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public static string GetBindingDisplayString(this InputAction action, InputBinding.DisplayStringOptions options = , string group = default(string));
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public static string GetBindingDisplayString(this InputAction action, int bindingIndex, out string deviceLayoutName, out string controlPath, InputBinding.DisplayStringOptions options = );
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public string ToDisplayString(InputBinding.DisplayStringOptions options = , InputControl control = default(InputControl));
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public string ToDisplayString(out string deviceLayoutName, out string controlPath, InputBinding.DisplayStringOptions options = , InputControl control = default(InputControl));
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DontIncludeInteractions = 4,
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DontOmitDevice = 2,
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DontUseShortDisplayNames = 1,
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IgnoreBindingOverrides = 8,
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OmitDevice = 2,
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UseShortNames = 4,
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BufferedBytes = 256,
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Constant = 1,
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NonLinear = 16,
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NoPreferred = 32,
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NullState = 64,
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Relative = 4,
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Variable = 2,
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Volatile = 128,
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Wrap = 8,
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public FourCC(char a, char b = , char c = , char d = ) {}
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public static string ToHumanReadableString(string path, InputControlPath.HumanReadableStringOptions options = InputControlPath.HumanReadableStringOptions.None, InputControl control = default(InputControl));
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public static string ToHumanReadableString(string path, out string deviceLayoutName, out string controlPath, InputControlPath.HumanReadableStringOptions options = InputControlPath.HumanReadableStringOptions.None, InputControl control = default(InputControl));
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public class InputStateHistory<TValue> : InputStateHistory, System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>>, System.Collections.Generic.IReadOnlyCollection<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>>, System.Collections.Generic.IReadOnlyList<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>>, System.Collections.IEnumerable where TValue : struct, new()
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public UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> RecordStateChange(UnityEngine.InputSystem.InputControl<TValue> control, TValue value, double time = -1d);
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")]
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// New scraper version (com.unity.coding:0.1.0-preview.26) is able to qualify nested types inside a generic class.
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[Property("Exclusions",@"1.0.0
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public UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> this[int index] { get; set; }
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public UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> AddRecord(UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> record);
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public System.Collections.Generic.IEnumerator<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>> GetEnumerator();
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public UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> RecordStateChange(UnityEngine.InputSystem.InputControl<TValue> control, TValue value, double time = -1d);
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public struct Record : System.IEquatable<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>>
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public UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> next { get; }
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public UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> owner { get; }
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public UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> previous { get; }
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public void CopyFrom(UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> record);
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public bool Equals(UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue> other);
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public SteamHandle(ulong handle) {}
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public static ulong op_Explicit(UnityEngine.InputSystem.Steam.SteamHandle<TObject> handle);
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public class InputStateHistory<TValue> : InputStateHistory, System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>>, System.Collections.Generic.IReadOnlyCollection<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>>, System.Collections.Generic.IReadOnlyList<UnityEngine.InputSystem.LowLevel.InputStateHistory<TValue>>, System.Collections.IEnumerable where TValue : struct, new()
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")]
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// Api scraper seems to be unstable with fields with default values, sometimes "= 0;" appears (locally) and sometimes (on CI) doesn't.
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[Property("Exclusions",@"1.0.0
@@ -605,10 +589,13 @@ public SteamHandle(ulong handle) {}
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