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Packages/com.unity.inputsystem/Documentation~/interactive-rebinding.md

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## Interactive rebinding
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>__Note:__ To download a sample project which demonstrates how to set up a rebinding user interface with Input System APIs, open the Package Manager, select the Input System Package, and choose the sample project "Rebinding UI" to download.
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> [!NOTE]
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> To download a sample project which demonstrates how to set up a rebinding user interface with Input System APIs, open the Package Manager, select the Input System Package, and choose the sample project "Rebinding UI" to download.
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Runtime rebinding allows users of your application to set their own bindings.
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Packages/com.unity.inputsystem/Documentation~/rebind-action-runtime.md

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# Rebind an action at runtime
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>__Note:__ To download a sample project which demonstrates how to set up a rebinding user interface with Input System APIs, open the Package Manager, select the Input System Package, and choose the sample project "Rebinding UI" to download.
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> [!NOTE]
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> To download a sample project which demonstrates how to set up a rebinding user interface with Input System APIs, open the Package Manager, select the Input System Package, and choose the sample project "Rebinding UI" to download.
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Runtime rebinding allows users of your application to set their own bindings.
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Packages/com.unity.inputsystem/Documentation~/set-up-test-fixtures.md

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Use [`InputTestFixture`](xref:UnityEngine.InputSystem.InputTestFixture) to create an isolated version of the Input System for tests. The fixture sets up a blank, default-initialized version of the Input System for each test, and restores the Input System to its original state after the test completes. The default-initialized version has all built-in registrations (such as layout and processors), but doesn't have any pre-existing Input Devices.
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>__NOTE:__ [`InputTestFixture`](xref:UnityEngine.InputSystem.InputTestFixture) will not have custom registrations performed from Unity startup code such as `[InitializeOnLoad]` or `[RuntimeInitializeOnLoadMethod]`. Layouts needed during tests have to be manually registered as part of the test setup.
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> [!NOTE]
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> [`InputTestFixture`](xref:UnityEngine.InputSystem.InputTestFixture) will not have custom registrations performed from Unity startup code such as `[InitializeOnLoad]` or `[RuntimeInitializeOnLoadMethod]`. Layouts needed during tests have to be manually registered as part of the test setup.
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You can use the fixture as a base class for your own fixture:
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