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Imported changes from Oculus-VR:Unity-Graphics:6000.0/17.0.4-subpass#8284

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Imported changes from Oculus-VR:Unity-Graphics:6000.0/17.0.4-subpass#8284
Torgo13 wants to merge 1 commit intoUnity-Technologies:6000.3/stagingfrom
Torgo13:6000.3/staging-subpass

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@Torgo13 Torgo13 commented Apr 7, 2026

Please read the Contributing guide before making a PR.

Checklist for PR maker

  • Have you added a backport label (if needed)? For example, the need-backport-* label. After you backport the PR, the label changes to backported-*.
  • Have you updated the changelog? Each package has a CHANGELOG.md file.
  • Have you updated or added the documentation for your PR? When you add a new feature, change a property name, or change the behavior of a feature, it's best practice to include related documentation changes in the same PR. If you do add documentation, make sure to add the relevant Graphics Docs team member as a reviewer of the PR. If you are not sure which person to add, see the Docs team contacts sheet.
  • Have you added a graphic test for your PR (if needed)? When you add a new feature, or discover a bug that tests don't cover, please add a graphic test.

Purpose of this PR

The Oculus-VR fork has branches with Vulkan subpass support for Unity 2022.3 and Unity 6000.0. This branch applies the same changes to Unity 6000.3.


Testing status

The following test projects from the Oculus-VR 17.0.4-subpass branch work correctly in Unity 6000.3.12f1. They display the correct output and demonstrate subpass merging on both Windows and Android devices using the Vulkan API.
DepthInputSubpassSample
PostProcessSubpassSample


Comments to reviewers

Ideally this branch would include the original commits to the Oculus-VR branch to maintain the Git history and credit the original developers. This is a proof-of-concept demonstration that these same changes can be used in a later LTS version of Unity.

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