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uid input-system-binding-types

Binding types

You can configure how bindings map to actions with binding types. The following binding types are available:

  • Simple: A single control maps directly to an action. For example, a gamepad stick to a Move action, or a gamepad button to a Jump action.
  • Composite: Construct a binding from multiple simple bindings.

When you add a binding you must select the appropriate binding type for your action.

Some examples of composite bindings are:

  • A four-way composite binding, where four keyboard keys map to an action whose control type is a 2D vector, so that each of the keys maps to up, down, left, and right respectively. In this scenario, the four key bindings are simple bindings grouped together into into the composite four-way binding.

  • A modifier composite binding, where one control represents the main binding, and a second control represents a modifier key which changes the effect of the main binding - such as holding down the control key on a keyboard before also pressing a letter key. In this scenario, the two separate key bindings are simple bindings grouped together into the composite modifier binding.

For a full list of composite binding types, refer to Composite bindings.