,10 @@ "m_Id": "236146e2a6474e328b6e42d6642a8209" }, { - "m_Id": "7b733d1956c24280813884c7fc82c04c" + "m_Id": "01c6ef152a994bf19107a909fc43a686" }, { - "m_Id": "ba1abf0bc81346bb9601a7064615de9c" - }, - { - "m_Id": "7928b80f0d8f45a0a902a05b27b591d3" + "m_Id": "3b0e76dec1d94fdba74af0d4a19fe150" }, { "m_Id": "af3cef26ff294cad9b10831dcc674eb0" @@ -2313,7 +2367,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -2321,7 +2377,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -2350,13 +2408,10 @@ "m_Id": "deb3cf0917c040489a62c9be69bdaffe" }, { - "m_Id": "deb1bd05ebdb47ffaaceb418047b7669" + "m_Id": "0fbb9450eaba4ab9ad2b563dd5cacf58" }, { - "m_Id": "77195b10eaca401da3fdb7db04f2fbf1" - }, - { - "m_Id": "a951ab1be2e44788a3d2445050258c71" + "m_Id": "0ac85c5836424c31a56cd8ce645691df" }, { "m_Id": "76df39249f0e4d9a84eb54fe4148d29d" @@ -2392,7 +2447,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -2400,7 +2457,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -2430,21 +2489,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "4fd5d12a2e784ccfbcd644d82718ea5a", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PolarCoordinatesNode", @@ -2812,6 +2856,27 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "713cb58cfe9044c39b79c9c5f3f9dcd7", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubGraphNode", @@ -2819,7 +2884,7 @@ "m_Group": { "m_Id": "" }, - "m_Name": "Scale", + "m_Name": "UV Scale", "m_DrawState": { "m_Expanded": false, "m_Position": { @@ -2882,21 +2947,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "77195b10eaca401da3fdb7db04f2fbf1", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2933,21 +2983,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "7928b80f0d8f45a0a902a05b27b591d3", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.009999999776482582, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2984,21 +3019,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "7b733d1956c24280813884c7fc82c04c", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.4000000059604645, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3296,6 +3316,21 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "880d5bec12de44c5a630eea28b4059c6", + "m_Id": 3, + "m_DisplayName": "Hard", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Hard", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3795,7 +3830,7 @@ "m_Group": { "m_Id": "3bf1de64227d4511a491f340a4061caa" }, - "m_Name": "Histogram Scan", + "m_Name": "Value Range Remap", "m_DrawState": { "m_Expanded": false, "m_Position": { @@ -3821,6 +3856,9 @@ }, { "m_Id": "eaf3451065bc4e5697639ef6dd3b0ae1" + }, + { + "m_Id": "880d5bec12de44c5a630eea28b4059c6" } ], "synonyms": [], @@ -3989,13 +4027,10 @@ "m_Id": "440f542d7fec4085a87bd6212c1b9aa9" }, { - "m_Id": "2ab6f61c26b647e388b2be88b252b79e" - }, - { - "m_Id": "4fd5d12a2e784ccfbcd644d82718ea5a" + "m_Id": "faff11253c144efaabd6f3a4be051f82" }, { - "m_Id": "0bae59432f094ff78595b427e5fbfc97" + "m_Id": "713cb58cfe9044c39b79c9c5f3f9dcd7" }, { "m_Id": "66f2cb0b418f4dba8560c3004e3e2573" @@ -4031,7 +4066,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -4039,7 +4076,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -4095,6 +4134,27 @@ "m_DropdownSelectedEntries": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "a1987e0599c8427ca828852d4a34b99c", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.699999988079071, + "y": 0.699999988079071 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -4196,13 +4256,10 @@ "m_Id": "b2fd55745ead468ebbe3d9aadd813a0d" }, { - "m_Id": "2ed9d7a860fc448593e160fa7003834f" + "m_Id": "a1987e0599c8427ca828852d4a34b99c" }, { - "m_Id": "3ca8e418bc1a4fecaa2e669c75a3c40b" - }, - { - "m_Id": "18046bc9ca704d8ebb7a5d17a7500d7f" + "m_Id": "0eb74d9641724322bb6b601759ead519" }, { "m_Id": "125e699b4bdf4877a4eb0484a1da0349" @@ -4225,7 +4282,7 @@ ], "synonyms": [], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, "m_DismissedVersion": 0, "m_PreviewMode": 0, "m_CustomColors": { @@ -4238,7 +4295,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -4246,27 +4305,14 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "a951ab1be2e44788a3d2445050258c71", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.009999999776482582, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubGraphNode", @@ -4318,21 +4364,6 @@ "m_DropdownSelectedEntries": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "aaefc7a72fe7477ca30930f67cec8ecb", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -4405,8 +4436,8 @@ "m_ObjectId": "b432382f42724e5390d05efdbd44f831", "m_Title": "Inner Circle", "m_Position": { - "x": 1018.9998779296875, - "y": 421.5 + "x": 1018.7999877929688, + "y": 421.5999450683594 } } @@ -4448,16 +4479,22 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "b729b4b0785349ebbd43bc6100ef10cb", - "m_Id": 395448508, - "m_DisplayName": "Size", + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "b58c7f2d75fd495db7265bebda65f72a", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "_Size", + "m_ShaderOutputName": "_Edge_Min_Max", "m_StageCapability": 3, - "m_Value": 0.30000001192092898, - "m_DefaultValue": 0.0, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, "m_Labels": [] } @@ -4628,21 +4665,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "ba1abf0bc81346bb9601a7064615de9c", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -4734,6 +4756,9 @@ "m_Guid": { "m_GuidSerialized": "670fb5b6-79d2-4620-9a75-153191a3be60" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Color", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Color", @@ -4747,6 +4772,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 0.0, "g": 0.501960813999176, @@ -4899,8 +4926,8 @@ "m_ObjectId": "c7ff32681a1b43e0a053c72f54f62149", "m_Title": "Inner Drop Shadow", "m_Position": { - "x": 761.9998779296875, - "y": -99.00006103515625 + "x": 761.5999145507813, + "y": -98.80000305175781 } } @@ -4955,8 +4982,8 @@ "m_ObjectId": "ca609b502caa4cda9605ac839c748e2e", "m_Title": "Outer Drop Shadow", "m_Position": { - "x": 761.9998779296875, - "y": 735.5 + "x": 761.5999755859375, + "y": 735.5999755859375 } } @@ -5105,8 +5132,8 @@ "m_ObjectId": "d0b272e5d21c485985a1f537df52039b", "m_Title": "Outer Circle", "m_Position": { - "x": -199.5, - "y": 783.0 + "x": -200.0, + "y": 783.199951171875 } } @@ -5287,21 +5314,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "deb1bd05ebdb47ffaaceb418047b7669", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.75, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", @@ -5664,6 +5676,27 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "faff11253c144efaabd6f3a4be051f82", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.699999988079071, + "y": 0.699999988079071 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", diff --git a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/ProgressBars/Progress Circle.shadersubgraph b/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/ProgressBars/Progress Circle.shadersubgraph index 7f73c6d1caf..03451384b8d 100644 --- a/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/ProgressBars/Progress Circle.shadersubgraph +++ b/Packages/com.unity.shadergraph/Samples~/UGUIShaders/Examples/ProgressBars/Progress Circle.shadersubgraph @@ -759,6 +759,9 @@ "m_Guid": { "m_GuidSerialized": "b0ec8286-670d-4850-a6b1-d3207b8773a3" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "UV", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "UV", @@ -772,6 +775,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "x": 0.0, "y": 0.0, @@ -895,21 +900,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "18046bc9ca704d8ebb7a5d17a7500d7f", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.009999999776482582, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -1033,6 +1023,9 @@ "m_Guid": { "m_GuidSerialized": "f7bed4a8-8616-440b-87db-e78ede16f910" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Progress", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Progress", @@ -1046,12 +1039,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 0.5, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -1132,6 +1137,9 @@ "m_Guid": { "m_GuidSerialized": "c4404c95-0c96-4e28-a6f6-70a9cd393112" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "End Color", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "End Color", @@ -1145,6 +1153,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 0.019607843831181527, "g": 0.658823549747467, @@ -1327,21 +1337,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "2ed9d7a860fc448593e160fa7003834f", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.8999999761581421, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1436,21 +1431,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "3ca8e418bc1a4fecaa2e669c75a3c40b", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubGraphOutputNode", @@ -1668,10 +1648,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -51.99997329711914, - "y": 558.5, - "width": 137.99990844726563, - "height": 95.0 + "x": -214.40000915527345, + "y": 558.4000244140625, + "width": 295.2000427246094, + "height": 192.4000244140625 } }, "m_Slots": [ @@ -1679,13 +1659,10 @@ "m_Id": "236146e2a6474e328b6e42d6642a8209" }, { - "m_Id": "7b733d1956c24280813884c7fc82c04c" - }, - { - "m_Id": "ba1abf0bc81346bb9601a7064615de9c" + "m_Id": "b370ec5adeef480097ea6477955d8a7d" }, { - "m_Id": "7928b80f0d8f45a0a902a05b27b591d3" + "m_Id": "adff0714171e4f8abb5f9d8c4d61bf27" }, { "m_Id": "af3cef26ff294cad9b10831dcc674eb0" @@ -1721,7 +1698,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -1729,7 +1708,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -2276,21 +2257,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "7928b80f0d8f45a0a902a05b27b591d3", - "m_Id": 1024715749, - "m_DisplayName": "Edge Max", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Max", - "m_StageCapability": 3, - "m_Value": 0.009999999776482582, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2349,21 +2315,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "7b733d1956c24280813884c7fc82c04c", - "m_Id": 395448508, - "m_DisplayName": "Size", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Size", - "m_StageCapability": 3, - "m_Value": 0.6499999761581421, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BranchOnInputConnectionNode", @@ -2628,6 +2579,21 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "88f568f29f4043878427b1247c60bc2e", + "m_Id": 3, + "m_DisplayName": "Hard", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Hard", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2643,6 +2609,27 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "8e595876f3924281a3de749f9bd5ba4a", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.8999999761581421, + "y": 0.8999999761581421 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SaturateNode", @@ -2858,7 +2845,7 @@ "m_Group": { "m_Id": "" }, - "m_Name": "Histogram Scan", + "m_Name": "Value Range Remap", "m_DrawState": { "m_Expanded": false, "m_Position": { @@ -2884,6 +2871,9 @@ }, { "m_Id": "4a224035566a4317b2afd93bfc9007ad" + }, + { + "m_Id": "88f568f29f4043878427b1247c60bc2e" } ], "synonyms": [], @@ -3118,10 +3108,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -970.4999389648438, - "y": 62.50006103515625, - "width": 138.0, - "height": 94.99998474121094 + "x": -1128.0001220703125, + "y": 63.60001754760742, + "width": 295.2000732421875, + "height": 192.40000915527345 } }, "m_Slots": [ @@ -3129,13 +3119,10 @@ "m_Id": "b2fd55745ead468ebbe3d9aadd813a0d" }, { - "m_Id": "2ed9d7a860fc448593e160fa7003834f" - }, - { - "m_Id": "3ca8e418bc1a4fecaa2e669c75a3c40b" + "m_Id": "8e595876f3924281a3de749f9bd5ba4a" }, { - "m_Id": "18046bc9ca704d8ebb7a5d17a7500d7f" + "m_Id": "d672ca5a669649c8ba4091249a80825d" }, { "m_Id": "125e699b4bdf4877a4eb0484a1da0349" @@ -3171,7 +3158,9 @@ "b00cb833-c23a-491d-851f-f34a25e00811", "1e104722-91c8-4241-940c-215f9b31633e", "d6fb666f-cc12-409c-896b-7637d4c23f5f", - "e015c630-94c7-4d37-ba07-d88ff5cc18f7" + "e015c630-94c7-4d37-ba07-d88ff5cc18f7", + "232e58ed-3874-4127-b883-2b145fc9c297", + "a3e09643-9c20-4550-bbff-325ba2da06d6" ], "m_PropertyIds": [ -1344339004, @@ -3179,7 +3168,9 @@ -1561688663, 1024715749, -30538976, - -706569800 + -706569800, + -505402754, + 1803825018 ], "m_Dropdowns": [], "m_DropdownSelectedEntries": [] @@ -3272,6 +3263,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "adff0714171e4f8abb5f9d8c4d61bf27", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DivideNode", @@ -3389,6 +3401,27 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "b370ec5adeef480097ea6477955d8a7d", + "m_Id": -505402754, + "m_DisplayName": "Size", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Size", + "m_StageCapability": 3, + "m_Value": { + "x": 0.6499999761581421, + "y": 0.6499999761581421 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -3680,21 +3713,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "ba1abf0bc81346bb9601a7064615de9c", - "m_Id": -1561688663, - "m_DisplayName": "Edge Min", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "_Edge_Min", - "m_StageCapability": 3, - "m_Value": 0.0, - "m_DefaultValue": 0.