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@@ -7,18 +7,14 @@ The **Input System** allows your users to control your game or app using a devic
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## Introduction
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![Screenshot of the Input Actions Editor window displaying the default Action Maps, Actions, and Action Properties. They are displayed in 3 columns side-by-side in that order.](Images/ActionsEditor.png)<br/>
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*The Input Actions Editor window, displaying some of the default actions that come pre-configured with the Input System package.*
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Unity supports input through two separate systems, one older, and one newer.
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The older system, which is built-in to the editor, is called the [Input Manager](https://docs.unity3d.com/Manual/class-InputManager.html). The Input Manager is part of the core Unity platform and is the default, if you do not install the Input System package.
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This **Input System package** is a newer, more flexible system, which allows you to use any kind of Input Device to control your Unity content. It's intended to be a replacement for Unity's classic Input Manager. It is referred to as the "Input" System Package, or just **The Input System**. To use it, you must [install it into your project using the Package Manager](Installation.md).
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> [!TIP]
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> During the installation process for the **Input System** package, the installer offers to automatically deactivate the older built-in system.
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> During the installation process for the **Input System** package, the installer offers to automatically deactivate the older built-in system.
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To get started, refer to the [Workflows](workflows.md) section to decide how to use Input:
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