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3852,6 +3870,9 @@ "m_Guid": { "m_GuidSerialized": "670fb5b6-79d2-4620-9a75-153191a3be60" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Start Color", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Start Color", @@ -3865,6 +3886,8 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": { "r": 0.8000000715255737, "g": 0.917647123336792, @@ -3918,6 +3941,9 @@ "m_Guid": { "m_GuidSerialized": "456e371c-45d3-4a27-a9a0-543fccc7f078" }, + "promotedFromAssetID": "", + "promotedFromCategoryName": "", + "promotedOrdering": -1, "m_Name": "Steps", "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Steps", @@ -3931,12 +3957,24 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, + "m_PerRendererData": false, + "m_customAttributes": [], "m_Value": 18.0, "m_FloatType": 0, "m_RangeValues": { "x": 0.0, "y": 1.0 - } + }, + "m_SliderType": 0, + "m_SliderPower": 3.0, + "m_EnumType": 0, + "m_CSharpEnumString": "", + "m_EnumNames": [ + "Default" + ], + "m_EnumValues": [ + 0 + ] } { @@ -4163,6 +4201,27 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "d672ca5a669649c8ba4091249a80825d", + "m_Id": 1803825018, + "m_DisplayName": "Edge Min Max", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "_Edge_Min_Max", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.009999999776482582 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", diff --git a/Packages/com.unity.visualeffectgraph/Documentation~/Operator-PerlinCurlNoise.md b/Packages/com.unity.visualeffectgraph/Documentation~/Operator-PerlinCurlNoise.md index 5d520110a21..41840f8b97f 100644 --- a/Packages/com.unity.visualeffectgraph/Documentation~/Operator-PerlinCurlNoise.md +++ b/Packages/com.unity.visualeffectgraph/Documentation~/Operator-PerlinCurlNoise.md @@ -28,4 +28,4 @@ A good use case for Curl Noise is emulating fluid or gas simulation, without hav | **Output** | **Type** | **Description** | | ---------- | -------- | ---------------------------------------------- | -| **Noise** | Float | The noise value at the coordinate you specify. | +| **Noise** | Float, Vector2, or Vector3 | The noise value at the coordinate you specify. | diff --git a/Packages/com.unity.visualeffectgraph/Editor/Expressions/VFXExpressionAbstractValues.cs b/Packages/com.unity.visualeffectgraph/Editor/Expressions/VFXExpressionAbstractValues.cs index 8c9d96b87c1..78f23fc2eb2 100644 --- a/Packages/com.unity.visualeffectgraph/Editor/Expressions/VFXExpressionAbstractValues.cs +++ b/Packages/com.unity.visualeffectgraph/Editor/Expressions/VFXExpressionAbstractValues.cs @@ -1,6 +1,7 @@ using System; using System.Linq; using System.Runtime.CompilerServices; +using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using UnityEngine.VFX; using UnityObject = UnityEngine.Object; @@ -272,8 +273,9 @@ public override T Get() { if (typeof(T) == typeof(int)) return (T)(object)base.Get(); + Debug.Assert(UnsafeUtility.SizeOf() == sizeof(int), "EntityId size is not equal to int size, this will cause issues, update to VFXValue instead"); - return (T)(object)EditorUtility.InstanceIDToObject(base.Get()); + return (T)(object)EditorUtility.EntityIdToObject(base.Get()); } public override object GetContent() diff --git a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXDataAnchorController.cs b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXDataAnchorController.cs index 5c0de179f65..e4bc33f5b7d 100644 --- a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXDataAnchorController.cs +++ b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXDataAnchorController.cs @@ -1,6 +1,7 @@ using System; using System.Linq; using System.Collections.Generic; +using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using UnityEngine.VFX; using UnityEditor.Experimental.GraphView; @@ -302,8 +303,9 @@ public virtual object value { if (typeof(UnityObject).IsAssignableFrom(storageType)) { - int instanceID = (int)evaluatedValue; - return VFXConverter.ConvertTo(EditorUtility.InstanceIDToObject(instanceID), storageType); + Debug.Assert(UnsafeUtility.SizeOf()==sizeof(int), "EntityId size is not the same as int, this will cause issues in VFXDataAnchorController"); + EntityId entityId = (int)evaluatedValue; + return VFXConverter.ConvertTo(EditorUtility.EntityIdToObject(entityId), storageType); } else return VFXConverter.ConvertTo(evaluatedValue, storageType); diff --git a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXGroupNodeController.cs b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXGroupNodeController.cs index 1d32a37a945..63ed5eb57a4 100644 --- a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXGroupNodeController.cs +++ b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/Controllers/VFXGroupNodeController.cs @@ -125,6 +125,7 @@ public string title protected void Modified() { m_UI.Modified(true); + EditorUtility.SetDirty(m_ViewController.graph); m_ViewController.IncremenentGraphUndoRedoState(null, VFXModel.InvalidationCause.kUIChanged); } diff --git a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXEditableDataAnchor.cs b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXEditableDataAnchor.cs index 6ffd238ce17..6ef79568cd3 100644 --- a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXEditableDataAnchor.cs +++ b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXEditableDataAnchor.cs @@ -39,7 +39,7 @@ protected VFXEditableDataAnchor(Orientation anchorOrientation, Direction anchorD public void AssetMoved() { - m_PropertyRM.UpdateGUI(true); + m_PropertyRM?.UpdateGUI(true); } public override void BuildContextualMenu(ContextualMenuPopulateEvent evt) @@ -86,24 +86,22 @@ void OnDetachFromPanel(DetachFromPanelEvent e) public float GetPreferredLabelWidth() { - if (m_PropertyRM == null) return 0; - return m_PropertyRM.GetPreferredLabelWidth(); + return m_PropertyRM?.GetPreferredLabelWidth() ?? 0; } public float GetPreferredControlWidth() { - if (m_PropertyRM == null) return 0; - return m_PropertyRM.GetPreferredControlWidth(); + return m_PropertyRM?.GetPreferredControlWidth() ?? 0; } public void SetLabelWidth(float label) { - m_PropertyRM.SetLabelWidth(label); + m_PropertyRM?.SetLabelWidth(label); } public void ForceUpdate() { - m_PropertyRM.ForceUpdate(); + m_PropertyRM?.ForceUpdate(); } void BuildProperty() diff --git a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXStickyNote.cs b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXStickyNote.cs index ae0c893d58c..98775be4742 100644 --- a/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXStickyNote.cs +++ b/Packages/com.unity.visualeffectgraph/Editor/GraphView/Elements/VFXStickyNote.cs @@ -1,9 +1,10 @@ +using System; using System.Collections.Generic; + using UnityEditor.Experimental.GraphView; +using UnityEditor.Search; using UnityEngine; using UnityEngine.UIElements; -using System.Reflection; -using System.Linq; namespace UnityEditor.VFX.UI { @@ -11,6 +12,14 @@ class VFXStickyNoteController : VFXUIController { public VFXStickyNoteController(VFXViewController viewController, VFXUI ui, int index) : base(viewController, ui, index) { + // Happens when the sticky note comes from an older version (different UI) + if (colorTheme == 0) + { + // Slightly increase width to prevent the title from being wrapped because of the space taken by the color swatches + position = new Rect(position.x, position.y, position.width + 6, position.height); + // Convert old theme to new theme + colorTheme = string.Compare(m_UI.stickyNoteInfos[m_Index].theme, nameof(StickyNoteTheme.Black), StringComparison.OrdinalIgnoreCase) == 0 ? 2 : 1; + } } public string contents @@ -30,25 +39,23 @@ public string contents Modified(); } } - override protected VFXUI.StickyNoteInfo[] infos { get { return m_UI.stickyNoteInfos; } } - public string theme + protected override VFXUI.StickyNoteInfo[] infos => m_UI.stickyNoteInfos; + + public int colorTheme { - get - { - return m_UI.stickyNoteInfos[m_Index].theme; - } + get => m_UI.stickyNoteInfos[m_Index].colorTheme; set { - m_UI.stickyNoteInfos[m_Index].theme = value; - Modified(); + if (value != colorTheme) + { + m_UI.stickyNoteInfos[m_Index].colorTheme = value; + Modified(); + } } } public string fontSize { - get - { - return m_UI.stickyNoteInfos[m_Index].textSize; - } + get => m_UI.stickyNoteInfos[m_Index].textSize; set { m_UI.stickyNoteInfos[m_Index].textSize = value; @@ -59,18 +66,69 @@ public string fontSize class VFXStickyNote : StickyNote, IControlledElement, IVFXMovable { - public void OnMoved() + const int k_DefaultThemeColor = 1; + + int m_ColorTheme; + VFXStickyNoteController m_Controller; + + readonly DropdownField m_FontSizeDropdown; + + public VFXStickyNote() : base(VisualEffectAssetEditorUtility.editorResourcesPath + "/uxml/VFXStickyNote.uxml", Vector2.zero) { - controller.position = new Rect(resolvedStyle.left, resolvedStyle.top, resolvedStyle.width, resolvedStyle.height); + this.styleSheets.Add(EditorGUIUtility.Load("StyleSheets/GraphView/Selectable.uss") as StyleSheet); + this.styleSheets.Add(EditorGUIUtility.Load("StyleSheets/GraphView/StickyNote.uss") as StyleSheet); + + this.Q